[A!] (1.0.0) Sheep still do not regenerate their wool.
Version: 1.0.0
Multiplayer: YES
Singleplayer: YES
Client: Java+EXE
OS: Windows
Java Version: JRE 7 64 bit
Game Mode: Survival
[A] (1.0.0) Thunder and lightning can occur in snow biomes, while it is snowing. Even when 100+ blocks away from a different biome type. Screenshot: http://i.imgur.com/tLcVf.jpg
Version: 1.0.0
Multiplayer: YES
Singleplayer: Unknown
Client: EXE - No mods - Vanilla Minecraft
OS: Windows
Java Version: JRE 7 64 bit
Game Mode: Survival
[!] (1.0.0) Logging out in areas with low ceilings and then logging back in later can cause the server to teleport you upwards until there is room for you to be placed in a cave above or until you have reached the surface. This is most common in rooms with a 2 block high ceiling, although it has happened once in a 3 block high room. I believe this has existed since 1.8 and still continues in 1.0.0.
Version: 1.8 - 1.0.0
Multiplayer: Yes.
Singleplayer: Unknown.
Game Mode: SMP
Client: Original EXE & Original Jar file
Java Version: JRE 6 64
OS: Windows 7
[!] (1.0.0) When minecarts pass through a V shape in the track (a technique commonly used to stop a minecart at a rail junction), the cart often gets stuck at the edge shared by the track pieces making the V shape. You cannot exit or break the minecart, you have to exit/disconnect and rejoin. The bug was present in beta 1.8 and is still present in 1.0. Example of track shape described: ¯¯¯¯\/¯¯¯¯, typically the V shape consists of two powered rails. I have not yet tested on standard rails. I have a hunch this may also be related to the direction your minecart is moving, but I have not specifically tested this.
Version: 1.0.0
Multiplayer: YES
Singleplayer: Unknown
Client: EXE - No mods - Vanilla Minecraft
OS: Windows
Java Version: JRE 7 64 bit
Game Mode: Survival
[A] (1.0.0) Placing water so that it will flow by a closed wooden door will open the door.
[A] (1.0.0) Placing a water source block directly onto a segment of rail will destroy that rail.
[A!] (1.0.0) Sometimes after Minecraft crashes, certain terrain modifications are undone. Includes the generation of a new Nether portal in the Overworld after teleporting from it's equivalent in the Nether.
[A!] (1.0.0) It is possible to enter a minecart in creative by right clicking through blocks while the minecart is within your reach.
Uptate 1.0.0
Multiplayer: unknown
client: java+app
OS: Mac OS X
Java ver 32 bit
gameMode: creative
[A] Endermens can place blocks at illegal places (Particulary cactus placed on non-sand blocks or next to another block) .
- 2011-11-25 12.02.07.png
Cactus block placed on grass by Endermen.
[X] Sometimes when you hit the Middle Mouse Button the game crashes.
Update 1.0.0
MultiPlayer So Far Have Not Checked SP
Client: Java + EXE
OS: Windows 7 64
Java Ver: JRE 6 64 & 32
GameMode: Survival/Creative
[X] still only 3 strongholds in 1.0.0 map, in version history is written: unlimited. Major bug for people who have already generated map and don't want to delete it.
[X] Sometimes, when a block holding snow is destroyed the snow above it will remain in place. It can still be destroyed and it can be walked through as seen here.
OS: Windows 7
MC Version: 1.0.0
Game Mode: Survival Single-Player
Java Ver: JRE 6 64-bit
[A] [MP] After a shot arrow penetrates a block, the arrow's position moves up about a block's height.
OS: Windows 7 64-bit
Game Mode: Survival Multiplayer
Java Ver: JRE 6 64-bit
[X] In some instances i may come across gravel that is simply suspended in the air with nothing that should be holding it up. Here's a screenshot.
OS: Windows 7 64-bit
MC Version: 1.0.0
Game Mode: Survival Single-Player
Java Ver: JRE 7 64 & 32-bit
[X] Friendly mobs stand still and jump and don't walk around unless you are in their chunk or an adjacent chunk.
Minecraft 1.0.0 SinglePlayer, haven't checked MultiPlayer
Client: Download version, haven't checked Browser version.
Windows 7 x64 running Java 6SE Build 1.6.0_21-b07
GameMode: Survival, haven't checked Creative
[X] On rare occasions when i open a double door it sounds off like I've open it over 100 times in a second so the sound was really loud and startling. Not sure if it's related to the other double door glitch, but it may be.
OS: Windows 7 64-bit
MC Version: 1.0.0
Game Mode: Survival Single-Player
Java Ver: JRE 7 64 & 32-bit
[X] Often on spiders I've noticed what appears to be its skin texture almost seeping over its eyes so i see dark lines that rotate and shift as me or the spider moves and they'll temporarily disappear, but then re-appear when i move again. It flickers a lot so I'm having trouble taking a screenshot but I'll put one up when I can.
OS: Windows 7 64-bit
MC Version: 1.0.0
Game Mode: Survival Single-Player
Java Ver: JRE 7 64 & 32-bit
[X] When filling a bottle with water for a potion, it disappears from the inventory bar. It only seems to reappear in another slot in your inventory either by logging out/in or by opening a chest. Haven't tested in SSP yet.
OS: Windows 7 64-bit
MC Version: 1.0.0
Game Mode: Survival Multi-player
Java Ver: JDK 7 64 & 32 bit
Lucifer_LLS http://www.lowlifescum.com 21:49, 21 November 2011 (UTC)
[X] Mobs near a fence can glitch to the other side. Probably based on chunk reloading. Occurs on Save and Quit as well.
OS: Windows XP 64-bit
MC Version: 1.0.0
Game Mode: Survival Single Player (Haven't tested SMP)
Java Ver: JRE 7 64 bit
Pastmidnight14 22:28, 21 November 2011 (UTC)
[A] Items fall through pressure plates that are placed on top of fences.
[!!] Equipping, creating, or giving yourself a "Bow" crashes the client, with the message "Internal exception: java.lang.NullPointerException"
Can you repeat this: on several servers, yes I have.
GameMode: Survival
OS: Windows 7 64bit
Version: 1.0.0
[X] When facing at 45 or 135 or 225 or 315 degrees (i.e. at diagonals) the left side of the player's arm is totally black. This also happens on other surfaces when looking around. Chests will seem to flicker (so they disappear briefly) at random times as well. OS: OSX Lion 10.7.2 MC Version: 1.8.1 Gamemode: both SP and MP Java Ver: 1.6.0_29-b11-402
[A!] The swamp color is hardcoded and doesnt use the Grasscolor.png or Watercolor.png. This leads to ugly transitions and is unchangable by texture packs.