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Yep, sprites again.

While working on cobblestone generators, it occurs to me that there's no way to indicate a bottom slab in a top-view. I had also been thinking we'd need arrows, but then I realized we can use HTML entities/Unicode for that. --Mental Mouse 01:33, 21 April 2013 (UTC)

I think text arrows are really only good for the cardinal directions, but that should be enough for cobblestone/obsidian generators. But for more complicated water/lava, we'd need 16 direction arrows.
Any ideas for bottom slabs?
This topic seems like a good place to start a "wishlist" for more sprites:
  • crops (melon/pumpkin stems, melon, sugar cane, wheat, carrots, potatoes, nether wart) -- I think an overhead and a sideview would be enough for each, we don't need to show all the possible growth stages
  • water/lava directions
  • torches (the regular kind)
  • stairs
Anything else? That's about three more rows of sprites I think.
Munin295 · Grid Book and Quill Grid Stone Pickaxe · 04:41, 21 April 2013 (UTC)
Hmm. For the bottom slab, you could emphasize the edge textures and maybe show a bit of highlighting. For crops, you'll want a common "sprout" texture as well. Directions: 16 arrows? Like, north-north-west? If the game actually tracks fluid direction that closely, then I guess so.... Last night I thought about diagonal minecarts for sloped track, but then I thought it through.  ;-) Imagine trying to make those play with the table grid! --Mental Mouse 10:50, 21 April 2013 (UTC)

Well, the origins of the template have just turned around to bite me. When dealing with cobblestone generators, I've discovered a mechanism or two that need "SB" -- an opaque solid block, a transparent block (they're using glass, I'll want to build-test that slabs do work), and a filler block that explicitly can be opaque or transparent. May I request an "any" sprite, perhaps based on the iron block? (That's what they were using.) --Mental Mouse 22:36, 21 April 2013 (UTC)

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