Minecraft Wiki
Tag: 2017 source edit
Tag: Visual edit
Line 232: Line 232:
; {{Text anchor|Reeds}}{{conjecture|tag=1}}
; {{Text anchor|Reeds}}{{conjecture|tag=1}}
* Can be seen in the concept art of the swamps. Long stems jut out of the swamp water.
* Can be seen in the concept art of the Mangrove Biome. Long stems jut out of the water next to a lily pad.
; {{Text anchor|Shelf Fungi}}{{conjecture|tag=1}}
; {{Text anchor|Shelf Fungi}}{{conjecture|tag=1}}

Revision as of 05:19, 18 October 2021

Gear (item).gif
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Netherite Pickaxe JE3.png
This page documents a major update currently being worked on. 
Therefore, not all official feature names or items are mentioned.

The Wild Update is the name of an upcoming major themed update set to release in 2022 as Java Edition 1.19 and Bedrock Edition 1.19.0.[1] It will add the deep dark biome, along with the warden, sculk blocks and deep dark cities, and overhaul the swamp biome, adding a mangrove variant. It's also planned to make various other biomes more atmospheric and immersive.

Notable features


Magrove log.jpg Mangrove Log
  • Generated as a part of mangrove trees which are located in swamps.
  • Can be crafted into mangrove planks.
Mangrove Leaves (pre-release).png Mangrove Leaves
  • Generated in mangrove trees.
  • A decorative block.
Mangrove Flowers.png Mangrove Propagule (fruit form)[unofficial name]
  • Generated in mangrove trees.
Mangrove Planks (pre-release).png Mangrove Planks
Mangrove Roots.png Mangrove Roots[unofficial name]
  • A decorative block.
  • Can be waterlogged.
Mangrove Sappling.png Mangrove Propagule[2]
  • Grows into a mangrove tree.
  • Grows underneath mangrove leaves.
  • Can be placed both on land and in water.
Mud.png Mud
  • Found in mangrove swamps.
  • Can be created by using a water bottle on a dirt block.
  • Can be placed on top of dripstone to dehydrate and form clay.
Mud Bricks Render.png Mud Bricks
  • Crafted using mud, sand, and wheat.[3]
  • A decorative block.

This image shows the sculk blocks in the Redstone tab in creative mode, implying that the other sculk blocks also have redstone uses.

Sculk BE1.gif Sculk
  • Generates in the mysterious new cave biome where the Warden lives, called the Deep Dark.
  • Has an animated texture.
  • Drops only experience when broken without Silk Touch.[4]
  • May be used in redstone.[5]
  • Sculk blocks grow underneath a mob corpse around a sculk catalyst.
Sculk Catalyst BE1.png Sculk Catalyst[6]
  • Generates in the Deep Dark.
  • Made of sculk and a bone-like material.[7]
  • May be used in redstone.[5]
  • May have something to do with axolotls.[8]
  • Will spread Sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
    • This means that even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
  • Sculk Catalyst (bloom) BE1.gif Blooms when activated.
  • Drops only experience when broken without Silk Touch.[4]
  • Emits light.
  • Emits soul particles after a mob dies.
Sculk Vein BE1.gif Sculk Vein[9]
  • Generates in the Deep Dark.
  • Generates in a layer on top of blocks, similar to snow.
  • Can be placed in all directions, like glow lichen.
  • Has an animated texture.
  • Drops nothing when broken without Silk Touch.[4]
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
  • May be used in redstone as seen in this video when they talk about the sculk sensor.[5]
Sculk Shrieker (pre-release).gif Sculk Shrieker
  • Generates in the Deep Dark.
  • Perhaps made of sculk and a bone-like material.
  • Has 2 soul-shaped patterns in the center.
  • Has the ability to 'shriek', emitting ring-like/sonic particles.
  • Will be activated by the sculk sensor.
  • When activated, gives players the Darkness effects.
  • If activated too many times, a warden will spawn.
Unknown frame block.png Frame Block[unofficial name]
  • Composes a large open frame at the center of every Deep Dark City generated structure.
  • Appears to be composed of deepslate.
  • Has some unknown "interesting" purpose.


Spawn Eggs
  • Warden Spawn Egg (pre-release).png Warden spawn egg.[10]
  • Frog spawn egg.
    • Possibly tadpole spawn egg.
  • Allay spawn egg.
  • Firefly spawn egg.
Bucket of Tadpole
  • Obtained by using a water bucket on an tadpole, similar to fish.
  • Can be used to carry around and empty out tadpoles, also similarly to fish.


  • Voted to be in the update during Minecraft Live 2021.
  • Can find dropped blocks or items for a player.
    • Picks up dropped items in loaded chunks and will be able to carry up to a stack at a time,[11] and cannot duplicate items[12] or take items out of chests.[13] It will drop the items that it collects when in range of a note block.
Swamp Frog BE1.png Frog
  • Comes in three variants: default, tropical, and snowy.
    • Variants depend on the temperature of the biome.
  • Likes to jump on lily pads and big dripleaves.
  • Each variant is planned to have a unique use for players, currently unknown.
  • Glows in the dark.
  • Are eaten by frogs.
  • Are currently only two pixels big, making them the smallest mob in the game.
Tadpole.png Tadpole
  • Grow up into frogs.
  • Can be held in buckets.
  • Frog type dependent on which temperature a tadpole grows in. This mob has 3 variants, tropical, temperate, and tundra.

A picture of the Warden and Iron Golem standing side by side

Warden.png Warden
  • Will spawn in the new Deep Dark biome within Deep Dark Cities.
  • The first fully blind mob (bats, despite relying almost exclusively on echolocation, still have basic eyesight).
    • Has a sense of smell. It will detect a player if they get too close, regardless if they made any vibrations.
    • Has a sense of vibration. When sensing movement, it moves toward the source of the movement.
      • It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
        • It does not attack other Wardens.
      • When attacked, it path finds toward the player.
      • Seems to follow the same rules as the sculk sensor when detecting noise.
        • When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
      • If any projectile (e.g. egg, snowball, arrow) lands near the Warden, the mob inspects the location where the projectile landed, due to the projectile creating movement and noise. This feature can be used in order to cause a distraction.
      • Does not detect players that are sneaking.
      • When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.
    • Because of this, it can detect players that are invisible.[14]
  • Will burn in direct daylight. [15]
  • It is the only mob that spawns in Deep Dark.[16]
  • A mob designed to be extremely difficult, intended to be fled from.[17]
    • Has a way to counter the strategy of building up 3 blocks to avoid attacks.[18]
    • Incredibly strong, doing 30♥ × 15 damage, bringing players wearing full netherite armor from full health to 7♥♥♥♥ health points.
    • Currently has 500♥ × 250 health points.[19]
    • At least as fast as the player's walking speed.
    • Seems to have knockback resistance.
  • The warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the deep dark city generated structure.
    • The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
  • Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).[note 2][20]
  • Can be summoned by Sculk Shriekers; a Warden will rise out of the ground nearby if too many are activated.

World generation

  • Completely overhauled.
  • Mangrove trees can be found there.
  • Contains mud.
  • Can spawn frogs.
  • Can spawn fireflies.
Mangrove Swamp
  • New biome variant of a Swamp.
  • Will contain mangrove trees, and are the only trees that can generate there
  • Contains mud as ground.
Mangrove Trees
  • New type of tree.
  • Made of Mangrove Logs
  • Generated roots composed of Mangrove Root Blocks.
  • Has propagules hanging from leaves.
  • Found in swamps.
Deep Dark
  • New biome at the "deepest depths of the world".
  • Originally planned for 1.17, then moved to 1.18, and was then postponed to 1.19 due to increased scope.
  • May not contain any water or lava aquifers.[21]
  • May be the rarest cave biome.[22]
  • Will tend to generate under continental/mountainous areas.[23]
  • Generates exclusively within the deepslate layer between Y=-1 and Y=-64.[24]
  • Contains the new Deep Dark City generated structure.
  • Wardens can spawn there through the activation of Sculk Shriekers.
  • Contains all Sculk-related blocks.
  • With the exception of spawners, no mobs other than Wardens can spawn there, similar to mushroom fields.[16]
Deep Dark City[unofficial name]
  • New structure that generates within the Deep Dark.
  • Includes all of the Deep Dark features within it.
  • Made of Deepslate and Basalt blocks - including their variants.
  • Contains Soul Sand, Soul Fire and Soul Lanterns.
  • Contains Candles and Skeleton Skulls.
  • Contains Chests with unique loot.[25]
  • Contains the unknown frame block.
  • Has different levels and open spaces.

Non-mob entities

An image of two variants of the Boat with Chest shown during Minecraft Live 2021

Boat with Chest
  • Similar to a Minecart with Chest but with boats.
  • Unlike the functionality of a Minecart with Chest, a player can still ride in the boat when the chest is present.
  • Different wood variants.


Darkness BE1.png Darkness
  • A status effect triggered by the sculk shrieker block, causing the player's camera to dim in brightness, thus limiting vision.
  • Originally acted as a warning that the warden was nearby.[26] However, this has likely changed during development.


  • Sculk Soul (texture 0).png Sculk catalysts will emit a new particle, resembling the existing soul particle, but blue, when triggered:
    • Sculk Soul (texture 0).pngSculk Soul (texture 1).pngSculk Soul (texture 2).pngSculk Soul (texture 3).pngSculk Soul (texture 4).pngSculk Soul (texture 5).pngSculk Soul (texture 6).pngSculk Soul (texture 7).pngSculk Soul (texture 8).pngSculk Soul (texture 9).pngSculk Soul (texture 10).png
  • Sculk shriek particles.png Sculk shrieker will emit a new particle, resembling a ring or smoke signal, when activated.

Planned changes


  • More efficient way to regenerate clay by placing mud over a dripstone block with a stalactite dripstone growing under. The dripstone will dry it out, producing a clay block.
Sculk Sensor
  • Now are able to activate sculk shriekers.
  • Now are able to communicate with warden.
  • Now are able to detect sneaking player who step on top of it.

World generation

  • Updating various Overworld biomes, such as Birch Forests, to make them more biodiverse, unique and add more immersion to biomes in general.

Unconfirmed features

This section is missing information about
  • Sculk Jaw. 
Please expand the section to include this information. Further details may exist on the talk page.


Lotus flower in the swamp concept art.

Lotus Flower[unofficial name][27]
  • Can be seen in the concept art of the swamps, there are lotus flowers on lily pads.
Lily Pad Stems[unofficial name][28]
  • Can be seen in the concept art of the swamps, stems attach from the bottom of the water to the bottom of the lily pad.
Reeds[unofficial name]
  • Can be seen in the concept art of the Mangrove Biome. Long stems jut out of the water next to a lily pad.
Shelf Fungi[unofficial name]
  • Can be seen in the concept art of tall birch forests.
Pappus Plant[unofficial name]
  • Can be seen in the concept art of tall birch forests. It is a tall stem with white pappus on the end.
  • Pappus is a type of wind-dispersal mechanism for plants and flowers.
Violets[unofficial name]
  • Can be seen in the concept art of tall birch forests.
  • The small flowers occupy block wide areas.
  • Come in four colors: Pink, Purple, White, and Light Blue.
Moss-Covered Birch Log[unofficial name]
  • Can be seen in the concept art of tall birch forests. (Alex is stepping on said block).
Hollow Birch Log[unofficial name]
  • Can be seen in the concept art of tall birch forests.


Bundle JE2.png Bundle
  • Originally announced at Minecraft Live 2020, it was originally going to be added in 1.17. When the Caves & Cliffs update was split into two parts, however, it was pushed to 1.18, but it was postponed again[29]. It may come in 1.19, but has not been announced.
Goat Horn BE1.png Goat Horn
  • They were introduced in Bedrock beta and didn't make into 1.17. Recently it was stated that they won't come in 1.18[30]. It may come in 1.19, but has not been announced.

World generation

A fallen birch tree in the birch forest concept art.

Fallen Trees[31]
  • Can be seen in the concept art of the birch forest.
  • Already exists in Bedrock Edition.
Birch Tree Variant[unofficial name][32]
  • Can be seen in the concept art of the birch forest.
  • Tall birch tree with a singular birch log acting as a branch to hold a beehive.


  • Originally announced at Minecraft Live 2020, it was originally going to be added in 1.17. When the Caves & Cliffs update was split into two parts, however, it was pushed past both releases. It may come in 1.19, but has not been announced.


  • The warden was originally known as a "stalker" early during development. That iteration also had white flesh with holes in it, to the point where it was deemed too gory by the developers and had to be tuned down.[33]
    • Brandon Pearce also mentioned that this is one of various "wildly different" iterations that he's going to preview once the warden is released to the public.
  • This was the first update to add a 2-dimensional mob, the firefly.
  • The tropical frog is based on the grey foam-nest tree frog.[34]


Concept artwork

Some concept arts in this gallery are originally made for the Caves & Cliffs update.


  1. https://youtube.com/watch?v=1yrrUU1o5qI
  2. https://youtube.com/watch?v=or1DfXdqu3U&t=821
  3. "You can actually play in the mud without being told off! You’ll find mud blocks in swamp biomes, but why not make your own, just add water to dirt! Mud has other uses too; let it drip dry to make clay, or add sand and wheat into the mix to craft clay bricks!"@Minecraft on Twitter, October 16, 2021
  4. a b c https://youtube.com/watch?v=or1DfXdqu3U&t=318
  5. a b c "Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5" – Minecraft on YouTube, November 27, 2020
  6. "New skulk textures and UI file for "darkness effect""@NetherNinja on Twitter, August 25, 2021
  7. "That is actually a bone-like material, not End Stone :)"@kingbdogz on Twitter, November 13, 2020
  8. "My day: experimenting with Axolotls and Sculk Catalysts... for reasons. How's your day going?"@kingbdogz on Twitter, August 4, 2021
  9. "This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Grimstone Bricks, which is a better approach than a specific block type."@kingbdogz on Twitter, February 18, 2021
  10. "Feeling kinda short myself..."@kingbdogz on Twitter, October 6, 2020
  11. https://reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6
  12. "Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it will find dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up."@kingbdogz on Twitter, October 12, 2021
  13. "They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D"@kingbdogz on Twitter, October 12, 2021
  14. "Wardens will still be able to detect entities that are invisible :)"@kingbdogz on Twitter, October 26, 2020
  15. "3. Nope, but in the current design it will burn in sunlight."@kingbdogz on Twitter, May 21, 2021
  16. a b "1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game."@kingbdogz on Twitter, June 17, 2021
  17. "I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same."@kingbdogz on Twitter, October 3, 2020
  18. "It absolutely has some tricks up its sleeves to counter that particular strategy :)"@kingbdogz on Twitter, October 26, 2020
  19. "In the current build Wardens have 500 health. Wonder if that's too little"@kingbdogz on Twitter, October 17, 2021
  20. "Looking kinda short there, Iron Golem."@kingbdogz on Twitter, October 6, 2020
  21. "We're aiming to have no aquifers/lava in the Deep Dark"@kingbdogz on Twitter, September 2, 2021
  22. "It will likely be the most rare biome out of the 3, but not impossible to find either. And when you find it, it should be a big area."@kingbdogz on Twitter, September 2, 2021
  23. "Getting the Deep Dark biome distribution right has been tricky. Generally we're looking to get it deep underneath very continental/mountainous areas, and it will stretch all the way to -64. Looking forward to see how it feels."@kingbdogz on Twitter, September 2, 2021
  24. "Also, to clarify, the Deep Dark won't take up all of below y 0. Other biomes like Lush Caves and Dripstone Caves will be able to generate there too, it's just that Deep Dark can only be found below y 0. Grimstone is its natural stone ;)"@kingbdogz on Twitter, February 17, 2021
  25. "The point is to have special loot in the chests. We don't want players encouraged to kill the Warden."@kingbdogz on Twitter, February 16, 2021
  26. "The mechanical purpose is to warn you that the Warden is nearby. You should get ready if you start to see pure darkness like that..."@kingbdogz on Twitter, October 4, 2020
  27. https://youtube.com/watch?v=or1DfXdqu3U&t=725s
  28. https://youtube.com/watch?v=or1DfXdqu3U&t=725s
  29. https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO
  30. https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO
  31. "Minecraft Live 2021: A Look at The Wild Update" – October 16, 2021 on YouTube
  32. "Minecraft Live 2021: A Look at The Wild Update" – October 16, 2021 on YouTube
  33. "146 - From Modding to Mojang with Kingbdogz // The Spawn Chunks: A Minecraft Podcast" – The Spawn Chunks on YouTube, June 21, 2021
  34. https://youtube.com/watch?v=w6zLprHHZOk&t=2h8m30s


  1. The Warden does not attack non-mob entities but it does follow the vibrations that they make. It is unknown whether it does attack mobs (apart from the player) or not.
  2. Height of the Warden is based from the image found on Twitter.