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Gear (item)
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This page documents a major update currently being worked on. 
Therefore, not all official feature names or items are mentioned.

The Wild Update is the name of an upcoming major themed update set to release in 2022 as Java Edition 1.19 and Bedrock Edition 1.19.0. [1] It will add the deep dark biome, along with the warden, sculk blocks and deep dark cities, and completely overhaul the swamp biome, adding a mangrove variant. It's also planned to make other biomes more atmospheric and immersive.

Notable features

Blocks

File:Magrove log.jpg Mangrove Log
  • Generated as a part of mangrove trees which are located in swamps.
  • Can be crafted into mangrove planks.
Mangrove Leaves Mangrove Leaves
  • Generated in mangrove trees.
  • A decorative block.
Mangrove Planks Mangrove Planks
File:Mangrove Sappling.png Mangrove Sapling
  • Can be grown both on land and underwater.
Mud Mud
  • Found in swamps.
  • Can be created by using a water bottle on a dirt block.
  • Can be placed on top of dripstone to form clay.
Mud Bricks Mud Bricks
  • Crafted using mud, sand, and wheat.[2]
  • A decorative block.
Sculk in redstone

This image shows the sculk blocks in the Redstone tab in creative mode, implying that the other sculk blocks also have redstone uses.

Sculk BE1 Sculk (block)
  • Generates in the mysterious new cave biome where the Warden lives, called the Deep Dark.
  • Has an animated texture.
  • May be used in redstone.[3]
Sculk Catalyst Sculk Catalyst[4]
  • Generates in the Deep Dark.
  • Made of sculk and a bone-like material.[5]
  • May be used in redstone.[3]
  • May have something to do with axolotls.[6]
  • Will spread Sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
    • This means that even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
  • Sculk Catalyst (bloom) Blooms when activated.
  • Drops experience if broken without Silk Touch.
  • Emits light.
Sculk Vein BE1 Sculk Vein[7]
  • Generates in the Deep Dark.
  • Generates in a layer on top of blocks, similar to snow.
  • Can be placed in all directions, like glow lichen.
  • Has an animated texture.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
  • May be used in redstone as seen in this video when they talk about the sculk sensor.[3]
Sculk Shrieker Sculk Shrieker
  • Generates in the deep dark.
  • Perhaps made of sculk and a bone-like material.
  • Has 2 soul-shaped patterns in the center.
  • Has the ability to 'shriek'.
  • Will be activated by the sculk sensor.
  • When activated, gives players the Darkness effects.
  • If activated too many times, a warden will spawn.
Unknown frame block Frame Block
  • Composes a large open frame at the center of the deep dark city generated structure.
  • Appears to be composed of deepslate.
  • Has some unknown "interesting" purpose.

Items

Spawn Eggs

Mobs

Allay
  • Voted to be in the update during Minecraft Live 2021.
  • Can find dropped blocks or items for a player.
    • Picks up dropped items in loaded chunks and will be able to carry up to a stack at a time,[9] and cannot duplicate items[10] or take items out of chests.[11] It will drop the items that it collects when in range of a note block.
  • Drops the items next to a playing jukebox or note block.
Frog
  • Comes in three variants: default, tropical, and snowy.
  • Like to jump on lily pads and big dripleaves.
  • Each variant is planned to have a unique use for players, currently unknown.
Firefly
  • Glows in the dark.
  • Are eaten by frogs.
Tadpole
  • Grow up into frogs.
  • Can be held in buckets.
  • Frog type dependent on which temperature a tadpole grows in. With 3 variants, tropical, temperate, tundra.
Warden&Golem

A picture of the Warden and Iron Golem standing side by side

Warden
  • Will spawn in the new Deep Dark biome within Deep Dark Cities.
  • The first fully blind mob (bats, despite relying almost exclusively on echolocation, still have basic eyesight).
    • Will now have a sense of smell. It will detect a player if they get too close, regardless if they made any vibrations.
  • When sensing movement, it moves toward the source of the movement.
    • It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
      • It does not attack other Wardens.
    • When attacked, it path finds toward the player.
    • Seems to follow the same rules as the sculk sensor when detecting noise.
      • When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
    • If any projectile (e.g. egg, snowball, arrow) lands near the Warden, the mob inspects the location where the projectile landed, due to the projectile creating movement and noise. This feature can be used in order to cause a distraction.
    • Does not detect players that are sneaking.
    • Can detect players that are invisible.[13]
    • When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.
  • Will burn in direct daylight. [14]
  • Incredibly strong, doing 30♥ × 15 damage, bringing players wearing full netherite armor from full health to 7♥♥♥♥ health points.
  • It is the only mob that spawns in Deep Dark cities.[15]
  • Will spawn from sculk blocks, appearing to rise out of them, when a sculk shrieker is activated a certan amount of times.
  • A mob designed to be extremely difficult, intended to be fled from.[16]
    • Has a way to counter the strategy of building up 3 blocks to avoid attacks.[17]
  • At least as fast as the player's walking speed.
  • Seems to have knockback resistance.
  • The warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the deep dark city generated structure.
    • The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
  • Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).[note 2][18]
  • Can be summoned by Sculk Shriekers; a Warden will rise out of the ground nearby if too many are activated.
  • Can "smell" entities meaning that it will follow entities that are very close, regardless if they make vibrations or not.

Biomes

Swamp
  • Completely overhauled.
  • Mangrove trees can be found there.
  • Contains mud.
  • Can spawn frogs.
Mangrove Swamp
  • New biome variant of a Swamp.
  • Will contain mangrove trees.
  • Contains mud as ground.
Deep Dark
  • New biome at the "deepest depths of the world".
  • Originally planned for 1.18 but was postponed 1.19.
  • May not contain any water or lava aquifers.[19]
  • May be the rarest cave biome.[20]
  • Will tend to generate under continental/mountainous areas.[21]
  • Generates exclusively within the deepslate layer between Y=-1 and Y=-64.[22]
  • Contains the new Deep Dark City generated structure.
  • Wardens can spawn there.
  • Contains all Sculk-related blocks.
  • With the exception of spawners, no mobs other than Wardens can spawn there, similar to mushroom fields.[15]

Non-mob entities

BoatsWithChests MinecraftLive2021

An image of two variants of the Boat with Chest shown during Minecraft Live 2021

Boat with Chest
  • Similar to a Minecart with Chest but with boats.
  • Unlike the functionality of a Minecart with Chest, a player can still ride in the boat when the chest is present.
  • Different wood variants.

Structures

Deep Dark City
  • New structure that generates within the Deep Dark.
  • Includes all of the Deep Dark features within it.
  • Made of Deepslate and Basalt blocks and their variants.
  • Contains Soul Sand, Soul Fire and Soul Lanterns.
  • Contains Candles and Skeleton Skulls.
  • Contains Chests with unique loot.[23]
  • Contains the unknown frame block.
Mangrove Trees
  • New type of tree.
  • Are found in swamps.

Gameplay

Darkness (effect)
  • While in the Deep Dark, the player receives the effect darkness caused when a Sculk Shrieker is activated.


Planned additions

Biomes

  • Revamping each remaining biome in the Overworld, such as the Birch Forests, to make them look more unique.

Unconfirmed features

World generation

Fallen Trees

Gallery

References

  1. https://youtu.be/w6zLprHHZOk&t=2h10m
  2. "You can actually play in the mud without being told off! You’ll find mud blocks in swamp biomes, but why not make your own, just add water to dirt! Mud has other uses too; let it drip dry to make clay, or add sand and wheat into the mix to craft clay bricks!"@Minecraft (Minecraft) on X, October 16, 2021
  3. a b c "Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5" – Minecraft on YouTube, November 27, 2020
  4. "New skulk textures and UI file for "darkness effect""@NetherNinja on X, August 25, 2021
  5. "That is actually a bone-like material, not End Stone :)"@kingbdogz on X, November 13, 2020
  6. "My day: experimenting with Axolotls and Sculk Catalysts... for reasons. How's your day going?"@kingbdogz on X, August 4, 2021
  7. "This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Grimstone Bricks, which is a better approach than a specific block type."@kingbdogz on X, February 18, 2021
  8. "Feeling kinda short myself..."@kingbdogz on X, October 6, 2020
  9. https://www.reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6/?utm_source=share&utm_medium=web2x&context=3
  10. "Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it will find dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up."@kingbdogz on X, October 12, 2021
  11. "They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D"@kingbdogz on X, October 12, 2021
  12. https://youtu.be/w6zLprHHZOk&t=2h8m30s
  13. "Wardens will still be able to detect entities that are invisible :)"@kingbdogz on X, October 26, 2020
  14. "3. Nope, but in the current design it will burn in sunlight."@kingbdogz on X, May 21, 2021
  15. a b "1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game."@kingbdogz on X, June 17, 2021
  16. "I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same."@kingbdogz on X, October 3, 2020
  17. "It absolutely has some tricks up its sleeves to counter that particular strategy :)"@kingbdogz on X, October 26, 2020
  18. "Looking kinda short there, Iron Golem."@kingbdogz on X, October 6, 2020
  19. "We're aiming to have no aquifers/lava in the Deep Dark"@kingbdogz on X, September 2, 2021
  20. "It will likely be the most rare biome out of the 3, but not impossible to find either. And when you find it, it should be a big area."@kingbdogz on X, September 2, 2021
  21. "Getting the Deep Dark biome distribution right has been tricky. Generally we're looking to get it deep underneath very continental/mountainous areas, and it will stretch all the way to -64. Looking forward to see how it feels."@kingbdogz on X, September 2, 2021
  22. "Also, to clarify, the Deep Dark won't take up all of below y 0. Other biomes like Lush Caves and Dripstone Caves will be able to generate there too, it's just that Deep Dark can only be found below y 0. Grimstone is its natural stone ;)"@kingbdogz on X, February 17, 2021
  23. "The point is to have special loot in the chests. We don't want players encouraged to kill the Warden."@kingbdogz on X, February 16, 2021

Notes

  1. The Warden does not attack other entities but it does follow the vibrations that they make.
  2. Height of the Warden is based from the image found on Twitter.
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