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This page describes content that exists only in outdated versions of Minecraft. 
The Far Lands terrain was fixed in Beta 1.8. However, it exists in Pocket Edition, and you can port its terrain into modern versions.
Also, the transportation methods can be used regardless of the Far Lands’ existence.
Gear (item)
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File:12550821line.png

A view of the inner edge of the Far Lands.

FarLandsEdge PocketEdition

The Far Lands in Pocket Edition.

The Far Lands are a dangerous place, both for players (due to lots of darkness, hostile mobs and falls) and the device Minecraft runs on. But, if you want to go to this place, here is how to reach it and lessen the lag.

How to reach

In PC edition of MinecraFT, the Far Lands can only be found in versions from Infdev 27/03/2010 to Beta 1.7. They started generating near the coordinates of ±12,550,821 on X and Z axes. Given that one block’s side is one meter long, the distance to the Far Lands from the world’s center of coordinates can be measured as about 12,551 km (7844 mi). There is no way to use Creative Mod or commands to quickly reach huge this distance, since they didn't exist in these old versions. Instead, the different methods listed below are used. Methods titled in italics can’t be done in Pocket Edition.

Walking

Just walking is the most time-consuming way; reaching the Far Lands from the world center would take well over a month of overall Minecraft gameplay. However, it works in both the Overworld and the Nether.

Nether Portal

Walking one block in the Nether is equal to walking eight blocks in the Overworld. Thus, by traveling through the Nether, it is possible to reach the Overworld Far Lands in just over a week.

To do this, the player must construct a nether portal in the Overworld to get to the Nether, and travel a few million blocks in a needed direction. There, to return to the Overworld, another nether portal should be constructed. Exiting the Nether through it would place the player near or in the Far Lands.

The nether portal in the Nether must be placed no farther than at X/Z of ±3,750,000 (or 4,000,000, depending on the version), because beyond that point, the portal would attempt to teleport the player to coordinates beyond X/Z of ±30,000,000 (or 32,000,000; 30,000,000 is equal to 3,750,000 times eight, likewise 32,000,000 = 4,000,000 × 8), which is the limit on the world coordinates. Likewise, an Overworld portal even near X/Z of ±32,000,000, the old coordinate limit, would lead the player to the coordinates near X/Z of ±4,000,000 (less than one-third of the way to the Far Lands), so it is not possible to reach the Nether Far Lands by this way. Placing the portal near X/Z of ±1,568,852 would allow the player to reach the inner edge of the Far Lands.

Commands

Commands weren’t added to Minecraft until after the Far Lands were removed, but if mods are installed (either to add commands or to return the Far Lands), it is possible to teleport players into the Far Lands using /tp or a similarly named command.

  • /tp (<targets>|<destination>|<x>) or /tp (<targets>|<destination>|<x>) to teleport near the Edge Far Lands. Make sure flying is on or player damage is off, as it teleports above the height limit. 0 can be really anything between roughly -12,550,820 and 12,550,820.
  • /tp (<targets>|<destination>|<x>) to teleport near the Corner Far Lands. Also make sure you’re protected from falling damage.

In both above cases, 12550800 can be negative.

In the Nether, these commands will teleport you above the top layer of bedrock, so make sure to either teleport lower, turn "no-clip" on, use Spectator mode if possible, or a combination of them.

If you are using Pocket Edition and you are in a server, you can use the same command to get to the Far Lands (if you are an OP). Use the same commands from above.

To not get instantly hit by loads of lag, it can be better to teleport to a few hundred meters away from the Far Lands.

External programs

External editors such as an NBT editor or MCEdit can be used to edit the coordinates of the player.

MCEdit

Alternately you can use MCEdit to get to the far lands, however you may die a few times before getting it right. Start Minecraft and create a new profile in Beta 1.7.3 (check the box that says "Allow use of old Beta versions"). Create a new map, walk around for a few seconds, then save and quit. Open the map in MCEdit and move the player's position to a few hundred meters from the Far Lands (so as to not get hit by the full force of the lag all at once). When doing this, it is a good idea to set the player's spawn point here, so if you die, you will be able to respawn near the Far Lands and not have to go through the whole process again (a similar method can be used in the possible situation where you spawn above or below ground.) The Far Lands' land distortion starts at 12,550,821 (x or z, although if you go for a corner where they meet expect double the lag, due to the mobs) so it is better to go to the X/Z 12,550,400-12,550,600 range. Save and quit, load up the world (in Beta 1.7.3), and as it is a new area it will be empty for a while as it loads up. Once there, it is a good idea to turn your render distance down if you have not done so already, as this will help with the lag. Once there hit F3 and check to see which direction increases the number (which will display something around 1.2550E7 because 12,550,000 is considered too long by the game to display.) You should notice strange physics immediately, however the wall of distorted terrain is still a 200-400 meter walk away (if you used the provided number range.) Once the edge of your view range hits the start of the distorted terrain you will start to get a large amount of lag. Now, you need to explore the Far Lands as much as you can before the lag makes the game too slow to play, because once you convert your map into Beta 1.8 or higher, the only Far Lands terrain you will have to explore is the terrain you generated in 1.7.3. Load your map in a newer version, and now you have the Far Lands terrain to do things to. Just remember that any terrain that you did not explore in Beta 1.7.3 will generate as normal terrain. If you want a lot of the beta 1.7.3 land to generate then once things get too laggy you can keep using MCEdit to teleport yourself 100 blocks further. After changing location with MCEdit and closing the map (Vital! You can corrupt the map having it open in 2 programs at once!) start Minecraft up, load the level, pause while looking at the sky (this lessens the CPU load) and give it a short time to process the changes (waiting until there are no chunk updates left may take too long). View distance doesn't seem to affect newly generated terrain distance (notice the explored area circle around you when using a map doesn't change when view distances change) so keep it turned down even though that seems counter-intuitive. Then save and quit and use MCEdit to move yourself another 100 blocks. Keeping either X or Z at 12,550,820 and lowering the other one by 100 each time will let you tour the edge of the wall. Increasing past 12,550,820 will let you explore the interior of the Far Lands, however the chance of appearing embedded in solid blocks is higher. You might want to consider visiting all 4 corners and mapping 1 square km around them. One last warning: do not ever change the worldspawn (the default spawn location where you appear at the start and reappear at if you die and your bed is obstructed) to a Far Lands area, either with a map editor or on later versions, cheats. The area in a 10 chunk radius around the worldspawn is always loaded, and so any lag in that area is also always loaded.

What to do at the Far Lands

This sections covers things that can be or should be done when the Far Lands are reached.

Avoiding lag

The Far Lands are a very laggy place, due to excessive coordinates and entities; however, the lag can be lessened by the following means.

If the Far Lands are ported (see below), and the player has access to commands, the /kill @e[type=!Player,r=300] command can be used to remove excessive entities in the vicinity (use about 3 times per minute for greater efficiency; although it will kill any entity other than the players, including minecarts, paintings, potentially useful mobs etc.; 300 can be any desired distance), and /gamerule doEntityDrops false can disallow sand and gravel dropping as items (but mobs wouldn’t drop anything too). If not ported, use mods and/or multiplayer to get appropriate commands. Alternatively, if the terrain is ported, it can be possible to also perform the first command with the use of command blocks, along with a redstone clock. Also, if you are using the 1.9 snapshot, you may use a command block on the “repeat” setting, along with toggling “always active”.

Additionally, the render distance could be brought down to render less of the area, which can help with the lag. Looking at the sky leaves lag-inducing entities away from the point of view, also lessening the lag.

Porting the terrain

Farlands1

An example of ported Far Lands terrain.

It is possible to port the Far Lands terrain from pre-Beta 1.8 into modern versions. To do that, after starting a pre-Beta 1.8 world and later reaching the Far Lands, start going (or teleporting) around to generate the Far Lands, while getting rid of lag by the methods above. After generating the desired amount of terrain, convert the world into modern versions, and you will have the Far Lands terrain to do things with.

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