| Block | Reason |
|---|---|
| The block is hardcoded to be invisible. Despite having empty physical model data, defining such a model will not change it. | |
| The block renders as an entity would. As of 1.20.1, all entity models besides item frames and glow item frames remain hardcoded. | |
| In addition to using an entity model, these blocks use a layering system to define textures. | |
| This is a highly technical block which is only used in specific circumstances, with its own special rendering method. | |
| These blocks utilize a "starfield" effect which is incompatible with the functionality of models. | |
| Fluid rendering is hardcoded and their handling differs significantly from blocks. |
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Non-remodellable blocks
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