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** The default variant is orange, the tropical variant is white, and the snowy variant is green. |
** The default variant is orange, the tropical variant is white, and the snowy variant is green. |
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** Frog variant depends on the temperature of the biome where it turns from a tadpole to a frog. |
** Frog variant depends on the temperature of the biome where it turns from a tadpole to a frog. |
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− | ** Each variant is planned to have a unique use for players, |
+ | ** Each variant is planned to have a unique use for players, which remains unknown. |
+ | *** One known use is Froglight production. |
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* Jumps on [[lily pad]]s and [[Big Dripleaf|big dripleaves]]. |
* Jumps on [[lily pad]]s and [[Big Dripleaf|big dripleaves]]. |
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* Has the ability to swim. |
* Has the ability to swim. |
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<gallery> |
<gallery> |
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File:Minecraft_1.19_Wild_Update_Logo.png|The Wild Update logo |
File:Minecraft_1.19_Wild_Update_Logo.png|The Wild Update logo |
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File:Mangrove_biome_early_dev.png|Mangrove swamp |
File:Mangrove_biome_early_dev.png|Mangrove swamp |
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File:Mangrove_Tree_cropped.png|Mangrove tree |
File:Mangrove_Tree_cropped.png|Mangrove tree |
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===Concept artwork=== |
===Concept artwork=== |
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Some concept art in this gallery was originally made for the [[Caves & Cliffs]] update. |
Some concept art in this gallery was originally made for the [[Caves & Cliffs]] update. |
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+ | ==== Environments ==== |
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<gallery widths="300" heights="169" class="center" mode="nolines"> |
<gallery widths="300" heights="169" class="center" mode="nolines"> |
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File:Deep_dark_concept.jpg|Concept art of the deep dark and ancient city. |
File:Deep_dark_concept.jpg|Concept art of the deep dark and ancient city. |
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File:Mangrove_concept_art.jpg|Concepts for how mangrove roots could be portrayed in-game. |
File:Mangrove_concept_art.jpg|Concepts for how mangrove roots could be portrayed in-game. |
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</gallery></onlyinclude> |
</gallery></onlyinclude> |
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− | === Warden and |
+ | ==== Warden and sculk ==== |
<gallery widths="300" heights="169" class="center" mode="nolines"> |
<gallery widths="300" heights="169" class="center" mode="nolines"> |
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Warden concept art 1.png|One of the early concept of the warden, referred to as the stalker. |
Warden concept art 1.png|One of the early concept of the warden, referred to as the stalker. |
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Warden concept art 2.png|Various concepts of the warden before sculk's appearance was fully-decided on. |
Warden concept art 2.png|Various concepts of the warden before sculk's appearance was fully-decided on. |
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Warden concept art.jpg|Sketches of the final iteration of the warden, as well as other iterations for its ears. |
Warden concept art.jpg|Sketches of the final iteration of the warden, as well as other iterations for its ears. |
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Warden ears concept art.png|Early incarnations of the warden's ears. |
Warden ears concept art.png|Early incarnations of the warden's ears. |
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File:Typophobia_sculk.jpeg|An early typophobia version of the Sculk.<ref>{{Tweet|kingbdogz|1484992014089396233|When we went the typophobia route for the Warden, this is what Sculk was going to look like at one point Keep in mind these were textures I made myself, so the art team hadn't touched these yet!|January 22, 2022}}</ref> |
File:Typophobia_sculk.jpeg|An early typophobia version of the Sculk.<ref>{{Tweet|kingbdogz|1484992014089396233|When we went the typophobia route for the Warden, this is what Sculk was going to look like at one point Keep in mind these were textures I made myself, so the art team hadn't touched these yet!|January 22, 2022}}</ref> |
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File:The_Stalker_Version_of_The_Sculk.jpeg|A version of Sculk that went with the stalker incarnation of the warden. |
File:The_Stalker_Version_of_The_Sculk.jpeg|A version of Sculk that went with the stalker incarnation of the warden. |
Revision as of 01:23, 25 January 2022
"Mud" redirects here. For the fluid in Minecraft Earth, see MCE:Mud.
"Warden" redirects here. For the unseen illager in Minecraft Dungeons, see MCD:Warden.
This page documents a major update currently being worked on.
Therefore, not all official feature names or items are mentioned.
The Wild Update is an upcoming major update set to release in 2022 as Java Edition 1.19 and Bedrock Edition 1.19.0.[1], themed around "scary things" and nature. It notably introduces the deep dark biome and many different forms of fauna and flora to the Overworld, as well as adding onto the atmosphere and immersion of the game.
Notable features
Blocks
- Composes a large open frame at the center of every ancient city.
- Appears to be composed of deepslate.
- Has some unknown "interesting" purpose.[citation needed]
- Known in the Bedrock game files as the
mysteriousFrame
and themysteriousFrameSlot
.
- Can't be obtained in survival.
- Is laid by frogs when they are bred.
- Tadpoles "explode" from them soon after.
- Tadpole variant depends on the biome where it grows into a frog.
- Is dropped by tiny magma cubes when they are eaten by frogs.[2]
- Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
- Which variant is dropped depends on the frog variant that eats the magma cube.
- A pearlescent froglight is dropped if a tropical (white) frog eats the magma cube.
- A verdant froglight is dropped if a snowy (green) frog eats the magma cube.
- An ochre froglight is dropped if a default (orange) frog eats the magma cube.
- Which variant is dropped depends on the frog variant that eats the magma cube.
- Generated in mangrove leaves.
- Generated as a part of mangrove trees which are located in swamps and mangrove swamps.
- Can be crafted into mangrove planks and wood.
- Generated in mangrove trees.
- A decorative block.
- Crafted from the respective logs.
- Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, boats and trapdoors.
- A decorative block.
- Can be waterlogged.
- File:Mangrove Sappling.png Mangrove Propagule[3]
- Grows into a mangrove tree.
- Grows underneath mangrove leaves.
- Can be placed both on land and in water.
- Found in mangrove swamps.
- Can be created by using a water bottle on a dirt block.
- Can be placed on top of dripstone to dehydrate and form clay.
- This in turn enables renewable clay.
- File:Mud Bricks Render.png Mud Bricks
- Crafted using mud, sand, and wheat.[4]
- Can be used to craft respective slab, stair, and wall.
- Generates in the deep dark.
- Has an animated texture.
- Drops only experience when broken without Silk Touch.[5]
- Sculk blocks grow underneath a mob corpse around a sculk catalyst.
- If too many sculk shriekers activate, wardens may emerge from the sculk blocks.
- Generates in the deep dark biome.
- Made of sculk and a bone-like material.[7]
- May be used in redstone.[8]
- Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.[9]
- This means that even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
- Blooms when activated.
- Drops only experience when broken without Silk Touch.[5]
- Emits light.
- Emits soul particles after a mob dies and grows sculk.
- Generates in the deep dark biome.
- Has two soul-shaped patterns in the center.
- Has the ability to "shriek", emitting ring-like/sonic particles.
- Is activated by a sculk sensor.
- Gives players the Darkness effect when activated.
- If activated too many times, a warden will start to summon from the ground.
- Sculk shriekers only summon wardens if there isn't one within 48 blocks.
- Generates in the deep dark biome.
- Generates in a layer on top of blocks, similar to snow.
- Can be placed in all directions, like glow lichen.
- Has an animated texture.
- Drops nothing when broken without Silk Touch.[5]
- Some have parts that are transparent, allowing the player to see the block it is on top of.
- May be used in redstone as seen in this video when Mojang Studios talks about the sculk sensor.[8]
Items
- Obtained by using a water bucket on a tadpole, similar to obtaining a bucket of fish or axolotls.
- Can be used to transport tadpoles to another location, similarly with fish and axolotls.
Mobs
- Voted to be in the update during Minecraft Live 2021.
- Can find dropped blocks or items for a player.
- Picks up dropped items in loaded chunks and can carry up to a stack at a time,[12] and cannot duplicate items[13] or take items out of chests.[14] It drops its collected items when in range of a note block.
- Glows in the dark.
- Is currently only two pixels big, making it the smallest mob in the game.
- Frog (subject to texture changes)
- Grows from a tadpole.
- Comes in three variants: default, snowy, and tropical.
- The default variant is orange, the tropical variant is white, and the snowy variant is green.
- Frog variant depends on the temperature of the biome where it turns from a tadpole to a frog.
- Each variant is planned to have a unique use for players, which remains unknown.
- One known use is Froglight production.
- Jumps on lily pads and big dripleaves.
- Has the ability to swim.
- Eats small slimes, dropping slime balls.
- Eats small magma cubes, dropping froglights.
- Each frog variant drops a different variant of froglight.
- The default frog drops ochre (yellow) froglights.
- The snowy frog drops verdant (green) froglights.
- The tropical frog drops pearlescent (purple) froglights.
- Each frog variant drops a different variant of froglight.
- Grows up into a frog.
- Frog type depends on which temperature it grows in.
- Can be held in a water bucket.
- Will "panic" if gets on land and pathfind to a nearby water source.
- Also will panic if there are axolotls nearby.
- Spawns in the deep dark biome, specifically when too many sculk shriekers are activated.
- "Emerges" from the ground when spawned by sculk shriekers.
- Digs back into the ground when it doesn't sense any vibration after 60 seconds.
- The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
- Because of this, stumbles as it walks.
- Has a sense of smell. It can detect and pathfind towards the general location of a player or mob through a "smelling" action.[15]
- Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.[16]
- Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
- It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
- It does not attack other wardens.
- When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
- Seems to follow the same rules as the sculk sensor when detecting vibrations.
- Does not detect players that are sneaking.
- It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
- Because of this, it can detect players or mobs that are invisible.[17]
- Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which causes it to aggravate and pathfind towards said target to attack regardless of outside distractions.[15]
- Burns in direct daylight.[18]
- It is the only mob that spawns in the deep dark biome.[19]
- A mob designed to be extremely difficult, intended to be avoided and fled from.[20]
- Has a way to counter "cheesing" strategies like pillaring up to avoid attacks. The solution does not involve block breaking.[21][22]
- Incredibly strong, doing 32 × 16 damage, bringing players wearing full netherite armor from full health to 7 health points.
- Currently has 500 × 250 health points.[23]
- At least as fast as a walking player.
- Seems to have knockback resistance.
- Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
- The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.[24]
- Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).[note 2][25]
History
Java Edition | |||||
---|---|---|---|---|---|
2020 | Created concept art with early designs known as the "stalker". Early "stalker" design was made into the game. | ||||
2020 | Created concept art with early designs known as the "hollowed". | ||||
Early "hollowed" design was made into the game. | |||||
October 3, 2020 | Wardens are announced at Minecraft Live 2020. | ||||
October 6, 2020 | A set of teaser images of the warden's size and behavior were released on Brandon Pearce's Twitter. | ||||
October 16, 2021 | Showed new texture and behavior at Minecraft Live 2021. | ||||
December 18, 2021 | Showed warden emerge behavior. | ||||
Bedrock Edition | |||||
December 9, 2021 | Ported warden code from Java Edition. | ||||
December 17, 2021 | Showed new animation of the warden burrowing into blocks. |
World generation
- Ancient City[26]
- New structure that generates within the deep dark biome.
- Includes all of the deep dark features within it.
- Made of deepslate and its variants, basalt blocks and its variants, planks, and wool.[27]
- Contains soul sand, soul fire and soul lanterns.
- Contains candles and skeleton skulls.
- Contains chests with unique loot.[28]
- The loot is intended to be items that cannot be found anywhere else, and that provide unique abilities and mechanics to players that weren't possible before and are not attainable by other methods.[29]
- Contains deepslate frames.
- Has different levels and open spaces.
- Deep Dark
- New biome at the "deepest depths of the world".
- Originally planned for 1.17, then moved to 1.18, and was then postponed to 1.19 due to increased scope.
- May not contain any water or lava aquifers.[30]
- May be the rarest cave biome.[31]
- Tends to generate under continental/mountainous areas.[32]
- Generates exclusively within the deepslate layer between Y=-1 and Y=-64.[33]
- Contains ancient cities.
- Wardens can spawn there through the activation of sculk shriekers.
- Contains all sculk-related blocks.
- With the exception of spawners, no mobs other than wardens can spawn there, similar to mushroom fields.[19]
- Mangrove Swamp
- New biome variant of a swamp.
- Contains mangrove trees, and are the only trees that can generate there.
- Biome surface is composed of mud.
- Mangrove Trees
- New type of tree.
- Made of mangrove logs.
- Generated roots composed of mangrove root blocks.
- Has propagules hanging from leaves.
- Found in swamps.
- Completely overhauled.
- Contains mangrove trees.[verify]
- Contains mud blocks on the ground.
- Frogs can spawn here.
- Fireflies can spawn here during the night.
Non-mob entities
- Similar to a minecart with chest but with a boat instead of a minecart.
- Unlike the functionality of a minecart with chest, a player (but only one) can still ride in the boat when the chest is present.
- Comes in different wood plank variants, some of which include the dark oak and jungle variant.
Gameplay
- Sculk Soul
- Shriek
- Sculk Sensor particles
- Darkness
- A status effect triggered by the sculk shrieker block, causing the player's camera to dim in brightness, thus limiting vision.
Planned changes
Blocks
- More efficient way to regenerate clay by placing mud over a dripstone block with a stalactite dripstone growing under. The dripstone dries it out, producing a clay block.[34]
- Now are able to activate sculk shriekers.
- Now are able to communicate with wardens.
- Now are able to detect sneaking players who step on top of it.
- Now generate in the deep dark biome.
- Potentially planned to be able to detect a wool block but only when it is placed.[35]
World generation
- Updating various overworld biomes, such as swamps and birch forests, to make them more diverse, unique and add more immersion to biomes in general.
Unconfirmed features
Gameplay
- Darkness might also be triggered by wardens given how the duration of the effect extended past the one imposed by the sculk shrieker in the Minecraft Live 2021 showcase, and as suggested by a tweet from kingbdogz.[36]
Trivia
- Previous names considered for the warden were the "stalker" and the "hollowed".[37]
- The stalker iteration was tall, asymmetrical and had a glowing core which occured in totems throughout the Deep Dark. The stalker would stand completely still to trick players into taking its core and aggravating it, and could transform into a one block high form to prevent players from digging away. That iteration, specifically its appearance and tranformation mechanic, felt too clanky and was more goofy than scary, which is why it was scrapped.[38]
- The hollowed was based off of trypophobia and had white flesh with holes in it. That iteration was deemed too gory by the developers and had to be toned down.[39]
- In the sixth episode of “The Secrets of Minecraft” it was jokingly revealed that the warden’s personal name is William, similar to how the Ender Dragon, the Wither and player characters all have personal joke names. The word was also jokingly broken down into the words: war and den.[37]
- This is the first update to add a 2-dimensional mob, the firefly.
- This is the first update that features a losing vote candidate (biome, in this case), the swamp biome update from MINECON Live 2019.
- While this update introduces mud as a block, mud has existed in the franchise as a fluid in Minecraft Earth. The properties of mud in this update have not been stated.
- Kingbdogz stated in a tweet that the souls in the warden’s chest is incredibly important to its lore.[40]
Gallery
The Iron Golem and Warden next to each other.
Warden and rabbit.
- Magrove log.jpg
Mangrove tree trunk
- Mangrove Sapling.png
Mangrove propagule planted underwater
- Minecraft Live 2021 Mud Block (Showcase) .png
Block of mud
- Mud Bricks (Showcased at Minecraft Live 2021) .png
Wall of mud bricks
Concept artwork
Some concept art in this gallery was originally made for the Caves & Cliffs update.
Environments
Warden and sculk
- Wadrenstalker.png
In-game visual of the stalker iteration.
- Typophobia sculk.jpeg
An early typophobia version of the Sculk.[41]
- The Stalker Version of The Sculk.jpeg
A version of Sculk that went with the stalker incarnation of the warden.
- The Stalker Sculk With The Stalker Incarnation.jpeg
References
- ↑ "Minecraft Live 2021: Update Highlights" – Minecraft on YouTube, October 16, 2021
- ↑ For the froglight farming tutorial page, click here.
- ↑ https://youtu.be/or1DfXdqu3U&t=821
- ↑ "You can actually play in the mud without being told off! You’ll find mud blocks in swamp biomes, but why not make your own, just add water to dirt! Mud has other uses too; let it drip dry to make clay, or add sand and wheat into the mix to craft clay bricks!" – @Minecraft (Minecraft) on X, October 16, 2021
- ↑ a b c https://youtu.be/or1DfXdqu3U&t=318
- ↑ "New skulk textures and UI file for "darkness effect"" – @NetherNinja on X, August 25, 2021
- ↑ "That is actually a bone-like material, not End Stone :)" – @kingbdogz on X, November 13, 2020
- ↑ a b "Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5" – Minecraft on YouTube, November 27, 2020
- ↑ "My day: experimenting with Axolotls and Sculk Catalysts... for reasons. How's your day going?" – @kingbdogz on X, August 4, 2021
- ↑ "This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Grimstone Bricks, which is a better approach than a specific block type." – @kingbdogz on X, February 18, 2021
- ↑ "Feeling kinda short myself..." – @kingbdogz on X, October 6, 2020
- ↑ https://reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6
- ↑ "Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it will find dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up." – @kingbdogz on X, October 12, 2021
- ↑ "They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D" – @kingbdogz on X, October 12, 2021
- ↑ a b "Kinda. Wardens have no capability to detect players through vision. It technically has no idea where the player is, a system tells the Warden a general location that the player MIGHT be, not exactly. Only when the Warden suspects a mob enough that it knows their exact position" – @kingbdogz on X, November 26, 2021
- ↑ "Also currently it sniffs out the mob/player that it is most suspicious of, rather than the nearest mob/player." – @kingbdogz on X, November 26, 2021
- ↑ "Wardens will still be able to detect entities that are invisible :)" – @kingbdogz on X, October 26, 2020
- ↑ "3. Nope, but in the current design it will burn in sunlight." – @kingbdogz on X, May 21, 2021
- ↑ a b "1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game." – @kingbdogz on X, June 17, 2021
- ↑ "I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same." – @kingbdogz on X, October 3, 2020
- ↑ "It absolutely has some tricks up its sleeves to counter that particular strategy :)" – @kingbdogz on X, October 26, 2020
- ↑ "When it comes to "cheesing" the Warden with, for example, pillaring a few blocks up, I've made a conscious decision to find design solutions for that without making them break blocks. I think the obvious solution is always destruction, but I think we can make the Warden smarter." – @kingbdogz on X, October 17, 2021
- ↑ "In the current build Wardens have 500 health. Wonder if that's too little" – @kingbdogz on X, October 17, 2021
- ↑ "October 17, 2021" – @kingbdogz on X, October 17, 2021
- ↑ "Looking kinda short there, Iron Golem." – @kingbdogz on X, October 6, 2020
- ↑ https://youtu.be/w6zLprHHZOk&t=6477
- ↑ https://youtube.com/watch?v=or1DfXdqu3U&t=184s
- ↑ "The point is to have special loot in the chests. We don't want players encouraged to kill the Warden." – @kingbdogz on X, February 16, 2021
- ↑ https://youtu.be/wi-QS43xDTc&t=2m22s
- ↑ "We're aiming to have no aquifers/lava in the Deep Dark" – @kingbdogz on X, September 2, 2021
- ↑ "It will likely be the most rare biome out of the 3, but not impossible to find either. And when you find it, it should be a big area." – @kingbdogz on X, September 2, 2021
- ↑ "Getting the Deep Dark biome distribution right has been tricky. Generally we're looking to get it deep underneath very continental or mountainous areas, and it will stretch all the way to -64. Looking forward to see how it feels." – @kingbdogz on X, September 2, 2021
- ↑ "Also, to clarify, the Deep Dark won't take up all of below y 0. Other biomes like Lush Caves and Dripstone Caves will be able to generate there too, it's just that Deep Dark can only be found below y 0. Grimstone is its natural stone ;)" – @kingbdogz on X, February 17, 2021
- ↑ For the clay farming tutorial page, click here.
- ↑ "There are potential plans to make wool still create vibrations ONLY when placed, but not afterwards. Currently it's a bit too easy to just use wool to block sensors or shriekers." – @kingbdogz on X, November 26, 2021
- ↑ "It is much darker in-game I would say, we had to brighten things up a lot for the Live showcase :) But I agree the name "Deep Dark" doesn't really fit the cities - but it does when the Darkness effect creeps in from the Sculk Shriekers and Wardens :D" – @kingbdogz on X, October 17, 2021
- ↑ a b "The Secrets of How We're Making the Warden" – Minecraft on YouTube, January 21, 2022
- ↑ "Some ideas we had for early iterations of the Warden. stalkers were going to have a glowing item in the middle of its chest that you would also randomly find throughout the biome floating on totems. The idea was stalkers would stand perfectly still to "fake" those glowing items." – @kingbdogz on X, January 22, 2022
- ↑ "146 - From Modding to Mojang with Kingbdogz // The Spawn Chunks: A Minecraft Podcast" – The Spawn Chunks @ 2:55 on YouTube, June 21, 2021
- ↑ "In terms of character, the souls in its chest were incredibly important to its lore and, likewise with the color palette. It all comes together to tell a story that I think can be really more unsettling than any of these previous iterations, despite it being less "gory"." – @kingbdogz on X, January 23, 2022
- ↑ "When we went the typophobia route for the Warden, this is what Sculk was going to look like at one point Keep in mind these were textures I made myself, so the art team hadn't touched these yet!" – @kingbdogz on X, January 22, 2022
Notes