In ultra-flat maps, Slime is almost everywhere and difficult to dispose of. This tutorial will give you a few tips for managing slimes.
Gouge Trench
Dig a pit about 2-3 blocks wide and 1-3 blocks deep outside the area you want to protect, fill it with water, and then put magma block under the water. Magma blocks generate vortices bubble columns at the bottom of the water and suck all approaching organisms onto the magma block and suffer damage from the magma block. Until [Java Edition 1.8]] adds the ability to swim for slimes, you can also not put magma blocks underwater, as slimes will sink directly into the water and drown.
Or, if the area is large, you can also choose to pour lava into the pit. It's just that falling into it can be dangerous, and the lava will burn the drop and may also ignite nearby combustible blocks.
Anti-stick Great Wall
Fence off the places you want slimes to stay away from with [walls]] or [fences], but this method will block almost all mobs from entering, so you can also choose to use dirt to block a two-block pillar to block medium and large slimes without worrying about blocking the entry of other creatures (and harmless little slimes).
Command
With [Create]] and [Cheat] turned on, you can deploy the most easy, efficient, flexible and smallest fully automated slime terminator. Just one looping command block, enter Lua error in Module:Command at line 13: attempt to index field '?' (a nil value). or /tp @e[type=minecraft:slime]. ~-100 ~ and make it work automatically for peace of mind. The second command is recommended here, which can avoid generating too many drops and affecting the progress of the game.
Of course, this method is only preferred within the game. When spawning a world, set the world surface height to any value greater than 40, and you can directly cause Slime to lose the chance to spawn.
In addition, you can type /gamerule doMobSpawning false} directly into the chat bar to ensure that no new slimes are spawned, then enter Lua error in Module:Command at line 13: attempt to index field '?' (a nil value). at least 3 times, and enter /kill @e[type=item] again to remove all slimes of all sizes in the field of view and their drops.
Transforming slime blocks
You can fence slime block and wait quietly, making pseudo-peace; You can also use various traps to take out slimes, you can brush [[[slime balls]] (you can also kill slimes yourself to gain experience).
- Find the slime block. You can look online for tools to find slime blocks, usually by entering a seed and selecting the version of the game. It is recommended to choose slime blocks that are connected together to improve efficiency.
- Fence off slime blocks to prevent slimes from escaping traps.
- Make traps. It is recommended to use traps that combine [[[Iron Golem]] and [[[Magma Block]], and use the Iron Golem to lure them to the magma block and burn them to death. Another trap is to use [[[Guardian]] who is name Johnny]. Slimes will not rebel against the Guardians and can be cleaned up this way.
- Slimes can ignore brightness generation in slime blocks, so it is recommended to illuminate slime blocks with light sources to avoid other monster spawns.
If you don't want to have the trouble of building traps, you can also cover slime blocks directly with water or other non-solid blocks to avoid slime generation.
Deprecated methods
Stuck in the pit
5×5×3 sticky pit
Dig a hole and wait for the rabbit. This method can effectively alleviate the slime flooding problem by controlling slime in several known and controllable places (pits). A "sticky pit" should be 5×5×3 in size, dig into the bedrock layer, and build a circle of one-block high edges to ensure that they can be firmly trapped in and out. Of course, the size of 7×7 is the best, but the minimum cannot be less than 4×4, otherwise the big slime is unlikely to fall into it accurately. Dig this kind of pit, do not seek large, only more, the more the better, do not forget to dig a little scattered.
Cage of Stickiness
Sticky Cage
This slime cage is easy to build and will only imprison the slime creature. Don't forget to install a "welcome step" that makes it easy for slimes to go or not. In this way, only your [sword] can liberate them. If you want to send a slime away in an area, just turn the steps upside down and place them inside.
You can also use the Iron Golem feature to attract slimes and make it a greeter, which is convenient for driving or introducing slimes. Don't forget to use a [fence]] as a barrier to keep the iron puppet obediently staying, and by the way, prevent it from swinging its iron arm and killing it. But don't use snow puppet. They only act as spoilers.
Tips
The idea of both methods above focuses on "trapping" slimes instead of "killing". Once the number of trapped slimes reaches a certain number, the spawn rate of creatures (including slimes) in the surrounding area will be greatly reduced or even stopped. If you want to build some other monster traps, just start from where these slimes are trapped and run more than 128 tiles away, and the slime will disappear and the other creatures will spawn again. This method allows you to control the number of mobs spawned in the area by increasing or decreasing the number of slimes in the prison. Of course, we still recommend that you do this at dusk or dawn to achieve the maximum amount of non-slime biogenesis!
A small reminder: don't build these cages too close to your usual place of residence. It's not because of the danger, it's just that so many slimes keep jumping around, and that slimy sound will annoy people to death!
Any typical village will cover a large area, which is likely to contain at least one slime block. If you simply fence around the entire village, add steps to send them away as soon as possible, or these slimes will make your monster trap dream come to naught. If slimes are too disobedient, Snowball who can drive slimes away can help you. you can also build a lava pool and send them in for swimming.