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Villagers are useful passive mobs. Players can get items that are normally hard to obtain (like enchanted diamond armor) or downright impossible (bottle o' enchanting) via trading with villagers using emeralds as currency. However, finding a village with live villagers can sometimes be difficult, but there is a simple solution - to make your own village.

Villagers are useful friendly creatures: Players can trade with them to obtain [[[Diamond Armor]]] that are usually difficult to obtain (e.g. [[[Enchanted]] Diamond Armor), and sometimes even items of little other normal origin (such as [[[Enchanted Bottle]]). However, finding village can be a difficult and lengthy job, sometimes even more so when the player closes [[option]‌[Java Edition only]} for "Template:Sc" or the existing village has been destroyed. So in order to trade with the villagers, you can also choose a more direct solution: create a village.

What a village must or should have

See also: tutorial/village mechanic

To be defined as a village, a village must have the following conditions at the same time:

  • A [bell]] that defines the village and its meeting point
  • At least one villager
  • At least one bed

When all three of these characteristics are present in a particular area, it is recognized by the game as a village. Of course, the utility village serving the player must not only contain these, but also have the following conditions:

  • Two or more beds
  • At least two villagers, so that if the number of beds in the village is greater than the number of villagers in the village, the two villagers in the village will breed with enough food
  • Some Job Site Blocks, which can define the occupation of the villager, otherwise the villager will not be able to trade

Of course, if you only want to trade with villagers without the by-products of the village (such as Iron Golem and Cat), you can also prepare only work site blocks for villagers, but they will not breed without beds.

Also note that the village you create should not be too close to the existing village (at least 100 blocks away), otherwise the game may determine that the village you create is a village with the existing village, and the by-products of the village may not spawn properly.

Get Villagers

Search

There are two ways to use the surroundings to enter villagers for your village.

The first method is to capture and heal a zombie villager. Zombie villagers make up 5% of naturally generated zombies, which can also be spawned by zombies spawn cages. You can also find zombie villagers in the SnowRoom and Zombie Village. If you don't have a direct source of villagers, it's best not to kill zombie villagers directly when you encounter them. Digging a large pit 2-3 blocks deep is a great way to catch them.

The second method is to transport villagers directly from the nearest village to a convenient location using rails and modes of transport such as minecarts or boats.

Cure =

When you find zombie villagers, you have to trap them somewhere. The site must be covered with water or covered with a "roof" so that the zombie villagers are not burned to death by the sun. You can heal them with splash type weakness potion and golden apple. Once they have been restored as villagers, they can be transported to the village using minecarts (in view of the dangers of the transport process, it is recommended to resettle these villagers nearby).

Also, if you're in the Snowfield or [Snow Taiga]] biome and can't find a village, you can try looking for a [[Snowroom] with a basement. This method is very reliable: you can always find a zombie villager, a priest villager, and all the materials you need to heal zombie villagers in the basement of the SnowRoom. After healing the zombie villagers, you will get two villagers (after digging the iron railings, they will become tanners and priests, because the pot and brewing table in the basement become their work site blocks). You can use minecarts or ascending bubble columns to transport them to the surface. Next, place at least 6 beds around the two villagers and give them some food (at least 3 loaves of bread per villager) to make them willing to reproduce. After they breed a young villager, you can build a simple villager infinity breeding machine (see here). But the villagers can't keep breeding because they also need to rest, sleep, work and talk in their houses. For fool villagers, their daily activities also include wandering around the village. In addition, villagers need a constant supply of food to maintain their willingness to reproduce.

Housing

Each villager needs a house to live in and protect himself. Here are some examples of houses that you can build for your villagers based on. It should be noted that after Java Edition 1.14, beds replaced effective doors as the standard by which villagers judged houses.

Minimalist "housing"

If you want villagers to start breeding quickly or lack material, then you can consider this option.

material
steps
  1. Place a bed.
  2. Make sure the bed is not enclosed (at least one floor around which to stand).

Shack

material
steps
  1. Dig an area of 5×5 and fill it with planks;
  2. Remove the corners and replace them with wood;
  3. 4 times Pillar Jump at each corner;
  4. Fill the walls with wooden planks, and replace the middle blocks with glass squares or glass panels;
  5. Clear the square in the middle and below, and then go out to place the door;
  6. Complete the roof;
  7. Illuminate the inside and outside of the house with torch or glowstone block;
  8. Put 1 bed and 1 work station block in the house.

The [[Village/Structure/Diagram] page to see more buildings that are naturally spawning in the village. The page provides step-by-step guidelines for building a house or shop, such as a butcher's shop.

Tent =

material
steps
  1. On a 6×8 flat land, make 8 strips 6 blocks long (note that each bar is one block higher or lower than the adjacent strip);
  2. Place fences in the second block from left to right and from right to left;
  3. Place wooden doors in the middle two compartments, and fill other gaps with dirt to prevent monsters from entering the tent;
  4. Hang 2 lanterns on the roof of the tent or 4 torches on the wall;
  5. Place the bed, pay attention to leave two compartments between the beds to facilitate getting up.

Note: Tents are only suitable for villagers like farmers who work outside, because the materials of the tent are too rudimentary and can easily be blown up by creepers, so they are only suitable for use when materials are lacking.

Defense

Artificial Villages can be attacked by zombie sieges and illager raids too, so you need to establish defenses for them as well, and you can do it before bringing the first Villagers there! (note: if you already have an artificial village populated with Villagers, refer to regular Village Defenses)

Firstly, you need to build a wall around the area where you plan to build the artificial Village. As the player selects the terrain, and there is no rush, you may incorporate erratic terrain to your liking, but make sure safety accommodations are made for the villagers including lakes/rivers, lava lakes (most important), caves, and two block or more holes/4 or more block drops. Also, make sure you use fence gates to get in and out of the walled area. It is also a good idea to put a block or two out from the top of the wall so spiders can't climb in, so you would be safer.

Next, you need to light up the area inside the Village to minimize hostile mob spawning at night. After that, make sure that you placed at least one bell, making sure it has a considerable distance from the wall. Afterward, make sure there are at least 10 beds inside the wall. (It is advised to move the beds inside houses with wooden doors later if they are not already.)

Next, it is time to bring in the villagers. make sure there are at least two, and that you have spawned an iron golem inside (note you can also kidnap iron golems via boats). Next, do some rapid breeding (or bring in more Villagers) until there are at least five Villagers (more if the enclosure is more than 80 blocks long or wide or tall (only include tall if you use the air for a multi-level village).

After that, you can build the village to your heart's desire, but make sure that additional areas are also walled, and don't tear down the preexisting wall until the new walls are up and the new area is well lit.

You can also spawn iron golems using blocks to defend the villagers from hostile mobs. You can spawn iron golems by placing 4 iron blocks in a T-shape with a carved pumpkin on top. Iron golems spawned this way will not attack the player. Iron golems can also be spawned when a villager is fleeing from a zombie, or when villagers gossip.

Obtaining villagers

There are two general ways to obtain villagers from the surrounding natural environment. Once free, villagers are hard to control, but you can lead them around by placing a job site block for them, then once they have reached it and taken a profession, you can break the job block and place it further along where you want them to go. Once you have actually traded with a villager, their profession can't change, so for those, you'll need the right job-site block for their profession. Once you've installed them in their home, place the job-site block for the profession you want them to have, and then trade with them to make that profession permanent.

Kidnapping from a village

An easy way to obtain villagers involves using a boat to move villagers from the nearest village to a more convenient place. Boats can be moved on level ground (without water). A villager can be made to enter the boat by pushing the villager into the conveyance (or driving it into the villager), and the villager does not leave until the boat is broken. However, boats can move only downward but not upward. You can, however, push a boat upward using a piston and a redstone torch.

Curing a zombie villager

Catching and curing a zombie villager is another way to obtain a villager. Zombie villagers can be found in igloo basements, or in abandoned villages, but occasionally they can be found anywhere in the overworld. It is recommended to build traps (like large holes 2 or 3 blocks deep) to hunt them. They do not spawn in other cases where normal zombies may spawn; e.g. from spawners or as a reinforcement spawned by an attacked zombie or zombified piglin.

When found, zombie villagers must be detained and covered with a roof (or soaked in water) to prevent them from burning in sunlight. They can be cured with a splash potion of Weakness and a golden apple. At this point, they can be carried to their village with minecarts (but recommended to settle their village in the vicinity after having them).

Additionally, if you're in a snowy biome and haven't found a village, you can start up your own by finding an igloo with a basement. This is a reliable method for creating your own village in a snowy biome. In the basement of the igloo, there is a zombie villager and a cleric (in Bedrock Edition, the villager may be any profession). By curing the zombie villager, you'll have two villagers (one of them transforms into a leatherworker, due to the cauldron being their job site block), which you can transport to the top of the igloo via Minecarts or upward Bubble Column.

Next, place down at least 6 valid beds around the two villagers, and give them some food (3 pieces of bread each) to make them "willing" to breed. After the two villagers breed and create a baby villager, you can create a simple infinite villager breeder. Note that villagers cannot infinitely breed without stopping, because they also need to rest at home, sleep, gossip, and work (or wander around if they are a nitwit). Additionally, they need food in order to be willing.

Expansion

If one wants to get more villagers (and get a blacksmith, just place their job site block; smithing table for toolsmith, blast furnace for armorer and grindstone for weaponsmith), one can repeatedly add in more houses to let the villagers breed more and make more villagers. Also, if the villagers are gossiping a lot, an iron golem can spawn, which can be an aid in defense or a source of iron.

Please note that the larger your village is, the more prone it is to a zombie siege. In order for a zombie siege to occur, there must be at least 10 beds or 20 villagers and the player must be present in the village.

If you build a village in a biome where an illager patrol can spawn, be careful: Fences or walls can keep them out easily, but they try to kill villagers, and killing the patrol captain triggers a raid in your own village. If possible, let an iron golem kill the captain; otherwise, you can equip yourself with a milk bucket and/or try to kill everyone but the captain (if you accidentally kill the captain in the village, drink the milk immediately and hope for the best). Then lead the captain well away from the village (over 32 blocks from the nearest bed) to kill them, and drink the milk before returning to the village. A good option is to put the captain into a trap, like a hole in the ground.

Breeding shed

It's easy to build buildings that allow villagers to multiply in large numbers. Maybe it's not decent enough, but you can take care of it a little to beautify it.

steps

Option one

  1. Place a large number of beds.
  2. Place a bell as a meeting place for villagers.
  3. Place at least one compost bin to ensure that villagers are converted into farmers.
  4. Dig a small hole and fill it with water, then create a few plots of cultivated land nearby. Plant these fields with wheat seeds, sugar beet seeds, potatoes or carrots. The peasant villagers can then cultivate the land and provide all the food that the villagers use to propagate.
  5. Fence the entire area to give the villagers the necessary protection. You can also decorate the building if you want.

Option II

  1. Build a 6×6 square area with the materials at hand.
  2. Place two doors as entrances and cobblestones as walls of the house.
  3. Heal two zombie villagers as villagers.
  4. Place two beds.
  5. At night, villagers go into the house to sleep (but they do not breed without food, which requires special attention when adopting this protocol).

Expansion

If you want to increase the population of your own village, you can build houses to breed the villagers. More villagers allow you to increase their class variety (just place the corresponding work site block): for example, you can place Forge Table, Blast Furnace, and Grinding Wheel to turn three unemployed villagers into tool merchants, armor merchants, and weapons merchants, respectively, so that you have a blacksmith shop. In addition, more villagers means they will gossip more often, which increases the likelihood of iron golem spawning ‌[Java Edition only] (iron golem is a good helper for defending the village and an excellent source of iron ingot).

Please note: in Java Edition may occur zombie siege. The bigger your village, the easier it is for zombie sieges to occur. Zombie sieges can only occur when the player is in a village, and it will only occur in villages with at least 10 beds and at least 20 villagers.

If you build villages in biomes that spawn Calamity Patrol, you'll have to be careful. Fences or walls can keep these uninvited guests out, but they will still try to kill the villagers. Killing the patrol leader inside the village would trigger a dangerous [attack]. Let the iron puppet solve the patrol leader as much as possible. If you can't, bring a bucket of [milk]], kill the patrol members other than the captain first (if you kill the captain by mistake, drink the milk immediately and pray that the attack doesn't happen), and then take the captain away from the village (more than 32 blocks from all beds). Attacks can be avoided by killing the patrol leader there and drinking milk before returning to the village.

Tips

  • You can replicate as many buildings in the naturally occurring village as you can, but they don't convert villagers to jobs (e.g., building a new church doesn't turn villagers into pastors, you have to place at least one brewing station—that's the pastor's work site block, similarly, building a new farmland doesn't convert a villager into a farmer, you have to place at least one compost bucket—that's the farmer's work site block). When young villagers grow up, they will choose one of the unclaimed work site blocks in the village (each block has an equal probability) and change to the corresponding occupation.
  • You may be interested in building a village farm: this type of building provides a way to raise villagers at a high density and effectively reduces the threat of hostile organisms. At the same time, village farms are easier to light and better to find than villages.
  • Villagers often don't have a long eye. They can do all sorts of things out of the ordinary: accidentally walk down from heights, touch cacti and even swim in [lava]] lakes. You'll have to set up various obstacles (solid blocks, fences, or running water, but not cacti, fire, and lava) to stop their unfavorable behavior.
  • You can build decorative structures such as fountains, parks or plant trees to beautify your village.
  • When night falls, villagers look for unclaimed beds to sleep in. Most villagers are likely not able to find suitable beds and hide in their houses in time. To avoid harming the villagers, you can build a house with lots of beds or sleep before [hostile creatures] start spawning.
  • You can build street lights in the village to reduce the amount of hostile creatures spawned. Here are some beautiful and practical designs:
    • Place one peeled oak/peeled acacia on top of the 2-compartment high fence and 4 torches on the sides of the wood (for plain/savannah villages).
    • Place one Red Pottery on two blocks high [[[Smooth Sandstone]] and place 4 torches on the sides of the terracotta tiles (for desert villages).
    • Place a [cobblestone wall]] and place a torch on top of it (for taiga villages).
    • Place a three-block high spruce wood fence, 1-4 more fences on the sides of the top fence (as needed) and lanterns at the bottom of the side fence (for snow villages).
    • If you have enough glowstones, you can also try to use glowstones as street lamps (pay attention to 1-4 wooden fences)
    • For players with a lot of materials, you can even use redstone lamps to illuminate, but only if you have a large number of redstone repeaters (if you want to save some redstone for redstone blocks), you need to put redstone lamps on the ground to place redstone repeaters.
  • If you're lazy, you can also place a torch every 10 squares. Once you get pumpkins (wandering merchants can sell to you, or you can also find them all over the world yourself), jack-o'-lanterns are also an optional lighting tool.

Tips

  • You can recreate natural village buildings as much as possible, but for example, building another temple does not create more clerics; for that you need to add more brewing stands, that being a cleric's job site block. More villagers simply means the babies produced have an equal chance of getting any of the occupations that depend on the job site blocks in the village.
  • You may be interested in building a villager farm; they produce villagers in extremely high densities, making it worthwhile to enclose the entire villager farm to keep out hostile mobs and make it easier to light up and navigate.
  • Villagers tend to be careless. They can fall off from high places, take damage on cacti or even swim in lava pools. Restrict them from such areas as much as possible by placing fences or any other kind of barricade (other than cacti, fire, or lava).
  • You can add fountains, trees, parks, and the like to beautify the village.
  • When night falls, villagers fail to scatter around so that they all go into a different house. Villagers seek unclaimed beds, which means if a villager cannot find any unclaimed beds, most of them would probably fail to get into the safety of their houses. To prevent this, one can make a big house with more than one bed. However, another way of protecting them is to simply sleep before hostile mobs spawn.
  • Create lamp posts. This reduces the number of mobs that spawn. A plains village lamp post is usually 2 fences and a block of stripped oak wood on top, with torches on the sides of the wood. Another design could consist of (savanna village design) acacia fences and torch on top of it, (desert village design) terracotta on top of 2 cut sandstone with a torch on top of terracotta, (taiga and snowy taiga design) cobblestone wall with a torch on it, (snowy tundra design) 3 block height of spruce fence with 1 to 4 lantern attached to the bottom of sided fence (or if you are lazy, just place a torch every 10 blocks). Once you've gotten pumpkins (the Wandering Trader can help), jack-o-lanterns become an option.

Sample Village Buildings

This information is about a sample village and its buildings. You can grab inspiration from these simple designs OR simply build them with a different material.

Well

Hut

Note: Change the crafting table for the villagers job site block.

Workshop

Note: Replace the anvil with the job site block (preferably one for professions like weaponsmith).

Note: you could also do this:

Stone Hut

Note: replace the anvil with the job site block

|

Farm

Note: you can replace the wheat with any other crop.

Other decorative buildings

Town Center

Dock

Replace the red wool with a custom flag

Hotel

Build a building with multiple rooms. This is just to look good, because villagers can't get in.

Hotel room (Sample): Replace the wool with any color you want The floor and downstairs ceiling have to be two different layers.

Jail

Inaccessible to villagers as they cannot get in. To put villagers in it, you need to use a boat/minecart to get them in, then lock the door.

Alternatively, can also be used to imprison zombie villagers for the purpose of curing them into human villagers again.

The bed can be any color

Jail Cell Example:

School

Decorative: Teach villagers how to work. Don't forget the classrooms and lockers.

Classroom (Farming)

Hallway: replace the terracotta with classrooms and add more lockers to extend the hallway

Honey House

Tip: having beehives near crops speeds up the growth of the crops.

Add a roof

Village House Additions (Recommended for large house)

Grill:

Trampoline:

The carpet can be any color

Alternate version: Baby villagers can jump on it.

Don't let a villager sleep inside it.


Stable (pig or horse)

Spleef arena (Only for very large houses and mansions) (Remove scaffolding after everyone is on the snow layer, before game starts)

#invoke: layered blueprint


Template:Tutorials

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