UNDER CONSTRUCTION
The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.
The images used are primarily taken from {{InvSprite}}, but if the specified item is not found, the template falls back to individual images in the format of Grid <item name>.png. However, this should never happen, and any cases of it happening must be looked into.
Usage[]
All inputs are optional:
{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}
Parts[]
The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything.
Simple Example[]
To display an inventory item of "Warden" with an stack size of 20 you would put: {{User-Hipposgrumm/Jokeslot|Warden.png,20}}
- shows
Other than a small change in syntax, it is no different from {{Slot}}
Even works with GIFS:
[[100 Blocks|