Revision as of 01:07, 23 November 2021 by PegasusDust(talk | contribs)(This might still be too speculative, but at least the grammar and spelling are better.)
This page documents a major update currently being worked on.
Therefore, not all official feature names or items are mentioned.
The Wild Update is the name of an upcoming major themed update set to release in 2022 as Java Edition 1.19 and Bedrock Edition 1.19.0.[1] It adds the Deep Dark biome, along with the Warden, Sculk Blocks and the Deep Dark Cities, and makes various other biomes more atmospheric and immersive. In addition, it also introduces several new mobs and biomes variants.
Spreads Sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.[8]
This means that even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
Picks up dropped items in loaded chunks and can carry up to a stack at a time,[11] and cannot duplicate items[12] or take items out of chests.[13] It drops its collected items when in range of a note block.
Frog
Comes in three variants: default, tropical, and snowy.
Is currently only two pixels big, making it the smallest mob in the game.
Tadpole
Grows up into a frog.
Can be held in a water bucket.
Frog type dependent on which temperature a tadpole grows in. This mob has 3 variants, tropical, temperate, and tundra.
A picture of the Warden and Iron Golem standing side by side
A picture of the Warden and Player standing side by side
Warden and Rabbit
Warden
Spawns in the new deep dark biome, including within deep dark cities.
The first fully blind mob (bats, despite relying almost exclusively on echolocation, still have basic eyesight).
Has a sense of smell. It detects a player who gets too close, regardless if they made any vibrations.
Has a sense of vibration. When sensing movement, it moves toward the source of the movement.
It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
It does not attack other wardens.
When attacked, it path finds toward the player.
Seems to follow the same rules as the sculk Sensor when detecting noise.
When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
If any projectile (e.g. egg, snowball, arrow) lands near the Warden, the mob inspects the location where the projectile landed, due to the projectile creating movement and noise. This feature can be used in order to cause a distraction.
Does not detect players that are sneaking.
When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.
Because of this, it can detect players that are invisible.[14]
The warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).[note 2][20]
Can be summoned by Sculk Shriekers; a warden rises out of the ground nearby if too many are activated.
The loot is intended to be items that cannot be found anywhere else, and that provide unique abilities and mechanics to players that weren't possible before and are not attainable by other methods.[27]
Contains the unknown frame block.
Has different levels and open spaces.
May have been built by an ancient civilization according to Brandon Pearce.[28]
Non-mob entities
An image of two variants of the Boat with Chest shown during Minecraft Live 2021
More efficient way to regenerate clay by placing mud over a dripstone block with a stalactite dripstone growing under. The dripstone dries it out, producing a clay block[29].
The warden was originally known as the "stalker" early during development. That iteration also had white flesh with holes in it, to the point where it was deemed too gory by the developers and had to be tuned down.[32]
Brandon Pearce also mentioned that this is one of various "wildly different" iterations that he's going to preview once the warden is released to the public.
This was the first update to add a 2-dimensional mob, the firefly.
This is the first update that features a losing vote candidate (biome, in this case), the Swamp biome update from MINECON Live 2019.
While this update introduces mud as a block, mud has existed in the franchise as a fluid in Minecraft Earth. The properties of mud in this update have not been stated.
Gallery
The Wild Update logo
Frog tropical white.png
Tropical frog
Frog green.png
Tundra frog
Temperate frog
Tadpoles
Fireflies
Mud brick house
Mangrove swamp
Mangrove tree
Warden emerging from the ground of the Deep Dark
Deep dark city
Magrove log.jpg
Mangrove tree trunk
Mangrove Sapling.png
Mangrove propagule planted underwater
Minecraft Live 2021 Mud Block (Showcase) .png
Block of mud
Mud Bricks (Showcased at Minecraft Live 2021) .png
Wall of mud bricks
Frog catching fireflies
Concept artwork
Some concept art in this gallery was originally made for the Caves & Cliffs update.
Warden early sketches
Warden final concept
Axolotl and warden
Concept art for the axolotl, goat, and warden.
Deep dark. Featuring Deep dark city.
Mangrove tree and different designs of mangrove roots.
Mangrove swamp. Featuring mangrove trees, fireflies, and boat with chest.
Mangrove swamp during the night. Featuring mangrove trees and fireflies.
New birch forest.
Mangrove swamp and new birch forest biome during a sunset.
↑The Warden does not attack non-mob entities but it does follow the vibrations that they make. It is unknown whether it does attack mobs (apart from the player) or not.
↑Height of the Warden is based from the image found on Twitter.