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Traps are mechanisms used to trap or harm players, mobs, or items without the use of traditional weapons. Traps are often constructed with Redstone Circuits, some being quite elaborate, and others being as basic as a pressure plate on top of a piston.
Many traps use fall damage to harm or kill mobs or players. These traps are often constructed so that the target falls and goes down to half a heart, allowing for a single hit kill, keeping experience and item drops. It is worth noting that Chickens, Cats and Ocelots cannot be hurt with these traps. This type of trap works best when dug under a Skeleton or Zombie Spawner, due to the fact that it allows the player to harvest large amounts of the respective items in a short period of time.
Traps also often utilize Lava or Fire damage. This has the advantage of getting cooked meat drops and is also often more vertically compact. These traps can burn items that are dropped, if not done properly. Mobs from the Nether cannot be farmed with these.
Traps may also use blocks of water suffocation based traps. These traps are often very compact and do not risk burning items like lava or fire.
Traps primarily based on defeating creeper mobs.
Player operated traps
Some traps rely on players and will fail without help.