Tutorials/Zombified piglin farming

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A zombified piglin farm attached to a mob grinder.

Zombified piglin farming is a method of obtaining gold nuggets and rotten flesh renewably by using spawn platforms or nether portals to spawn zombified piglins and moving them to a killing zone.

Nether[edit]

To construct a farm in the Nether, one can build platforms for zombified piglins to spawn on, with trapdoors on the edge, and place slabs on the floors of all surrounding areas (or just fill them in), so zombified piglins only spawn on those platforms.

The simplest zombified piglin farm is to dig a 3x3x1 trench and make a layer of dirt leaving a 1 block space. Shoot zombified piglins and swipe at them with a sword. Turn on subtitles, so you can hear when you can come out. To get maximum spawn rates, slab off the blocks in a 128 block diameter. It is done! You can also use magma blocks which only zombified piglin can spawn on(if you are on 1.16)

If the player wants to take this to the next level, they can get to the top of the Nether ceiling and build this farm:

Or, a player can make a quick, and more work intensive, farm by creating a safe, walled off, area for the player. Then small windows with a half block gap be added to the walls. By attacking the zombified piglins, they will try to attack the player, but the player will instead be able to kill them safely from inside the enclosure.

Another strategy is to place cactus in the nether, and then stand on a block on top of it. Shoot ranged weapons at zombified piglins to anger them, and they converge on the cactus, which helps to kill them.

Overworld[edit]

For Bedrock specific farms see chapter below here.

To build a farm in the Overworld, one can construct a rectangular prism of interlocking nether portals (to save obsidian) and put open trapdoors on the edges of the two bottom obsidian blocks so that zombified piglins walk off. From here, one can use water to collect them into a fall or suffocation trap. Snow golems are a nice alternative.

Since the availability of larger portals, it is no longer necessary to make a prism of portals as large portals can do as well. However, the same practice can still be used to make a hyper-efficient farm by building portals in a ring (one open to each cardinal direction) from a largest outer size to decreasing inner sizes, with per space efficiency of 82.8% achievable (out of a 23x23x23 cube with 10,080 portal blocks, using 1,800 obsidian). Walling off the outer side of the largest portals and placing trapdoors on the edge of the smallest inner portals will allow zombified piglins to spawn and wander into the drop or push each other into it. If a collector and crusher is placed directly beneath this point, zombified piglins inside the farm will become angered and will track the player after the player has attacked one of them. This can be used to draw many of the zombified piglins out of the farm into the crusher at will.

One problem with Overworld gold farms is that it is occasionally possible for angered zombified piglins to return to the Nether through a portal. If precautions are not taken in the form of extra portals leading to a containment area, the player may be ambushed by one or more angry zombified piglins when they return to the Nether though a nearby portal. Similarly, one must be careful not to use a portal in the Nether which takes them into the farm for the same reason. This can be minimized by use of turtle eggs to lure zombified piglins out of the portals. This ensures they will move and fall even without players nearby.

Using a fall trap has the benefit of automation, but with a suffocation trap, one is able to use pistons to control the amount of damage to zombified piglins. This way, one can obtain experience and rare drops by finishing off zombified piglins manually, perhaps with a Looting enchantment.

If care is taken, a falling trap may also be used to collect experience and rare drops as well. Water may be used to force zombified piglins off of a cliff that is 22 blocks high, ending in a landing area far below their spawn point. This landing area should be next to a room that whose floor is one block lower than the landing area, with a ceiling that is only 2 blocks high. This will allow the player to see and attack the feet of zombified piglins, without them being able to attack the player. Slabs or several of a similar block must also be used to block baby zombified piglins from escaping. The player may then descend to this room and finish off zombified piglins with one or two sword strikes. To kill all zombified piglins automatically, use a fall of more than 24 blocks.

A different way to spawn zombified piglins is to have a pig struck by lightning, meaning a trident enchanted with Channeling can be used in combination with pig breeders for an Overworld gold farm that requires no obsidian such as the design in this video:

Overworld - Bedrock specific[edit]

For Bedrock Edition there is only one way to make a portal system function properly in the overworld. You need a portal of 23x23 with an activation + deactivation system and a catch system for the zombified piglins to fall in.

We have two options to our disposal for the activation system.

  1. A dispenser with flint and steel in it, with a redstone clock attached to ignite the portal every self set amount of ticks. Positive: A cheap way to light portal. Negative: You need lots of flint and steel, because they wear out pretty quickly.
  2. With lava on top of observers, that update trapdoors next to it. This will try to ignite the portal every game tick. Positive: System will always work, without extra supplies. Negative: Observers are not cheap to craft and you generally need 6 to start with.

The deactivation system has to be done with a dispenser containing a water bucket. A redstone clock will let the dispenser, dispense the water every self set amount of ticks.

Manual farm

You can make a cheap and simple manual farm, where you just catch the mobs as they spawn from the portal, then transport them to a kill chamber for manual killing. This would be the cheapest way to construct the farm.

With the maximum looting on a sword, you'll get XP, gold nuggets, gold ingots, rotten flesh and gold swords. The swords can be smelted down to gold nuggets as well.

Some swords are also enchanted and before smelting them, you could use a grindstone to un-enchant them and receive extra XP from them.

This video shows how to make a manual killing farm:

Falling farm

The next option that is fairly cheap to construct a farm, is a falling farm. We catch the zombified piglins after spawning and transport them to a drop chute. Where after a fall of more then 24 blocks they will die and drop gold nuggets and rotten flesh.

Fall breaker farm

Instead of letting the zombified piglins fall to their death, we can also use a fall breaker to make sure they get damaged, but don't die. This allows us to use a looting sword to get XP, gold nuggets, gold ingots, golden swords and rotten flesh. Depending on the height of the drop, you can make sure that you could kill the zombified piglins with only one blow. Making it easy to kill and less hard on your sword in terms of durability.

Automatic farm

When we place a trident killer at the bottom of the drop chute, we instantly have a farm that kills the zombified piglins automatically. The trident killer consists of a kill chamber with pistons and a trident in the middle. The pistons push the zombified piglins around and against the trident. This way they get damaged each time they hit the trident, until they die. This then gives us XP, rotten flesh, gold nuggets, gold ingots and golden swords. If we hold a looting sword when in the area of the farm, the looting will be transferred onto the trident and we get more loot with each kill.

This video shows how to make a fully automatic farm with a complete sorting system underneath and furnaces for smelting the swords:

Item filtering[edit]

It is also possible to make a fully automatic farm using a more advanced setup.

Main article: Tutorials/Hopper

Since many of the zombified piglin farms produce a significant amount of golden swords, which may quickly clog up a player's storage system, an item filtering system can be used to filter out the rotten flesh, gold nuggets, and gold ingots. A redstone clock can be installed to a dispenser, and if hooked up correctly, the item filtering system can be used to spit the swords into a furnace which can then be smelted into golden nuggets.

Impulsesv shows his simple item filtering design at 8.15 in Hermitcraft 6.