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Minecraft mess

So... what is going to happen to this template? It's going to need a whole rewrite. – NixinovaGrid Book and Quill Grid Diamond Pickaxe Grid Map • 04:31, 13 June 2017 (UTC)

I guess, the template might have to look like this:
Template example
Minecraft Alpha
0.1.0 Added grass blocks.
Minecraft Release
1.0 Build 1 Grass block can now be used to tame a pig.
Items can now be stacked up to 256.
Minecraft Upcoming
1.3 Fire now turn grass block into a dirt.
Java Edition Pre-classic
Pre 0.0.0 The grass block was one of the first two blocks in Minecraft: Java Edition, along with cobblestone.
The same top texture was used on all six sides of grass blocks, resulting in "grass cubes".
Java Edition Classic
0.27 SURVIVAL TEST 12 Sheep would eat grass to regrow wool on their bodies, reverting the block to dirt. Often, the grass would regrow just as quickly as sheep would eat it.
Java Edition Indev
December 23, 2009 With the introduction of dynamic lighting, grass was now able to grow in more dimly-lit areas, not having to be fully lit by the sun.
Java Edition Infdev
February 30, 2017 Infinite worlds now contains grass block.
Java Edition Alpha
1.0.4 With the introduction of snowfall in Winter Mode worlds, grass block side textures would turn snowy-colored when the block was under snow layers.
Java Edition Beta
1.5 The grass texture around the sides was given the same biome-dependent hue as the top texture, when in Fancy Graphics mode.
Java Edition
1.0.0 Beta 1.9-pre4 Grass blocks first became obtainable in Survival mode through use of the Silk Touch enchantment, introduced with the new enchanting system.
Beta 1.9-pre5 The top textures of grass and snowy grass were slightly changed, to look more fitting with standard biomes.
Beta 1.9-pre6 The side texture was slightly changed.
? Slabs were changed so that they no longer reverted grass blocks beneath them to dirt, allowing grass to spread to and from underneath.
Java Edition Upcoming
1.14 Grass block removed.
Console Edition
TU1 CU1 1.0 Patch 1 Patch 1 Added grass blocks.
Realms
1.0.0 Realms now require a grass block.
Education Edition Alpha
0.16.0 Build 1 Added grass blocks.
Education Edition
1.0.1 Grass blocks are now used to punish students.
I also added "Education Edition" to see what it would looked like in the future. – ItsPlantseed|⟩ 06:30, 13 June 2017 (UTC)
Something like that, but Console Edition is being split into Minecraft and PS Editions and I dont wanna be punished by a grass block :(NixinovaGrid Book and Quill Grid Diamond Pickaxe Grid Map • 06:46, 13 June 2017 (UTC)
Console edition will continue to exist on PS4 and older console. Current Xbox One and Switch players will be able to keep the current console versions, but they won't be sold anymore on the Xbox/Nintendo stores. It's unclear if these two version will continue to get updates along PS4/older consoles, but I'm quite positive they will.
IMHO Minecraft - Minecraft: Java Edition - Minecraft: Console Edition is fine --Capopanzone (talk) 09:47, 13 June 2017 (UTC)
A while ago, I was experimenting on my sandbox with placing coloured edition rows to make the history table clearer for users. I guess it could be adapted for the new naming scheme. GoandgooTalk
Contribs
13:45, 13 June 2017 (UTC)
I've updated these tables on my sandbox with the potential new naming scheme, and I've got two versions - one with increased header font size and one with normal header font size. Please provide opinions. GoandgooTalk
Contribs
14:00, 13 June 2017 (UTC)
I like test 1, with the slightly bigger headers. Either way is good though. The colors look nice in my opinion. Header names too. Does it auto-sort the things to the right place in the table, or does it have to be put in that order? – Sealbudsman talk/contr 14:28, 13 June 2017 (UTC)
Auto-sort is a good move, in my opinion Minecraft→Java Edition→Console Edition is better than Java Edition→Minecraft→Console Edition, but I just created the "all color" version of the table, for comparison you can find it on my sandbox page. – ItsPlantseed|⟩ 02:49, 14 June 2017 (UTC)
I prefer the colour only in the header as it otherwise seems to cluttered to me. Regarding auto sort, I don't know how this would be done (I did it manually) but I guess KnightMiner has implied below it could be possible. I wouldn't be opposed to keeping Java Edition at the top either as it is the oldest section and generally the largest. GoandgooTalk
Contribs
04:48, 14 June 2017 (UTC)
I also prefer test 1, but I think to header font should be bigger, and I think they should all be the same color to promote the notion of equivalent importance. Won't we need a PlayStation Edition section too? – Auldrick (talk · contribs) 12:16, 17 June 2017 (UTC)
Once the template is updated, we may want a bot. Can Majr or KnightMiner do this. The BlobsPaper 14:04, 13 June 2017 (UTC)
I admittedly have not been very active lately, so I am not sure when I would be able to make any changes. I only just happened to log on today to see this message. I am sure it would be possible for me to write something to transfer the header names over, but wanting to reorder them as well makes things a bit messy. (I personally would keep the Java Edition on top since its the oldest and has the most headers, but I guess the PE/Win10 version (what are we going to call that anyways?) is the main version now). KnightMiner t/c 21:44, 13 June 2017 (UTC)
Holy Alisa. What a big template. I think we should consider placing all stuff for Java/PC edition, unified portable edition and old console editions into three separate columns. This change would allow for a proper chronological scale and for easy comparison of a single object’s histories in different editions. — NickTheRed37 (talk) 14:40, 16 June 2017 (UTC)
Using columns would actually lead to the table becoming longer, because the current version column already takes a lot of space and then having 3 versions side by side would actually lead to six columns side by side. With the Gamepedia sidebar visible for most users and also many users using the wiki on smaller devices (e.g. tablets), this really isn't a viable alternative. GoandgooTalk
Contribs
02:37, 17 June 2017 (UTC)
I could see the possibility of columns, if we hid the actual details, only showing one column at a time. Here's a rough mockup: 1, 2
The columns can collapse down on smaller screens, so it would fit on mobile just as well. Main issue would be the rows wouldn't line up when they up take multiple lines, as the tables are actually separate. Whether hiding details is actually desirable is the question.
I think the colours are good in the header, although I think we should swap pe and java, as orange is already the established pe colour.
Auto-sorting would only really be possible if the entire section was a single template, which would certainly make VE happier, but otherwise I don't know how usable that would be. MajrTalk
Contribs
05:58, 21 June 2017 (UTC)
I suppose that could be a good option to have them side by side and collapsible as it could prevent the history table from taking up as much vertical space as it currently does on pages such as Zombie. Is there any chance of you making a working test on the wiki?
I notice you've left space potentially for a logo, but is there a real need for them? Personally I think the text version descriptors are enough.
In regards to the colours, I was thinking of assigning the new combined Minecraft version the green colour as its now more or less the main version. Apart from the orange colour used on the main page, is the orange colour really used anywhere else? I suppose either colour would work but I'd like to see more community discussion on this matter. GoandgooTalk
Contribs
01:13, 22 June 2017 (UTC)
TBH, I don't know how viable the design is, so unless there's some interest towards it, making a functional test probably isn't worth it.
I just put that in as a possibility afforded by the design. I don't know if we even have icons for the different editions, PE and CE just use all the platform logos.
It's only really the main page, but changing the colours could be confusing. I don't see why green is any more of a main colour than orange. I don't have a strong opinion either way. MajrTalk
Contribs
06:45, 24 June 2017 (UTC)

Education Edition

Could someone add the education edition to the template? Seeing as we don't have version pages for the education edition for now at least, clicking on the version number can just redirect to the Education Edition page. GoandgooTalk
Contribs
04:55, 23 June 2017 (UTC)

Not that ready for Education Edition, it has less information than any other editions due to lack of access into the game. We don't know yet about the first version of the game, also the Education Edition 1.0.1 has not been created until now, we should consider a version page for the Education Edition before making any changes to the template. The changelog for 1.0.1 can be found in here. – ItsPlantseed|⟩ 05:54, 23 June 2017 (UTC)
I just loaded up the trial version of the Education Edition (you can open it up to 10 times) and it has the exact same features as the latest Pocket Edition/Windows 10 version, plus the version exclusive ones. I don't think it's necessary to have version pages for the Education for this reason, however having an Education Edition section of the history template to point out the version exclusive features on their respective pages (e.g. the Allow and Deny blocks) should be fine to do. GoandgooTalk
Contribs
12:43, 23 June 2017 (UTC)
I think the problem now is we don't know which version the Allow and Deny blocks, Border, etc were added. I don't know why you put 1.0.1 in there, but they are indeed not added in 1.0.1. – ItsPlantseed|⟩ 13:33, 23 June 2017 (UTC)
Maybe HelenAngel would be in a position to help provide history entries for this edition? – Sealbudsman talk/contr 13:44, 23 June 2017 (UTC)
Yup, I'd be happy to help. Allow, Deny, and Border blocks were in the official launch in 1.0. They were actually technically in the technical demos and betas but there wasn't really a beta program back then per se and it wasn't a public beta really. But yeah, I have the changelogs for the releases and I'm happy to provide them. --HelenAngel (talk) 01:07, 24 June 2017 (UTC)
Sounds great, many thanks for the clarification. HelenAngel, specifically I'd like to ask if any of the Education exclusive features were added in a version later than 1.0, as it otherwise makes things pretty easy. GoandgooTalk
Contribs
06:38, 24 June 2017 (UTC)
The Agent & the Code Connector companion app were both added in 1.0.1 --HelenAngel (talk) 03:08, 28 June 2017 (UTC)

1.12-release

How should I describe the change in "1.12-release (temporary)" in the "History" section of the recipe book?--Beans1512 (talk) 05:03, 29 June 2017 (UTC)

If there was just a way to leave out the snap part of it and just have it as
If you could somehow remove the [[|]]– NixinovaGrid Book and Quill Grid Diamond Pickaxe Grid Map • 05:17, 29 June 2017 (UTC)
I'll try :)--Beans1512 (talk) 05:18, 29 June 2017 (UTC)
release
1.12
{{Extension DPL}}<ul><li>[[Cooked Mutton|Cooked Mutton]]<br/>{{Item

| title = Cooked Mutton | heals = {{hunger|6}} | renewable = Yes | stackable = Yes (64) | rarity = Common}} {{redirect|Mutton|the raw version|Raw Mutton}} '''Cooked mutton''' is a [[food]] item obtained from cooking [[raw mutton]].

== Obtaining ==

=== Mob loot ===

==== Sheep ==== Adult [[sheep]] drop 1–2 cooked mutton if killed while on fire. The maximum amount is increased by 1 per level of [[looting]], for a maximum of 1-5 with Looting III.

=== Cooking === Cooked mutton can be obtained by cooking raw mutton in a [[furnace]], [[smoker]], or [[campfire]].

{{Smelting

 |showname=1
 |Raw Mutton
 |Cooked Mutton
 |0,35

}}

=== Trading === {{IN|bedrock}}, apprentice-level butcher [[villager]]s have a 25% chance to sell 4 cooked mutton for one [[emerald]] as part of their trades.

{{IN|java}}, butcher villagers may give the players with the [[Hero of the Village]] effect cooked mutton.

== Usage ==

=== Food === To eat cooked mutton, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked salmon]].

=== Wolves === Cooked mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

==Sounds== {{Sound table/Entity/Food}}

== Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Cooked Mutton |spritetype=item |nameid=cooked_mutton |form=item |foot=1}}

{{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Mutton |spritetype=item |nameid=cooked_mutton |aliasid=muttoncooked |id=551 |form=item |translationkey=item.muttonCooked.name |foot=1}}

== Advancements == {{load advancements|Husbandry;A Balanced Diet}}

== Video ==

<div style="text-align:center">{{yt|PXlW-sZygTs}}</div>

== History ==

{{History|java}} {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked mutton and some other new [[item]]s.}} {{History|||snap=14w27a|[[File:Cooked Mutton JE1.png|32px]] Added cooked mutton.}} {{History|||snap=14w33b|[[File:Cooked Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref>}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 424.}} {{History||1.14|snap=18w43a|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}} {{History|||snap=19w13a|Butcher villagers now give cooked mutton to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Cooked mutton can now be [[trading|bought]] from butcher [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of cooked mutton has been changed from <code>muttoncooked</code> to <code>cooked_mutton</code>.}}

{{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}} {{History|PS4}} {{History||1.90|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}

{{History|3ds}} {{History||0.1.0|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}} {{History|foot}}

== Issues ==

{{issue list}}

== Gallery == <gallery> File:Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. </gallery>

== References ==

{{reflist}}

{{items}}

[[Category:Food]] [[Category:Renewable resources]]

[[de:Gebratenes Hammelfleisch]] [[es:Cordero asado]] [[fr:Mouton cuit]] [[it:Carne ovina cotta]] [[ja:焼き羊肉]] [[ko:익힌 양고기]] [[nl:Gebraden schapenvlees]] [[pl:Pieczona baranina]] [[pt:Carneiro assado]] [[ru:Жареная баранина]] [[zh:熟羊肉]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item | title = Spyglass | image = Spyglass.png | durability = | rarity = Common | renewable = Yes | stackable = No }}

A '''spyglass''' is a [[tool]] used to zoom in on distant objects.

== Obtaining == === Crafting === {{Crafting

 |B1=Amethyst Shard
 |B2=Copper Ingot
 |B3=Copper Ingot
 |Output=Spyglass
 |type=Tool

}}

== Usage == [[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]]

To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.

Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].

A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin.

Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.

The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.

If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.

[[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]

== Sounds == {{edition|java}}: {{Sound table |sound=Spyglass use.ogg |subtitle=Spyglass expands |source=player |description=When a player uses a spyglass |id=item.spyglass.use |translationkey=subtitles.item.spyglass.use |volume=0.5 |pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref> |distance=16}} {{Sound table |sound=Spyglass stop.ogg |subtitle=Spyglass retracts |source=player |description=When a player stops using a spyglass |id=item.spyglass.stop_using |translationkey=subtitles.item.spyglass.stop_using |volume=0.5 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref> |distance=16 |foot=1}}

{{edition|bedrock}}: {{Sound table |type=bedrock |sound=Spyglass use.ogg |source=player |description=When a player uses a spyglass |id=item.spyglass.use |volume=0.5 |pitch=1.15-1.55}} {{Sound table |sound=Spyglass stop.ogg |source=player |description=When a player stops using a spyglass |id=item.spyglass.stop_using |volume=0.5 |pitch=0.8-1.0 |foot=1}}

== Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Spyglass |spritetype=item |nameid=spyglass |form=item |foot=1}}

{{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Spyglass |spritetype=item |nameid=spyglass |form=item |foot=1|id=626}}

== Advancements == {{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}

== History == {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses. |[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}} {{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}} {{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite. |[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed. |A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}} {{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}} {{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}} {{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}} {{History|bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}} {{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}} {{History|foot}}

== Issues == {{Issue list}}

== Trivia ==

  • If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.

== Gallery == <gallery> Villager Spyglass.png|Spying on [[villager]]s through a spyglass. After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay. Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref> JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope. JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square. File:Ari Spyglass.jpg|How the spyglass looks in the third person. Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added. Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added. File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass. </gallery>

== References == {{Reflist}}

== External Links ==

  • [https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022

{{Items}}

[[Category:Renewable resources]]

[[de:Fernrohr]] [[es:Catalejo]] [[fr:Longue-vue]] [[it:Cannocchiale]] [[ja:望遠鏡]] [[pl:Luneta]] [[pt:Luneta]] [[ru:Подзорная труба]]

[[zh:望远镜]]</li></ul>
snapTExTHeRE
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{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item

| image = Ghast Tear.png | renewable = Yes | stackable = Yes (64) }}

'''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s.

== Obtaining ==

=== Mob loot === [[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item.

== Usage ==

=== Brewing ingredient === {{brewing

 |showname=1
 |head=1
 |Ghast Tear
 |Mundane Potion
 |base=Water Bottle

}} {{brewing

 |foot=1
 |Ghast Tear
 |Potion of Regeneration

}}

=== Crafting ingredient ===

{{crafting usage}}

== Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |form=item |foot=1}}

{{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Ghast Tear |spritetype=item |nameid=ghast_tear |id=424 |form=item |foot=1}}

== History ==

{{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}} {{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}} {{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}} {{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}} {{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|New 3DS}} {{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}} {{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{items}}

[[Category:Renewable resources]] [[Category:Brewing recipe]]

[[cs:Ďasova slza]] [[de:Ghast-Träne]] [[es:Lágrima de ghast]] [[fr:Larme de Ghast]] [[hu:Kísértetkönny]] [[it:Lacrima di ghast]] [[ja:ガストの涙]] [[ko:가스트 눈물]] [[nl:Ghasttraan]] [[pl:Łza ghasta]] [[pt:Lágrima de ghast]] [[ru:Слеза гаста]] [[uk:Сльоза ґаста]] [[zh:恶魂之泪]]</li><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}} {{Joke feature}} {{ItemEntity |title=Obsidian Boat |image=Obsidian Boat.png |image2=Obsidian Boat (item).png |stackable=No |renewable=Yes }}

The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version.

== Obtaining == === Crafting === {{crafting |A2 = Obsidian |C2 = Obsidian |A3 = Obsidian |B3 = Obsidian |C3 = Obsidian |Output= Obsidian Boat |ignoreusage=1 }}

== Usage == Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it.

== Sounds == Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own.

== Data values == === ID === {{ID table |shownumericids=y |showforms=y |generatetranslationkeys=java |displayname=Obsidian Boat |spritetype=item |nameid=obsidian_boat |id=432 |form=item |translationkey=item.obsidian_boat.name |foot=1}} {{ID table |shownumericids=y |generatetranslationkeys=java |displayname=Obsidian Boat |spritetype=entity |nameid=boat |id=41 |translationkey=entity.Boat.name |foot=1}}

=== Entity data === {{/ED}}

== History == {{History|java}} {{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}} {{History|foot}}

== Issues == Obsidian boat is a joke feature and as such issues relating to them cannot be fixed.

{{Items}} {{Entities}} {{Jokes}}

[[Category:Joke items]] [[Category:Joke entities]]

[[it:Barca di ossidiana]] [[ja:黒曜石のボート]] [[pt:Bote de obsidiana]] [[uk:Обсидіановий човен]]

[[zh:15w14a]]</li></ul>
NoSnapNoTeXT
1.12
{{Extension DPL}}<ul><li>[[Armor Stand|Armor Stand]]<br/>{{ItemEntity

| image = Armor Stand.png | image2 = Armor Stand BE.png | extratext = View [[#Gallery|all renders]] | stackable =

  • '''[[JE]]:''' Yes (16)
  • '''[[BE]]:''' Yes (64)

| renewable = Yes | flammable = Yes | size = '''Normal:'''<br> Width: 0.5 Blocks<br> Height: 1.975 Blocks<br> '''Small:'''<br> Width: 0.25 Blocks<br> Height: 0.9875 Blocks<br> | health = {{hp|20}} }} An '''armor stand''' is an inanimate [[entity]] that can wear [[armor]]. It can also hold [[Item|items]] and be posed (but these are not possible in [[Survival]] in [[Java Edition]]).

== Obtaining == An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, dropping itself and any armor placed onto it.

=== Crafting === {{Crafting |A1= Stick |B1= Stick |C1= Stick |B2= Stick |A3= Stick |B3= Smooth Stone Slab |C3= Stick |Output= Armor Stand |type=Decoration block }}

=== Natural generation === Two armor stands are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]].

== Usage == [[Player]]s can use armor stands to hold [[armor]], [[mob head]]s, [[carved pumpkin]]s, and [[elytra]]. [[Commands]] can be used to give them other [[item]]s. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to [[banner]]s or [[sign]]s. Armor stands are [[entity|entities]], allowing them to be pushed by [[piston]]s, moved by flowing [[water]], pulled with [[fishing rod]]s, pushed by players (with knockback), and bounced by [[slime block]]s.

{{Control|use|text=Using}} armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition.

Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a [[dispenser]].

Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using {{cmd|summon}} with [[Chunk format#ArmorStand|NBT tags]].

In maps heavily using [[command blocks]], armor stands can be used to keep [[scoreboard]] objectives that are 'global' to the map, run [[commands]], etc.

{{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the {{btn|Equip|be=1}} button on mobile devices) while holding an item that cannot be worn.

<nowiki>Below are the poses

{| class="wikitable collapsible collapsed" ! No. !! Namespace ID !! Redstone power ! ! !! Image |- | 0 | {{cd|animation.armor_stand.default_pose}} | 0 | | | [[File:Armor Stand Default Pose.png|128px]] |- | 1 | {{cd|animation.armor_stand.no_pose}} | 1 | | | [[File:Armor Stand No Pose.png|128px]] |- | 2 | {{cd|animation.armor_stand.solemn_pose}} | 2 | | | [[File:Armor Stand Solemn Pose.png|128px]] |- | 3 | {{cd|animation.armor_stand.athena_pose}} | 3 | | | [[File:Armor Stand Athena Pose.png|128px]] |- | 4 | {{cd|animation.armor_stand.brandish_pose}} | 4 | | | [[File:Armor Stand Brandish Pose.png|128px]] |- | 5 | {{cd|animation.armor_stand.honor_pose}} | 5 | | | [[File:Armor Stand Honor Pose.png|128px]] |- | 6 | {{cd|animation.armor_stand.entertain_pose}} | 6 | | | [[File:Armor Stand Entertain Pose.png|128px]] |- | 7 | {{cd|animation.armor_stand.salute_pose}} | 7 | | | [[File:Armor Stand Salute Pose.png|128px]] |- | 8 | {{cd|animation.armor_stand.hero_pose}} | 8, 13 or more | | | [[File:Armor Stand Hero Pose.png|128px]] |- | 9 | {{cd|animation.armor_stand.riposte_pose}} | 9 | | | [[File:Armor Stand Riposte Pose.png|128px]] |- | 10 | {{cd|animation.armor_stand.zombie_pose}} | 10 | | | [[File:Armor Stand Zombie Pose.png|128px]] |- | 11 | {{cd|animation.armor_stand.cancan_a_pose}} | 11 | | | [[File:Armor Stand Cancan A Pose.png|128px]] |- | 12 | {{cd|animation.armor_stand.cancan_b_pose}} | 12 | | | [[File:Armor Stand Cancan B Pose.png|128px]] |}

== Behavior ==

Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[block]]s such as [[enchanting table]]s, [[snow layer]]s and [[slab]]s.

Any [[armor]] on the stand drops when the stand is broken. Armor stands can display [[enchanting|enchanted]] and all forms of [[dye]]d armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions:

  • [[Frost Walker]] creates [[frosted ice]] blocks on [[water]] as usual if an armor stand is pushed with a [[piston]].
  • [[Depth Strider]] slows the movement of the armor stand when being pushed with water.
  • A [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]].

Armor stands are not damaged by [[cacti]] but can be broken by [[arrow]]s, [[trident]]s, and other projectiles. An armor stand destroyed by an explosion or a firework does not drop as an [[item (entity)|item]]. Armor stands in water and [[lava]] at the same time are not consumed by the lava.

{{IN|be}}, armor stands can be affected by [[status effect]]s. They can be 'killed' by [[Harming]] and [[Decay]] [[splash potion|splash]]/[[lingering potion]]s, lava, [[fire]], and [[campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped item is any form of [[weapon]], [[tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".<ref>{{Bug|MCPE-24341}}</ref>

The stand wobbles slightly when being hit by the player.

{{IN|java}}, it is possible to create an armor stand with arms using the {{cmd|summon}} [[command]]. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows:

  • <code>/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms.
  • <code>/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}</code>, which summons a new armor stand with arms shown.
  • <code>/summon armor_stand ~ ~ ~ {Rotation:[0.0f]}</code>, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand).

== Sounds == {{edition|java}}:<br> Armor stands use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |subtitle=Block breaking |source=Friendly Creatures |description=When an armor stand is damaged |id=entity.armor_stand.hit |translationkey=subtitles.block.generic.hit |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |subtitle=Block broken |source=Friendly Creatures |description=When an armor stand is destroyed |id=entity.armor_stand.break |translationkey=subtitles.block.generic.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |subtitle=Block placed |source=Blocks |description=When an armor stand is placed |id=entity.armor_stand.place |translationkey=subtitles.block.generic.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |subtitle=Block placed |source=Friendly Creatures |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=entity.armor_stand.fall |translationkey=subtitles.entity.armorstand.fall |volume=1.0 |pitch=1.0 |distance=16 |foot=1}}

{{edition|bedrock}}: {{Sound table |type=bedrock |sound=Armor Stand hit1.ogg |sound2=Armor Stand hit2.ogg |sound3=Armor Stand hit3.ogg |sound4=Armor Stand hit4.ogg |source=neutral |description=When an armor stand is damaged |id=mob.armor_stand.hit |volume=1.0 |pitch=1.0}} {{Sound table |sound=Armor Stand break1.ogg |sound2=Armor Stand break2.ogg |sound3=Armor Stand break3.ogg |sound4=Armor Stand break4.ogg |source=neutral |description=When an armor stand is destroyed |id=mob.armor_stand.break |volume=1.0 |pitch=1.0}} {{Sound table |sound=Stone dig1.ogg |sound2=Stone dig2.ogg |sound3=Stone dig3.ogg |sound4=Stone dig4.ogg |source=neutral |description=When an armor stand is placed |id=mob.armor_stand.place |volume=1.0 |pitch=1.0}} {{Sound table |sound=Wood dig1.ogg |sound2=Wood dig2.ogg |sound3=Wood dig3.ogg |sound4=Wood dig4.ogg |source=neutral |description=When an armor stand falls onto a block at a high speed{{Info needed}} |id=mob.armor_stand.land |volume=1.0 |pitch=1.0 |foot=1}}

== Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Armor Stand |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Armor Stand |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |foot=1}}

{{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Item |spritename=armor-stand |spritetype=item |nameid=armor_stand |id=552 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Armor Stand |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=armor-stand |spritetype=entity |nameid=armor_stand |id=61 |foot=1}}

=== Item data ===

{{el|java}}: {{main|Player.dat format}} <div class="treeview">

  • {{nbt|compound|tag}}: The item's '''tag''' tag.

{{:Player.dat_format/Entity Spawners}} </div>

{{el|bedrock}}:

{{IN|bedrock}}, armor stands have no additional item tag.
See [[Bedrock Edition level format/Item format]].

=== Entity data === Armor stands have entity data associated with them that contain various properties of the [[entity]].

{{el|java}}: {{main|Entity format}} {{/ED}}

{{el|bedrock}}:

See [[Bedrock Edition level format/Entity format]].

== Video == Note: This video is outdated as Zoglins now attack armor stands <div style="text-align:center">{{yt|tCFkdTfCleQ}}</div>

== History == {{History|java}} {{History||1.8|snap=August 5, 2014|slink={{Tweet|SeargeDP|496666952530538498}}|[[File:Armor Stand (pre-release).png|32px]] [[File:Armor Stand (item) (pre-release).png|32px]] [[Searge]] tweeted a image of an armor stand. The appearance was changed before release.}} {{History|||snap=August 5, 2014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}} {{History|||snap=14w32a|[[File:Armor Stand JE1.png|32px]] Added armor stands.}} {{History|||snap=14w32b|[[File:Armor Stand (item) JE1 BE1.png|32px]] The item texture has changed. |Pick-block can now be used on armor stands. |Armor stands can now no longer be crafted using [[slabs]] other than stone slabs.}} {{History|||snap=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}} {{History|||snap=14w33a|Breaking [[particles]] have been added for the armor stand.}} {{History||1.8.1|snap=pre1|Added <code>Marker</code> tag for armor stands.}} {{History||1.9|snap=15w31a|Armor stands can now dual wield. |<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}} {{History|||snap=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}} {{History|||snap=15w47a|The armor stand now wobbles when hit by the [[player]].}} {{History|||snap=16w02a|Marker <code>ArmorStand</code>s now outline their equipment only when glowing.}} {{History||1.11|snap=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 416.}} {{History||1.14|snap=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new [[planks|oak planks]] texture. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}} {{History|||snap=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again. |Armor stands now generate in taiga [[village]]s.}} {{History||1.15|snap=19w42a|Armor stands can now be placed by [[dispenser]]s.}} {{History||1.16|snap=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951}}</ref>}} {{History|||snap=20w14a|[[Zoglin]]s now attack armor stands.}} {{History||1.17|snap=20w45a|[[File:Armor Stand 20w45a.png|32px]] The model of the armor stand has been changed.}} {{History|||snap=20w46a|[[File:Armor Stand JE3.png|32px]] The model of the armor stand has been changed back to how it was in 1.16.}} {{History||1.18|snap=Pre-release 5|[[File:Armor Stand JE4.png|32px]] Changed smooth stone texture on armor stand.}} {{History||1.19.4|snap=23w03a|Armor stands now preserve custom names when placed and broken.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition. |When an armor stand is placed, its model now changes in effect of the player's facing direction<ref>{{bug|MC-93533}}</ref>.}} {{History|||snap=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}} {{History||?|Armor can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}

{{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[armor]] no longer shows as being [[dye]]d properly when worn by armor stands.}} {{History|||snap=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a [[raw chicken]], [[raw rabbit]], [[raw salmon]], [[pufferfish]] or a [[slime block]], they now wear these [[mob]] counterparts.<ref>{{bug|mcpe-48629}}</ref>}} {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}} {{History|||snap=beta 1.13.0.4|Armor stands no longer hold certain [[mob]]s if they are holding a [[item]] related to them. |Armor stands now have a smoother animation when changing poses.}} {{History||1.16.0|snap=?|Armor stands are now targeted by zoglins.}} {{History||1.16.210|snap=beta 1.16.210.51|Armor stands are no longer attacked by [[goat]]s.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for armor stands.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the [[player]] can now change the pose of the armor stand.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed. |[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}} {{History|foot}}

<gallery> Armour stand 1.png|The first image of the armor stand. JE 1.8 Dev Armor Stand crafting.png|The first image of armor stand crafting recipe. The Bountiful Update.png|Armor stands in the [[Java Edition 1.8|1.8]] poster. Dual Wielding Armor Stand.png|A dual wielding armor stand. Glowing Armor Stands.png|Armor stands with the [[glowing]] effect. Armor Stand Chess.jpg|Chess with armor stands. </gallery>

== Issues == {{issue list}}

== Trivia ==

  • Equipping armor stands with certain [[block]]s and [[item]]s can cause rendering glitches. According to [[Searge]] this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||"Armor Stands with Slime Block rendering entities behind them"}} resolved as "Won't Fix"</ref><ref>{{bug|MC-67674||"Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues"}} resolved as "Won't Fix"</ref>
  • Bedrock Edition has a version exclusive armor stand [[model]], which includes posable arms.
  • Using [[redstone]] to change the stands reverse the poses, starting with the can-can pose first.
  • Placing the stand within three powered [[redstone dust]] always changes its pose to the honor pose. [[Redstone Repeater|Repeaters]] also switch the stand to the honor pose if not set four blocks from one.
  • Using external tools, armor stand spawners can be placed.
  • Secret signatures for [[Jasper Boerstra|JAPPA]], Chi Wong, and [[Michael Stoyke|Searge]] can be found at the bottom of the armor stand texture.

== Gallery == === Renders ===

Armor (Java Edition)

<gallery> Armor Stand Leather.png Armor Stand Golden.png Armor Stand Chainmail.png Armor Stand Iron.png Armor Stand Diamond.png Armor Stand Netherite.png </gallery>

Armor (Bedrock Edition)

<gallery> Armor Stand with Leather Armor BE.png Armor Stand with Golden Armor BE.png Armor Stand with Chain Armor BE.png Armor Stand with Iron Armor BE.png Armor Stand with Diamond Armor BE.png Armor Stand with Netherite Armor BE.png </gallery>

Poses

<gallery> Armor Stand Pose 0.png| Armor Stand Pose 1.png| Armor Stand Pose 2.png| Armor Stand Pose 3.png| Armor Stand Pose 4.png| Armor Stand Pose 5.png| Armor Stand Pose 6.png| Armor Stand Pose 7.png| Armor Stand Pose 8.png| Armor Stand Pose 9.png| Armor Stand Pose 10.png| Armor Stand Pose 11.png| Armor Stand Pose 12.png| </gallery>

=== Screenshots === <gallery> Armor Stand Demo.png|Armor stands in various positions with various [[armor]]. Armor Stand glass and sword.png|Armor stands can wear [[block]]s on their heads. This is accessible with [[command]]s such as {{cmd|item}}. Bedrock edition armor stand poses.png|All armor stand poses as seen in {{el|be}}. Netherite to the rescue!.png|An entire set of netherite [[armor]] on an armor stand. Armor Stand Garage.png|An armor stand in a garage. </gallery>

== References == {{reflist}}

==External Links==

  • [https://www.minecraft.net/en-us/article/taking-inventory--armor-stand Taking Inventory: Armor Stand] – Minecraft.net on March 16, 2023

{{Items}} {{Entities}}

[[Category:Storage]]

[[de:Rüstungsständer]] [[es:Soporte para armadura]] [[fr:Porte-armure]] [[ja:防具立て]] [[ko:갑옷 거치대]] [[pl:Stojak na zbroję]] [[pt:Suporte de armaduras]] [[ru:Стойка для брони]] [[th:แท่นวางชุดเกราะ]] [[uk:Стійка для обладунків]] [[zh:盔甲架]]</li><li>[[Raw Iron|Raw Iron]]<br/>{{Item | image = Raw Iron.png | renewable = No | stackable = Yes (64) }} '''Raw iron''' is a raw metal resource obtained from mining [[iron ore]].

== Obtaining == === Mining === [[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.

=== Crafting === {{Crafting |showname=1 |Block of Raw Iron |Output=Raw Iron,9 |type=Material |foot=1 }}

== Usage == The primary usage of raw iron is smelting it into [[iron ingot]]s.

=== Crafting === {{crafting usage}}

=== Smelting ingredient === {{Smelting |showname=2 |Raw Iron |Iron Ingot |0.7 }}

== Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Iron |spritetype=item |nameid=raw_iron |form=item |foot=1}}

{{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Iron |spritetype=item |nameid=raw_iron |form=item |id=505 |foot=1}}

== History == {{History|java}} {{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}} {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}} {{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed. |Raw iron can now be used to craft [[block of raw iron]].}} {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}} {{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}} {{History|Bedrock}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}} {{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}} {{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}} {{History|foot}}

== Issues == {{Issue list}}

==Gallery== <gallery> JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures. Jappa Raw Ores 1.jpg|Jappa shows raw ore textures. Jappa Raw Ores 2.png|Jappa shows raw ore textures. Jappa Raw Ores 3.jpg|Jappa shows raw ore textures. Jappa Raw Ores 4.jpg|Jappa shows raw ore textures. Jappa Raw Ores 5.jpg|Jappa shows raw ore textures. </gallery>

{{Items}}

[[Category:Non-renewable resources]]

[[de:Roheisen]] [[es:Hierro en bruto]] [[fr:Fer brut]] [[it:Ferro grezzo]] [[ja:鉄の原石]] [[lzh:砂鐵]] [[pl:Surowe żelazo]] [[pt:Ferro bruto]] [[ru:Необработанное железо]] [[uk:Необроблене залізо]]

[[zh:粗铁]]</li></ul></nowiki>
NoSNaP
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