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The Block Update Detector, or "BUD switch", is a redstone mechanism that exploits bugs and quirks in the game in order to detect changes in nearby blocks. There are many different designs, but they are all based on the same general idea: a redstone circuit is put in a state that should be unstable, but is stable due to some block within not being notified of changes in the circuit that would otherwise affect it. This lazy block then functions as the "sensor". When an adjacent block changes state in some way, it sends a notification to the sensor block and "wakes it up". The circuit then performs some other action and goes back into the sleeping state.

The method was popularized by Etho and further developed by many different players, but was in use before this.


What it detects

The BUD switch detects the following events when they happen next to the sensor block:

Types of BUD Switch

Water Based

This BUD switch takes advantage of the fact that water flows toward the nearest hole, but it doesn't notice new holes until it is updated for some other reason. The water source block acts as the sensor. Though charming, this design is dated and is more complicated than newer designs.

File:Water bud switch complete.png

Water+boat BUD switch, complete

File:Water bud switch lower layer.png

Water+boat BUD switch, hidden details

Piston Based

Many BUD switch designs exploit a bug in the way pistons are powered. A piston can receive power through the space directly above it, as if it were two blocks high. In this case, the power source is either above and to the side of the piston, or two blocks above it. However, when powered in this way, the piston does not immediately notice changes in the state of the power source. When some other block update happens next to the piston, it will "wake up" and react to the change. By forming a loop, where the state of the piston controls the state of its power source, it becomes the sensor of a simple BUD switch:

File:Basic piston bud switch.png

A simple piston-based BUD switch. The piston is sticky.

In this design, the piston will only extend in response to an adjacent block update, but after extending it will immediately retract because the arm of the piston notices the repeater next to it turning off. This is how a piston BUD resets itself: by having the power run next to the extended piston arm, with a delay.

This design can be extended with multiple sensor blocks. All of the pistons in this design are sensors.

Piston bud array

A piston-based "BUD array", with multiple sensor blocks. All the pistons are sticky.

Stuck-Piston Based

The following designs work because pistons can't be pushed by other pistons while extended. And when a piston retracts, it doesn't notify any other pistons that were trying to push it. The piston with the block attached to it is sticky and acts as the sensor. This design has the advantage of a low profile, and also that the quirk it exploits is less "buggy" and less likely to be fixed in the future.

Stuck piston bud

A "stuck piston" BUD switch. The piston with the block attached to it is sticky.

Inline stuck piston bud

A "stuck piston" BUD switch. Neither piston is sticky.

The latter design above can also be extended to an array in a variety of ways, including a one-wide design.

Inline bud array

A very compact "in-line" BUD array. Every piston is a sensor except the one next to the obsidian. None of the pistons are sticky.

One wide inline bud array

A one-wide BUD array. Every piston is a sensor except the one next to the obsidian. None of the pistons are sticky.

The stuck-piston principle can also be used to hide a BUD completely underground, as shown by this video: Underground BUD Switch

Detector Rail Based

It is possible to create a BUD switch by using detector rails and mine carts. Here's an example.

File:Detector rail BUD switch.png

The right piston detects updates. Detector rail is under the mine cart.

Stickless Piston Based

It is also possible to build a BUD switch without using sticky pistons, and instead using a second piston to reset the block to its original position.

File:Stickless Budswitch.png

The right piston detects updates. Note the redstone torch concealed beneath the pushed block.

Variations

Other devices can be built using the same underlying principle as the BUD switch.

T-BUD

By eliminating the reset mechanism of a BUD switch, it becomes a T-BUD or Toggle-BUD. This device has two stable states, which it switches between when it detects a block update next to the piston. This is equivalent to a normal BUD connected to a T Flip-Flop, but much simpler to build. It is useful for tracking the state of blocks like furnaces, grass/dirt, and beds. However, it has useful capabilities for placing some blocks two blocks away. When placing a piece of redstone dust two blocks away, the t-bud activates when it is destroyed only. When placing a repeater two blocks away, the t-bud activates only on the placement.

T-bud 1

T-BUD in first state

T-bud 2

T-BUD in second state

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