A trapdoor is a solid, transparent block that can be used as an openable 1×1 barrier.
Obtaining[]
Breaking[]
Wooden trapdoors can be mined with any tool, but an axe is the fastest. Iron trapdoors require a pickaxe to drop as items. Copper trapdoors require a stone pickaxe or better to drop as items. Trapdoors remain in place if their attachment block is moved, removed, or destroyed.
Block | Wooden | Iron | Copper | |
---|---|---|---|---|
Hardness | 3 | 5 | 3 | |
Tool | ||||
Breaking time[A] | ||||
Default | 4.5 | 25 | 15 | |
Wooden | 2.25 | 3.75 | 7.5 | |
Stone | 1.15 | 1.9 | 1.15 | |
Iron | 0.75 | 1.25 | 0.75 | |
Diamond | 0.6 | 0.95 | 0.6 | |
Netherite | 0.5 | 0.85 | 0.5 | |
Golden | 0.4 | 0.65 | 1.25 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Most types of trapdoors can be found in shipwrecks. Specifically:
- Oak trapdoors generate in villages, igloos, and shipwrecks.
- Spruce trapdoors generate in taiga villages and shipwrecks.
- Jungle trapdoors generate in desert villages (around composters) and shipwrecks.
- Dark oak trapdoors generate in shipwrecks.
- Iron trapdoors generate in ancient cities.
- Copper trapdoors generate in trial chambers.
Crafting[]
Name | Ingredients | Crafting recipe |
---|---|---|
Wooden Trapdoor | Matching Planks | |
Iron Trapdoor | Iron Ingot | |
Copper Trapdoor | Copper Ingot | |
Waxed Copper Trapdoor or Waxed Exposed Copper Trapdoor or Waxed Weathered Copper Trapdoor or Waxed Oxidized Copper Trapdoor |
Copper Trapdoor or Exposed Copper Trapdoor or Weathered Copper Trapdoor or Oxidized Copper Trapdoor + Honeycomb |
Waxing[]
Copper trapdoors can be turned into the respective waxed copper trapdoors by using a honeycomb item on them. Waxed copper trapdoors do not oxidize and are identical to the non-waxed version.
Scraping[]
Using an axe on a waxed copper trapdoor turns it into the respective non-waxed copper trapdoor. In addition, using an axe on an exposed, weathered, or oxidized copper trapdoor reverts it one stage to a regular, exposed, or weathered copper trapdoor respectively.
Lightning strike[]
Non-waxed copper trapdoors are completely deoxidized when struck by lightning, and other non-waxed copper trapdoors nearby are deoxidized randomly.
Usage[]
Properties[]
Wooden trapdoors and copper trapdoors can be opened and closed by players or redstone pulse. Iron trapdoors can be opened only by redstone pulse.
To place a trapdoor, use a trapdoor item while pointing at the block it should be attached to. Once it is placed, the attachment block can be removed without breaking the trapdoor.
When placed, a trapdoor either occupies the top or bottom part of a block, depending on where the player placed the trapdoor. If a trapdoor is placed on the top part of a block, it opens downward. If placed on the bottom part of a block, it opens upward.
A trapdoor's "hinge" is located on the block attached to it.
Trapdoors can be moved by pistons. Trapdoors block flowing water and lava. Waterlogged trapdoors release water from all sides apart from the top[Bedrock Edition only] or all sides apart from the side that is blocked by the trapdoor itself (and the top)[Java Edition only] Lava can create fire in air blocks next to wooden trapdoors as if they were flammable, but the trapdoors do not burn (and cannot be burned by other methods either).
Single trapdoors are climbable if they are opened and placed directly above a ladder against a wall. This means if an opened trapdoor is placed in the middle of two ladders, players can climb through it directly. However, if there is more than one trapdoor between two ladders, players cannot climb through (they are stopped at the top of the first trapdoor).
Trapdoors can act as a solid block when in the closed position and thus certain items can be placed above or below it. When trapdoors are opened, they act like a non-solid block resulting as a non-placeable area. Lanterns, for example, can be placed on top and below the closed trapdoor.
The sound of opening and closing of a trapdoor can be heard up to 16 blocks away, like most mob sounds.
Trapdoors can be opened or closed with a player or mob inside.[1]
In Java Edition, closing a trapdoor one block above the ground while standing under it causes the player to crawl, and continue crawling until reaching a block with two empty spaces above, at which time the player stands automatically. This can be used to enter small secret tunnels or otherwise inaccessible terrain. This functionality is not available in Bedrock Edition unless the “Crawling” experimental feature is enabled.
Barrier[]
A trapdoor can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a trapdoor can also be used to control the movement of boats (for example, a top trapdoor placed in a two-wide water flow stops a boat when closed (extended out into the water flow), but allow it to move again when open), items and minecarts (a trapdoor can stop a falling item or minecart, then allow it to drop again when the trapdoor opens), etc.
Trapdoors are 0.1875 (3⁄16) blocks thick. The rest of a trapdoor's space can be moved through freely and provides a breathable space if placed underwater and not waterlogged.
To open or close a wooden trapdoor or a copper trapdoor, use the Use Item/Place Block control. When a trapdoor opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through". Moving trapdoors don't push entities the way that pistons do.
Iron trapdoors can be opened only with redstone power (a button, a redstone circuit, etc.).
Mobs consider all trapdoors closed, resulting in pathfinding mobs falling through open trapdoors.[2] A player can take advantage of this behavior to construct mob traps.
Redstone component[]
Both wooden and iron trapdoors can be controlled with redstone power.
A trapdoor is a redstone mechanism and can be activated by:
- an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
- an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
- a powered redstone comparator or redstone repeater facing the trapdoor
- powered redstone dust configured to point at the trapdoor or a single redstone "cross" next to it; a trapdoor is not activated by adjacent powered redstone dust that is configured to point in another direction, or a single redstone "dot" next to it.
When activated, a trapdoor immediately rotates around its hinge side to its open state. When deactivated, a trapdoor immediately returns to its closed state. Each change of state takes one game tick.
An activated wooden trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
Fuel[]
Overworld wooden trapdoors can be used as a fuel in furnaces, smelting 1.5 items per block.
Note blocks[]
Wooden trapdoors can be placed under note blocks to produce "bass" sounds.
Sounds[]
Generic[]
Iron[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 1.2 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 1.2 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.75 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 1.25 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.5 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 1.1-1.2 | |
Blocks | When the block is placed | use | 1.0 | 1.2-1.25 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.75 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.35 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Normal wood[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.18 | 1.0 |
Cherry wood[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.2 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Bamboo wood[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.9 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.225 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | break | 0.9 | 0.8-1.0 | |
Blocks | When the block is placed | place | 0.9 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.207 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.2 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Nether wood[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.72 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.72 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.45 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Trapdoor opens | Blocks | When an iron trapdoor opens | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Trapdoor closes | Blocks | When an iron trapdoor closes | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Trapdoor creaks | Blocks | When a wooden trapdoor opens | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Trapdoor creaks | Blocks | When a wooden trapdoor closes | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Trapdoor creaks | Blocks | When a cherry wood trapdoor opens | block | subtitles | 1.0 | 0.9-1.0 | 16 | |
Trapdoor creaks | Blocks | When a cherry wood trapdoor closes | block | subtitles | 1.0 | 0.9-1.0 | 16 | |
Trapdoor creaks | Blocks | When a bamboo wood trapdoor opens | block | subtitles | 1.0 | 0.9-1.0 | 16 | |
Trapdoor creaks | Blocks | When a bamboo wood trapdoor closes | block | subtitles | 1.0 | 0.9-1.0 | 16 | |
Trapdoor creaks | Blocks | When a Nether wood trapdoor opens | block | subtitles | 1.0 | 0.9-1.0 | 16 | |
Trapdoor creaks | Blocks | When a Nether wood trapdoor closes | block | subtitles | 1.0 | 0.9-1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When an iron trapdoor opens | open | 0.9 | 0.9-1.0 | |
Blocks | When an iron trapdoor closes | close | 0.9 | 0.9-1.0 | |
Blocks | When a wooden trapdoor opens | open | 0.9 | 0.9-1.0 | |
Blocks | When a wooden trapdoor closes | close | 0.9 | 0.9-1.0 | |
Blocks | When a cherry wood trapdoor opens [sound 1] | open | 1.0 | 0.9-1.0 | |
Blocks | When a cherry wood trapdoor closes [sound 1] | close | 1.0 | 0.9-1.0 | |
Blocks | When a bamboo wood trapdoor opens | open | 1.0 | 0.9-1.0 | |
Blocks | When a bamboo wood trapdoor closes | close | 1.0 | 0.9-1.0 | |
Blocks | When a Nether wood trapdoor opens | open | 1.0 | 0.9-1.0 | |
Blocks | When a Nether wood trapdoor closes | close | 1.0 | 0.9-1.0 |
- ↑ a b Due to MCPE-168021, this sound sometimes does not play
Data values[]
ID[]
Name | Identifier | Form | Block tags | Item tags | Translation key |
---|---|---|---|---|---|
Iron Trapdoor | iron_trapdoor | Block & Item | trapdoors | trapdoors | block.minecraft.iron_trapdoor |
Oak Trapdoor | oak_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.oak_trapdoor |
Spruce Trapdoor | spruce_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.spruce_trapdoor |
Birch Trapdoor | birch_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.birch_trapdoor |
Jungle Trapdoor | jungle_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.jungle_trapdoor |
Acacia Trapdoor | acacia_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.acacia_trapdoor |
Dark Oak Trapdoor | dark_oak_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.dark_oak_trapdoor |
Mangrove Trapdoor | mangrove_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.mangrove_trapdoor |
Cherry Trapdoor | cherry_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.cherry_trapdoor |
Bamboo Trapdoor | bamboo_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.bamboo_trapdoor |
Crimson Trapdoor | crimson_trapdoor | Block & Item | non_flammable_wood trapdoors wooden_trapdoors | non_flammable_wood trapdoors wooden_trapdoors | block.minecraft.crimson_trapdoor |
Warped Trapdoor | warped_trapdoor | Block & Item | non_flammable_wood trapdoors wooden_trapdoors | non_flammable_wood trapdoors wooden_trapdoors | block.minecraft.warped_trapdoor |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Iron Trapdoor | iron_trapdoor | 167 | Block & Giveable Item[i 2] | Identical[i 3] | tile.iron_trapdoor.name |
Oak Trapdoor | trapdoor | 96 | Block & Giveable Item[i 2] | Identical[i 3] | tile.trapdoor.name |
Spruce Trapdoor | spruce_trapdoor | 404 | Block & Giveable Item[i 2] | Identical[i 3] | tile.spruce_trapdoor.name |
Birch Trapdoor | birch_trapdoor | 401 | Block & Giveable Item[i 2] | Identical[i 3] | tile.birch_trapdoor.name |
Jungle Trapdoor | jungle_trapdoor | 403 | Block & Giveable Item[i 2] | Identical[i 3] | tile.jungle_trapdoor.name |
Acacia Trapdoor | acacia_trapdoor | 400 | Block & Giveable Item[i 2] | Identical[i 3] | tile.acacia_trapdoor.name |
Dark Oak Trapdoor | dark_oak_trapdoor | 402 | Block & Giveable Item[i 2] | Identical[i 3] | tile.dark_oak_trapdoor.name |
Mangrove Trapdoor | mangrove_trapdoor | -496 | Block & Giveable Item[i 2] | Identical[i 3] | tile.mangrove_trapdoor.name |
Cherry Trapdoor | cherry_trapdoor | -543 | Block & Giveable Item[i 2] | Identical[i 3] | tile.cherry_trapdoor.name |
Bamboo Trapdoor | bamboo_trapdoor | -520 | Block & Giveable Item[i 2] | Identical[i 3] | tile.bamboo_trapdoor.name |
Crimson Trapdoor | crimson_trapdoor | 501 | Block & Giveable Item[i 2] | Identical[i 3] | tile.crimson_trapdoor.name |
Warped Trapdoor | warped_trapdoor | 502 | Block & Giveable Item[i 2] | Identical[i 3] | tile.warped_trapdoor.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the trapdoor swings open. The opposite from the side its hinge is attached to. |
half | bottom | bottom top | Whether the trapdoor occupies the top or bottom part of a block. |
open | false | false true | True if the trapdoor is currently open (may differ from powered ). |
powered | false | false true | True if the trapdoor is currently powered (may differ from open ). |
waterlogged | false | false true | Whether or not there's water in the same place as this trapdoor. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the trapdoor is facing.
|
open_bit | 0x8 | false | false true | 0 1 | True if the trapdoor is currently open. |
upside_down_bit | 0x4 | false | false true | 0 1 | Whether the trapdoor occupies the top or bottom part of a block. |
Video[]
History[]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.6 | Test Build 3 | Added wooden trapdoors. | |||
Closed trapdoors always occupy the bottom of the block space. | |||||
1.7 | Trapdoors now use the bottom part of the texture on the sides. | ||||
1.8 | Pre-release | Before this update, dropped trapdoor items looked larger than most other blocks, which was a bug that was shared with the cactus and several other items. | |||
Sound Update | The open and closing sounds of trapdoors have been changed. | ||||
Unknown | |||||
? | Trapdoors can be placed on slabs. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 6 | Trapdoors are broken faster using an axe. | |||
1.4.2 | 12w34a | Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward. | |||
12w40a | Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now. | ||||
August 8, 2014 | Ryan Holtz indicated that trapdoors for all types of wood were discussed internally, and agreed to. | ||||
1.8 | 14w07a | Added iron trapdoors. | |||
14w08a | Iron trapdoor's name has been corrected from "tile.ironTrapdoor.name" to "Iron Trapdoor". | ||||
The name of the regular trapdoor has been changed to "Wooden Trapdoor". | |||||
14w10a | The side textures of iron and wooden trapdoors have been mirrored vertically. | ||||
1.9 | 15w31a | Trapdoors no longer require attachment blocks. | |||
An open trapdoor may now be climbed like a ladder if it is directly above a ladder and on the same side of the block. | |||||
15w43a | A wooden trapdoor now has a 50% chance of generating under igloo carpets, leading to a basement. | ||||
April 26, 2017 | Jeb stated that trapdoors for all types of wood were still on the to-do list. | ||||
1.13 | 17w47a | Trapdoors now come in all 6 types of wood. | |||
Trapdoors have been renamed to <wood type> trapdoor. | |||||
The ID of the oak trapdoor has been changed from trapdoor to oak_trapdoor . | |||||
Prior to The Flattening, these blocks' numeral IDs were 96 and 167. | |||||
18w10d | Water can now be placed on the same block as trapdoors. | ||||
18w11a | Trapdoors now generate as part of the newly added shipwrecks. | ||||
1.14 | 18w43a | The textures of oak and iron trapdoors have been changed. | |||
18w47b | The texture of spruce trapdoors have been changed. | ||||
18w48a | Oak trapdoors now generate in the updated plains villages. | ||||
18w50a | Jungle and spruce trapdoors now generate in the updated desert and taiga villages. | ||||
1.16 | 20w06a | Added crimson and warped trapdoors. | |||
1.19 | 22w11a | Added mangrove trapdoors. | |||
22w13a | Iron trapdoors now generate as part of ancient cities. | ||||
22w14a | Due to the addition of the mangrove tree and mangrove swamp, mangrove trapdoors are now obtainable and renewable. | ||||
October 15, 2022 | Bamboo trapdoors were shown on Minecraft Live 2022. | ||||
1.20 (Experimental) | 22w42a | Added bamboo trapdoors behind the Update 1.20 experimental datapack. | |||
Added unique sounds for Nether and bamboo wood trapdoors. | |||||
23w07a | Added cherry trapdoors behind the Update 1.20 experimental datapack. | ||||
1.20 | 23w12a | Bamboo and cherry trapdoors are now available without using the aforementioned datapack. | |||
Pocket Edition Alpha | |||||
v0.4.0 | Added wooden trapdoors. | ||||
Wooden trapdoors are currently available only in creative mode. | |||||
v0.5.0 | Added a crafting recipe for wooden trapdoors. | ||||
v0.12.1 | build 12 | Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward. | |||
v0.13.0 | build 1 | Added iron trapdoors. | |||
v0.15.0 | build 1 | Trapdoors no longer require attachment blocks. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | A wooden trapdoor now has a 50% chance of generating under igloo carpets, leading to a basement. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Trapdoors now come in all 6 types of wood. | |||
Water can now be placed in the same block as trapdoors. | |||||
Trapdoor now generate in shipwrecks. | |||||
1.10.0 | beta 1.10.0.3 | The textures of oak, spruce, and iron trapdoors have been changed. | |||
Oak trapdoors now generate in the new plains villages. | |||||
Spruce trapdoors now generate in the new taiga and snowy taiga villages. | |||||
1.16.0 | beta 1.16.0.51 | Added crimson and warped trapdoors. | |||
1.16.20 | beta 1.16.20.50 | Crimson and warped trapdoors now uses regular plank sounds instead of their stem variant sounds. | |||
1.19.0 | beta 1.19.0.20 | Added mangrove trapdoors. | |||
Next Major Update (Experimental) | beta 1.19.50.21 | Added bamboo trapdoors behind the "Next Major Update" experimental toggle. | |||
Added unique sounds for Nether and bamboo wood trapdoors. | |||||
The trapdoors now use the same opening and closing sound effects as Java Edition. | |||||
beta 1.19.80.20 | Added cherry trapdoors behind the "Next Major Update" experimental toggle. | ||||
1.20.0 | beta 1.20.0.21 | Bamboo and cherry trapdoors are now available without using the "Next Major Update" experimental toggle. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added wooden trapdoors. |
TU5 | Trapdoors can be found in the Redstone & Transportation tab in the Creative inventory. | ||||
TU9 | Trapdoors can be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward. | ||||
TU14 | 1.04 | Moved trapdoors to the Building Blocks tab in the Creative inventory. | |||
TU25 | CU14 | 1.17 | Added iron trapdoors. | ||
TU46 | CU36 | 1.38 | Patch 15 | Trapdoors no longer require attachment blocks. | |
TU69 | 1.76 | Patch 38 | Trapdoors now come in all 6 types of wood. | ||
1.90 | The textures of oak, spruce, and iron trapdoors have been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added trapdoors. |
Issues[]
Issues relating to "Trapdoor" are maintained on the bug tracker. Report issues there.
Gallery[]
Screenshots[]
Trapdoors on slabs.
Concept art[]
References[]
External links[]
- Taking Inventory: Trapdoor – Minecraft.net on October 19, 2018