This guide will give you an explanation and walk-through of the best enchantments you can apply to everything that can be enchanted in the game.
For the armor, it is important to remember that some enchantments are to be avoided and some enchantments cannot be combined. The enchantments you should absolutely avoid are Projectile Protection, Blast Protection, and Fire Protection. The reason why is there is one enchantment, called Protection, that is literally just all that in one. It protects you from pretty much everything, excluding fall damage. These enchantments can also not be combined, which is fine because you should be aiming for Protection anyways.
For your sword, you should absolutely avoid the Bane of Arthropods enchantment. As you would expect, the Sharpness enchantment is just that enchantment and more. It applies more damage to all mobs, and not a specific group of mobs like spiders.
For your pickaxe, axe, shovel, and hoe, there isn't really any enchantments you should avoid, aside from curses.
To editors: put any notes that are next to enchantments in a small font.
Enchantments
Helmet
- Protection IV (any protection, plain, fire, projectile or blast)
- Aqua Affinity
- Respiration III
- Unbreaking III
- Mending
- Note: Do not attempt to add "Thorns III" it will only result "Too Expensive" upon putting all of the enchantments on helmet unless you are in Creative Mode.
Chestplate
- Protection IV (any protection, plain, fire, projectile or blast)
- Thorns III (does use the durability up too)
- Unbreaking III
- Mending
Leggings
- Protection IV (any protection, plain, fire, projectile or blast)
- Thorns III (does use the durability up too)
- Unbreaking III
- Mending
Boots
- Protection IV (any protection, plain, fire, projectile or blast)
- Feather Falling IV
- Depth Strider III
- Unbreaking III
- Mending
- Frost Walker II (not recommended)
- Soul Speed III[upcoming: JE 1.16]
Sword
- Fire Aspect II (not good for fighting endermen)
- Sweeping Edge III Java edition only
- Unbreaking III
- Looting III
- Mending
- Sharpness V - (applies more damage for everything)
- Smite V - (applies more damage for undead mobs)
- Bane of Arthropods V - (applies more damage to spiders, cave spiders, endermites, and silverfish)
- Knockback II
Bow
- Power V
- Punch II
- Flame
- Unbreaking III
- Infinity (cannot be combined with Mending)
- Mending (cannot be combined with Infinity)
Axe
- Sharpness V
- Smite V
- Efficiency V
- Fortune III
- Unbreaking III
- Mending or Silk Touch (necessary for bookshelves, beehives, campfires and melons)
Pickaxe
- Efficiency V
- Fortune III or Silk Touch (useful for Ice or Stone)
- Unbreaking III
- Mending
Shovel
- Efficiency V
- Fortune III
- Unbreaking III
- Silk Touch (recommended if collecting a lot of gravel)
- Mending
Hoe
- Unbreaking III
- Efficiency V
- Fortune III
- Mending
- Silk Touch
Fortune,Silk Touch,and Efficiency is only available in the latest 1.16 snapshot on Java. The three enchantments are only meant for harvesting Nether trees.
Trident
- Channeling
- Impaling V
- Loyalty III
- Riptide III
- Unbreaking III
- Mending
Note: Riptide is mutually exclusive with Loyalty and Channeling (although Loyalty and Channeling may be combined with each other)
Fishing Rod
- Luck of the Sea III
- Lure III
- Unbreaking III
- Mending
Crossbow
- Multishot I or Piercing IV
- Quick Charge III
- Unbreaking III
- Mending
Flint and Steel
- Unbreaking III
- Mending
Shield
- Unbreaking III
- Mending
Carrot on a Stick
- Unbreaking III
- Mending
Elytra
- Unbreaking III
- Mending
Shears
- Unbreaking III
- Efficiency V
- Mending