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This article is about the redstone circuit. For the possible upcoming block in the Redstone Update, see BUD Switch.

The Block Update Detector, or "BUD switch", is a redstone mechanism that exploits bugs and quirks in the game in order to detect changes in nearby blocks. There are many different designs, but they are all based on the same general idea: a redstone circuit is put in a state that should be unstable, but is stable due to some block within not being notified of changes in the circuit that would otherwise affect it. This lazy block then functions as the "sensor". When an adjacent block changes state in some way, it sends a notification to the sensor block and "wakes it up". The circuit then performs some other action and goes back into the sleeping state.

What it detects

The BUD switch detects the following events when they happen next to the sensor block:

Types of BUD Switches

Water Based

This BUD switch takes advantage of the fact that water flows toward the nearest hole, but it doesn't notice new holes until it is updated for some other reason. The water source block acts as the sensor. This design is outdated and is more complicated than newer designs.

File:Water bud switch complete.png

Water+boat BUD switch, complete

File:Water bud switch lower layer.png

Water+boat BUD switch, hidden details

This variation is simpler but not resettable.

File:Water BUD.png

Water BUD switch. Less expensive and easier to set up than most other BUD switches. The wire goes through the hole.

Piston Based

Many BUD switch designs exploit a bug in the way pistons are powered. A piston can receive power through the space directly above it, as if it were two blocks high. In this case, the power source is either above and to the side of the piston, or two blocks above it. However, when powered in this way, the piston does not immediately notice changes in the state of the power source. When some other block update happens next to the piston, it will "wake up" and react to the change. By forming a loop, where the state of the piston controls the state of its power source, it becomes the sensor of a simple BUD switch:

File:Basic piston bud switch.png

A simple piston-based BUD switch. The piston is sticky.

In this design, the piston will only extend in response to an adjacent block update, but after extending it will immediately retract because the arm of the piston notices the repeater next to it turning off. This is how a piston BUD resets itself: by having the power run next to the extended piston arm, with a delay.

Note: If the block diagonally adjacent to the sticky piston becomes horizontally adjacent, the circuit will constantly pulse instead.

This design can be extended with multiple sensor blocks. All of the pistons in this design are sensors.

Piston bud array

A piston-based "BUD array", with multiple sensor blocks. All the pistons are sticky.

Stuck-Piston Based

The following designs works because pistons can't be pushed by other pistons while extended. And when a piston retracts, it doesn't notify any other pistons that were trying to push it. The piston with the block attached to it is sticky and acts as the sensor. This design has the advantage of a low profile, and also that the quirk it exploits is less "buggy" and less likely to be fixed in the future.

Stuck piston bud

A "stuck piston" BUD switch. The piston with the block attached to it is sticky.

Inline stuck piston bud

A "stuck piston" BUD switch. Neither piston is sticky.

The latter design above can also be extended to an array in a variety of ways, including a one-wide design.

Inline bud array

A very compact "in-line" BUD array. Every piston is a sensor except the one next to the obsidian. None of the pistons are sticky.

One wide inline bud array

A one-wide BUD array. Every piston is a sensor except the one next to the obsidian. None of the pistons are sticky.

The stuck-piston principle can also be used to hide a BUD completely underground, as shown by this video: Underground BUD Switch

Redstone Dust Based

Quirks with redstone power propagation can be exploited to make BUD switches. One advantage of these designs is that they are silent.

These two BUD switches take advantage of the strange properties of redstone dust placed on top of glowstone or upside-down slabs. The piece of dust on top of the glowstone or upside-down slabs acts as the sensor. It does only work with the torch facing north/south.

The following less compact design exploits an older bug involving redstone power level decay. The lever is on. The long redstone wire can be routed in various ways, but its length must be exactly the same as in this example. The sensor is the piece of redstone dust on top of the diamond block. That piece of dust does not need to be raised above the rest, but doing so exposes more of its sides to detect block updates.

Redstone Lamp Based

You can make a BUD switch out of a Redstone Lamp by adding it to another BUD switch which detects the On/Off states of the lamp. This is based on the fact that if you have a redstone signal pointing directly at the redstone lamp, you can go down 1 block to the sides, place a redstone dust there, place a block on top of the placed dust, the lamp will not update. It will only update once something updates adjacent to the redstone lamp. The other BUD detects that the game realizes that the redstone lamp has to be powered, and will update the other BUD.

Powered Rail Based

This method uses a bug in the Powered Rail, which allows it to be powered without a redstone input. The first known occurrence of this type of BUD is here:

Variations

Other devices can be built using the same underlying principle as the BUD switch.

T-BUD

By eliminating the reset mechanism of a BUD switch, it becomes a T-BUD or Toggle-BUD. This device has two stable states, which it switches between when it detects a block update next to the piston. This is equivalent to a normal BUD connected to a T Flip-Flop, but much simpler to build. It is useful for tracking the state of blocks like furnaces, grass/dirt, and beds. However, it has useful capabilities for placing some blocks two blocks away. When placing a piece of redstone dust two blocks away, the t-bud activates when it is destroyed only. When placing a repeater two blocks away, the t-bud activates only on the placement.

T-bud 1

T-BUD in first state

T-bud 2

T-BUD in second state

History

The earliest known BUD switch is in this Minecraft Forums topic: [1]

The term "BUD switch" was later coined by Etho in this video: [2]

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