Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tools | |
Blast resistance |
3 (Wooden) |
Hardness |
3 (Wooden) |
Luminant |
No |
Transparent |
Yes |
Flammable |
No |
Catches fire from lava |
Wood: Yes |
A trapdoor is a solid, transparent block that can be used as an openable 1x1 barrier.
Contents
Obtaining[]
Breaking[]
Wooden trapdoors can be mined with any tool, but an axe is the fastest. Iron trapdoors require a pickaxe to drop as items. Trapdoors remain in place if their attachment block is moved, removed, or destroyed.
Block | Wooden | Iron | |
---|---|---|---|
Hardness | 3 | 5 | |
Tool | |||
Breaking time[A] | |||
Default | 4.5 | 25 | |
Wooden | 2.25 | 3.75 | |
Stone | 1.15 | 1.9 | |
Iron | 0.75 | 1.25 | |
Diamond | 0.6 | 0.95 | |
Netherite | 0.5 | 0.85 | |
Golden | 0.4 | 0.65 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Most types of trapdoors can be found in shipwrecks. Specifically:
- Oak trapdoors generate as in villages, igloos, and shipwrecks.
- Spruce trapdoors generate in taiga villages and shipwrecks.
- Birch trapdoors generate in shipwrecks.
- Jungle trapdoors generate in desert villages (around composters) and shipwrecks.
- Dark oak trapdoors generate in shipwrecks.
- Acacia trapdoors generate in shipwrecks in Bedrock Edition.
- Iron trapdoors generate in ancient cities.[upcoming: JE 1.19]
Crafting[]
Name | Ingredients | Crafting recipe |
---|---|---|
Wooden Trapdoor | Matching Planks | |
Iron Trapdoor | Iron Ingot |
Usage[]
Properties[]
Wooden trapdoors can be opened and closed by players or redstone pulse. Iron trapdoors can be opened only by redstone pulse.
To place a trapdoor, use a trapdoor item while pointing at the block it should be attached to. Once it is placed, the attachment block can be removed without breaking the trapdoor.
When placed, a trapdoor either occupies the top or bottom part of a block, depending on where the player placed the trapdoor. If a trapdoor is placed on the top part of a block, it opens downward. If placed on the bottom part of a block, it opens upward.
A trapdoor's "hinge" is located on the block attached to it.
Trapdoors can be moved by pistons. Trapdoors block flowing water and lava. Waterlogged trapdoors release water from all sides apart from the top[Bedrock Edition only] or all sides apart from the side that is blocked by the trapdoor itself (and the top)[Java Edition only] Lava can create fire in air blocks next to wooden trapdoors as if they were flammable, but the trapdoors do not burn (and cannot be burned by other methods either).
Single trapdoors are climbable if they are opened and placed directly above a ladder against a wall. This means if an opened trapdoor is placed in the middle of two ladders, players can climb through it directly. However, if there is more than one trapdoor between two ladders, players cannot climb through (they are stopped at the top of the first trapdoor).
Trapdoors can act as a solid block when in the closed position and thus certain items can be placed above or below it. When trapdoors are opened, they act like a non-solid block resulting as a non-placeable area. Lanterns, for example, can be placed on top and below the closed trapdoor[Java Edition only]. In Bedrock Edition, lanterns can't be placed either under or on top of trapdoors. This could potentially be known as a bug or the functionality of placing lanterns under trapdoors aren't available as part of the game yet. The same goes for other decorative blocks (flowerpots, torches, and etc.).
The sound of opening and closing of a trapdoor can be heard up to 16 blocks away, like most mob sounds.
Trapdoors can be opened or closed with a player or mob inside.[1]
In Java Edition, closing a trapdoor one block above the ground while standing under it causes the player to crawl, and continue crawling until reaching a block with two empty spaces above, at which time the player stands automatically. This can be used to enter small secret tunnels or otherwise inaccessible terrain. This functionality is not available In Bedrock Edition.
Barrier[]
A trapdoor can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a trapdoor can also be used to control the movement of boats (for example, a top trapdoor placed in a two-wide water flow stops a boat when closed (extended out into the water flow), but allow it to move again when open), items and minecarts (a trapdoor can stop a falling item or minecart, then allow it to drop again when the trapdoor opens), etc.
Trapdoors are 0.1875 (3⁄16) blocks thick. The rest of a trapdoor's space can be moved through freely and provides a breathable space if placed underwater and not waterlogged.
To open or close a wooden trapdoor, use the Use Item/Place Block control. When a trapdoor opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through". Moving trapdoors don't push entities the way that pistons do.
Iron trapdoors can be opened only with redstone power (a button, a redstone circuit, etc.).
Mobs consider all trapdoors closed, resulting in pathfinding mobs falling through open trapdoors.[2] A player can take advantage of this behavior to construct mob traps.
Redstone component[]
Both wooden and iron trapdoors can be controlled with redstone power.
A trapdoor is a redstone mechanism and can be activated by:
- an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
- an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
- a powered redstone comparator or redstone repeater facing the trapdoor
- powered redstone dust configured to point at the trapdoor or a directionless "dot" next to it; a trapdoor is not activated by adjacent powered redstone dust that is configured to point in another direction.
When activated, a trapdoor immediately rotates around its hinge side to its open state. When deactivated, a trapdoor immediately returns to its closed state. Each change of state takes one game tick.
An activated wooden trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
Fuel[]
Wooden trapdoors can be used as a fuel in furnaces, smelting 1.5 items per block.
Note Blocks[]
Wooden trapdoors can be placed under note blocks to produce "bass" sounds.
Sounds[]
Generic[]
Iron[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.metal.break | subtitles.block.generic.break | 1.0 | 1.2 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.metal.fall | None[sound 1] | 0.5 | 1.25 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.metal.hit | subtitles.block.generic.hit | 0.25 | 0.75 | 16 | |
Block placed | Blocks | When the block is placed | block.metal.place | subtitles.block.generic.place | 1.0 | 1.2 | 16 | |
Footsteps | Blocks | Walking on the block | block.metal.step | subtitles.block.generic.footsteps | 0.15 | 1.5 | 16 |
Bedrock Edition: [needs in-game testing]
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
? | ? | Once the block has broken | dig.metal | ? | 1.2 |
? | ? | Falling on the block with fall damage | fall.metal | ? | ? |
? | ? | While the block is in the process of being broken | hit.metal | ? | 0.75 |
? | ? | Jumping from the block | jump.metal | ? | ? |
? | ? | Falling on the block without fall damage | land.metal | ? | ? |
? | ? | Walking on the block | step.metal | ? | ? |
? | ? | When the block is placed | use.metal | ? | 1.2 |
Wood[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.wood.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.wood.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.wood.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.wood.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.wood.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.wood | 1.0 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.wood | 0.4 | 1.0 |
? | Blocks | While the block is in the process of being broken | hit.wood | 0.23 | 0.5 |
? | Blocks | Jumping from the block | jump.wood | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.wood | 0.18 | 1.0 |
? | Blocks | Walking on the block | step.wood | 0.3 | 1.0 |
? | Blocks | When the block is placed | use.wood | 1.0 | 0.8 |
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Trapdoor closes | ? | ? | block.iron_trapdoor.close | subtitles.block.iron_trapdoor.close | ? | ? | 16 | |
Trapdoor opens | ? | ? | block.iron_trapdoor.open | subtitles.block.iron_trapdoor.open | ? | ? | 16 | |
Trapdoor creaks | ? | ? | block.wooden_trapdoor.close | subtitles.block.trapdoor.toggle | ? | ? | 16 | |
Trapdoor creaks | ? | ? | block.wooden_trapdoor.open | subtitles.block.trapdoor.toggle | ? | ? | 16 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Item tags | Translation key |
---|---|---|---|---|---|
Iron Trapdoor | iron_trapdoor | Block & Item | trapdoors | trapdoors | block.minecraft.iron_trapdoor |
Oak Trapdoor | oak_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.oak_trapdoor |
Spruce Trapdoor | spruce_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.spruce_trapdoor |
Birch Trapdoor | birch_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.birch_trapdoor |
Jungle Trapdoor | jungle_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.jungle_trapdoor |
Acacia Trapdoor | acacia_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.acacia_trapdoor |
Dark Oak Trapdoor | dark_oak_trapdoor | Block & Item | trapdoors wooden_trapdoors | trapdoors wooden_trapdoors | block.minecraft.dark_oak_trapdoor |
Crimson Trapdoor | crimson_trapdoor | Block & Item | non_flammable_wood trapdoors wooden_trapdoors | non_flammable_wood trapdoors wooden_trapdoors | block.minecraft.crimson_trapdoor |
Warped Trapdoor | warped_trapdoor | Block & Item | non_flammable_wood trapdoors wooden_trapdoors | non_flammable_wood trapdoors wooden_trapdoors | block.minecraft.warped_trapdoor |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Iron Trapdoor | iron_trapdoor | 167 | Block & Giveable Item[i 2] | Identical[i 3] | tile.iron_trapdoor.name |
Oak Trapdoor | trapdoor | 96 | Block & Giveable Item[i 4] | Identical[i 5] | tile.trapdoor.name |
Spruce Trapdoor | spruce_trapdoor | 404 | Block & Giveable Item[i 6] | Identical[i 7] | tile.spruce_trapdoor.name |
Birch Trapdoor | birch_trapdoor | 401 | Block & Giveable Item[i 8] | Identical[i 9] | tile.birch_trapdoor.name |
Jungle Trapdoor | jungle_trapdoor | 403 | Block & Giveable Item[i 10] | Identical[i 11] | tile.jungle_trapdoor.name |
Acacia Trapdoor | acacia_trapdoor | 400 | Block & Giveable Item[i 12] | Identical[i 13] | tile.acacia_trapdoor.name |
Dark Oak Trapdoor | dark_oak_trapdoor | 402 | Block & Giveable Item[i 14] | Identical[i 15] | tile.dark_oak_trapdoor.name |
Crimson Trapdoor | crimson_trapdoor | 501 | Block & Giveable Item[i 16] | Identical[i 17] | tile.crimson_trapdoor.name |
Warped Trapdoor | warped_trapdoor | 502 | Block & Giveable Item[i 18] | Identical[i 19] | tile.warped_trapdoor.name |
- ↑ ID of block's direct item form, which is used in savegame files and addons.
- ↑ Available with
/give
command. - ↑ The block's direct item form has the same id with the block.
- ↑ Available with
/give
command. - ↑ The block's direct item form has the same id with the block.
- ↑ Available with
/give
command. - ↑ The block's direct item form has the same id with the block.
- ↑ Available with
/give
command. - ↑ The block's direct item form has the same id with the block.
- ↑ Available with
/give
command. - ↑ The block's direct item form has the same id with the block.
- ↑ Available with
/give
command. - ↑ The block's direct item form has the same id with the block.
- ↑ Available with
/give
command. - ↑ The block's direct item form has the same id with the block.
- ↑ Available with
/give
command. - ↑ The block's direct item form has the same id with the block.
- ↑ Available with
/give
command. - ↑ The block's direct item form has the same id with the block.
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the trapdoor swings open. The opposite from the side its hinge is attached to. |
half | bottom | bottom top | Whether the trapdoor occupies the top or bottom part of a block. |
open | false | false true | True if the trapdoor is currently open (may differ from powered ). |
powered | false | false true | True if the trapdoor is currently powered (may differ from open ). |
waterlogged | false | false true | Whether or not there's water in the same place as this trapdoor. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the trapdoor is facing.
|
open_bit | 0x8 | false | false true | 0 1 | True if the trapdoor is currently open. |
upside_down_bit | 0x4 | false | false true | 0 1 | Whether the trapdoor occupies the top or bottom part of a block. |
Video[]
History[]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.6 | Test Build 3 | ![]() ![]() ![]() ![]() ![]() | |||
Closed trapdoors always occpuy the bottom of the block space. | |||||
1.7 | ![]() | ||||
1.8 | Pre-release | Before this update, dropped trapdoor items looked larger than most other blocks, which was a bug that was shared with the cactus and several other items. | |||
Sound Update | The open and closing sounds of trapdoors have been changed. | ||||
Unknown | |||||
? | Trapdoors can be placed on slabs. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 6 | Trapdoors are broken faster using an axe. | |||
1.4.2 | 12w34a | ![]() | |||
12w40a | Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now. | ||||
August 8, 2014 | Ryan Holtz indicated that trapdoors for all types of wood were discussed internally, and agreed to. | ||||
1.8 | 14w07a | ![]() ![]() ![]() ![]() ![]() ![]() | |||
14w08a | Iron trapdoor's name has been corrected from "tile.ironTrapdoor.name" to "Iron Trapdoor". | ||||
The name of the regular trapdoor has been changed to "Wooden Trapdoor". | |||||
14w10a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
1.9 | 15w31a | Trapdoors no longer require attachment blocks. | |||
An open trapdoor may now be climbed like a ladder if it is directly above a ladder and on the same side of the block. | |||||
15w43a | A wooden trapdoor now has a 50% chance of generating under igloo carpets, leading to a basement. | ||||
April 26, 2017 | Jeb stated that trapdoors for all types of wood were still on the to-do list. | ||||
1.13 | 17w47a | ![]() ![]() ![]() ![]() ![]() | |||
Trapdoors have been renamed to <wood type> trapdoor. | |||||
The ID of the oak trapdoor has been changed from trapdoor to oak_trapdoor . | |||||
Prior to The Flattening, these blocks' numeral IDs were 96 and 167. | |||||
18w10d | Water can now be placed on the same block as trapdoors. | ||||
1.14 | 18w43a | ![]() ![]() | |||
18w47b | ![]() | ||||
18w48a | Oak trapdoors now generate in the updated plains villages. | ||||
18w50a | Jungle and spruce trapdoors now generate in the updated desert and taiga villages. | ||||
1.16 | 20w06a | ![]() ![]() | |||
Upcoming Java Edition | |||||
1.19 | 22w11a | ![]() | |||
22w13a | Iron trapdoor now generate as part of ancient city. | ||||
Pocket Edition Alpha | |||||
v0.4.0 | ![]() | ||||
Wooden trapdoors are currently available only in creative mode. | |||||
v0.5.0 | Added a crafting recipe for wooden trapdoors. | ||||
v0.12.1 | build 12 | Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward. | |||
v0.13.0 | build 1 | ![]() | |||
v0.15.0 | build 1 | Trapdoors no longer require attachment blocks. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | A wooden trapdoor now has a 50% chance of generating under igloo carpets, leading to a basement. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | ![]() ![]() ![]() ![]() ![]() | |||
Water can now be placed in the same block as trapdoors. | |||||
Trapdoor now generate in shipwrecks. | |||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() | |||
Oak trapdoors now generate in the new plains villages. | |||||
Spruce trapdoors now generate in the new taiga and snowy taiga villages. | |||||
1.16.0 | beta 1.16.0.51 | ![]() ![]() | |||
1.16.20 | beta 1.16.20.50 | Crimson and warped trapdoors now uses regular plank sounds instead of their stem variant sounds. | |||
Upcoming Bedrock Edition | |||||
1.19.0 | beta 1.19.0.20 | ![]() | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU9 | Trapdoors can be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward. | ||||
TU25 | CU14 | 1.17 | Added iron trapdoors. | ||
TU46 | CU36 | 1.38 | Patch 15 | Trapdoors no longer require attachment blocks. | |
TU69 | 1.76 | Patch 38 | ![]() ![]() ![]() ![]() ![]() | ||
1.90 | ![]() ![]() ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() |
Issues[]
Issues relating to "Trapdoor" are maintained on the bug tracker. Report issues there.
Gallery[]
Trapdoors on slabs.