Minecraft Wiki
This article is about Overworld trees. For End trees, see Chorus tree. For the plant that grows into a tree, see Sapling. For Nether tree-like structures, see Huge fungi.
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Oak JE12.pngSpruce Tree.pngBirch.pngJungle Tree.pngAcacia Tree.pngDark Oak Tree.pngAzalea Tree.pngMangrove Tree.png

Anywhere in the surface biomes of the Overworld where light and dirt are present except mushroom fields.

Consists of
Can generate in
existing chunks


A tree is a common terrain feature that mainly consists of log and leaf blocks. There are eight types of trees – oak, spruce, birch, jungle, acacia, dark oak, azalea and mangrove[upcoming: JE 1.19]. Other structures are loosely defined as trees: the huge fungus, huge mushroom, and chorus tree.


Trees 13w36b.png
The trees found in Minecraft, excluding azalea trees.

Trees vary widely in height, from a bare minimum of 1 log block for bush trees, ranging up to a maximum of 30 blocks for giant jungle trees.

Tree canopies are composed of leaf blocks and grow 1 block higher than the highest log block (except those of the giant oak tree, whose leaves grow 3 blocks higher). The canopy may begin from the ground and go up to 6 blocks from the ground. Tree canopies are generated from roughly spherical clusters of leaves about 5–7 blocks across, centered on sections of trunk or branches. Leaves must be supported by an adjacent trunk (or leaf blocks connected to the trunk); otherwise, they disappear.

Large oak, dark oak, and giant jungle trees grow branches (logs connected horizontally, vertically, or diagonally to the trunk or other branches). Most of the time, a single tree has between one and six branches, and each branch has between one and six logs. Acacia tree branches do not cover their branches in this way.[more information needed] Regular oak, jungle, birch, and spruce trees (both small and large) lack branches.

Growth and characteristics[]

This jungle tree cannot grow because of the red wool block (looking from the northwestern corner)

Trees are created when chunks are generated, and can also be grown from saplings.

Tree saplings have a 120 chance (140 if they are jungle saplings) of dropping from leaf blocks when they decay or are destroyed. There are six species of saplings, corresponding to the six main trees: oak, birch, spruce, jungle, acacia, and dark oak.

A tree that was grown in a cave, with the necessary light provided by torches.

The sapling can be planted on any variant of dirt (except dirt path) a moss block or a mud[upcoming: JE 1.19], and must have a light level of at least 8 in the sapling block.

A sapling uproots with light level 7 or less in the sapling block itself unless it has a view of the sky that is unobstructed (except by glass or other transparent materials). The sapling must have at least 6 blocks of space above it to grow; the amount of required space varies between the different species of trees. A ceiling above sapling limits the maximum height of the tree that can grow from that sapling. However, dirt blocks and logs may not prohibit tree growth, and in some cases may be replaced as a sapling attempt to grow through them. However in Bedrock edition, logs prohibit tree growth.

If multiple saplings are planted next to each other, each one grows as long as the leaves from the other grown saplings do not block too much of the sunlight. Artificial light (torches, etc.) can still be used to grow them if this happens.

Trees can be generated anywhere where there is light and dirt.

All trees in the active chunk radius around the player make attempts to grow at random intervals. For any given tree this can work out to about one growth attempt per minute. When a tree attempts to grow, it first checks that it has enough light, then randomly chooses which variant of that species of tree to become; for example, an oak sapling chooses to grow as either a normal or fancy oak tree.

Once a tree has passed a light check and chosen size to attempt, it checks if there is enough space for its chosen size. If it encounters an obstruction during this check, it fails to grow and must wait for the next pass before it can attempt to grow again. This means that a tree in an open field with enough light grows relatively quickly, but a tree in a cramped tree farm that stunts its size may make several attempts before finally growing.

Bone meal, when used on a sapling, has a chance of forcing it to grow, so long as all of the normal checks (light, space, dirt, etc.) have passed. It does not guarantee growth, but forces an attempt to grow.

Planting trees in the Nether

All saplings grow normally in the Nether and in the End, although they must be planted in dirt transported from the Overworld and provided with sufficient light and space. Leaf blocks in the Nether have the same color as if they were placed in a desert biome. In the end, they are a dull bluish-green, as in the windswept hills biome.

In order to grow a 2×2 tree (be it spruce, jungle or dark oak), four saplings must be placed adjacent to each other in a square. For growth to succeed, there must be no blocks adjacent (even diagonally) to the north-western side up to the final height of the tree. The bone meal can be used on any of the saplings. The largest jungle and spruce trees reach 31 blocks tall. Dark oak trees are typically 6–8 blocks tall.

Leaves and logs removed from a tree do not grow back over time.

When a sapling on a grass block or mycelium grows into a tree, the grass block or mycelium is instantly converted to dirt.

Types of trees[]

See also: Tree/Structure


Main article: Oak

Oaks are among the most common trees in the game. They have the smallest space requirements, and along with dark oak trees, they can drop an apple when a leaf block is destroyed. In swamp biomes, a slightly larger variant of the regular oak tree with vines is generated, which can naturally generate in shallow water. Large (or "fancy") oaks may also grow or generate in place of regular oaks; these are taller and may feature branches. A rare variant is its smallest configuration, colloquially known as a "balloon" oak.


Main article: Spruce
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This section would benefit from the addition of isometric renders. 
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Some of the other spruce variants

Spruce trees grow from spruce saplings and have growth patterns and requirements similar to birch trees, although they appear different. They are mainly found in the taiga biome, but they may also generate in windswept forest, snowy plains, snowy taiga, and old growth taiga biomes. Spruce logs have the same texture as oak logs, but it is a darker shade of brown; its leaves are denser, with a darker and more bluish tone.


Main article: Birch

Birch trees look fairly similar to small oaks in terms of height and are most commonly found in birch forest biomes. There are two types of birch: a shorter tree that can be grown by the player with birch saplings; and a taller, rarer variety that generates only naturally in tall birch forest biomes.


Main articles: Jungle tree and jungle bush

Jungle trees are one of the rarest naturally generated trees in Minecraft because they are native to the jungle biomes, which are themselves rare. Jungle tree leaves drop jungle tree saplings. When planted in grass or dirt they grow into a jungle tree with a 1×1 trunk, but the player can place them in a 2×2 formation to grow a jungle tree with a 2×2 trunk like the trees found naturally in the jungle biome. Bushes also generate in the jungle biome, featuring oak leaves and a single jungle log.


Main article: Acacia
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This section would benefit from the addition of isometric renders. 
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: All acacia tree variants

Acacias are found in the savanna biome. They are about 8 blocks tall and feature unique diagonal trunks, and may occasionally have multiple canopies.

Dark oak[]

Main article: Dark oak

Dark oaks are found in the dark forest biome. They have thick 2×2 trunks. A dark oak always generates with dirt blocks under its trunk, even on a steep cliff. Irregular logs, representing large branches, are nearly always present and connected to the trunk. The canopy of a dark oak filters enough light that a dense forest of them is sufficiently dark for hostile mobs to spawn during the daytime.


Main article: Azalea tree

The counterpart to the real-world azalea shrub takes the form of a tree in Minecraft. Azalea trees generate on any empty space above a lush cave, with roots consisting of rooted dirt and hanging roots that reach down to the lush cave. The tree usually appears at the surface, but they can generate inside caves if there is enough room and a lush cave below.

Azalea trees can be manually grown by applying bone meal to an azalea or flowering azalea block ("bush"). Unlike most trees, they do not have their own wood type (the trunks are composed of oak logs), but they have two types of leaf block: azalea leaves, and flowering azalea leaves.


Main article: Mangrove

Mangroves are found in muddy mangrove swamps, growing in water or on land. They are grown from propagules, which can be obtained by punching the trees. A mangrove converts any mud around it to muddy mangrove roots. The wood has a deep red-orange color.

Huge fungus[]

Main article: Huge fungus

Huge fungi come in many shapes and sizes, from really small to really huge. Their trunks are composed of "stem" blocks which are nearly identical to wooden logs, except for being non-flammable. In place of leaves they have nether wart blocks or warped wart blocks, with occasional shroomlights embedded within them. Crimson huge fungi often generate with weeping vines.

Huge crimson fungi are found in the crimson forest biome; huge warped fungi are found in the warped forest biome.

They can be grown from crimson or warped fungus, placed on crimson nylium or warped nylium. To grow into a huge fungus, the original fungus must be planted on the matching type of nylium, and then bone meal applied to it.

Huge mushroom[]

Main article: Huge mushroom

While loosely defined as a tree, these are structures generated in certain biomes. Instead of logs and leaves, they consist of mushroom stems and mushroom blocks, which don't decay. When harvested without Silk Touch, they drop mushrooms. They come in two variants, brown and red.

Chorus tree[]

Main article: Chorus tree

While loosely defined as a tree, these are structures generated on the outermost End islands. Instead of logs and leaves, they are instead comprised of chorus plant trunk blocks and flowers on the tip. They do not drop their own block but instead chorus fruit. They are usually extremely tall, with multiple branches. When the bottom of the chorus tree is cut, the whole chorus tree falls apart, dropping their fruit. The branches are tipped with "chorus flowers", which do not drop when the tree is broken, but can separately be broken (and dropped) by any tool, bare hands, or the impact of any projectile. When a chorus flower is placed on End stone, it grows into a chorus tree over time — unlike most trees, this is a step-wise process as the chorus flower generates branches one block at a time.

Variant trees[]

Information icon.svg
This feature is exclusive to Bedrock Edition and Education Edition. 

In Bedrock and Education editions, trees can generate as one of the two following variants of the normal tree. Both of these generate naturally, and can be grown out of normal saplings.[1][2]

The different dying tree types.

Dying trees[]

These trees have the standard growth pattern of any other tree, however, all exposed logs in the main trunk are covered with vines. They can generate as dark oak, jungle, spruce, small oak trees or be grown from saplings.

Birch Fallen Log.pngOak Fallen Log.pngSpruce Fallen Log.pngJungle Fallen Log.png
Different possible fallen log variants

Fallen trees[]

These trees consist of a single upright log, or stump. Logs lying on their side are often found 1–2 blocks from the stump. Oak, spruce, birch, tall birch, and jungle trees can generate as fallen trees.

Foliage colors[]

Main article: Tint

Depending on where the tree generates, the color of the leaves may differ. For example, if an oak tree is in a colder biome, such as a taiga or windswept hills biome, it has a blue-green hue. In a snowy taiga, the leaves are white with a slight grey tint. However, if it is in a dry biome, such as a desert or savanna, it has a mustard yellow hue. Birch leaves do not follow these rules; it is always the same color regardless of the biome.

Leaves are checked individually for biome coloration rather than as part of a larger tree; as such, trees that were grown between biomes usually have multiple shades on each side.

Data values[]


[No displayed name]tree



It has been suggested that this page be split. [discuss]
If this split may potentially be controversial, do not split until a consensus has been reached.
Reason: info from this section could be split into the pages for each individual tree type
Java Edition Classic
May 21, 2009Notch shows interest in adding trees.
May 23, 2009Notch says he accomplished adding "Trees with a trunk and a Canopy".
0.0.14aAdded trees. At this point they were available only as oak trees with a single foliage color, and were simply stumps covered with a thin leaf layer. Foliage is a 3×3×3 cube.
0.0.14a_08Changed tree shape again, this time with a "+" shape in the top leaf layer.
0.0.15a (Multiplayer Test 1)Trees have a new shape, resembling modern small oak trees.
June 14, 2009Notch discussed trees as part of his vision for resource-balancing in Survival mode: "You can never directly build wood, but if you plant seeds on grass, you get a small plant. After some time, the plant will pop into a large beautiful tree."
August 25, 2009Demonstrated Trees can now be grown with saplings.
0.24_SURVIVAL_TESTThe tree growing ability was implemented.[needs testing]
0.29_01Growing trees on a multiplayer server is now optional.
Java Edition Infdev
20100227-1Trees temporarily removed to test basic infinite world functionality.
20100320Re-added trees.
20100327Trees regenerate after the world is reloaded.
20100330Trees no longer regenerate.
20100413New larger trees implemented, using parts of Paul Spooner's Forester editor script.[3][4]
20100420These new trees can be grown with saplings.
20100607Reverted back to old tree code.
Java Edition Alpha
v1.0.6The large trees were re-added.
Java Edition Beta
1.2Birch and spruce trees introduced. Trees predating this update would appear to have multiple types of leaves, as the data indicating tree type was previously used for decay calculations. Oak trees no longer generate in Taigas.
1.5Birch and spruce trees can now be grown using saplings. Old saplings either stayed as an oak sapling or became either a birch or spruce sapling.
1.8Pre-releaseThe Swampland biome was added, with a new tree design (made of the same blocks as oak trees), which are of more uniform size and have vines growing on them. There is no way to grow these trees; oak saplings grow normal oak trees. A bush-shaped variety of oak tree was removed.
Java Edition
1.0.0Beta 1.9 Prerelease 4Trees can sometimes be found growing on blocks of sand in swamp biomes.
1.2.112w03aAdded jungle trees.
1.3.112w19aSmall jungle trees can generate with cocoa already growing on them.
1.3.2preLarge oak trees now generate with sideways logs.
1.7.213w36aMega spruce trees, dark oak trees, and acacia trees added. These trees borrowed other trees' leaves and wood.
Spruce trees now generate in ice plains biomes and extreme hills+ biomes in addition to oak trees.
Large oak trees no longer naturally generate in forest biomes. Jeb explained it was due to issues in the large tree generator code that caused severe performance issues.[5]
13w43aAcacia and roofed oak now have their own wood, leaves and sapling variants. Note that acacia and roofed oak trees generated prior to this snapshot remain unchanged.
1.7Renamed "roofed oak" to "dark oak".
1.8.2pre4Big oak and dark oak branches no longer replace solid blocks.
1.915w44aLarge oak trees now generate in forest biomes again, thanks to an FPS fix provided by Spooner.[6]
1.1016w20aThere is now a rare chance to find lonely trees in plains.
1.1318w06aLarge spruce trees now transform nearby grass blocks into podzol when they grow.
18w22aNaturally-generated leaves now survive at a distance of up to 6 blocks from logs, instead of 4.
1.1519w41aAcacia tree 19w41a.png The tops of large acacia canopies are now plus shaped.[7]
19w45aAcacia tree 19w45a.png The tops of large acacia canopies are now again a rotated square
1.1721w10aAdded azalea trees that generates with azalea leaves, flowering azalea leaves and oak logs.
Upcoming Java Edition
1.1922w14aAdded mangrove trees.
Pocket Edition Alpha
v0.1.0Added oak, spruce, and birch trees.
v0.2.1Oak trees generate with spruce wood.
v0.4.0Oak trees use oak wood again.
v0.9.0build 1Added jungle trees (small and mega), dark oak trees, acacia trees, mega spruce trees, oak trees (swamp and large oak variants), and version-exclusive fallen and dying trees.
Cold-en oak trees (spruce trees shaped like oak trees) no longer generate.
v0.11.0build 1Added tall birch tree variant.
Bedrock Edition
?Mushrooms no longer generate as part of fallen trees.
1.16.0beta spruce trees now transform nearby grass blocks into podzol when they grow.
Legacy Console Edition
TU1CU1 1.00 Patch 11.0.1Added oak, spruce, and birch trees.
TU12Added jungle trees.
TU27CU15 1.18 Added dark oak and acacia wood, but without their own leaves or saplings.
TU31CU19 1.22 Patch 3Added dark oak and acacia saplings.
TU60CU51 1.64 Patch 301.0.11Added fallen and dying trees.
New Nintendo 3DS Edition
0.1.0Added trees.


Issues relating to "Tree" are maintained on the bug tracker. Report issues there.


  • Floating trees may appear when small above-ground ponds generate in a forested area. This happens since the tree is generated when the chunk loads first, before the pond appears underneath. This leaves the tree floating above the lake. If the pond is lava, the tree can catch on fire, potentially spreading to other trees and starting a forest fire.
  • Large jungle trees and dark oak trees generate with dirt under them if they generate partly or wholly over air or water blocks.
  • Oak, spruce, birch, and acacia are all genera of trees.


Odd generation[]

Official artwork[]