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(Created page with "A '''tick''' is one cycle of the game loop. ==Game tick== The game loop runs at 20 ticks per second, so one tick counts as {{fraction|1|20}} of a second, or 0.05 seconds. An i...")
 
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==Redstone tick==
 
==Redstone tick==
 
A '''redstone tick''' spans the length of two game ticks, so one redstone tick counts as {{fraction|1|10}} of a second, or 0.1 seconds. By default, a redstone line doesn't take any time to travel, but a [[redstone repeater]] increases the delay by 1-4 ticks, depending on what it is set to.
 
A '''redstone tick''' spans the length of two game ticks, so one redstone tick counts as {{fraction|1|10}} of a second, or 0.1 seconds. By default, a redstone line doesn't take any time to travel, but a [[redstone repeater]] increases the delay by 1-4 ticks, depending on what it is set to.
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[[Category:Game terms]]
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[[Category:Game mechanics]]

Revision as of 03:09, February 20, 2020

A tick is one cycle of the game loop.

Game tick

The game loop runs at 20 ticks per second, so one tick counts as 120 of a second, or 0.05 seconds. An in-game day lasts 24,000 ticks or 20 minutes. Ticks do not affect the game's FPS.

Redstone tick

A redstone tick spans the length of two game ticks, so one redstone tick counts as 110 of a second, or 0.1 seconds. By default, a redstone line doesn't take any time to travel, but a redstone repeater increases the delay by 1-4 ticks, depending on what it is set to.

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