Since pistons were introduced in Beta 1.7, players have been experimenting with their potential uses. Below are some demonstrations and guides. The interest in pistons is their ability to manipulate the position of other blocks.
Please however keep in mind that as of the "Better Together" update on console editions that "Quasi-connectivity" has been removed and its function replaced with the observer block. In doing so, many of the contraptions listed below might have been made non-functional.
- 1 Flush doors
- 2 Extenders
- 3 Doors
- 3.1 Compact 2×3 piston door
- 3.2 Simple 2×2 piston door
- 3.3 3×3 piston door
- 3.4 4×4 piston door
- 3.5 5x5 piston door
- 3.6 Simplest 1×2 piston door
- 3.7 3×3 spiraling iris door
- 3.8 (1.12+) scalable piston door (up to 15×15)
- 3.9 Self-resetting sand door
- 3.10 Piston door tutorial
- 3.11 Piston lava door
- 3.12 Flush Seamless piston door
- 3.13 Improved hidden piston door
- 3.14 Smallest 3x3 piston door
- 3.15 1x2 flush seamless door
- 3.16 Hidden door
- 3.17 Castle gate
- 4 Structures
- 5 Traps
- 6 Storage
- 7 Farming
- 8 Redstone circuits
- 9 Light switches
- 10 Mining
- 11 Other devices
A flush door is a piston door that is completely hidden in the wall that it is in. Unfortunately, due to the lack of quasi-connectivity, the first two designs do not work in Bedrock Edition, though there are other designs that work.
- Easy to build.
- Requires few materials compared to hidden piston stairs.
- Easy to modify. For example, you can modify it to open with a self-destructing lever, or you can use mods like OpenComputers and use the computer to request a password to open the door.
- To blend in well into the environment, you need a stone or dirt wall. Stone walls can be found on the mountains biome (and its variants).
- If you need to build it on a plains biome or other flat terrain, you need to somehow blend the door on the environment. If this is impossible for some reason, the only choice is the hidden piston stairs.
- Players can accidentally mine the door, as no one knows there's a door on the wall.
2×2 Flush door
1×2 Flush door
2×2 Flush door for BE
|YouTube Video (view on YouTube)|
|YouTube Video (view on YouTube)|
|YouTube Video (view on YouTube)|
|YouTube Video (view on YouTube)|
Many smallest extenders
Many of the smallest double and triple extenders in all directions, including expandable ones. Note that the smallest horizontal triple extender is out of date.
|How to Make the SMALLEST Double and Triple Piston Extenders||! [Horizontal/Vertical/Expandable] (view on YouTube)|
Tileable upward 1 wide double extender
This video showcases a small tileable horizontal double extender in this design everything but the input is flush as well.
|Tileable upward 1 wide double extender (view on YouTube)|
Tileable ceiling double extender
Here we have a tileable ceiling double extender.
|Tileable Ceiling Double Extender (view on YouTube)|
1 wide double extender (downward)
This is a Double extender. This time its directed downward.
|10BITable's downward double extender (view on YouTube)|
1 wide horizontal double piston extender
Here we have a small Double extender, which is horizontal and directed upward.
|10BITable's upward double extender (view on YouTube)|
== Secret Entrances
Hidden piston stairs
Below are examples of hidden piston stairs.
|Hidden Piston Stairs (view on YouTube)|
|Piston Stairs (view on YouTube)|
|Combination Lock Piston Stairs (view on YouTube)|
Uses pistons and different repeater timings to create a wavy motion that can propel the player up a number of levels.
|Piston Escalator (view on YouTube)|
Compact 2×3 piston door
|2×3 Piston Door Tutorial (view on YouTube)|
Simple 2×2 piston door
|2×2 Piston Door tutorial (view on YouTube)|
3×3 piston door
|3x3 piston door (view on YouTube)|
4×4 piston door
|4x4 piston door (view on YouTube)|
5x5 piston door
Good combination of compact and fast.
|5x5 piston door (view on YouTube)|
Simplest 1×2 piston door
Stack up two horizontal pistons. Put a block next to the top one. Put a lever on this block. On Java Edition, you're done! On Bedrock Edition you need to add a piece of dust below the block, due to lack of quasiconnectivity.
Another version of a 1x2 piston door can be seen here:
|Simple 1x2 piston door (view on YouTube)|
3×3 spiraling iris door
|3×3 Spiraling Iris door (view on YouTube)|
(1.12+) scalable piston door (up to 15×15)
Uses observer blocks for a design that can be easily scaled to any size up to 15 wide and 7 tall. The design is resource efficient enough to allow for the creation of larger doors even in survival mode.
|Scalable Piston Door (view on YouTube)|
Self-resetting sand door
|Self-resetting Sand Door (view on YouTube)|
Piston door tutorial
|Piston Door Tutorial (view on YouTube)|
Piston lava door
|Piston Lava Door (view on YouTube)|
Flush Seamless piston door
This design is fully hidden, no pistons or redstone visible. Also, this design can be activated from both sides, and still, everything is hidden. The design isn't too complicated and doesn't take up a whole lot of resources either.
|2x2 Flush Seamless Door Tutorial. (view on YouTube)|
The improved hidden piston door is a flush 2x2 door that can be opened through the use of a redstone torch on a wall. PearSquirrel improved this by compacting it and configuring it with pressure plates on the inside.
|Improved Hidden Piston Door (view on YouTube)|
Smallest 3x3 piston door
This is the smallest possible 3x3 seamless piston door, made by SacredRedstone. It has a size of 56 blocks.
|Smallest 3x3 Seamless Door Tutorial (view on YouTube)|
1x2 flush seamless door
This is a piston door that cannot be seen on the outside, and no wiring/pistons are exposed when the door is open. The video below includes a demo and how to build it.
|1x2 flush seamless tutorial (view on YouTube)|
|Hidden Door (view on YouTube)|
If you really want it to be invisible, remove the button or lever, and instead carry a redstone torch. Place it where the button was when you are ready to enter. It stays open until you exit but hey, who carries those things around randomly anyway?
The button or lever can be hidden by putting it underground in a specific place, and it cannot be opened from the outside. An example of that is below.
|Hidden button/lever (view on YouTube)|
|YouTube Video (view on YouTube)|
Piston Draw Bridge
|Sticky Piston Draw Bridge (view on YouTube)|
|Piston Table (view on YouTube)|
This makes a columns of blocks move in sync. Make two rows of a movable material (it cannot be longer than 13 blocks because the piston can move it only that far, but can be as tall as desired) and make your image or message built into it. Use pistons to move the blocks across, then back, the across the other way, back to the front/beginning.
By placing a row of three cobble, then on top of it, cobblestone on the left one, and piston (facing right) on the middle one, nothing on the third one and a hole in the ground at the end, one could create a lava garbage disposal. After following those steps, put a lava bucket in the 2 block deep hole at the end, and place a button on the top left block. Unwanted blocks can be 'dropped', using the Q button (by default), onto the top middle block, then, after pushing the button the little blocks are pushed into the lava. This device does not destroy placed blocks, only dropped icons of blocks. While it does demonstrate concepts of using pistons, and looks cool, this device is not as practical as most other incinerators and garbage disposals, which are much simpler. For example, you could make a small pit of lava and drop items in it manually. After adding a trapdoor, it is a safe efficient way to dispose of unused items. You could also clear out a plus 2 blocks down. Put sand in the center place a cactus and trapdoor and one that if you fall in, you can save yourself.
|Simple Garbage Disposal (view on YouTube)|
A dry dock can be made by reversing a Floodgate: instead of controlling the liquid, the player is controlling a solid. Place a piston facing upward in a 1 block deep pool of water and wire this piston to a lever. When a boat comes over the piston, flip the lever to raise the boat out of the water. This prevents the boat from being influenced by currents or being bumped.
A dry dock with an water powered launcher feature:
|Dry dock with water-powered launcher (view on YouTube)|
|Simple Dock Tutorial (view on YouTube)|
As an upgrade, using soul sand for the parts that come in direct contact with the boat helps conserve its durability.
Variable enchantment room
This design has three settings - low-level, medium-level, high-level. You can choose a level range depending on how much levels you have.
|Adjustable Enchantment Room (view on YouTube)|
Self-repairing structures use a piston cobblestone generator to endlessly create blocks that get pushed into place by pistons. The following video shows how to create a cobblestone generator, a simple clock and connect it all together to push cobblestone.
|Self repairing bridge (view on YouTube)|
The following video shows a bigger, self-generating floor. By removing some blocks the same machine can also generate a wall, as shown in the video.
|Self repairing floor (view on YouTube)|
Self-repairing structures are not limited to cobblestone, however, it is by far the easiest material to manipulate as its generation can be fully automated.
Pistons can push up to 12 blocks, which limits the scale of the structure. Pistons cannot push chests, note blocks, obsidian, bedrock, spawners, or furnaces, so these can be used to stop a line of blocks before the 12 block limit is reached.
Moving vehicles are a result of Java Edition 1.8 adding the capability to slime blocks and pistons, allowing adjacent blocks to attach to the slime block. How to make moving vehicles. You need 2 sticky pistons, 1 regular piston, 4 slime blocks and a redstone block. Go four blocks above ground and place a sticky piston, then put a slime block in front of that, go two down (underneath the piston) and on the second block put a regular piston and finally, put a sticky piston in front of the regular piston as showed.
Disappearing floor trap
When triggered, the section of the floor is withdrawn from below the target. This design is best used inside to hide the pistons and circuitry. This can easily be added to a tunnel. Under the floor, dig out a 2-block deep pit for each of the trap blocks you want to move. Mine out two blocks horizontally from each space where the trap floor goes and put a sticky piston at the back of each hole. In front of the sticky piston, replace the floor blocks (make sure that the trap block is the same as the regular floor blocks so as not to cause suspicion. In the space beneath the floor can be a long drop, lava, dispensers filled with arrows. For simplicity, we chose lava.
Triggering this is best done with a pressure plate, however, this can be difficult to hide from other players. You need to wire the pressure plate to the input of a NOT-gate and the pistons to the output. A delay can be helpful to ensure the player is over the right blocks when the trap triggers, which can be accomplished by putting in redstone repeaters. Stone pressure plates triggers only when players or mobs walk over, whereas wooden pressure plates trigger also for dropped items. Metal pressure plates act differently still. This trap is reset once the signal from the pressure plates is disabled.
If you think this is bad, feel free to revert to the previous "version".
Simple Floor Trap Tutorial!!
|Simple Floor Trap Tutorial (view on YouTube)|
Like disappearing floors, but in reverse, hidden bridges show an impassible obstacle (usually lava or a long fall) to hinder other players or kill mobs. These bridges can be activated by lever to allow a player to cross, then deactivated on the other side or by a set delay, done by placing redstone repeaters and setting the second redstone torch to any four positions (Right clicking it). Adding multiple repeaters can make a longer delay if necessary.
When a piston moves a block into the same space, as the head of a mob or the player, the entity takes damage from suffocation. Tunnels work well for this type of trap because the area is small and can hide the components.
In a tunnel, mine out the ceiling an additional two blocks high. At the top of every part of the tunnel, place a sticky piston, then replace the ceiling with the same material used in the tunnel. This trap can be triggered in a number of ways, the simplest being a pressure plate or lever. If you choose to use a lever, this trap can also act as a door, because aggressive non-baby cannot enter. For this example, we use a pressure plate.
Since players are pushed into the nearest air pocket to avoid suffocation, the trigger should be in the middle of a series. To ensure the trap doesn't reset too early, add an RS-NOR latch that is either reset manually or by an automatic delay.
One of the piston's most important uses is its ability to stop fluids. A floodgate is a device that does just that. Fluids don't destroy pressure plates, which makes them ideal for triggering this trap. In a tunnel, have a pressure plate activate an RS-NOR latch that blocks the player into that tunnel, which also minimizes other damage caused by the fluid. From the same output, have the floodgates open, dropping lava on the target.
Hidden chest/store room
A redstone operated "Sticky Piston Hidden Room" that is ideally big enough to hold a large chest, furnace and a crafting table, easily hidden, but bulky, remove lever to leave just a bare wall!
Easy To Follow Tutorial
|Hidden Chest/Storeroom (view on YouTube)|
To see the uses of pistons in farming, see the respective farming tutorial.
Players tend to use glowstone for lighting, however, lava is another viable method. A lava light uses an opaque block to hold the source block of lava from the area it flows into (generally a glass tube). Since lava can flow, it can be a space-efficient light source. However, lava takes a long time to dissipate. If you need to flip a switch for immediate darkness, flowing lava lamps are not recommended. However, you may want to consider using a redstone lamp, as it tends to be more resource friendly.
Since light levels affect mob spawning, light switches can activate and deactivate a mob farm.
|Light Switch Tutorial 1 (view on YouTube)|
|Light Switch Tutorial 2 (view on YouTube)|
Caution: This video uses the piston mod, which was released before it was implemented in the game. They function identically though.
Pistons can be used to locate caves through solid rock. In order to do so, one places the piston on the ground facing the ground, on the ceiling facing the ceiling, or facing straight into any wall. The piston is then powered. If the piston extends, it indicates an opening within 12 blocks. If it does not extend, then there are at least 12 blocks in that direction. This allows a player to find caves from nothing more than a 2x2 tunnel.
The effectiveness of this technique is limited. Close caves have sounds (either mobs or ambient sounds) to indicate whether or not a cave is nearby. The limit of 12 blocks can also hinder this method.
A variation can be used in a 1x2 passage,
|in a 1×2 passage (view on YouTube)|
is a video of it in action. The basic idea is the same except the torches are placed on the wall above the pistons, and you use a piston facing to each side not just one. There are two positions to place the torches: above the side-facing piston that touches the sticky piston, and above the forward facing piston. As they are wall mounted, placing the torch above the side-facing piston powers both side-facing pistons as well as the sticky piston, saving time.
Minecart direction shifter
This small device is a shifter for minecart tracks. Using this device, you can choose to ride your minecart AFK or switch tracks as desired.
Showcase: Track Switcher
A chest with an opaque block above it cannot be opened. A sticky piston can be used to replace or remove that block, effectively locking the chest and its contents. Note that chests themselves cannot be moved by pistons. This can be combined with a combination lock for added security.
There is a disadvantage, though, griefers or theifs may just break the block protecting the chest or the chest itself.
|Example of a locking chest. (view on YouTube)|
Tutorial for a locking chest below!
|Tutorial for Locking Chest (view on YouTube)|
Free standing self-refilling anvil system flush with floor
This video showcases an anvil setup for easy access. It is huge, but flush with the floor and easily usable. Anvil system
Upgrade system for minigames
In this video, the creator shows an easy design for an upgrade system with various uses in minigames or adventure maps.
|Upgrade System (view on YouTube)|