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[needs in-game testing]

SoundSourceDescriptionResource locationVolumePitch
?BlocksOnce the block has brokendig.glass?0.8
?BlocksFalling on the block with fall damagefall.glass??
?BlocksWhile the block is in the process of being brokenhit.glass?0.5
?BlocksJumping from the blockjump.glass??
?BlocksFalling on the block without fall damageland.glass??
?BlocksWalking on the blockstep.glass??
?BlocksWhen the block is placeduse.glass?0.8
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