This Template is used to draw simple 2D-spritegraphics.
It uses the IDs from sprite sheets to define single-character-abbreviations for sprites, which can be used in a Table-like fashion
The sprite sheet used can be defined by adding the sprite template name before the ID, followed by a colon (BlockSprite:stone). The default sprite sheet can be provided using sheet=, and defaults to BlockSprite.
Icons can have their link removed, by starting the sprite ID with +. Alternatively, if the default link is not correct, you can add ?<alternate page> (where <page> is the name of a page) at the end (after the optional rotation).
Icons can be rotated by adding -rot<number> on the end of the sprite ID (e.g. Red Glazed Terracotta-rot90 for a red glazed terracotta rotated 90 degrees).
|spacing= sets the pixels of spacing between each cell, 0 by default.
Example
{{Sprite grid
|sheet=BiomeSprite
|g=BlockSprite:+Grass Block|G=BlockSprite:Grass Block+top|s=Forest|S=Dark Forest|m=BlockSprite:Magenta Glazed Terracotta|M=BlockSprite:Magenta Glazed Terracotta-rot90|e=BlockSprite:Magenta Glazed Terracotta-rot270|z=EntitySprite:zombie|I=ItemSprite:stick|N=BlockSprite:Nether Portal?Nether Portal (block)
|s gI
|GSaz
|mMeN
}}
- produces
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Bugs
- When there is too many block sprites, this message will appear instead:
maximum number of loops have been performed
Undefined prefixes or prefixes assigned to names unknown to the sprite template are replaced by .
See also
- Minecraft
{{BiomeSprite}}{{BlockSprite}}{{EffectSprite}}{{EntitySprite}}{{EnvSprite}}{{ItemSprite}}{{InvSprite}}{{SchematicSprite}}{{SlotSprite}}{{AchievementSprite}}{{NewAchievementSprite}}
- Minecraft (legacy)
{{LegacyBlockSprite}}{{LegacyEntitySprite}}
- Minecraft Dungeons
{{DungeonsLevelSprite}}{{DungeonsEnchantmentSprite}}{{DungeonsEffectSprite}}{{DungeonsEntitySprite}}{{DungeonsItemSprite}}{{DungeonsAchievementSprite}}{{DungeonsMiscellaneousSprite}}
- Other
{{Sprite}}{{Sprite grid}}{{Layered blueprint}}{{Schematic}}{{CommentSprite}}{{FrontPageSprite}}{{ProgressSprite}}- Module:Sprite
Bugs
- When there is too many block sprites, this message will appear instead:
maximum number of loops have been performed