The trading system is a gameplay mechanic that allows players to trade principally emeralds for items (and vice-versa) with villagers, as well as wandering traders.
Mechanics[]
Pressing use on an adult villager with a profession, or on a wandering trader, opens a menu, allowing a player to trade with the villager or wandering trader. This action pauses any pathfinding the entity was doing. If the entity takes damage while trading, the trading menu closes.
All transactions involve emeralds. Villagers buy or sell goods for emeralds, and wandering traders sell items for emeralds but do not buy items. Trading is the only legitimate method of acquiring the globe banner pattern, woodland explorer maps, and ocean explorer maps in Survival mode. It is also the only renewable way to obtain bells, diamond gear (up until 1.20.1)[note 1], lapis lazuli, bottles o' enchanting, glass, sand, red sand, coral blocks, and small dripleaves.
Villagers have five career levels that can be increased by trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading menu. The badge they wear can also be identified: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for an expert, and diamond for a master. Trading until the villager's trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the player gain experience. All villager trades reward the player with 3–6 experience, plus an additional 5 experience if the villager levels up thanks to that. Trading with a wandering trader also rewards the player with some experience, although the trader does not give the player extra experience since wandering traders cannot level up. A villager levels up when its experience bar becomes full and gains up to two new trades, along with keeping their old ones. Additionally, a villager receives Regeneration I effect for 10 seconds.
Level | Badge | Name | Total Villager experience required |
---|---|---|---|
1 | Novice | Available from start | |
2 | Apprentice | 10 | |
3 | Journeyman | 70 | |
4 | Expert | 150 | |
5 | Master | 250 |
A villager's profession dictates the trading pool used to determine its trades. For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a pre-defined and finite set of offers. Different professions are assigned to each villager based on their job-site block. This profession is indicated by their appearance and in the trading interface. Novice villagers who have not traded can lose their profession and change back into unemployed villagers if their claimed job site block is removed. Removing and then replacing a job site block can alter the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.
Villagers run out of stock after a certain number of trades, the exact number is different for each item and referenced in the tables below. When villagers work at their job site blocks, they activate their offers again, up to twice per day. When an offer is disabled, a red "X" appears in the trading interface, and the villager displays the same particle effect as an offer being created.
Villagers distinguish between data values, so damaged tools cannot be traded in place of fully repaired tools.[Bedrock Edition only] NBT data, however, is ignored, so the content of a written book does not matter. However, written books can no longer be sold to villagers, and no villagers currently buy any tools that have durability.
Economics[]
In Java Edition, villagers can have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level can pull from more than two trades, the two offered trades are chosen randomly from the set.
In Bedrock Edition, villagers have 7–11 trade slots. Some slots with multiple possible trades display only one trade; for example, farmer villagers have 4 potential trades in their first trade slot, so each trade has a 1⁄4 chance to be chosen.
Each trade can be used a maximum number of times, after which the trade becomes disabled. Once trades are disabled, villagers must work at their corresponding job site block to resupply their trades.
The price of an item rises and falls depending on three factors. Items with a high price multiplier (0.2) are affected by these changes more than items with a low multiplier (0.05). All price fluctuations affect only the first item involved in trade; for example, for an initial trade of 32 sticks for 1 emerald, the price might be driven down to 1 stick or up to 64 sticks for 1 emerald, but never for 2 emeralds. Additionally, no quantity can go lower than 1 or higher than the stack size.
The first factor is demand. An item that was sold out gets a price increase for all players when resupplied. If a player does not trade for a higher-priced item, the price is reduced the next time the villager resupplies. Demand is tracked per item, not per villager, so a villager can offer a higher-priced trade for a single item while other items are cheaper. Trades that have a price multiplier of 0 are not affected by demand.
The second way to affect prices is the Hero of the Village effect, which temporarily reduces prices for the affected player depending on the level of the effect.
Finally, players get personal discounts or fines based on their reputation with that particular villager. A positive reputation is gained by curing zombie villagers (the villager that was cured gives a permanent discount much larger than the temporary discount in nearby villagers). To cure a zombie villager, a player must splash it with a splash potion or an arrow of Weakness and then feed it a golden apple. The permanent discount is capped at one cure, while the temporary discount is capped at 8 cures. In Java Edition, players can also gain negative reputation by hitting or killing villagers, and positive reputation by trading.
Non-trading villagers[]
If the player attempts to trade with a non-trading villager in Java Edition, they grunt and shake their head.
Nitwit[]
Nitwits are green-coated villagers. They cannot gain a profession.
Unemployed villager[]
Villagers without a job overlay cannot trade. They only wear their biome outfits. An unemployed villager gains a profession by claiming an unclaimed job site block. For example, an unclaimed cartography table converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit green particles. An inaccessible (or destroyed) job site block causes the connected villager to lose its profession, but that does not affect the player's popularity in the village.
Java Edition offers[]
The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see Villagers § Professions.
Starting from Novice, at each level two more trades become available, unless there is only one trade within that level. If there are more than two possible trades, two are randomly selected.
Armorer[]
Job site block: Blast Furnace
Armorer Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 5 | 0.2 | Iron Helmet | 1 | 12 trades | 1 | |
Emerald | 9 | 0.2 | Iron Chestplate | 1 | 12 trades | 1 | |
Emerald | 7 | 0.2 | Iron Leggings | 1 | 12 trades | 1 | |
Emerald | 4 | 0.2 | Iron Boots | 1 | 12 trades | 1 | |
Apprentice | Iron Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 5 | |
Emerald | 3 | 0.2 | Chainmail Leggings | 1 | 12 trades | 5 | |
Emerald | 1 | 0.2 | Chainmail Boots | 1 | 12 trades | 5 | |
Journeyman | Lava Bucket | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 20 | |
Emerald | 1 | 0.2 | Chainmail Helmet | 1 | 12 trades | 10 | |
Emerald | 4 | 0.2 | Chainmail Chestplate | 1 | 12 trades | 10 | |
Emerald | 5 | 0.2 | Shield | 1 | 12 trades | 10 | |
Expert | Emerald | 19–33 | 0.2 | Enchanted[note 2] Diamond Leggings | 1 | 3 trades | 15 |
Emerald | 13–27 | 0.2 | Enchanted[note 2] Diamond Boots | 1 | 3 trades | 15 | |
Master | Emerald | 13–27 | 0.2 | Enchanted[note 2] Diamond Helmet | 1 | 3 trades | 30[note 3] |
Emerald | 21–35 | 0.2 | Enchanted[note 2] Diamond Chestplate | 1 | 3 trades | 30[note 3] |
Butcher[]
Job site block: Smoker
Butcher Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Raw Chicken | 14 | 0.05 | Emerald | 1 | 16 trades | 2 |
Raw Porkchop | 7 | 0.1 | Emerald | 1 | 16 trades | 2 | |
Raw Rabbit | 6 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Emerald | 1 | 0.05 | Rabbit Stew | 1 | 12 trades | 1 | |
Apprentice | Coal | 16 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 1 | 0.05 | Cooked Porkchop | 5 | 16 trades | 5 | |
Emerald | 1 | 0.05 | Cooked Chicken | 8 | 16 trades | 5 | |
Journeyman | Raw Mutton | 7 | 0.04 | Emerald | 1 | 16 trades | 20.43224 |
Raw Beef | 10 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Expert | Dried Kelp Block | 10 | 0.05 | Emerald | 1 | 12 trades | 30 |
Master | Sweet Berries | 10 | 0.05 | Emerald | 1 | 12 trades | 30[note 3] |
Cartographer[]
Job site block: Cartography Table
Cartographer Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Paper | 24 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 7 | 0.05 | Empty Map | 1 | 12 trades | 1 | |
Apprentice | Glass Pane | 11 | 0.05 | Emerald | 1 | 16 trades | 10 |
Emerald Compass |
13 1 |
0.2 | Ocean Explorer Map[note 4] | 1 | 12 trades | 5 | |
Journeyman | Compass | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald Compass |
14 1 |
0.2 | Woodland Explorer Map[note 4] | 1 | 12 trades | 10 | |
Emerald Compass |
12 1 |
0.2 | Trial Explorer Map[note 4] | 1 | 12 trades | 10 | |
Expert | Emerald | 7 | 0.05 | Item Frame | 1 | 12 trades | 15 |
Emerald | 3 | 0.05 | 1 | 12 trades | 15 | ||
Master | Emerald | 8 | 0.05 | Globe Banner Pattern | 1 | 12 trades | 30[note 3] |
Cleric[]
Job site block: Brewing Stand
Cleric Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Rotten Flesh | 32 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 1 | 0.05 | Redstone Dust | 2 | 12 trades | 1 | |
Apprentice | Gold Ingot | 3 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 1 | 0.05 | Lapis Lazuli | 1 | 12 trades | 5 | |
Journeyman | Rabbit's Foot | 2 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald | 4 | 0.05 | Glowstone | 1 | 12 trades | 10 | |
Expert | Scute | 4 | 0.05 | Emerald | 1 | 12 trades | 30 |
Glass Bottle | 9 | 0.05 | Emerald | 1 | 12 trades | 30 | |
Emerald | 5 | 0.05 | Ender Pearl | 1 | 12 trades | 15 | |
Master | Nether Wart | 22 | 0.05 | Emerald | 1 | 12 trades | 30[note 3] |
Emerald | 3 | 0.05 | Bottle o' Enchanting | 1 | 12 trades | 30[note 3] |
Farmer[]
Job site block: Composter
Farmer Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Wheat | 20 | 0.05 | Emerald | 1 | 16 trades | 2 |
Potato | 26 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Carrot | 22 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Beetroot | 15 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Emerald | 1 | 0.05 | Bread | 6 | 16 trades | 1 | |
Apprentice | Pumpkin | 6 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 1 | 0.05 | Pumpkin Pie | 4 | 12 trades | 5 | |
Emerald | 1 | 0.05 | Apple | 4 | 16 trades | 5 | |
Journeyman | Melon | 4 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald | 3 | 0.05 | Cookie | 18 | 12 trades | 10 | |
Expert | Emerald | 1 | 0.05 | Cake | 1 | 12 trades | 15 |
Emerald | 1 | 0.05 | Suspicious Stew 5 seconds of Night Vision |
1 | 12 trades | 15 | |
Emerald | 1 | 0.05 | Suspicious Stew 8 seconds of Jump Boost |
1 | 12 trades | 15 | |
Emerald | 1 | 0.05 | Suspicious Stew 7 seconds of Weakness |
1 | 12 trades | 15 | |
Emerald | 1 | 0.05 | Suspicious Stew 6 seconds of Blindness |
1 | 12 trades | 15 | |
Emerald | 1 | 0.05 | Suspicious Stew 14 seconds of Poison |
1 | 12 trades | 15 | |
Emerald | 1 | 0.05 | Suspicious Stew 0.35 seconds of Saturation |
1 | 12 trades | 15 | |
Master | Emerald | 3 | 0.05 | Golden Carrot | 3 | 12 trades | 30[note 3] |
Emerald | 4 | 0.05 | Glistering Melon Slice | 3 | 12 trades | 30[note 3] |
Fisherman[]
Job site block: Barrel
Fisherman Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | String | 20 | 0.05 | Emerald | 1 | 16 trades | 2 |
Coal | 10 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Emerald |
1 6 |
0.05 | Cooked Cod | 6 | 16 trades | 1 | |
Emerald | 3 | 0.05 | Bucket of Cod | 1 | 16 trades | 1 | |
Apprentice | Raw Cod | 15 | 0.05 | Emerald | 1 | 16 trades | 10 |
Emerald |
1 6 |
0.05 | Cooked Salmon | 6 | 16 trades | 5 | |
Emerald | 2 | 0.05 | Campfire | 1 | 12 trades | 5 | |
Journeyman | Raw Salmon | 13 | 0.05 | Emerald | 1 | 16 trades | 20 |
Emerald | 8–22 | 0.2 | Enchanted[note 2] Fishing Rod | 1 | 3 trades | 10 | |
Expert | Tropical Fish | 6 | 0.05 | Emerald | 1 | 12 trades | 30 |
Master | Pufferfish | 4 | 0.05 | Emerald | 1 | 12 trades | 30[note 3] |
One of 5 Boat[note 6] |
1 | 0.05 | Emerald | 1 | 12 trades | 30[note 3] |
Fletcher[]
Job site block: Fletching Table
Fletcher Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Stick | 32 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 1 | 0.05 | Arrow | 16 | 12 trades | 1 | |
Emerald |
1 10 |
0.05 | Flint | 10 | 12 trades | 1 | |
Apprentice | Flint | 26 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 2 | 0.05 | Bow | 1 | 12 trades | 5 | |
Journeyman | String | 14 | 0.05 | Emerald | 1 | 16 trades | 20 |
Emerald | 3 | 0.05 | Crossbow | 1 | 12 trades | 10 | |
Expert | Feather | 24 | 0.05 | Emerald | 1 | 16 trades | 30 |
Emerald | 7–21 | 0.05 | Enchanted[note 2] Bow | 1 | 3 trades | 15 | |
Master | Tripwire Hook | 8 | 0.05 | Emerald | 1 | 12 trades | 30[note 3] |
Emerald | 8–22 | 0.05 | Enchanted[note 2] Crossbow | 1 | 3 trades | 15[note 3] | |
Emerald Arrow |
2 5 |
0.05 | 5 | 12 trades | 30[note 3] |
Leatherworker[]
Job site block: Cauldron
Leatherworker Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Leather | 6 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 3 | 0.2 | Leather Pants [note 8] | 1 | 12 trades | 1 | |
Emerald | 7 | 0.2 | Leather Tunic [note 8] | 1 | 12 trades | 1 | |
Apprentice | Flint | 26 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 5 | 0.2 | Leather Cap [note 8] | 1 | 12 trades | 5 | |
Emerald | 4 | 0.2 | Leather Boots [note 8] | 1 | 12 trades | 5 | |
Journeyman | Rabbit Hide | 9 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald | 7 | 0.2 | Leather Tunic [note 8] | 1 | 12 trades | 1[1] | |
Expert | Scute | 4 | 0.05 | Emerald | 1 | 12 trades | 30 |
Emerald | 6 | 0.2 | Leather Horse Armor [note 8] | 1 | 12 trades | 15 | |
Master | Emerald | 6 | 0.2 | Saddle | 1 | 12 trades | 30[note 3] |
Emerald | 5 | 0.2 | Leather Cap [note 8] | 1 | 12 trades | 30[note 3] |
Librarian[]
Job site block: Lectern
- Before Villager Trade Rebalance
Librarian Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Paper | 24 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald |
5–64 1 |
0.2 | Enchanted Book [note 9] | 1 | 12 trades | 1 | |
Emerald | 9 | 0.05 | Bookshelf | 1 | 12 trades | 1 | |
Apprentice | Book | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald |
5–64 1 |
0.2 | Enchanted Book [note 9] | 1 | 12 trades | 5 | |
Emerald | 1 | 0.05 | Lantern | 1 | 12 trades | 5 | |
Journeyman | Ink Sac | 5 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald |
5–64 1 |
0.2 | Enchanted Book [note 9] | 1 | 12 trades | 10 | |
Emerald | 1 | 0.05 | Glass | 4 | 12 trades | 10 | |
Expert | Book and Quill | 2[note 10][2] | 0.05 | Emerald | 1 | 12 trades | 30 |
Emerald |
5–64 1 |
0.2 | Enchanted Book [note 9] | 1 | 12 trades | 15 | |
Emerald | 5 | 0.05 | Clock | 1 | 12 trades | 15 | |
Emerald | 4 | 0.05 | Compass | 1 | 12 trades | 15 | |
Master | Emerald | 20 | 0.05 | Name Tag | 1 | 12 trades | 30[note 3] |
- After Villager Trade Rebalance
Librarian Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Paper | 24 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald |
5–64 1 |
0.2 | Biome dependent common Enchanted Book [note 11] |
1 | 12 trades | 1 | |
Emerald | 9 | 0.05 | Bookshelf | 1 | 12 trades | 1 | |
Apprentice | Book | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald |
5–64 1 |
0.2 | Biome dependent common Enchanted Book [note 11] |
1 | 12 trades | 5 | |
Emerald | 1 | 0.05 | Lantern | 1 | 12 trades | 5 | |
Journeyman | Ink Sac | 5 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald |
5–64 1 |
0.2 | Biome dependent common Enchanted Book [note 11] |
1 | 12 trades | 10 | |
Emerald | 1 | 0.05 | Glass | 4 | 12 trades | 10 | |
Expert | Book and Quill | 2[note 10][3] | 0.05 | Emerald | 1 | 12 trades | 30 |
Emerald | 5 | 0.05 | Clock | 1 | 12 trades | 15 | |
Emerald | 4 | 0.05 | Compass | 1 | 12 trades | 15 | |
Master | Emerald |
5–45 1 |
0.2 | Biome dependent special Enchanted Book [note 12] |
1 | 12 trades | 30[note 3] |
Emerald | 20 | 0.05 | Name Tag | 1 | 12 trades | 30[note 3] |
Mason/Stone Mason[]
Job site block: Stonecutter
Mason Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to the villager | |
Novice | Clay Ball | 10 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Emerald | 1 | 0.05 | Brick | 10 | 16 trades | 1 | ||
Apprentice | Stone | 20 | 0.05 | Emerald | 1 | 16 trades | 10 | |
Emerald | 1 | 0.05 | Chiseled Stone Bricks | 4 | 16 trades | 5 | ||
Journeyman | Granite | 16 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Andesite | 16 | 0.05 | Emerald | 1 | 16 trades | 20 | ||
Diorite | 16 | 0.05 | Emerald | 1 | 16 trades | 20 | ||
Emerald | 1 | 0.05 | Polished Andesite | 4 | 16 trades | 10 | ||
Emerald | 1 | 0.05 | Polished Granite | 4 | 16 trades | 10 | ||
Emerald | 1 | 0.05 | Polished Diorite | 4 | 16 trades | 10 | ||
Emerald | 1 | 0.05 | Dripstone Block | 4 | 16 trades | 10 | ||
Expert | Nether Quartz | 12 | 0.05 | Emerald | 1 | 12 trades | 30 | |
Emerald | 1 | 0.05 |
|
1 | 12 trades | 15 | ||
Emerald | 1 | 0.05 |
|
1 | 12 trades | 15 | ||
Master | Emerald | 1 | 0.05 | Quartz Pillar | 1 | 12 trades | 30[note 3] | |
Emerald | 1 | 0.05 | Block of Quartz | 1 | 12 trades | 30[note 3] |
Shepherd[]
Job site block: Loom
Shepherd Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | White Wool | 18 | 0.05 | Emerald | 1 | 16 trades | 2 |
Brown Wool | 18 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Black Wool | 18 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Gray Wool | 18 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Emerald | 2 | 0.05 | Shears | 1 | 12 trades | 1 | |
Apprentice | Black Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 |
Gray Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 | |
Lime Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 | |
Light Blue Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 | |
White Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 | |
Emerald | 1 | 0.05 | 1 | 16 trades | 5 | ||
Emerald | 1 | 0.05 | 4 | 16 trades | 5 | ||
Journeyman | Red Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 |
Light Gray Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Pink Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Yellow Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Orange Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Emerald | 3 | 0.05 | 1 | 12 trades | 10 | ||
Expert | Green Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 |
Brown Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
Blue Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
Purple Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
Cyan Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
Magenta Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
Emerald | 3 | 0.05 | 1 | 12 trades | 15 | ||
Master | Emerald | 2 | 0.05 | Painting | 3 | 12 trades | 30[note 3] |
Toolsmith[]
Job site block: Smithing Table
Toolsmith Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 1 | 0.2 | Stone Axe | 1 | 12 trades | 1 | |
Emerald | 1 | 0.2 | Stone Shovel | 1 | 12 trades | 1 | |
Emerald | 1 | 0.2 | Stone Pickaxe | 1 | 12 trades | 1 | |
Emerald | 1 | 0.2 | Stone Hoe | 1 | 12 trades | 1 | |
Apprentice | Iron Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 5 | |
Journeyman | Flint | 30 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald | 6–20 | 0.2 | Enchanted[note 2] Iron Axe | 1 | 3 trades | 10 | |
Emerald | 7–21 | 0.2 | Enchanted[note 2] Iron Shovel | 1 | 3 trades | 10 | |
Emerald | 8–22 | 0.2 | Enchanted[note 2] Iron Pickaxe | 1 | 3 trades | 10 | |
Emerald | 4 | 0.2 | Diamond Hoe | 1 | 3 trades | 10 | |
Expert | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 30 |
Emerald | 17–31 | 0.2 | Enchanted[note 2] Diamond Axe | 1 | 3 trades | 15 | |
Emerald | 10–24 | 0.2 | Enchanted[note 2] Diamond Shovel | 1 | 3 trades | 15 | |
Master | Emerald | 18–32 | 0.2 | Enchanted[note 2] Diamond Pickaxe | 1 | 3 trades | 30[note 3] |
Weaponsmith[]
Job site block: Grindstone
Weaponsmith Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 3 | 0.2 | Iron Axe | 1 | 12 trades | 1 | |
Emerald | 7–21 | 0.05 | Enchanted[note 2] Iron Sword | 1 | 3 trades | 1 | |
Apprentice | Iron Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 5 | |
Journeyman | Flint | 24 | 0.05 | Emerald | 1 | 12 trades | 20 |
Expert | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 30 |
Emerald | 17–31 | 0.2 | Enchanted[note 2] Diamond Axe | 1 | 3 trades | 15 | |
Master | Emerald | 13–27 | 0.2 | Enchanted[note 2] Diamond Sword | 1 | 3 trades | 30[note 3] |
Bedrock Edition offers[]
Armorer[]
Job site block: Blast Furnace
Armorer Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP given to villager |
Novice | 1 | Coal | 20 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 5 | 0.2 | Iron Helmet | 1 | 12 trades | 1 | |
Emerald | 9 | 0.2 | Iron Chestplate | 1 | 12 trades | 1 | ||
Emerald | 7 | 0.2 | Iron Leggings | 1 | 12 trades | 1 | ||
Emerald | 4 | 0.2 | Iron Boots | 1 | 12 trades | 1 | ||
Apprentice | 3 | Iron Ingot | 3 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 5 | |
Emerald | 3 | 0.2 | Chainmail Leggings | 1 | 12 trades | 5 | ||
Emerald | 1 | 0.2 | Chainmail Boots | 1 | 12 trades | 5 | ||
Journeyman | 5 | Lava Bucket | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 30 | |
7 | Emerald | 1 | 0.2 | Chainmail Helmet | 1 | 12 trades | 10 | |
Emerald | 4 | 0.2 | Chainmail Chestplate | 1 | 12 trades | 10 | ||
Emerald | 5 | 0.2 | Shield | 1 | 12 trades | 10 | ||
Expert | 8 | Emerald | 19-33 | 0.2 | Enchanted[note 2] Diamond Leggings | 1 | 3 trades | 15 |
Emerald | 13-27 | 0.2 | Enchanted[note 2] Diamond Boots | 1 | 3 trades | 15 | ||
Master | 9 | Emerald | 13-27 | 0.2 | Enchanted[note 2] Diamond Helmet | 1 | 3 trades | 30[note 3] |
Emerald | 21-35 | 0.2 | Enchanted[note 2] Diamond Chestplate | 1 | 3 trades | 30[note 3] |
Butcher[]
Job site block: Smoker
Butcher Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Raw Chicken | 14 | 0.05 | Emerald | 1 | 16 trades | 2 |
Raw Rabbit | 4 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
Raw Porkchop | 7 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
2 | Emerald | 1 | 0.05 | Rabbit Stew | 1 | 12 trades | 1 | |
Apprentice | 3 | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 10 |
4 | Emerald | 1 | 0.05 | Cooked Chicken | 8 | 16 trades | 5 | |
Emerald | 1 | 0.05 | Cooked Porkchop | 5 | 16 trades | 5 | ||
Journeyman | 5 | Raw Beef | 10 | 0.05 | Emerald | 1 | 16 trades | 20 |
Raw Mutton | 7 | 0.05 | Emerald | 1 | 16 trades | 20 | ||
Expert | 6 | Dried Kelp Block | 10 | 0.05 | Emerald | 1 | 12 trades | 30 |
Master | 7 | Sweet Berries | 10 | 0.05 | Emerald | 1 | 12 trades | 30[note 3] |
Cartographer[]
Job site block: Cartography Table
Cartographer Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Paper | 24 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 7 | 0.05 | Empty Map | 1 | 12 trades | 1 | |
Apprentice | 3 | Glass Pane | 11 | 0.05 | Emerald | 1 | 16 trades | 10 |
4 | Emerald Compass |
13 1 |
0.2 | Ocean Explorer Map[note 13] | 1 | 12 trades | 5 | |
Journeyman | 5 | Compass | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald Compass |
14 1 |
0.2 | Woodland Explorer Map[note 13] | 1 | 12 trades | 10 | |
7 | Emerald Compass |
12 1 |
0.2 | Trial Explorer Map[note 4] | 1 | 12 trades | 10 | |
Expert | 8 | Emerald | 7 | 0.05 | Item Frame | 1 | 12 trades | 15 |
9 | Emerald | 3 | 0.05 |
|
1 | 12 trades | 15 | |
Master | 10 | Emerald | 8 | 0.05 | Globe Banner Pattern | 1 | 12 trades | 30[note 3] |
Cleric[]
Job site block: Brewing Stand
Cleric Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Rotten Flesh | 32 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 1 | 0.05 | Redstone Dust | 2 | 12 trades | 1 | |
Apprentice | 3 | Gold Ingot | 3 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 1 | 0.05 | Lapis Lazuli | 1 | 12 trades | 5 | |
Journeyman | 5 | Rabbit's Foot | 2 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | 4 | 0.05 | Glowstone | 1 | 12 trades | 10 | |
Expert | 7 | Scute | 4 | 0.05 | Emerald | 1 | 12 trades | 30 |
Glass Bottle | 9 | 0.05 | Emerald | 1 | 12 trades | 30 | ||
8 | Emerald | 5 | 0.05 | Ender Pearl | 1 | 12 trades | 15 | |
Master | 9 | Nether Wart | 22 | 0.05 | Emerald | 1 | 12 trades | 30[note 3] |
10 | Emerald | 3 | 0.05 | Bottle o' Enchanting | 1 | 12 trades | 30[note 3] |
Farmer[]
Job site block: Composter
Farmer Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Wheat | 20 | 0.05 | Emerald | 1 | 16 trades | 2 |
Potato | 26 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
Carrot | 22 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
Beetroot | 15 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
2 | Emerald | 1 | 0.05 | Bread | 6 | 16 trades | 1 | |
Apprentice | 3 | Pumpkin | 6 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 1 | 0.05 | Pumpkin Pie | 4 | 12 trades | 5 | |
Emerald | 1 | 0.05 | Apple | 4 | 16 trades | 5 | ||
Journeyman | 5 | Melon | 4 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | 3 | 0.05 | Cookie | 18 | 12 trades | 10 | |
Expert | 7 | Emerald | 1 | 0.05 | Suspicious Stew[note 14] | 1 | 12 trades | 15 |
8 | Emerald | 1 | 0.05 | Cake | 1 | 12 trades | 15 | |
Master | 9 | Emerald | 3 | 0.05 | Golden Carrot | 3 | 12 trades | 30[note 3] |
Emerald | 4 | 0.05 | Glistering Melon | 3 | 12 trades | 30[note 3] |
Fisherman[]
Job site block: Barrel
Fisherman Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | String | 20 | 0.05 | Emerald | 1 | 16 trades | 2 |
Coal | 10 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
2 | Emerald | 3 | 0.05 | Bucket of Cod | 1 | 16 trades | 1 | |
Emerald Raw Cod |
1 6 |
0.05 0 |
Cooked Cod | 6 | 16 trades | 1 | ||
Apprentice | 3 | Raw Cod | 15 | 0.05 | Emerald | 1 | 16 trades | 10 |
4 | Emerald | 2 | 0.05 | Campfire | 1 | 12 trades | 5 | |
Emerald Raw Salmon |
1 6 |
0.05 0 |
Cooked Salmon | 6 | 16 trades | 5 | ||
Journeyman | 5 | Raw Salmon | 13 | 0.05 | Emerald | 1 | 16 trades | 20 |
6 | Emerald | 8-22 | 0.2 | Enchanted[note 2] Fishing Rod | 1 | 3 trades | 10 | |
Expert | 7 | Tropical Fish | 6 | 0.05 | Emerald | 1 | 12 trades | 30 |
Master | 8 | Pufferfish | 4 | 0.05 | Emerald | 1 | 12 trades | 30[note 3] |
9 | One of 5 Boats[note 6] |
1 | 0.05 | Emerald | 1 | 12 trades | 30[note 3] |
Fletcher[]
Job site block: Fletching Table
Fletcher Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Stick | 32 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 1 | 0.05 | Arrow | 16 | 12 trades | 1 | |
Emerald Gravel |
1 10 |
0.05 | Flint | 10 | 12 trades | 1 | ||
Apprentice | 3 | Flint | 26 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 2 | 0.05 | Bow | 1 | 12 trades | 5 | |
Journeyman | 5 | String | 14 | 0.05 | Emerald | 1 | 16 trades | 20 |
6 | Emerald | 3 | 0.05 | Crossbow | 1 | 12 trades | 10 | |
Expert | 7 | Feather | 24 | 0.05 | Emerald | 1 | 16 trades | 30 |
8 | Emerald | 7-21 | 0.05 | Enchanted[note 2] Bow | 1 | 3 trades | 15 | |
Master | 9 | Tripwire Hook | 8 | 0.05 | Emerald | 1 | 12 trades | 30[note 3] |
10 | Emerald | 8-22 | 0.05 | Enchanted[note 2] Crossbow | 1 | 3 trades | 15[note 3] | |
Emerald Arrow |
2 5 |
0.05 |
|
5 | 12 trades | 30[note 3] |
Leatherworker[]
Job site block: Cauldron
Leatherworker Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Leather | 6 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 3 | 0.2 | Leather Pants[note 8] | 1 | 12 trades | 1 | |
Emerald | 7 | 0.2 | Leather Tunic[note 8] | 1 | 12 trades | 1 | ||
Apprentice | 3 | Flint | 26 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 5 | 0.2 | Leather Cap[note 8] | 1 | 12 trades | 5 | |
Emerald | 4 | 0.2 | Leather Boots[note 8] | 1 | 12 trades | 5 | ||
Journeyman | 5 | Rabbit Hide | 9 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | 7 | 0.2 | Leather Tunic[note 8] | 1 | 12 trades | 10 | |
Expert | 7 | Scute | 4 | 0.05 | Emerald | 1 | 12 trades | 30 |
8 | Emerald | 6 | 0.2 | Leather Horse Armor[note 8] | 1 | 12 trades | 15 | |
Master | 9 | Emerald | 5 | 0.2 | Leather Cap[note 8] | 1 | 12 trades | 30[note 3] |
Emerald | 6 | 0.2 | Saddle | 1 | 12 trades | 30[note 3] |
Librarian[]
Job site block: Lectern
Librarian Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Paper | 24 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 9 | 0.05 | Bookshelf | 1 | 12 trades | 1 | |
Emerald Book |
5–64 1 |
0.2 | Enchanted Book[note 9] | 1 | 12 trades | 1 | ||
Apprentice | 3 | Book | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 1 | 0.05 | Lantern | 1 | 12 trades | 5 | |
Emerald Book |
5–64 1 |
0.2 | Enchanted Book[note 9] | 1 | 12 trades | 5 | ||
Journeyman | 5 | Ink Sac | 5 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | 1 | 0.05 | Glass | 4 | 12 trades | 10 | |
Emerald Book |
5–64 1 |
0.2 | Enchanted Book[note 9] | 1 | 12 trades | 10 | ||
Expert | 7 | Book and Quill | 2[note 16] | 0.05 | Emerald | 1 | 12 trades | 30 |
8 | Emerald | 4 | 0.05 | Compass | 1 | 12 trades | 15 | |
Emerald | 5 | 0.05 | Clock | 1 | 12 trades | 15 | ||
Emerald Book |
5–64 1 |
0.2 | Enchanted Book[note 9] | 1 | 12 trades | 15 | ||
Master | 9 | Emerald | 20 | 0.05 | Name Tag | 1 | 12 trades | 30[note 3] |
Shepherd[]
Job site block: Loom
Shepherd Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 |
|
18 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 2 | 0.05 | Shears | 1 | 12 trades | 1 | |
Apprentice | 3 |
|
12 | 0.05 | Emerald | 1 | 16 trades | 10 |
4 | Emerald | 1 | 0.05 |
|
1 | 16 trades | 5 | |
Emerald | 1 | 0.05 |
|
4 | 16 trades | 5 | ||
Journeyman | 5 |
|
12 | 0.05 | Emerald | 1 | 16 trades | 20 |
6 | Emerald | 3 | 0.05 |
|
1 | 12 trades | 10 | |
Expert | 7 |
|
12 | 0.05 | Emerald | 1 | 16 trades | 30 |
8 | Emerald | 3 | 0.05 |
|
1 | 12 trades | 15 | |
Master | 9 | Emerald | 2 | 0.05 | Painting | 3 | 12 trades | 30[note 3] |
Stone Mason[]
Job site block: Stonecutter
Stone Mason Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Clay | 10 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 1 | 0.05 | Brick | 10 | 16 trades | 1 | |
Apprentice | 3 | Stone | 20 | 0.05 | Emerald | 1 | 16 trades | 10 |
4 | Emerald | 1 | 0.05 | Chiseled Stone Bricks | 4 | 16 trades | 5 | |
Journeyman | 5 | One of 3 stone variants |
16 | 0.05 | Emerald | 1 | 16 trades | 20 |
6 | Emerald | 1 | 0.05 | One of 3 polished stone variants or Dripstone Block |
4 | 16 trades | 10 | |
Expert | 7 | Nether Quartz | 12 | 0.05 | Emerald | 1 | 12 trades | 30 |
8 | Emerald | 1 | 0.05 |
|
1 | 12 trades | 15 | |
Master | 9 | Emerald | 1 | 0.05 | Block of Quartz or Quartz Pillar | 1 | 12 trades | 30[note 3] |
Toolsmith[]
Job site block: Smithing Table
Toolsmith Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 1 | 0.2 | Stone Axe | 1 | 12 trades | 1 | |
Emerald | 1 | 0.2 | Stone Pickaxe | 1 | 12 trades | 1 | ||
Emerald | 1 | 0.2 | Stone Shovel | 1 | 12 trades | 1 | ||
Emerald | 1 | 0.2 | Stone Hoe | 1 | 12 trades | 1 | ||
Apprentice | 3 | Iron Ingot | 3 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 5 | |
Journeyman | 5 | Flint | 30 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | 6-20 | 0.2 | Enchanted[note 2] Iron Axe | 1 | 3 trades | 10 | |
Emerald | 7-21 | 0.2 | Enchanted[note 2] Iron Pickaxe | 1 | 3 trades | 10 | ||
Emerald | 8-22 | 0.2 | Enchanted[note 2] Iron Shovel | 1 | 3 trades | 10 | ||
Emerald | 4 | 0.2 | Diamond Hoe | 1 | 3 trades | 10 | ||
Expert | 7 | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 30 |
8 | Emerald | 17-31 | 0.2 | Enchanted[note 2] Diamond Axe | 1 | 3 trades | 15 | |
Emerald | 10-24 | 0.2 | Enchanted[note 2] Diamond Shovel | 1 | 3 trades | 15 | ||
Master | 9 | Emerald | 18-32 | 0.2 | Enchanted[note 2] Diamond Pickaxe | 1 | 3 trades | 30[note 3] |
Weaponsmith[]
Job site block: Grindstone
Weaponsmith Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 3 | 0.2 | Iron Axe | 1 | 12 trades | 1 | |
3 | Emerald | 7-21 | 0.2 | Enchanted[note 2] Iron Sword | 1 | 3 trades | 5 | |
Apprentice | 4 | Iron Ingot | 3 | 0.05 | Emerald | 1 | 12 trades | 10 |
5 | Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 10 | |
Journeyman | 6 | Flint | 24 | 0.05 | Emerald | 1 | 12 trades | 20 |
Expert | 7 | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 30 |
8 | Emerald | 17-31 | 0.2 | Enchanted[note 2] Diamond Axe | 1 | 3 trades | 15 | |
Master | 9 | Emerald | 13-27 | 0.2 | Enchanted[note 2] Diamond Sword | 1 | 3 trades | 30[note 3] |
Wandering trader sales[]
Unlike other villagers, the wandering trader does not buy items in exchange for emeralds – it only sells items, using emeralds as a currency. Therefore, the following tables' leftmost column is how many emeralds the player needs to give to receive the items listed in the middle column of the table.
Java Edition sales[]
- Before Villager Trade Rebalance
The wandering trader offers six trades in total: five random ordinary trades and one special trade. The five random trades are chosen from the list below.
Price | Item | Trades until disabled |
---|---|---|
1 | Allium | 12 |
1 | Azure Bluet | 12 |
1 | Blue Orchid | 8 |
1 | Cornflower | 12 |
1 | Dandelion | 12 |
1 | Lily of the Valley | 7 |
1 | Orange Tulip | 12 |
1 | Oxeye Daisy | 12 |
1 | Pink Tulip | 12 |
1 | Poppy | 12 |
1 | Red Tulip | 12 |
1 | White Tulip | 12 |
1 | Fern | 12 |
1 | Brown Mushroom | 12 |
1 | Red Mushroom | 12 |
1 | Beetroot Seeds | 12 |
1 | Melon Seeds | 12 |
1 | Pumpkin Seeds | 12 |
1 | Wheat Seeds | 12 |
1 | Pumpkin | 4 |
1 | Sugar Cane | 8 |
1 | Vines | 12 |
1 | Lily Pad (×2) | 5 |
1 | Moss Block (×2) | 5 |
1 | Pointed Dripstone (×2) | 5 |
1 | Rooted Dirt (×2) | 5 |
1 | Small Dripleaf (×2) | 5 |
1 | 12 | |
1 | Red Sand (×4) | 6 |
1 | Sand (×8) | 8 |
2 | Glowstone | 5 |
2 | Sea Pickle | 5 |
3 | Cactus | 8 |
3 | Brain Coral Block | 8 |
3 | Bubble Coral Block | 8 |
3 | Fire Coral Block | 8 |
3 | Horn Coral Block | 8 |
3 | Tube Coral Block | 8 |
3 | Kelp | 12 |
4 | Slimeball | 5 |
5 | Acacia Sapling | 8 |
5 | Birch Sapling | 8 |
5 | Dark Oak Sapling | 8 |
5 | Jungle Sapling | 8 |
5 | Oak Sapling | 8 |
5 | Spruce Sapling | 8 |
5 | Mangrove Propagule | 8 |
5 | Cherry Sapling | 8 |
5 | Nautilus Shell | 5 |
The one random special trade is chosen from the list below. It is always the wandering trader's final trade offer.
Price | Items | Trades until disabled |
---|---|---|
1 | Gunpowder | 8 |
3 | Podzol (×3) | 6 |
3 | Packed Ice | 6 |
5 | Bucket of Pufferfish | 4 |
5 | Bucket of Tropical Fish | 4 |
6 | Blue Ice | 6 |
- After Villager Trade Rebalance
The wandering trader offers nine trades in total: two random trades from purchasing table, two random trades form special selling table, and five random trades from ordinary trades table.
Purchasing Table | |||
---|---|---|---|
Item wanted | Quantity | Price | Trades until disabled |
Water Bottle | 1 | 1 | 1 |
Water Bucket | 1 | 2 | 1 |
Milk Bucket | 1 | 2 | 1 |
Fermented Spider Eye | 1 | 3 | 1 |
Baked Potato | 4 | 1 | 1 |
Hay Bale | 1 | 1 | 1 |
Selling Table (special) | |||
---|---|---|---|
Price | Item | Count | Trades until disabled |
1 | Packed Ice | 1 | 6 |
Gunpowder | 4 | 2 | |
Log[4] |
8 | 4 | |
3 | Podzol | 3 | 6 |
5 | Potion of Invisibility Duration: 8:00 |
1 | 1 |
6 | Blue Ice | 1 | 6 |
6-20 | Enchanted[note 2] Iron Pickaxe |
1 | 1 |
Selling Table (ordinary) | |||
---|---|---|---|
Price | Item | Count | Trades until disabled |
1 | Fern | 1 | 12 |
Sugar Cane | 1 | 8 | |
Pumpkin | 1 | 4 | |
Dandelion Poppy Allium Azure Bluet Red Tulip Orange Tulip White Tulip Pink Tulip Oxeye Daisy Cornflower |
1 | 12 | |
Blue Orchid | 1 | 8 | |
Lily of the Valley | 1 | 7 | |
Wheat Seeds Beetroot Seeds Pumpkin Seeds Melon Seeds |
1 | 12 | |
One of 16 Dye |
3 | 12 | |
Vine | 3 | 4 | |
Brown Mushroom Red Mushroom |
3 | 4 | |
Lily Pad | 5 | 2 | |
Small Dripleaf | 2 | 5 | |
Sand | 8 | 8 | |
Red Sand | 4 | 6 | |
Pointed Dripstone | 2 | 5 | |
Rooted Dirt | 2 | 5 | |
Moss Block | 2 | 5 | |
2 | Sea Pickle | 1 | 5 |
Glowstone | 1 | 5 | |
3 | Tropical Fish Bucket Pufferfish Bucket |
1 | 4 |
Kelp | 1 | 12 | |
Cactus | 1 | 8 | |
Brain Coral Block Bubble Coral Block Fire Coral Block Horn Coral Block Tube Coral Block |
1 | 8 | |
4 | Slimeball | 1 | 5 |
5 | One of 8 Saplings |
1 | 8 |
Nautilus Shell | 1 | 5 |
Bedrock Edition sales[]
In Bedrock Edition, wandering traders offers 6 random trades. Their trades are unaffected by demand.
Five of the random trades are shown in the table below:
Price | Regular Offer | Single Offer[note 17] | Trades until disabled | |
---|---|---|---|---|
Grouped Items | Weight | |||
1 Emerald | 4 | 12 | ||
|
16 | |||
2 | ||||
|
– | 8 | ||
7 | ||||
|
6 | |||
|
5 | |||
4 | ||||
2 Emerald | 5 | |||
3 Emerald | 12 | |||
5 | 8 | |||
4 Emerald | – | 5 | ||
5 Emerald | – | 7 | 8 | |
– | 5 |
The other random trade is shown below (these items are chosen for each wandering trader and always offered but only one of them):
Price | Items | Trades until disabled |
---|---|---|
1 Emerald | 8 | |
3 Emerald |
|
6 |
5 Emerald | 4 | |
6 Emerald | 6 |
Notes[]
- ↑ There is 0.04% chance for zombies and skeletons to spawn with diamond armor, but the chance is so negligible that it is infeasible to obtain diamond armor in this way.
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq As the villager cannot level up any further, they do not actually gain any experience.
- ↑ a b c d All copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered.
- ↑ a b c d e f g h The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.
- ↑ a b The type of boat trade depends on the biome outfit of the villager. Plains villagers buy oak boats, taiga and snowy villagers buy spruce boats, desert and jungle villagers buy jungle boats, savanna villagers buy acacia boats, and swamp villagers buy dark oak boats.
- ↑ The type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions. This is a single offer in the offer list (like enchanted books), not one offer per type (like various colored items).
- ↑ a b c d e f g h i j k l m n The leather armor has a random color created by two dyes (possibly the same dye twice.)
- ↑ a b c d e f g h The enchantment is chosen randomly with equal chance of any enchantment type occurring (except for Soul Speed and Swift Sneak) and equal chance to get any level of the enchantment, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once. The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.
- ↑ a b The trade is listed as two book and quill items, but because there is only one trading input slot, and books and quills cannot stack, the player needs to exchange only one book and quill in the trade.
- ↑ a b c The enchantment is chosen randomly from the "Common" enchantments listed on the table below according to the biome of the villagers. Every levels of these enchantment has equal chance to be chosen, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once. The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.
- ↑ The enchantment is set from the "Special" enchantments listed on the table below according to the biome of the villagers. Unlike common enchantments, the level of enchantment is also defined. The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.
- ↑ a b If explorer maps are bought when in the Nether, the End or a superflat world, the explorer map does not show a destination structure, and buying it in an Old world causes the game to freeze
- ↑ The stew grants one of the following effects: 5-7 seconds of Blindness, 7-10 seconds of Jump Boost, 7-10 seconds of Night Vision, 10-20 seconds of Poison, 0.3-0.35 seconds of Saturation, or 6-8 seconds of Weakness.
- ↑ Potion level is always I, except for Arrow of Decay, which is always II
- ↑ Book and Quill is offered in two item slots due to being non-stackable
- ↑ Only one item is offered (e.g. wandering trader cannot sell both brown dye and pink dye). Each group of single-offer trades has the same chance to be chosen as a normal trade based on weight. For example, each individual sapling does have the same chance of being offered as a slimeball, because the sapling group as a whole which consist of 4 items and has 4 weight (multiple saplings cannot be offered however).
- ↑ a b c d e f g h Crop seeds offered in both grouped and individual trades
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
The Haggler | Acquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic] | — | 30G | Silver | ||
Treasure Hunter | Acquire a map from a cartographer villager, then enter the revealed structure | Visit the structure indicated while the purchased map is in your main hand (hotbar). | 40G | Silver | ||
Buy Low, Sell High | Trade for the best possible price. | Buy something for 1 emerald, or when the Hero of the Village effect is applied. | 50G | Gold | ||
Master Trader | Trade for 1,000 emeralds. | Obtain 1,000 emeralds from trading with villagers. | 30G | Silver | ||
Star trader | Trade with a villager at the build height limit. | Trade with a villager at y320. | 20G | Silver |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Getting an Upgrade | Construct a better Pickaxe | Stone Age | Have a stone pickaxe in your inventory. | story/upgrade_tools
| |
Suit Up | Protect yourself with a piece of iron armor | Acquire Hardware | Have any type of iron armor in your inventory. | story/obtain_armor
| |
Isn't It Iron Pick | Upgrade your Pickaxe | Acquire Hardware | Have an iron pickaxe in your inventory. | story/iron_tools
| |
Cover Me with Diamonds | Diamond armor saves lives | Diamonds! | Have any type of diamond armor in your inventory. | story/shiny_gear
| |
What a Deal! | Successfully trade with a Villager | Adventure | Take an item from a villager or wandering trader's trading output slot, and put it in your inventory. | adventure/trade
| |
Star Trader | Trade with a Villager at the build height limit | What a Deal! | Stand on any block that is higher than 318 and trade with a villager or wandering trader. | adventure/trade_at_world_height
|
Video[]
History[]
Java Edition Beta | |||||
---|---|---|---|---|---|
August 31, 2010 | The first time Notch hinted at plans for a possible future trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this point, but Notch still had a couple of ideas: "If you treat the villagers well, they become friendly to you and might start throwing things at you as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you." Notch also mentioned a meter of how much "villagers like you." | ||||
Java Edition | |||||
May 21, 2012 | Jeb released a screenshot of himself testing the Trading System. The image showed buying and selling areas. | ||||
An ore block can be seen in the background later revealed in snapshot 12w21a to be ruby ore, it was changed to emerald ore before 12w21a because Dinnerbone is colorblind [5] | |||||
1.3.1 | 12w21a | Added villager trading. | |||
12w22a | Eyes of Ender are now sold by priests instead of bought, and rotten flesh is no longer bought. | ||||
The trading UI has been changed where an extra input space has been added where tools can be placed for buying enchantments and/or repair. | |||||
12w23a | Before this snapshot, the librarian defaulted to written books instead of gold ingots, since the written books had a potential offer of 1.3. | ||||
1.4.2 | 12w32a | The librarian's paper offer was adjusted to 24–35 paper per emerald from 19-29 paper | |||
The farmer's arrow offer was fixed to sell 9-12 arrows from only 5 before. The original 1 emerald for 5 arrows trade was a result of a bug in the code where the minimum and maximum values of the arrow trade were swapped. | |||||
The librarian's buy book offer was adjusted to 11-12 books from 12-14 | |||||
The farmer's gravel to flint trade now produces 4-5 flint from 2-3 | |||||
The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer's probability goes beyond a certain limit, its probability goes down. The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer. | |||||
The offer removal mechanic has been replaced with an offer disabling mechanic. | |||||
All offers begin with 7 uses, allowing the offer to be traded up to seven times. | |||||
After this, even if the player has not left the trading menu, the offer is disabled. | |||||
If a player trades the last offer on the list and closes the menu, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 additional uses added to them. | |||||
It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed. | |||||
Trading with the last offer slot available increases the player's popularity with the village by one point. Popularity applies to the village as a whole; other players are not affected. | |||||
1.4.6 | 12w49a | Enchanted books were added, and villagers could offer them. | |||
1.5 | 13w04a | A villager spawned from a renamed spawn egg shows its name in the trading interface in place of "Villager". | |||
1.8 | 14w02a | Villager trading has been revamped. See here for offers before 1.8. | |||
Trading now gives the player experience. | |||||
14w03a | Villager clerics no longer buy ender pearls, as they did in 14w02a. | ||||
14w31a | Clerics now sell bottles o' enchanting, prices range from 3 to 11 emeralds each. | ||||
1.9 | 15w41a | Clerics no longer sell eyes of ender. | |||
Clerics now sell ender pearls. Prices range from 4 to 7 emeralds each. | |||||
15w43a | Librarians charge double for books with "treasure" enchantments. | ||||
1.11 | 16w33a | Farmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively. | |||
16w39a | Added new trades through the Cartographer career. | ||||
1.14 | 19w05a | Added wandering traders, which can trade with the player. | |||
19w11a | Revamped the trading system, adding many new trades for each villager profession. | ||||
Villager profession now depends on their job site block, rather than randomly assigned at birth. | |||||
Villager trading prices now depend on the player's popularity in the village. | |||||
Villagers now resupply their trades up to two times a day, if they get to work at a job site block. | |||||
Added the mason profession, which uses a stonecutter as a job site block. | |||||
The trading UI has been updated. | |||||
The villager now gains experience as it trades with the player, and the experience is visible in a bar on top of the trading UI. | |||||
19w13b | All available trades are now listed in a sidebar on the left of the trading interface. | ||||
When the player has the required materials, clicking on an available trade puts the items into the slots automatically. | |||||
1.15 | 19w45a | Librarians now sell one bookshelf for nine emeralds, instead of three bookshelves for six emeralds. | |||
1.17 | 21w05a | Wandering traders now can sell small dripleaf. | |||
21w13a | Wandering traders now can sell pointed dripstone, rooted dirt and moss block. | ||||
Mason villagers now sell dripstone blocks. | |||||
1.19 | 22w15a | Wandering traders can now sell mangrove propagules. | |||
1.20 (Experimental) | 23w07a | Wandering traders can now sell cherry saplings. | |||
1.20.2 | 23w31a | A villager now only gives a big discount the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.[6] | |||
Existing villagers with multiple curing discounts keep their lowered prices when updated to this snapshot. | |||||
1.20.2 Pre-release 1 | When villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic. | ||||
Villager Trade Rebalance (Experimental) | 23w31a | Librarians from different biomes now sell different enchanted books. | |||
Each village biome has one special enchantment that is only available from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading. | |||||
Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn natually, unless villagers are brought to and bred in jungle and swamp biomes. | |||||
Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means. | |||||
Wandering traders now sell more items, and buy certain items from the player. | |||||
Some of the existing trades from wandering traders have reduced prices. | |||||
1.20.2 Pre-release 1 | Added seven new maps which cartographers can sell. | ||||
Buying diamond armor from armorers now also requires a small amount of diamonds. | |||||
Most master-level armorers buy iron blocks and pay 4 emeralds for them. | |||||
Chainmail armor is exclusively sold by jungle and swamp armorers. | |||||
The savanna armorer sells cursed diamond armor at reduced prices. | |||||
The taiga armorer can swap one piece of diamond armor for another. | |||||
Pocket Edition | |||||
1.0.4 | alpha 1.0.4.0 | Added villager trading. | |||
1.1.0 | alpha 1.1.0.3 | Added new trades through the Cartographer career. | |||
Bedrock Edition | |||||
1.2.13 | beta 1.2.13.5 | Added Curse of Binding and Curse of Vanishing enchantments, which at this time can be obtained only via trading with librarians. | |||
1.4.0 | beta 1.2.20.2 | Removed the curse enchantments in enchanted books from librarian trading. | |||
1.10.0 | beta 1.10.0.3 | Added new trades through the stone mason villager profession and wandering trader. | |||
1.11.0 | beta 1.11.0.1 | Added economic trades, where players can unlock multiple tiers at once by leveling up villagers. | |||
Villagers now have a demand in which their emerald cost can change higher or lower than usual. | |||||
beta 1.11.0.4 | Changed trading for villagers. | ||||
Villager no longer instantly resupply their trades when disabled, as now they need to work at a job site block to resupply themselves. | |||||
Hero of the Village now gives a trading price discount, except for one emerald trades (as it already costs one emerald). | |||||
beta 1.11.0.7 | Pressing use on a trade now auto-trades items. | ||||
Reverted cake trade from farmer villagers, increased max amount of some trade until disabled for master level stone mason and wandering trader. | |||||
1.12.0 | beta 1.12.0.3 | Changed some trades for both villager and wandering trader. | |||
beta 1.12.0.4 | Removed regular sand from the wandering trader trades and adjusted the cost of a diamond hoe on the toolsmith. | ||||
1.13.0 | beta 1.13.0.1 | Cartographer villager now buy 11 glass panes, rather than 10. | |||
beta 1.13.0.15 | Farmer villagers now sell suspicious stew. | ||||
1.16.0 | beta 1.16.0.57 | Villager trade values have been changed to closely match Java Edition. | |||
? | Enchanted items now cost in a range. | ||||
1.17.0 | beta 1.16.230.54 | Wandering traders can sell small dripleaf, pointed dripstone, rooted dirt, and moss blocks. | |||
Stone masons can now sell dripstone blocks. | |||||
1.18.10 | beta 1.18.10.26 | Butcher, cartographer, librarian, and wandering trader trades have been changed to match Java Edition. | |||
1.18.30 | beta 1.18.20.21 | Armorer, cleric, fisherman, shepherd, toolsmith, and weaponsmith villager trades have been changed to match Java Edition. | |||
Villager Trade Rebalance (Experimental) | beta 1.20.30.20 | Librarians from different biomes now sell different enchanted books. | |||
Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading. | |||||
Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians. | |||||
Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means. | |||||
Wandering traders now sell more items, and buy certain items from the player. | |||||
Some of the existing trades from wandering traders have reduced prices. | |||||
Legacy Console Edition | |||||
TU14 | CU1 | 1.04 | Patch 1 | 1.0.1 | Added villager trading. |
TU20 | CU8 | 1.13 | Librarian villagers now may offer name tags for sale. | ||
TU31 | CU19 | 1.22 | Patch 3 | Changed villager trades to offers as of Java Edition 1.8. | |
PlayStation 4 Edition | |||||
1.91 | The trading interface shows the new career level for villagers and which trades are locked. | ||||
Villager trading prices now depend on the player's popularity in the village. | |||||
Villagers now resupply their trades up to two times a day, if they get to work at a job site block. |
Issues[]
Issues relating to "Trading", "Trades", or "Trade" are maintained on the bug tracker. Report issues there.
Trivia[]
- While diamonds are not renewable, their products (armor, tools, and weapons) are renewable via trading.
Gallery[]
The first image of the trading system released by Jeb. The currency item (later updated to the emerald) can be seen in the inventory.
The trading menu before Bedrock Edition 1.11.0.
References[]
- ↑ MC-179352 — The leatherworker's second leather tunic trade give too little villager XP
- ↑ MC-248042 — Librarian's book and quill trade is always discounted to 1 since books are unstackable
- ↑ MC-248042 — Librarian's book and quill trade is always discounted to 1 since books are unstackable
- ↑ 264555 — Wandering Trader doesn't sell Mangrove Log
- ↑ https://web.archive.org/web/20150316193400/http://www.minecraftforum.net/forums/archive/future-updates/384441-1-5-new-blocks-items#c11
- ↑ MC-181190 — "The discount for curing a villager is multiplied if the villager is reinfected and cured again" — resolved as "Fixed".