To put it simply, if you want to breed villagers, you just need to put three beds in a large enough area, bring in two villagers, give them three loaves of bread or other enough crops, and they will give birth to a young villager.
Purpose
Having a villager farm will bring you many benefits. For example, if you want to build a [[[tutorial/villager exchange|villager exchange]], then you will need many villagers to fill each trading unit, or exchange a better villager for something that the player does not want. If you transport the villagers from the village one by one, it will be difficult and take a lot of time. At this point, the benefits of the villager farm are apparent: you can build it next to the villagers' exchange and transport the villagers with a stream of water.
Another example is when you build Iron Golem Farm. It takes 20 villagers [Bedrock Edition only], or 3 villagers [Java Edition only] who are in a state of panic or injured twice to generate an iron golem, assuming you want this machine to spawn ten iron golems at the same time, the 100 villagers you need (or 30 that are frightened or injured twice) are far more than the maximum number of villagers that a single village can carry when spawning. At this point, you can only choose to build a villager farm.
Mechanism
Unlike other reproducing [organisms], you can't force villagers to reproduce by feeding them. However, you can get the villagers to breed by providing them with some appropriate conditions, such as enough beds and food. Whether villagers emit a heart particle effect (i.e. whether they are going to reproduce) depends on how willing they are to reproduce. If two villagers who are close to each other have the will to reproduce, then a young villager will be born in the middle of them, like other reproducing creatures.
There are many factors that affect the willingness of villagers to breed, but the main factor is the amount of food the player gives to both sides, so the player needs to throw a little food to the villagers and let them breed. The table below lists the minimum amount of food villagers need if they are to have the will to reproduce.
Two villagers with reproductive will, they are going to give birth to a small villager
| Bread | 3 |
| Carrot | 12 |
| Potato | 12 |
| Beetroot | 12 |
However, players don't have to throw crops to villagers to breed. Farmers will throw excess crops in their inventory to other villagers, so if there is farmland in the village and can be freely planted by the farmer, the villager can be self-sufficient without the player giving food. Also, if a player trades with a villager, then the willingness of that villager to breed may increase.
Of course, the factors that determine the willingness of villagers to reproduce must be more than the above two. Each villager counts the population of his village approximately every minute [verify], and they will only have the will to reproduce if the ratio of population to the number of beds in the village is less than 1. That is, they do not breed when there are fewer beds in the village than there are existing villagers, because each villager must have a claimed bed. If the number of beds is greater than the number of existing villagers in the village, villagers will begin to breed.
A fully automated farm
First of all, you have to carefully inspect the area near the villagers' farm you are building to make sure it will function properly when it is built. The villages that make up this farmhouse are generally not very large, so you have to make sure that no other village can exist within a spherical radius of 80 blocks.
No matter what kind of villager farm the player builds, it needs at least two villagers to make it functional. Here are the roles of these two villagers:
- 'Farmers' - They grow and harvest crops in nearby farmland and throw them to other breeder villagers.
- 'Breeder' - Collects food from farmers and breeds small villagers.
Sometimes there may be accidents, such as farmers who are too busy growing crops to give food to other villagers to reproduce. If this is the case, it will take a long time to breed small villagers. To solve this problem, you need to increase the number of villagers in the farm that can reproduce (i.e. constantly place other villagers in it) to increase the rate of reproduction of villagers in general.
An artificial farm
To build an artificial farm, you just need to prepare a safe place large enough to lay down three or more beds and two or more villagers there. Then you can throw food to them and they will start breeding. This method requires the player to be on constant duty and terminates once the player leaves, so it is recommended for breeding with a smaller number of villagers.
Design
a design
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Video
Here are a few videos about villagers' farms. These designs can breed villagers indefinitely, but the villagers in the first, ninth, and tenth designs require the player to manually give food or add other devices with similar functions to breed (in the rest of the designs, food supplies are already included in the design). The first, second and sixth designs have been confirmed to run on Bedrock Edition 1.11, PS4 Version 1.9, and all other Village and Loot updated versions and platforms.
Jay365's design
Avomance's design
Bmcdee's design
Design of LogicalGeekBoy
The design is only available in Java Edition 1.16. (Note: Only two villagers are required)
Fizedi's design
The design works in Java Editions 1.14 through 1.16. It takes advantage of a feature added to the Village & Plunder update - young villagers like to jump around in bed.
Yash Jethwani's design
The design is only available in Java Edition 1.14.4 or Bedrock Edition 1.14.60.
Design of ImpulseSV
This design only works in Java Edition 1.15.2.
{{Collapse |title=Description and diagram |content= The light source used here must be solid square, otherwise it will not adequately illuminate the plant; The water source can be a watery block blocked on one side with a trap door to avoid flowing out without support. All trapdoors here are trapdoors placed on top. Crop requires 1 villager for the planting part and 2 villagers for the breeding part. Small villagers and excess crops will fall under the fence. There must be gaps around