| Value | Versions | Changes compared to previous value |
|---|---|---|
1 |
1.6.1–1.8.9 | First implementation of the resource pack system. See Java Edition 1.6.1/Resource pack changes for the list of file names changed. |
2 |
1.9–1.10.2 | Changes in the model system, such as item tags, multipart, and changes to display tags. |
3 |
1.11–1.12.2 | Now requires lowercase file names for all files in the resource pack. |
4 |
1.13–1.14.4 | Most of the block and item textures have been renamed. See Java Edition 1.13/Resource pack changes for the list of file names changed. The resource pack folder textures/blocks got renamed to textures/block.The resource pack folder textures/items got renamed to textures/item.
|
5 |
1.15–1.16.1 | Changed texture mappings with all chests, banner and shield patterns now use alpha channels. The ender dragon no longer has a separate texture for the bottom of its wing. The glint texture for enchanted items now appears like it does in-game. The game now supports conversion with some of version 4 resource packs' outdated textures to the newer ones. Increased the size limit for the client-side downloading of resource packs from 50 MB to 100 MB. |
6 |
1.16.2–1.16.5 | Fixed MC-197275 — Due to changes to walls, pack_format: 5 is no longer cross-compatible between 1.15 and 1.16.
|
7 |
1.17–1.17.1 | Drowned texture mirroring has changed, Grass path has been renamed to dirt path. Slots for the game mode selector are now 26 pixels instead of 25. |
8 |
1.18–1.18.2 | inventory.png now contains an extra sprite for a thin-layout version of the effect list in the inventory. |
9 |
1.19–1.19.2 | Resource pack can have a filter section in pack.mcmeta now.
|
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Resource pack format
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