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    •  distance: To test the distance to the entity this predicate is invoked upon. Passes if the calculated distance is between the entered min and max, inclusive.
      •  absolute: Test the distance between the two points in 3D space.
        •  max
        •  min
      •  horizontal: Test the distance between the two points, ignoring the Y value.
        •  max
        •  min
      •  x: Test the absolute difference between the X-coordinates of the two points.
        •  max
        •  min
      •  y: Test the absolute difference between the Y-coordinates of the two points.
        •  max
        •  min
      •  z: Test the absolute difference between the Z-coordinates of the two points.
        •  max
        •  min
    •  effects: For testing the active status effects on the entity.
      •  <minecraft:effect_name>: A status effect that must be present.
        •  ambient: Test whether the effect is from a beacon.
        •  amplifier: Test if the effect's amplifier matches an exact value. Level I is represented by 0.
        •  amplifier: Test if the effect amplifier falls within a range of values. Level I is represented by 0.
          •  max
          •  min
        •  duration: Test if the effect's remaining time (in ticks) matches an exact value.
        •  duration: Test if the effect's remaining time (in ticks) is between two numbers, inclusive.
          •  max
          •  min
        •  visible: Test if the effect has visible particles.
    •  equipment: For testing the items that this entity holds in its equipment slots.
      •  mainhand: Test the item in the entity's main hand.
        • All possible conditions for items
      •  offhand: Test the item in the entity's offhand.
        • All possible conditions for items
      •  head: Test the item in the entity's head armour slot.
        • All possible conditions for items
      •  chest: Test the item in the entity's chest armour slot.
        • All possible conditions for items
      •  legs: Test the item in the entity's legs armour slot.
        • All possible conditions for items
      •  feet: Test the item in the entity's feet armour slot.
        • All possible conditions for items
    •  flags: To test flags of the entity.
      •  is_baby: Test whether the entity is or is not a baby variant.
      •  is_on_fire: Test whether the entity is or is not on fire.
      •  is_sneaking: Test whether the entity is or is not sneaking.
      •  is_sprinting: Test whether the entity is or is not sprinting.
      •  is_swimming: Test whether the entity is or is not swimming.
    •  location: Test properties of this entity's location.
      • Tags common to all locations
    •  nbt: Test NBT data of this entity. The outer braces { } of the NBT must be included within this string. Additional care is required if the NBT contains quotation marks " ", as they must be escaped with a backslash before each: \"
    •  passenger: Test the entity directly riding this entity.
      • All possible conditions for entities
    •  stepping_on: Test properties of the block the entity is standing on, using a location predicate.
      • Tags common to all locations
    •  team: Passes if the team of this entity matches this string.
    •  type: Test this entity's type. Accepts an entity ID.
    •  targeted_entity: Test properties of the entity which this entity is targeting for attacks.
      • All possible conditions for entities
    •  vehicle: Test properties of the vehicle entity that this entity is riding upon.
      • All possible conditions for entities
    •  type_specific: To test entity properties that can only be applied to certain entity types. Supersedes lightning_bolt, player, fishing_hook and catType.
      •  type: Dictates which type-specific properties to test for.

        The possible values for  type and associated extra contents:

      • any
        • No other fields.
      • cat
        •  variant: A resource location specifying a cat variant. Valid values are minecraft:all_black, minecraft:black, minecraft:british, minecraft:calico, minecraft:jellie, minecraft:persian, minecraft:ragdoll, minecraft:red, minecraft:siamese, minecraft:tabby, or minecraft:white.
      • fishing_hook: Test properties of the fishing hook that just got reeled in by this entity.
        •  in_open_water: Whether the fishing hook was in open water.
      • frog
        •  variant: A resource location specifying a frog variant. Valid values are minecraft:cold, minecraft:temperate, or minecraft:warm.
      • lightning: To check information about this lightning bolt; fails when entity is not a lightning bolt.
        •  blocks_set_on_fire: Test if the number of blocks set on fire by this lightning bolt matches an exact value.
        •  blocks_set_on_fire: Test the number of blocks set on fire by this lightning bolt is between a minimum and maximum value.
          •  max
          •  min
        •  entity_struck: Test the properties of entities struck by this lightning bolt. Passes if at least one of the struck entities matches the entered conditions.
          • All possible conditions for entities
      • player: Tests properties unique to players; fails when this entity is not a player.
        •  looking_at: Test properties of the entity that this player is looking at, as long as it is visible and within a radius of 100 blocks. Visibility is defined through the line from the player's eyes to the entity's eyes, rather than the direction that the player is looking in.
          • All possible conditions for entities
        •  advancements: To test the player's advancements.
          •  <advancement id>: Test whether an advancement is granted or not granted. Key is an advancement ID, value is true or false to test for granted/not granted respectively.
          •  <advancement id>: Test whether specific criterions of an advancement are marked as complete.
            •  <criterion id>: Key is one of the criteria of the advancement, value is true or false to test for completed/not completed respectively.
        •  gamemode: Test the game mode of this player. Valid values are survival, creative, adventure and spectator.
        •  level: Test if the experience level of this player matches an exact value.
        •  level: Test if the experience level of this player is between min and max values, inclusive.
          •  max
          •  min
        •  recipes: To test if recipes are known or unknown to this player.
          •  <recipe id>: Key is the recipe ID; value is true or false to test for known/unknown respectively.
        •  stats: To test this player's statistics.
          • A statistic to test.
            •  type: The statistic type. Valid values are minecraft:custom, minecraft:crafted, minecraft:used, minecraft:broken, minecraft:mined, minecraft:killed, minecraft:picked_up, minecraft:dropped and minecraft:killed_by.
            •  stat: The statistic ID to test.
            •  value: Test if the value of the statistic matches an exact number.
            •  value: Test if the value of the statistic is between min and max values, inclusive.
              •  max
              •  min
      • slime
        •  size: Test if the size of this slime matches an exact value.
        •  size: Test if the size of this slime is between min and max values, inclusive.
          •  max
          •  min
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