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{{about|the update that adds the Deep Dark and Mangrove Swamps|the soundtrack|Minecraft: The Wild Update (Original Game Soundtrack)}} |
{{about|the update that adds the Deep Dark and Mangrove Swamps|the soundtrack|Minecraft: The Wild Update (Original Game Soundtrack)}} |
||
+ | [[File:1.19 banner.jpg|right|thumb|Image for "The Wild Update" released by Mojang Studios for ''Java Edition''...]] |
||
⚫ | '''The Wild Update''' is a major update released on June 7, 2022 as [[Java Edition 1.19]] and [[Bedrock Edition 1.19.0]]<ref>{{Mcnet|the-wild-update-here|The Wild Update is here|June 7, 2022|Sofia Dankis}}</ref> |
||
+ | [[File:1.19BedrockBanner.jpg|right|thumb|...and for Bedrock Edition.]] |
||
+ | {{Q|Set your sights for adventure, wander aimlessly, or seek out something new in The Wild Update! The choices are endless, and all of them yours.|[[minecraft.net]]|The Wild Update}} |
||
+ | |||
⚫ | '''The Wild Update''' is a major update released on June 7, 2022, as [[Java Edition 1.19]] and [[Bedrock Edition 1.19.0]],<ref>{{Mcnet|the-wild-update-here|The Wild Update is here|June 7, 2022|Sofia Dankis}}</ref> themed around "scary things" and natural wilderness. It introduces the [[deep dark]] and [[mangrove]] biomes; [[Ancient City|ancient cities]]; mobs such as the [[warden]], the [[frog]], the [[tadpole]], and the [[allay]], as well as new items obtainable only in these new biomes. |
||
− | == |
+ | ==Notable features== |
<onlyinclude> |
<onlyinclude> |
||
− | === |
+ | ===Blocks=== |
− | ; |
+ | ;{{animate|Pearlescent Froglight BE2.png;Verdant Froglight BE2.png;Ochre Froglight BE2.png|32px}} {{Text anchor|[[Froglight]]}} |
− | * |
+ | *Is dropped by tiny [[magma cube]]s when they are eaten by frogs.<ref>For the froglight farming tutorial page, click [[Tutorials/Froglight farming|here]].</ref> |
− | * |
+ | *Has three variants: pearlescent (purple), verdant (green), and ochre (yellow). |
− | ** |
+ | **Which variant is dropped depends on the frog variant that eats the magma cube. |
− | *** |
+ | ***A pearlescent froglight is dropped if a warm (white) frog eats the magma cube. |
− | *** |
+ | ***A verdant froglight is dropped if a cold (green) frog eats the magma cube. |
− | *** |
+ | ***An ochre froglight is dropped if a temperate (orange) frog eats the magma cube. |
− | ; |
+ | ;[[File:Frog Spawn BE2.png|32px]] {{Text anchor|[[Frogspawn]]}} |
− | * |
+ | *Can't be obtained in survival. |
− | * |
+ | *Is laid by frogs when they are bred with slime balls. |
− | ** |
+ | **Tadpoles are born from them soon after. |
− | ; |
+ | ;[[File:Mangrove Leaves.png|32px]] {{Text anchor|[[leaves|Mangrove Leaves]]}} |
− | * |
+ | *Generated in mangrove trees. |
− | * |
+ | *A decorative block. |
− | ; |
+ | ;[[File:Mangrove Log.png|32px]] {{Text anchor|[[log|Mangrove Log]]}} |
− | * |
+ | *Generated as a part of mangrove trees, which are located in [[swamp]]s and mangrove swamps. |
− | * |
+ | *Can be crafted into mangrove planks and wood. |
− | ; |
+ | ;[[File:Mangrove Planks.png|32px]] {{Text anchor|[[planks|Mangrove Planks]]}} |
− | * |
+ | *Crafted from mangrove logs. |
− | * |
+ | *Can be used to craft respective [[slab]]s, [[stairs]], [[fence]]s, [[fence gate]]s, [[pressure plate]]s, [[sign]]s, [[button]]s, [[door]]s, [[boat]]s and [[trapdoor]]s. |
− | ; |
+ | ;[[File:Mangrove Propagule.png|32px]] {{Text anchor|[[Mangrove Propagule]]}}<ref>{{ytl|or1DfXdqu3U|t=821}}</ref> |
− | * |
+ | *Grows into a mangrove tree when planted. |
− | * |
+ | *Grows underneath mangrove leaves. |
− | * |
+ | *Can be placed both on land and in water, making it the first tree sapling that can be placed underwater. |
− | ; |
+ | ;{{animate|Hanging Mangrove Propagule 1 JE1.png; Hanging Mangrove Propagule 2 JE1.png; Hanging Mangrove Propagule 3 JE1.png; Hanging Mangrove Propagule 4 JE1.png|x32px}} {{Text anchor|Mangrove Propagule (Hanging)}} |
− | * |
+ | *Generated in mangrove leaves. |
− | * |
+ | *[[Bee|Bees]] can pollinate it. |
− | * |
+ | *[[File:Hanging Mangrove Propagule 1 JE1.png|32px]] [[File:Hanging Mangrove Propagule 2 JE1.png|32px]] [[File:Hanging Mangrove Propagule 3 JE1.png|32px]] [[File:Hanging Mangrove Propagule 4 JE1.png|32px]]Has four growth stages. |
− | ; |
+ | ;[[File:Mangrove Roots.png|32px]] {{Text anchor|[[Mangrove Roots]]}} |
− | * |
+ | *A decorative block. |
− | * |
+ | *Can be waterlogged. |
− | ; |
+ | ;[[File:Mud.png|32px]] {{Text anchor|[[Mud]]}} |
− | * |
+ | *Found in mangrove swamp biomes. |
− | * |
+ | *Can be created by using a water bottle on a [[dirt]] block. |
− | * |
+ | *Can be placed on top of [[dripstone]] to dehydrate and form clay. |
− | ** |
+ | **This, in turn, enables renewable [[clay]] in {{BE}} (clay is already renewable in {{JE}}). |
− | ; |
+ | ;[[File:Mud Bricks JE1 BE1.png|32px]] {{Text anchor|'''[[Mud Bricks]]'''}} |
− | * |
+ | *Crafted using 4 packed mud. |
− | * |
+ | *Can be crafted into mud brick slabs, stairs, and walls using a [[crafting table]] or [[stonecutter]]. |
− | ; |
+ | ;[[File:Muddy Mangrove Roots.png|32px]] {{Text anchor|[[Muddy Mangrove Roots]]}} |
− | * |
+ | *Muddy variant of mangrove roots. |
− | ; |
+ | ;[[File:Packed Mud JE1 BE1.png|32x32px]] [[Packed Mud]] |
− | * |
+ | *Crafted using mud and wheat. |
− | * |
+ | *Can be used to craft mud bricks. |
− | ; |
+ | ;[[File:Reinforced Deepslate.png|32px]] {{Text anchor|[[Reinforced Deepslate]]}} |
− | * |
+ | *Found only in [[Ancient City|ancient cities]]. |
− | * |
+ | *It is unobtainable in survival mode. |
− | * |
+ | *Has some unknown "interesting" purpose. |
− | * |
+ | *Currently can be broken only by mining for a long time, and is immune to explosions, withers, and ender dragons. |
− | ; |
+ | ;[[File:Sculk BE1.gif|32px]] {{Text anchor|[[Sculk]]}} |
− | * |
+ | *Generates in the deep dark biomes. |
− | * |
+ | *Has an animated texture. |
− | * |
+ | *Drops only [[experience]] when broken without [[Silk Touch]].<ref name="SkulkBreak">{{ytl|or1DfXdqu3U|t=318}}</ref> |
− | * |
+ | *Sculk blocks grow underneath a mob corpse around a sculk catalyst. |
− | ; |
+ | ;[[File:Sculk Catalyst.png|32px]] {{Text anchor|[[Sculk Catalyst]]}}<ref name=":2">{{tweet|NetherNinja|1430723580862607365|New skulk textures and UI file for "darkness effect"|August 25, 2021}}</ref> |
− | * |
+ | *Generates in the deep dark biome. |
− | * |
+ | *Made of sculk and a [[bone]]-like material.<ref>{{tweet|kingbdogz|1327266276511768577|That is actually a bone-like material, not End Stone :)|November 13, 2020}}</ref> |
− | * |
+ | *Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.<ref>{{tweet|kingbdogz|1422862315108642817|My day: experimenting with Axolotls and Sculk Catalysts... for reasons. How's your day going?|August 4, 2021}}</ref> |
− | ** |
+ | **This means that even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops. |
− | * |
+ | *[[File:Sculk Catalyst Bloom.gif|32px]] Blooms when activated. |
− | * |
+ | *Drops only [[experience]] when broken without [[Silk Touch]].<ref name="SkulkBreak" /> |
− | * |
+ | *Emits light. |
− | * |
+ | *Emits soul particles after a mob dies and grows sculk related blocks. |
− | ; |
+ | ;[[File:Sculk Shrieker.gif|32px]] {{Text anchor|[[Sculk Shrieker]]}} |
− | * |
+ | *Generates in the deep dark biome. |
− | * |
+ | *Has two soul-shaped patterns in the center. |
− | * |
+ | *Has the ability to "shriek", emitting ring-like/sonic particles. |
− | * |
+ | *Is activated by a sculk sensor. |
− | * |
+ | *Gives players the Darkness effect when activated. |
− | * |
+ | *Naturally generated sculk shriekers summon a warden from the ground if activated too many times. |
− | ** |
+ | **Sculk shriekers summon wardens only if there isn't one within 48 blocks. |
− | ** |
+ | **Sculk shriekers placed by the player or grown from a sculk catalyst cannot summon wardens. |
− | ; |
+ | ;[[File:Sculk Vein BE1.gif|32px]] {{Text anchor|[[Sculk Vein]]}}<ref>{{tweet|kingbdogz|1362422697213517828|This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Deepslate Bricks, which is a better approach than a specific block type.|February 18, 2021}}</ref> |
− | * |
+ | *Generates in the deep dark biome only. |
− | * |
+ | *Generates in a layer on top of blocks, similar to [[snow]]. |
− | * |
+ | *Can be placed in all directions, like [[glow lichen]]. |
− | * |
+ | *Has an animated texture. |
− | * |
+ | *Drops nothing when broken without [[Silk Touch]].<ref name="SkulkBreak" /> |
− | * |
+ | *Some have parts that are transparent, allowing the player to see the block it is on top of. |
− | === |
+ | ===Items=== |
− | ; |
+ | ;{{Text anchor|[[Spawn Eggs]]}} |
− | * |
+ | *[[File:Warden Spawn Egg.png|32px]] Warden spawn egg. |
− | * |
+ | *[[File:Frog Spawn Egg.png|32px]] Frog spawn egg. |
− | * |
+ | *[[File:Tadpole Spawn Egg.png|32px]] Tadpole spawn egg. |
− | * |
+ | *[[File:Allay Spawn Egg.png|32px]] Allay spawn egg. |
− | ; |
+ | ;[[File:Bucket of Tadpole JE1 BE1.png|32px]] {{Text anchor|[[Bucket of Tadpole]]}} |
− | * |
+ | *Obtained by using a water bucket on a tadpole, similar to obtaining a bucket of fish or axolotls. |
− | * |
+ | *Can be used to transport tadpoles to another location, similarly with fish and axolotls. |
− | ; |
+ | ;[[File:Echo Shard JE1 BE1.png|32x32px]] [[Echo Shard|Echo Shards]] |
− | * |
+ | *Can be found only in loot chests of [[ancient cities]]. |
− | * |
+ | *Can be used to craft the recovery compass. |
− | ; |
+ | ;[[File:Goat Horn.png|32px]] [[Goat Horn]] |
− | * |
+ | *Drops when a [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. |
− | ** |
+ | **Includes [[copper ore]], [[emerald ore]], [[iron ore]], [[log]], [[packed ice]], or [[stone]]. |
− | ** |
+ | **Goats do not ram other solid blocks. |
− | * |
+ | *Can play a loud sound that can be heard from afar. |
− | * |
+ | *Each horn has its own sound based on the goat it originated from. |
− | ** |
+ | **Have 8 variants, 4 of them are exclusive to screaming goats. |
***The 8 variants are: Ponder, Sing, Seek, Feel, Admire, Call, Yearn and Dream |
***The 8 variants are: Ponder, Sing, Seek, Feel, Admire, Call, Yearn and Dream |
||
− | * |
+ | *Can also be found in [[pillager outpost]]s. |
− | ; |
+ | ;[[File:Recovery Compass JE1 BE1.gif|32x32px]] [[Recovery Compass]] |
− | * |
+ | *A new type of compass which points to the last place where the player died. |
− | * |
+ | *Randomly spins when the player is not in the same dimension that they last died in. |
− | * |
+ | *Can be crafted by 1 [[compass]] surrounded by 8 echo shards. |
− | ; |
+ | ;[[File:Disc Fragment 5 JE1.png|32px]] [[Disc Fragment]] |
− | * |
+ | *A fragment of the Music Disc "5", which can be crafted into the disc. |
− | * |
+ | *Can be obtained only from the [[chest]]s in the [[ancient cities]]. They are extremely rare and hard to obtain. |
− | ; |
+ | ;[[File:Mangrove Boat (item) JE2.png|32px]] [[Mangrove Boat]] |
− | * |
+ | *A new boat variant, crafted with mangrove planks. |
− | ; |
+ | ;[[File:Music Disc 5 JE1.png|32px]] [[Music Disc|Music Disc 5]] |
− | * |
+ | *A new music disc, by [[Samuel Åberg]], titled "5". |
− | * |
+ | *Obtained by restoring it from a fragmented state: can be obtained only through crafting by using 9 [[Disc Fragment|Disc Fragments]] for the disc. |
− | * |
+ | *Track is similar in nature to “11”. |
− | === |
+ | ===Mobs=== |
− | ; |
+ | ;[[File:Allay.png|40px]] {{Text anchor|[[Allay]]}} |
− | * |
+ | *Voted to be in the update during [[Minecraft Live 2021]]. |
− | * |
+ | *If given a block or item, finds dropped blocks or items of the same type and bring them to the player. |
− | ** |
+ | **Picks up dropped items in loaded chunks and can carry up to a stack at a time,<ref>https://reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6</ref> and cannot duplicate items<ref>{{tweet|kingbdogz|1447945258743091200|Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it finds dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up.|October 12, 2021}}</ref> or take items out of chests.<ref>{{tweet|kingbdogz|1447945260366286853|They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D|October 12, 2021}}</ref> It drops its collected items when in range of a [[note block]] that was played within 30 seconds. |
<!-- Do not add any information regarding the jukebox. As of now, it is confirmed that only the allay can drop items in range of a note block. Nowhere has it been stated by a Minecraft developer that the allay can also drop items in range of a jukebox. Adding the mention of a jukebox without a proper source stating such will be immediately reverted. --> |
<!-- Do not add any information regarding the jukebox. As of now, it is confirmed that only the allay can drop items in range of a note block. Nowhere has it been stated by a Minecraft developer that the allay can also drop items in range of a jukebox. Adding the mention of a jukebox without a proper source stating such will be immediately reverted. --> |
||
− | * |
+ | *Spawn within prisons in [[Woodland Mansion|Woodland Mansions]] and cages in [[Pillager Outpost|Pillager Outposts]].<ref>{{tweet|MCPE4theBeacon|1499563444604846081|So about the allays, based on the latest beta/preview hint, they're gonna be spawning in groups inside the mansion's prison and the pillager outpost cages.|March 3, 2022}}</ref> |
− | ; |
+ | ;{{animate|Temperate Frog JE1 BE1.gif;Cold Frog JE1 BE1.gif;Warm Frog JE1 BE1.gif|32px}} {{Text anchor|[[Frog]]}} |
− | * |
+ | *Grows from a [[tadpole]]. |
− | * |
+ | *[[File:Temperate Frog JE1 BE1.gif|32px]] [[File:Cold Frog JE1 BE1.gif|32px]] [[File:Warm Frog JE1 BE1.gif|32px]] Comes in three variants: temperate, cold, and warm. |
− | ** |
+ | **The temperate variant is orange, the warm variant is white, and the cold variant is green. |
− | ** |
+ | **Frog variant depends on the temperature of the biome where it turns from a tadpole to a frog. |
− | ** |
+ | **Each variant is planned to have a unique use for players, which remains unknown. |
− | *** |
+ | ***One known use is Froglight production. |
− | * |
+ | *Jumps on [[lily pad]]s and [[Big Dripleaf|big dripleaves]]. |
− | * |
+ | *Has the ability to swim in water. |
− | * |
+ | *The second Amphibian to be added in Minecraft. |
− | * |
+ | *Eats small [[slime]]s, dropping [[slime ball]]s. |
− | * |
+ | *Eats small [[magma cube]]s, dropping froglights. |
− | ** |
+ | **Each frog variant drops a different variant of froglight. |
− | *** |
+ | ***The temperate frog drops ochre (yellow) froglights. |
− | *** |
+ | ***The cold frog drops verdant (green) froglights. |
− | *** |
+ | ***The warm frog drops pearlescent (purple) froglights. |
− | * |
+ | *Are bred with [[slimeball]]s. |
− | ; |
+ | ;[[File:Tadpole.png|40px]] {{Text anchor|[[Tadpole]]}} |
− | * |
+ | *Grows up into a frog after birth. Frog type depends on the temperature of the biome it grows in. |
− | * |
+ | *The first different baby mob |
− | * |
+ | *Can be held in a water bucket. |
− | * |
+ | *Panics on land and pathfinds to a nearby water source. |
− | * |
+ | *If there are any axolotls nearby, it panics. |
− | ; |
+ | ;[[File:Warden.png|51x51px]] {{Text anchor|[[Warden]]}} |
− | * |
+ | *Spawns in the deep dark biome, specifically when too many sculk shriekers are activated. |
− | * |
+ | *"Emerges" from the ground when summoned by sculk shriekers. |
− | ** |
+ | **Digs back into the ground when it doesn't sense any vibration after 60 seconds. |
− | * |
+ | *The first fully blind mob (bats have basic eyesight, both in-game and in the real world). |
− | ** |
+ | **Because of this, it stumbles as it walks. |
− | ** |
+ | **Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.<ref name="location-warden">{{Tweet|kingbdogz|1464376460085501960|Kinda. Wardens have no capability to detect players through vision. It technically has no idea where the player is, a system tells the Warden a general location that the player MIGHT be, not exactly. Only when the Warden suspects a mob enough that it knows their exact position|November 26, 2021}}</ref> |
− | *** |
+ | ***Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.<ref>{{Tweet|kingbdogz|1464376942791213059|Also currently it sniffs out the mob/player that it is most suspicious of, rather than the nearest mob/player.|November 26, 2021}}</ref> |
− | ** |
+ | **Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement. |
− | *** |
+ | ***It follows and attacks players, mobs, and other entities that make vibrations.<ref group="note">The Warden does not attack non-mob entities but it does follow the vibrations that they make.</ref> |
− | **** |
+ | ****It does not attack other wardens. |
− | *** |
+ | ***When it detects a vibration, the growths on its head rattle and light up, similar to the [[sculk sensor]]. |
− | *** |
+ | ***Seems to follow the same rules as the [[sculk sensor]] when detecting vibrations. |
− | **** |
+ | ****If any projectile (e.g. [[egg]], [[snowball]], [[arrow]]) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction. |
− | **** |
+ | ****It becomes angry at a player who fires more than two projectiles in five seconds. |
− | *** |
+ | ***Does not detect players that are sneaking. |
− | ** |
+ | **Because of this, it can detect players or mobs that have the [[Invisibility|invisibility]] effect.<ref>{{tweet|kingbdogz|1320768048928870403|Wardens will still be able to detect entities that are invisible :)|October 26, 2020}}</ref> |
− | ** |
+ | **It can also feel players that bump into it. |
− | * |
+ | *Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.<ref name="location-warden" /> |
− | * |
+ | *It is the only mob that spawns in the deep dark biome.<ref name=":0">{{Tweet|kingbdogz|1405552938005708803|1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game.|June 17, 2021}}</ref> |
− | * |
+ | *A mob designed to be extremely difficult, intended to be avoided and fled from.<ref>{{tweet|kingbdogz|1312579202076626944|I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same.|October 3, 2020}}</ref> |
− | ** |
+ | **Has a way to counter "cheesing" strategies like pillaring up to avoid attacks. The solution does not involve block breaking. rather, more related to psychological effects.<ref>{{tweet|kingbdogz|1320771734321000448|It absolutely has some tricks up its sleeves to counter that particular strategy :)|October 26, 2020}}</ref><ref>{{Tweet|kingbdogz|1449818164137799688|When it comes to "cheesing" the Warden with, for example, pillaring a few blocks up, I've made a conscious decision to find design solutions for that without making them break blocks. I think the obvious solution is always destruction, but I think we can make the Warden smarter.|Oct 17, 2021}}</ref> |
− | ** |
+ | **Incredibly strong, doing {{hp|32}} damage, bringing players wearing full [[netherite]] [[armor]] from full health to {{hp|7}} health points. |
− | ** |
+ | **When the player is out of range for the warden to attack, it uses its ranged attack, a blast of particles that kills the player immediately (without any armor). |
− | ** |
+ | **Currently has {{hp|500}} health points.<ref>{{Tweet|kingbdogz|1449743257219522566|In the current build Wardens have 500 health. Wonder if that's too little|October 17, 2021}}</ref> |
− | ** |
+ | **Range of speed is between that of a walking player to a sprinting player (without jumping). |
− | ** |
+ | **Seems to have [[Damage#Knockback|knockback]] resistance. |
− | ** |
+ | **Because of this, the warden isn't needed to receive the advancement, Monsters Hunted.<ref>[https://twitter.com/kingbdogz/status/1412819085239492616]{{tweet|kingbdogz|1412819085239492616|No|July 7, 2021}}</ref> |
− | * |
+ | *Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect. |
− | ** |
+ | **The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.<ref>{{Tweet|kingbdogz|1449816849655472128|October 17, 2021}}</ref> |
− | * |
+ | *Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the [[iron golem]] and [[enderman]] in height. However, the iron golem has a wider hitbox. {{Note|Height of the warden is based from the [[:File:Warden&Golem.jpg|image]] found on Twitter.}}<ref>{{tweet|kingbdogz|1313449116068917249|Looking kinda short there, Iron Golem.|October 6, 2020}}</ref> |
− | === |
+ | ===World generation=== |
− | ; |
+ | ;{{Text anchor|[[Ancient City]]}}<ref>{{ytl|w6zLprHHZOk|t=6477}}</ref> |
− | * |
+ | *A large structure that generates at y=-54 within the deep dark biome. |
− | * |
+ | *Includes all of the deep dark features within it. |
− | * |
+ | *Made of deepslate and its variants, basalt blocks and its variants, planks, and wool.<ref>https://youtube.com/watch?v=or1DfXdqu3U&t=184s</ref> |
− | * |
+ | *Decorated with soul sand, soul fire, soul lanterns, candles, and skeleton skulls. |
− | * |
+ | *Contains chests with unique loot including a [[Swift Sneak|unique enchantment]], [[Echo Shard|a new material]], and [[Disc Fragment|music disc fragments]].<ref>{{tweet|kingbdogz|1361783065631199232|The point is to have special loot in the chests. We don't want players encouraged to kill the Warden.|February 16, 2021}}</ref> |
− | ** |
+ | **The loot is intended to be items that cannot be found anywhere else in the world, and that provide unique abilities and mechanics to players that weren't possible before and are not attainable by other methods.<ref>{{Ytl|wi-QS43xDTc|t=2m22s|name=The cutest mob Minecraft ever made?! - Ask Mojang # 20}}</ref> |
− | * |
+ | *Contains a mysterious frame made of [[Reinforced Deepslate]]. |
− | * |
+ | *Has different levels and open spaces. |
− | ; |
+ | ;{{Text anchor|[[Deep Dark]]}} |
− | * |
+ | *New [[biome]] at the "deepest depths of the world". |
− | * |
+ | *Originally planned for [[Caves & Cliffs]], and was then postponed to The Wild Update due to increased scope. |
− | * |
+ | *May not contain any water or lava aquifers.<ref>{{tweet|kingbdogz|1433370319629258755|We're aiming to have no aquifers/lava in the Deep Dark|September 2, 2021}}</ref> |
− | * |
+ | *May be the rarest cave biome in the game.<ref>{{tweet|kingbdogz|1433369395506651138|It will likely be the most rare biome out of the 3, but not impossible to find either. And when you find it, it should be a big area.|September 2, 2021}}</ref> |
− | * |
+ | *Tends to generate under mountainous areas. |
− | * |
+ | *Generates exclusively within the deepslate layer between Y=-1 and Y=-64.<ref>{{tweet|kingbdogz|1362097448416649222|Also, to clarify, the Deep Dark won't take up all of below y 0. Other biomes like Lush Caves and Dripstone Caves will be able to generate there too, it's just that Deep Dark can be found only below y 0. Grimstone is its natural stone ;)|February 17, 2021}}</ref> |
− | * |
+ | *Contains ancient cities. |
− | * |
+ | *Wardens can spawn there through the activation of sculk shriekers. |
− | * |
+ | *Contains all sculk family blocks. |
− | * |
+ | *With the exception of [[spawner]]s, no mobs other than wardens can spawn there, similar to [[mushroom field]]s.<ref name=":0" /> |
− | ; |
+ | ;{{Text anchor|[[Mangrove Swamp]]}} |
− | * |
+ | *New variant of the [[swamp]] that tends to generate alongside hotter biomes. |
− | * |
+ | *Contains [[Mangrove|mangrove trees]], and are the only trees that can generate there unlike the regular swamp that can also generate oak trees. |
− | * |
+ | *The surface ground is composed of a mix of grass blocks and mud. |
− | ; |
+ | ;[[Mangrove|Mangrove Tree]] |
− | * |
+ | *New type of [[tree]]. |
− | * |
+ | *Composed of mangrove logs and leaves. |
− | * |
+ | *Generates roots composed of mangrove root blocks, with moss carpets growing on top. |
− | * |
+ | *Propagules hang from the leaves of the tree. |
− | * |
+ | *Found in mangrove swamp biomes. |
− | === |
+ | ===Non-mob entities=== |
[[File:BoatsWithChests MinecraftLive2021.png|thumb|right|An image of two variants of the Boat with Chest shown during Minecraft Live 2021]] |
[[File:BoatsWithChests MinecraftLive2021.png|thumb|right|An image of two variants of the Boat with Chest shown during Minecraft Live 2021]] |
||
− | ; |
+ | ;[[File:Oak Boat with Chest.png|32px]] {{Text anchor|[[Boat with Chest]]}} |
− | * |
+ | *Similar to a [[minecart with chest]] but with a [[boat]] instead of a [[minecart]]. |
− | * |
+ | *A single player can ride in it. |
− | * |
+ | *Comes in all wood plank variants, including the newly added mangrove wood plank variant. |
− | === |
+ | ===Gameplay=== |
− | ; |
+ | ;[[File:Enchanted Book.gif|32x32px]] [[Enchanting]] |
− | * |
+ | *Added the [[Swift Sneak]] enchantment. |
− | ** |
+ | **This enchantment can be found exclusively in chests in ancient cities. |
− | ** |
+ | **Cannot be obtained by [[fishing]], [[enchanting]], [[trading]], or other loot chests, similar to [[Soul Speed]]. |
− | ** |
+ | **Has a total of three levels. |
− | ** |
+ | **Available for [[leggings]]; no longer available for [[boots]]. |
− | ** |
+ | **Allows the player to walk faster while sneaking, with an increment of 15% per level, for 45%/60%/75% of walking speed with level I/II/III, respectively. |
− | ; |
+ | ;[[Particles]] |
− | * |
+ | *[[File:Sculk Soul.gif|32px]] {{Text anchor|[[Sculk Catalyst#Usage|Sculk Soul]]}} |
− | ** |
+ | **[[File:Sculk Catalyst Bloom.gif|32px]] Emitted by sculk catalysts when activated by mob deaths. |
− | * |
+ | *[[File:Shriek.png|32px]] {{Text anchor|[[Sculk Shrieker#Usage|Shriek]]}} |
− | ** |
+ | **[[File:Sculk shriek particles.png|32px]] Emitted by sculk shriekers when activated by sculk sensors. |
− | * |
+ | *[[File:Sculk Charge.gif|32px|link=Special:FilePath/Sculk_Charge.gif]] {{Text anchor|[[Sculk Catalyst#Usage|Sculk Charge]]}} |
− | ** |
+ | **Emitted by sculks and sculk veins when a sculk charge generated by sculk catalysts travels along them. |
− | * |
+ | *[[File:Sonic Explosion.png|32px|link=Special:FilePath/Sonic_Explosion.png]] {{Text anchor|[[Warden#Behavior|Sonic Explosion]]}} |
− | ** |
+ | **Emitted by wardens when using their ranged attack. |
− | * |
+ | *Detection |
− | ** |
+ | **Emitted by wardens and skulk sensors when they detect a player or when the allay hears a note block. |
− | ; |
+ | ;[[Effect]]s |
− | * |
+ | *[[File:Darkness.png|32px]] {{Text anchor|[[Darkness]]}} |
− | ** |
+ | **A status effect triggered by the sculk shrieker block, causing the player's camera to dim in brightness, thus limiting the vision of players |
− | == |
+ | ==Changes== |
− | === |
+ | ===Blocks=== |
− | ; |
+ | ;[[File:Clay JE2 BE2.png|32x32px]] [[Clay]] |
− | * |
+ | *More efficient way to regenerate [[clay]] by placing mud over a dripstone block with a stalactite dripstone growing under. The dripstone dries it out, producing a clay block.<ref>For the clay farming tutorial page, click [[Tutorials/Clay farming|here]].</ref> |
− | ; |
+ | ;[[File:Sculk Sensor JE1.gif|32x32px]] [[Sculk Sensor]] |
− | * |
+ | *Now activate sculk shriekers when activated. |
− | * |
+ | *Now communicate with wardens by activating sculk shriekers. |
− | * |
+ | *Now detect players that are sneaking who step on top of it. |
− | * |
+ | *Now generate in the deep dark biome. |
− | * |
+ | *Now detect wool blocks that are placed on top of [[Sculk]]. |
− | == |
+ | ==Further revisions== |
− | === |
+ | ===Bedrock Edition=== |
+ | |||
+ | *[[Bedrock Edition 1.19.2|1.19.2]] was released to fix bugs. |
||
+ | |||
+ | ==Videos== |
||
+ | |||
+ | ===Trailers=== |
||
{{CV|chuRE9nxLT4|The Wild Update: What Will You Uncover? – Official Minecraft Trailer}} |
{{CV|chuRE9nxLT4|The Wild Update: What Will You Uncover? – Official Minecraft Trailer}} |
||
Line 296: | Line 305: | ||
{{CV|GXr5glhGkzE|The Wild Update: Craft Your Path – Official Minecraft Launch Trailer}} |
{{CV|GXr5glhGkzE|The Wild Update: Craft Your Path – Official Minecraft Launch Trailer}} |
||
− | === |
+ | ===Showcases=== |
Videos made by [[slicedlime]]: |
Videos made by [[slicedlime]]: |
||
{{CV|ZZN7jvZ5W9E|All the New Sounds of Minecraft 1.19}} |
{{CV|ZZN7jvZ5W9E|All the New Sounds of Minecraft 1.19}} |
||
Line 303: | Line 312: | ||
{{CV|LalNyA1wJzI|The Loot in the Ancient Cities of Minecraft 1.19}} |
{{CV|LalNyA1wJzI|The Loot in the Ancient Cities of Minecraft 1.19}} |
||
− | === |
+ | ===Soundtrack=== |
{{CV|DoUW5ZkblTs|Lena Raine - "Firebugs"}}{{CV|FMJoOTOBcwE|Lena Raine - "Aerie"}}{{CV|daVhxk1Yx20|Lena Raine - "Labyrinthine"}}{{CV|mBRO4iNKSbg|Samuel Åberg - "Five"}} |
{{CV|DoUW5ZkblTs|Lena Raine - "Firebugs"}}{{CV|FMJoOTOBcwE|Lena Raine - "Aerie"}}{{CV|daVhxk1Yx20|Lena Raine - "Labyrinthine"}}{{CV|mBRO4iNKSbg|Samuel Åberg - "Five"}} |
||
− | == |
+ | ==Trivia== |
− | * |
+ | *While this update introduces mud as a block, [[MCE:Mud|mud]] has existed in the franchise as a [[fluid]] in ''[[Minecraft Earth]]''. The properties of mud in this update are identical to a block. |
− | * |
+ | *Fireflies were initially planned for this update, but were ultimately scrapped as some species of fireflies are poisonous to some species of frogs in real life.<ref>https://www.pcgamer.com/minecraft-ditched-fireflies-in-the-119-update-so-kids-real-pet-frogs-wont-croak/</ref> |
− | * |
+ | *To promote the wild update, Mojang released a free choose your own adventure game on Minecraft.net called ''[[Craft Your Own Adventure: Wild Tales]]''.<ref>{{Tweet|Minecraft|1533116603012874240|Where in the wild will you wander? The Wild Tales await... Craft your own adventure right now: http://redsto.ne/wild-tales|June 4, 2022}}</ref> |
− | * |
+ | *Kingbdogz stated in a tweet that the souls in the warden's chest is incredibly important to its lore.<ref>{{Tweet|kingbdogz|1484988496876126210|In terms of character, the souls in its chest were incredibly important to its lore and, likewise with the color palette. It all comes together to tell a story that I think can be really more unsettling than any of these previous iterations, despite it being less "gory".|January 23, 2022}}</ref> |
+ | ==Gallery== |
||
− | |||
− | == |
+ | ===Official artwork=== |
− | === Official artwork === |
||
<gallery> |
<gallery> |
||
− | Minecraft_1.19_Wild_Update_Logo.png|Logo. |
+ | File:Minecraft_1.19_Wild_Update_Logo.png|Logo. |
− | + | File:Wild_key_art.png|Key art. |
|
− | + | File:Mobile_Adventure_640x960.png|Mobile wallpaper of Alex going on an adventure with a boat with chest and an allay. |
|
− | + | File:Mobile_Frog_640x960.png|Mobile wallpaper of a frog in a mangrove swamp. |
|
− | + | File:Mobile_Warden_640x960.png|Mobile wallpaper of a warden in an ancient city. |
|
− | Frog1.gif|A temperate frog, extending its tongue out. |
+ | File:Frog1.gif|A temperate frog, extending its tongue out. |
− | Frog4.gif|A temperate frog from behind. |
+ | File:Frog4.gif|A temperate frog from behind. |
− | Frog2.gif|A warm frog. |
+ | File:Frog2.gif|A warm frog. |
− | + | File:Allay_animated_sticker.gif|An allay. |
|
− | Ward.gif|A warden. |
+ | File:Ward.gif|A warden. |
− | Character-boat.gif|A player in a boat with chest. |
+ | File:Character-boat.gif|A player in a boat with chest. |
− | FrogCatcher.gif|A player catching a frog. |
+ | File:FrogCatcher.gif|A player catching a frog. |
</gallery> |
</gallery> |
||
− | === |
+ | ===Development screenshots=== |
<gallery> |
<gallery> |
||
− | + | File:JE_1.17_Development_Warden.jpg|A warden in the deep dark. |
|
− | + | File:JE_1.17_Development_Warden_2.jpg|A warden approaching the player. |
|
− | Warden&Golem.jpg|The [[Iron Golem]] and Warden next to each other. |
+ | File:Warden&Golem.jpg|The [[Iron Golem]] and Warden next to each other. |
− | 1. |
+ | File:1.17_Dev_Warden_and_rabbit.jpg|Warden and [[rabbit]]. |
− | + | File:Player_and_Warden.jpg|Player and warden next to each other. |
|
− | Mangrove_biome_early_dev.png|Mangrove swamp. |
+ | File:Mangrove_biome_early_dev.png|Mangrove swamp. |
− | Mangrove_Tree_cropped.png|Mangrove tree. |
+ | File:Mangrove_Tree_cropped.png|Mangrove tree. |
− | Mud_brick_house.png|Mud brick house. |
+ | File:Mud_brick_house.png|Mud brick house. |
− | Fireflies_early_dev.png|Fireflies. |
+ | File:Fireflies_early_dev.png|Fireflies. |
− | Frog_eating..png|Frog catching fireflies. |
+ | File:Frog_eating..png|Frog catching fireflies. |
− | Tadpoles_early_dev.png|Tadpoles. |
+ | File:Tadpoles_early_dev.png|Tadpoles. |
− | The_Warden_Emerging_From_the_Ground.png|Warden emerging from the ground of the deep dark.<!--Please find a clearer picture if possible.--> |
+ | File:The_Warden_Emerging_From_the_Ground.png|Warden emerging from the ground of the deep dark.<!--Please find a clearer picture if possible.--> |
− | WildUpdate.png|Ancient city. |
+ | File:WildUpdate.png|Ancient city. |
− | Warden_x_ancient_city_sneak_peak.jpeg|A warden within an ancient city.<ref>{{Tweet|Cojomax99|1493624167907926022|warden x ancient city sneak peak|February 15, 2022}}</ref> |
+ | File:Warden_x_ancient_city_sneak_peak.jpeg|A warden within an ancient city.<ref>{{Tweet|Cojomax99|1493624167907926022|warden x ancient city sneak peak|February 15, 2022}}</ref> |
+ | |||
− | Warden_Subtitles_Reveal.jpeg|The showcase of the new warden subtitles.<ref>{{Tweet|kingbdogz|1494268350414958592|Warden whines|February 17, 2022}}</ref> |
+ | File:Warden_Subtitles_Reveal.jpeg|The showcase of the new warden subtitles.<ref>{{Tweet|kingbdogz|1494268350414958592|Warden whines|February 17, 2022}}</ref> |
⚫ | Tenth_Image_Leading_To_A_Very_Scary_Snapshot.jpeg|The last image in the build up to the [[Java Edition Deep Dark Experimental Snapshot 1|Deep Dark Experimental Snapshot]].<ref>{{Tweet|Cojomax99|1494368808743677954|...woke up! Exhilarated, Tiny @_LadyAgnes pulled out her laptop, opened up http://minecraft.net, and downloaded the Deep Dark Experimental Snapshot, available now!|February 17, 2022}}</ref> |
||
+ | |||
⚫ | File:Tenth_Image_Leading_To_A_Very_Scary_Snapshot.jpeg|The last image in the build up to the [[Java Edition Deep Dark Experimental Snapshot 1|Deep Dark Experimental Snapshot]].<ref>{{Tweet|Cojomax99|1494368808743677954|...woke up! Exhilarated, Tiny @_LadyAgnes pulled out her laptop, opened up http://minecraft.net, and downloaded the Deep Dark Experimental Snapshot, available now!|February 17, 2022}}</ref> |
||
+ | |||
</gallery> |
</gallery> |
||
− | === |
+ | ===Concept artwork=== |
Some concept art in this gallery was originally made for the [[Caves & Cliffs]] update. |
Some concept art in this gallery was originally made for the [[Caves & Cliffs]] update. |
||
− | ==== |
+ | ====Environments==== |
<gallery widths="300" heights="169" class="center" mode="nolines"> |
<gallery widths="300" heights="169" class="center" mode="nolines"> |
||
− | AllayPixel.png|The 2 dimensional pixel art of the allay shown at Minecraft Live 2021 |
+ | File:AllayPixel.png|The 2 dimensional pixel art of the allay shown at Minecraft Live 2021 |
− | Deep_dark_concept.jpg|Concept art of the deep dark and ancient city. |
+ | File:Deep_dark_concept.jpg|Concept art of the deep dark and ancient city. |
− | Mangrove_concept_art.jpg|Concepts for how mangrove roots could be portrayed in-game. |
+ | File:Mangrove_concept_art.jpg|Concepts for how mangrove roots could be portrayed in-game. |
− | Mangrove_biome_concept.jpg|Concept art of the mangrove swamp. |
+ | File:Mangrove_biome_concept.jpg|Concept art of the mangrove swamp. |
− | Swamp_night_concept_art.jpg|Concept art of the mangrove swamp at night. |
+ | File:Swamp_night_concept_art.jpg|Concept art of the mangrove swamp at night. |
− | Birch_forest_concept_art.jpg|Concept art of the birch forest. |
+ | File:Birch_forest_concept_art.jpg|Concept art of the birch forest. |
− | Three_biomes_concept_art.jpg|Concept art depicting three forested biomes in a sunset setting. |
+ | File:Three_biomes_concept_art.jpg|Concept art depicting three forested biomes in a sunset setting. |
</gallery></onlyinclude> |
</gallery></onlyinclude> |
||
− | ==== |
+ | ====Warden and sculk==== |
<gallery widths="300" heights="169" class="center" mode="nolines"> |
<gallery widths="300" heights="169" class="center" mode="nolines"> |
||
File:Axolotl_&_Warden_concept_art.jpg|Sketches of the axolotl and warden. |
File:Axolotl_&_Warden_concept_art.jpg|Sketches of the axolotl and warden. |
||
Line 379: | Line 390: | ||
File:Warden_concept_art.jpg|Sketches of the final iteration of the warden, as well as other iterations for its ears. |
File:Warden_concept_art.jpg|Sketches of the final iteration of the warden, as well as other iterations for its ears. |
||
File:Warden_ears_concept_art.png|Early incarnations of the warden's ears. |
File:Warden_ears_concept_art.png|Early incarnations of the warden's ears. |
||
− | File:Typophobia_sculk.jpeg|An early trypophobia version of the Sculk.<ref>{{Tweet|kingbdogz|1484992014089396233|When we went the typophobia route for the Warden, this is what Sculk was going to look like at one point Keep in mind these were textures I made myself, so the art team hadn't touched these yet!|January 22, 2022 |
||
File:The_Stalker_Version_of_The_Sculk.jpeg|A version of Sculk that went with the stalker incarnation of the warden.<ref>{{Tweet|kingbdogz|1484992025594372102|And here is another version which was what Sculk looked like with the Stalker iteration|January 22, 2022}}</ref> |
File:The_Stalker_Version_of_The_Sculk.jpeg|A version of Sculk that went with the stalker incarnation of the warden.<ref>{{Tweet|kingbdogz|1484992025594372102|And here is another version which was what Sculk looked like with the Stalker iteration|January 22, 2022}}</ref> |
||
+ | |||
File:The_Stalker_Sculk_With_The_Stalker_Incarnation.jpeg|The stalker Sculk with the stalker.<ref>{{Tweet|kingbdogz|1484992032481423377|That Sculk with a version of the Stalker|January 22, 2022}}</ref> |
File:The_Stalker_Sculk_With_The_Stalker_Incarnation.jpeg|The stalker Sculk with the stalker.<ref>{{Tweet|kingbdogz|1484992032481423377|That Sculk with a version of the Stalker|January 22, 2022}}</ref> |
||
+ | |||
</gallery> |
</gallery> |
||
</onlyinclude> |
</onlyinclude> |
||
− | == |
+ | ==Notes== |
{{notelist}} |
{{notelist}} |
||
− | == |
+ | ==References== |
{{reflist}} |
{{reflist}} |
||
+ | |||
+ | ==External links== |
||
+ | *[https://minecraft.net/updates/the-wild-update The Wild Update | Minecraft] |
||
{{DEFAULTSORT:Wild Update, The}} |
{{DEFAULTSORT:Wild Update, The}} |
||
Line 399: | Line 414: | ||
[[Category:Named updates]] |
[[Category:Named updates]] |
||
− | [[Category:Planned]] |
||
− | [[Category:Planned Java Edition]] |
||
− | [[Category:Planned Bedrock Edition]] |
||
[[es:The Wild Update]] |
[[es:The Wild Update]] |
Revision as of 09:28, 28 June 2022
“ |
|
„ |
— minecraft.net on The Wild Update |
The Wild Update is a major update released on June 7, 2022, as Java Edition 1.19 and Bedrock Edition 1.19.0,[1] themed around "scary things" and natural wilderness. It introduces the deep dark and mangrove biomes; ancient cities; mobs such as the warden, the frog, the tadpole, and the allay, as well as new items obtainable only in these new biomes.
Notable features
Blocks
- Is dropped by tiny magma cubes when they are eaten by frogs.[2]
- Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
- Which variant is dropped depends on the frog variant that eats the magma cube.
- A pearlescent froglight is dropped if a warm (white) frog eats the magma cube.
- A verdant froglight is dropped if a cold (green) frog eats the magma cube.
- An ochre froglight is dropped if a temperate (orange) frog eats the magma cube.
- Which variant is dropped depends on the frog variant that eats the magma cube.
- Can't be obtained in survival.
- Is laid by frogs when they are bred with slime balls.
- Tadpoles are born from them soon after.
- Generated in mangrove trees.
- A decorative block.
- Generated as a part of mangrove trees, which are located in swamps and mangrove swamps.
- Can be crafted into mangrove planks and wood.
- Crafted from mangrove logs.
- Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, boats and trapdoors.
- Grows into a mangrove tree when planted.
- Grows underneath mangrove leaves.
- Can be placed both on land and in water, making it the first tree sapling that can be placed underwater.
- Generated in mangrove leaves.
- Bees can pollinate it.
- Has four growth stages.
- A decorative block.
- Can be waterlogged.
- Found in mangrove swamp biomes.
- Can be created by using a water bottle on a dirt block.
- Can be placed on top of dripstone to dehydrate and form clay.
- This, in turn, enables renewable clay in Bedrock Edition (clay is already renewable in Java Edition).
- Crafted using 4 packed mud.
- Can be crafted into mud brick slabs, stairs, and walls using a crafting table or stonecutter.
- Muddy variant of mangrove roots.
- Crafted using mud and wheat.
- Can be used to craft mud bricks.
- Found only in ancient cities.
- It is unobtainable in survival mode.
- Has some unknown "interesting" purpose.
- Currently can be broken only by mining for a long time, and is immune to explosions, withers, and ender dragons.
- Generates in the deep dark biomes.
- Has an animated texture.
- Drops only experience when broken without Silk Touch.[4]
- Sculk blocks grow underneath a mob corpse around a sculk catalyst.
- Generates in the deep dark biome.
- Made of sculk and a bone-like material.[6]
- Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.[7]
- This means that even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
- Blooms when activated.
- Drops only experience when broken without Silk Touch.[4]
- Emits light.
- Emits soul particles after a mob dies and grows sculk related blocks.
- Generates in the deep dark biome.
- Has two soul-shaped patterns in the center.
- Has the ability to "shriek", emitting ring-like/sonic particles.
- Is activated by a sculk sensor.
- Gives players the Darkness effect when activated.
- Naturally generated sculk shriekers summon a warden from the ground if activated too many times.
- Sculk shriekers summon wardens only if there isn't one within 48 blocks.
- Sculk shriekers placed by the player or grown from a sculk catalyst cannot summon wardens.
- Generates in the deep dark biome only.
- Generates in a layer on top of blocks, similar to snow.
- Can be placed in all directions, like glow lichen.
- Has an animated texture.
- Drops nothing when broken without Silk Touch.[4]
- Some have parts that are transparent, allowing the player to see the block it is on top of.
Items
- Obtained by using a water bucket on a tadpole, similar to obtaining a bucket of fish or axolotls.
- Can be used to transport tadpoles to another location, similarly with fish and axolotls.
- Can be found only in loot chests of ancient cities.
- Can be used to craft the recovery compass.
- Drops when a goat rams a tree or any other hard block that occurs naturally where goats spawn.
- Includes copper ore, emerald ore, iron ore, log, packed ice, or stone.
- Goats do not ram other solid blocks.
- Can play a loud sound that can be heard from afar.
- Each horn has its own sound based on the goat it originated from.
- Have 8 variants, 4 of them are exclusive to screaming goats.
- The 8 variants are: Ponder, Sing, Seek, Feel, Admire, Call, Yearn and Dream
- Have 8 variants, 4 of them are exclusive to screaming goats.
- Can also be found in pillager outposts.
- A new type of compass which points to the last place where the player died.
- Randomly spins when the player is not in the same dimension that they last died in.
- Can be crafted by 1 compass surrounded by 8 echo shards.
- A fragment of the Music Disc "5", which can be crafted into the disc.
- Can be obtained only from the chests in the ancient cities. They are extremely rare and hard to obtain.
- A new boat variant, crafted with mangrove planks.
- A new music disc, by Samuel Åberg, titled "5".
- Obtained by restoring it from a fragmented state: can be obtained only through crafting by using 9 Disc Fragments for the disc.
- Track is similar in nature to “11”.
Mobs
- Voted to be in the update during Minecraft Live 2021.
- If given a block or item, finds dropped blocks or items of the same type and bring them to the player.
- Picks up dropped items in loaded chunks and can carry up to a stack at a time,[9] and cannot duplicate items[10] or take items out of chests.[11] It drops its collected items when in range of a note block that was played within 30 seconds.
- Spawn within prisons in Woodland Mansions and cages in Pillager Outposts.[12]
- Grows from a tadpole.
- Comes in three variants: temperate, cold, and warm.
- The temperate variant is orange, the warm variant is white, and the cold variant is green.
- Frog variant depends on the temperature of the biome where it turns from a tadpole to a frog.
- Each variant is planned to have a unique use for players, which remains unknown.
- One known use is Froglight production.
- Jumps on lily pads and big dripleaves.
- Has the ability to swim in water.
- The second Amphibian to be added in Minecraft.
- Eats small slimes, dropping slime balls.
- Eats small magma cubes, dropping froglights.
- Each frog variant drops a different variant of froglight.
- The temperate frog drops ochre (yellow) froglights.
- The cold frog drops verdant (green) froglights.
- The warm frog drops pearlescent (purple) froglights.
- Each frog variant drops a different variant of froglight.
- Are bred with slimeballs.
- Grows up into a frog after birth. Frog type depends on the temperature of the biome it grows in.
- The first different baby mob
- Can be held in a water bucket.
- Panics on land and pathfinds to a nearby water source.
- If there are any axolotls nearby, it panics.
- Spawns in the deep dark biome, specifically when too many sculk shriekers are activated.
- "Emerges" from the ground when summoned by sculk shriekers.
- Digs back into the ground when it doesn't sense any vibration after 60 seconds.
- The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
- Because of this, it stumbles as it walks.
- Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.[13]
- Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.[14]
- Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
- It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
- It does not attack other wardens.
- When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
- Seems to follow the same rules as the sculk sensor when detecting vibrations.
- If any projectile (e.g. egg, snowball, arrow) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
- It becomes angry at a player who fires more than two projectiles in five seconds.
- Does not detect players that are sneaking.
- It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
- Because of this, it can detect players or mobs that have the invisibility effect.[15]
- It can also feel players that bump into it.
- Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.[13]
- It is the only mob that spawns in the deep dark biome.[16]
- A mob designed to be extremely difficult, intended to be avoided and fled from.[17]
- Has a way to counter "cheesing" strategies like pillaring up to avoid attacks. The solution does not involve block breaking. rather, more related to psychological effects.[18][19]
- Incredibly strong, doing 32 × 16 damage, bringing players wearing full netherite armor from full health to 7 health points.
- When the player is out of range for the warden to attack, it uses its ranged attack, a blast of particles that kills the player immediately (without any armor).
- Currently has 500 × 250 health points.[20]
- Range of speed is between that of a walking player to a sprinting player (without jumping).
- Seems to have knockback resistance.
- Because of this, the warden isn't needed to receive the advancement, Monsters Hunted.[21]
- Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
- The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.[22]
- Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height. However, the iron golem has a wider hitbox. [note 2][23]
World generation
- A large structure that generates at y=-54 within the deep dark biome.
- Includes all of the deep dark features within it.
- Made of deepslate and its variants, basalt blocks and its variants, planks, and wool.[25]
- Decorated with soul sand, soul fire, soul lanterns, candles, and skeleton skulls.
- Contains chests with unique loot including a unique enchantment, a new material, and music disc fragments.[26]
- The loot is intended to be items that cannot be found anywhere else in the world, and that provide unique abilities and mechanics to players that weren't possible before and are not attainable by other methods.[27]
- Contains a mysterious frame made of Reinforced Deepslate.
- Has different levels and open spaces.
- New biome at the "deepest depths of the world".
- Originally planned for Caves & Cliffs, and was then postponed to The Wild Update due to increased scope.
- May not contain any water or lava aquifers.[28]
- May be the rarest cave biome in the game.[29]
- Tends to generate under mountainous areas.
- Generates exclusively within the deepslate layer between Y=-1 and Y=-64.[30]
- Contains ancient cities.
- Wardens can spawn there through the activation of sculk shriekers.
- Contains all sculk family blocks.
- With the exception of spawners, no mobs other than wardens can spawn there, similar to mushroom fields.[16]
- New variant of the swamp that tends to generate alongside hotter biomes.
- Contains mangrove trees, and are the only trees that can generate there unlike the regular swamp that can also generate oak trees.
- The surface ground is composed of a mix of grass blocks and mud.
- New type of tree.
- Composed of mangrove logs and leaves.
- Generates roots composed of mangrove root blocks, with moss carpets growing on top.
- Propagules hang from the leaves of the tree.
- Found in mangrove swamp biomes.
Non-mob entities
- Similar to a minecart with chest but with a boat instead of a minecart.
- A single player can ride in it.
- Comes in all wood plank variants, including the newly added mangrove wood plank variant.
Gameplay
- Added the Swift Sneak enchantment.
- This enchantment can be found exclusively in chests in ancient cities.
- Cannot be obtained by fishing, enchanting, trading, or other loot chests, similar to Soul Speed.
- Has a total of three levels.
- Available for leggings; no longer available for boots.
- Allows the player to walk faster while sneaking, with an increment of 15% per level, for 45%/60%/75% of walking speed with level I/II/III, respectively.
- Sculk Soul
- Shriek
- File:Sculk Charge.gif Sculk Charge
- Emitted by sculks and sculk veins when a sculk charge generated by sculk catalysts travels along them.
- File:Sonic Explosion.png Sonic Explosion
- Emitted by wardens when using their ranged attack.
- Detection
- Emitted by wardens and skulk sensors when they detect a player or when the allay hears a note block.
- Darkness
- A status effect triggered by the sculk shrieker block, causing the player's camera to dim in brightness, thus limiting the vision of players
Changes
Blocks
- More efficient way to regenerate clay by placing mud over a dripstone block with a stalactite dripstone growing under. The dripstone dries it out, producing a clay block.[31]
- Now activate sculk shriekers when activated.
- Now communicate with wardens by activating sculk shriekers.
- Now detect players that are sneaking who step on top of it.
- Now generate in the deep dark biome.
- Now detect wool blocks that are placed on top of Sculk.
Further revisions
Bedrock Edition
- 1.19.2 was released to fix bugs.
Videos
Trailers
The Wild Update: What Will You Uncover? – Official Minecraft Trailer (view on YouTube) |
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The Wild Update: Where Will You Wander? – Official Minecraft Trailer (view on YouTube) |
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The Wild Update: Craft Your Path – Official Minecraft Launch Trailer (view on YouTube) |
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Showcases
Videos made by slicedlime:
All the New Sounds of Minecraft 1.19 (view on YouTube) |
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Sculk Sensor Tutorial - Everything About the Sculk Sensor in Minecraft 1.19! (view on YouTube) |
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Changes to Textures, Visuals and Pixels in Minecraft 1.19 (view on YouTube) |
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The Loot in the Ancient Cities of Minecraft 1.19 (view on YouTube) |
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Soundtrack
Lena Raine - "Firebugs" (view on YouTube) |
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Lena Raine - "Aerie" (view on YouTube) |
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Lena Raine - "Labyrinthine" (view on YouTube) |
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Samuel Åberg - "Five" (view on YouTube) |
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Trivia
- While this update introduces mud as a block, mud has existed in the franchise as a fluid in Minecraft Earth. The properties of mud in this update are identical to a block.
- Fireflies were initially planned for this update, but were ultimately scrapped as some species of fireflies are poisonous to some species of frogs in real life.[32]
- To promote the wild update, Mojang released a free choose your own adventure game on Minecraft.net called Craft Your Own Adventure: Wild Tales.[33]
- Kingbdogz stated in a tweet that the souls in the warden's chest is incredibly important to its lore.[34]
Gallery
Official artwork
- Character-boat.gif
A player in a boat with chest.
Development screenshots
The Iron Golem and Warden next to each other.
Warden and rabbit.
- Warden x ancient city sneak peak.jpeg
A warden within an ancient city.[35]
- Warden Subtitles Reveal.jpeg
The showcase of the new warden subtitles.[36]
- Tenth Image Leading To A Very Scary Snapshot.jpeg
The last image in the build up to the Deep Dark Experimental Snapshot.[37]
Concept artwork
Some concept art in this gallery was originally made for the Caves & Cliffs update.
Environments
Warden and sculk
- The Stalker Version of The Sculk.jpeg
A version of Sculk that went with the stalker incarnation of the warden.[38]
- The Stalker Sculk With The Stalker Incarnation.jpeg
The stalker Sculk with the stalker.[39]
Notes
References
- ↑ "The Wild Update is here" by Sofia Dankis. Minecraft.net, June 7, 2022
- ↑ For the froglight farming tutorial page, click here.
- ↑ https://youtu.be/or1DfXdqu3U&t=821
- ↑ a b c https://youtu.be/or1DfXdqu3U&t=318
- ↑ "New skulk textures and UI file for "darkness effect"" – @NetherNinja on X, August 25, 2021
- ↑ "That is actually a bone-like material, not End Stone :)" – @kingbdogz on X, November 13, 2020
- ↑ "My day: experimenting with Axolotls and Sculk Catalysts... for reasons. How's your day going?" – @kingbdogz on X, August 4, 2021
- ↑ "This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Deepslate Bricks, which is a better approach than a specific block type." – @kingbdogz on X, February 18, 2021
- ↑ https://reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6
- ↑ "Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it finds dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up." – @kingbdogz on X, October 12, 2021
- ↑ "They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D" – @kingbdogz on X, October 12, 2021
- ↑ "So about the allays, based on the latest beta/preview hint, they're gonna be spawning in groups inside the mansion's prison and the pillager outpost cages." – @MCPE4theBeacon on X, March 3, 2022
- ↑ a b "Kinda. Wardens have no capability to detect players through vision. It technically has no idea where the player is, a system tells the Warden a general location that the player MIGHT be, not exactly. Only when the Warden suspects a mob enough that it knows their exact position" – @kingbdogz on X, November 26, 2021
- ↑ "Also currently it sniffs out the mob/player that it is most suspicious of, rather than the nearest mob/player." – @kingbdogz on X, November 26, 2021
- ↑ "Wardens will still be able to detect entities that are invisible :)" – @kingbdogz on X, October 26, 2020
- ↑ a b "1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game." – @kingbdogz on X, June 17, 2021
- ↑ "I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same." – @kingbdogz on X, October 3, 2020
- ↑ "It absolutely has some tricks up its sleeves to counter that particular strategy :)" – @kingbdogz on X, October 26, 2020
- ↑ "When it comes to "cheesing" the Warden with, for example, pillaring a few blocks up, I've made a conscious decision to find design solutions for that without making them break blocks. I think the obvious solution is always destruction, but I think we can make the Warden smarter." – @kingbdogz on X, October 17, 2021
- ↑ "In the current build Wardens have 500 health. Wonder if that's too little" – @kingbdogz on X, October 17, 2021
- ↑ [1]"No" – @kingbdogz on X, July 7, 2021
- ↑ "October 17, 2021" – @kingbdogz on X, October 17, 2021
- ↑ "Looking kinda short there, Iron Golem." – @kingbdogz on X, October 6, 2020
- ↑ https://youtu.be/w6zLprHHZOk&t=6477
- ↑ https://youtube.com/watch?v=or1DfXdqu3U&t=184s
- ↑ "The point is to have special loot in the chests. We don't want players encouraged to kill the Warden." – @kingbdogz on X, February 16, 2021
- ↑ https://youtu.be/wi-QS43xDTc&t=2m22s
- ↑ "We're aiming to have no aquifers/lava in the Deep Dark" – @kingbdogz on X, September 2, 2021
- ↑ "It will likely be the most rare biome out of the 3, but not impossible to find either. And when you find it, it should be a big area." – @kingbdogz on X, September 2, 2021
- ↑ "Also, to clarify, the Deep Dark won't take up all of below y 0. Other biomes like Lush Caves and Dripstone Caves will be able to generate there too, it's just that Deep Dark can be found only below y 0. Grimstone is its natural stone ;)" – @kingbdogz on X, February 17, 2021
- ↑ For the clay farming tutorial page, click here.
- ↑ https://www.pcgamer.com/minecraft-ditched-fireflies-in-the-119-update-so-kids-real-pet-frogs-wont-croak/
- ↑ "Where in the wild will you wander? The Wild Tales await... Craft your own adventure right now: http://redsto.ne/wild-tales" – @Minecraft (Minecraft) on X, June 4, 2022
- ↑ "In terms of character, the souls in its chest were incredibly important to its lore and, likewise with the color palette. It all comes together to tell a story that I think can be really more unsettling than any of these previous iterations, despite it being less "gory"." – @kingbdogz on X, January 23, 2022
- ↑ "warden x ancient city sneak peak" – @Cojomax99 on X, February 15, 2022
- ↑ "Warden whines" – @kingbdogz on X, February 17, 2022
- ↑ "...woke up! Exhilarated, Tiny @_LadyAgnes pulled out her laptop, opened up http://minecraft.net, and downloaded the Deep Dark Experimental Snapshot, available now!" – @Cojomax99 on X, February 17, 2022
- ↑ "And here is another version which was what Sculk looked like with the Stalker iteration" – @kingbdogz on X, January 22, 2022
- ↑ "That Sculk with a version of the Stalker" – @kingbdogz on X, January 22, 2022
External links
Java Edition |
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Bedrock Edition |
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Multi-edition |
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Minecraft Education |
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