Minecraft Wiki
Advertisement

This guide will give you an explanation and walk-through of the best enchantments you can apply to everything that can be enchanted in the game.

For the armor, it is important to remember that some enchantments are to be avoided and some enchantments cannot be combined. The enchantments you should absolutely avoid are Projectile Protection, Blast Protection, and Fire Protection. The reason why is there is one enchantment, called Protection, that is literally just all that in one. It protects you from pretty much everything, excluding fall damage. These enchantments can also not be combined, which is fine because you should be aiming for Protection anyways.

For your sword, you should absolutely avoid the Bane of Arthropods enchantment. As you would expect, the Sharpness enchantment is just that enchantment and more. It applies more damage to all mobs, and not a specific group of mobs like spiders.

For your pickaxe, axe, shovel, and hoe, there isn't really any enchantments you should avoid, aside from curses.

To editors: put any notes that are next to enchantments in a small font.

Enchantments

Helmet

  • Protection IV (any protection, plain, fire, projectile or blast)
  • Aqua Affinity
  • Respiration III
  • Unbreaking III
  • Mending
  • Note: Do not attempt to add "Thorns III" it will only result "Too Expensive" upon putting all of the enchantments on helmet unless you are in Creative Mode.

Chestplate

Leggings

Boots

Sword

Bow

Axe

Pickaxe

Shovel

Hoe

Fortune,Silk Touch,and Efficiency is only available in the latest 1.16 snapshot on Java. The three enchantments are only meant for harvesting Nether trees.

Trident

Note: Riptide is mutually exclusive with Loyalty and Channeling (although Loyalty and Channeling may be combined with each other)

Fishing Rod

Crossbow

Shears

Flint and Steel

Shield

Carrot on a Stick

Elytra

Advertisement