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Name Icon Food Points Source(s) Saturation restored
(additional effects)
Effective Quality
[note 1]
Apple Template:Grid 4 πŸ—πŸ— Stronghold chests
Destroyed/despawned oak Leaves
NPC Village blacksmith chests
Bonus Chests
Trading
2.4 6.4
Baked Potato Template:Grid 6 πŸ—πŸ—πŸ— Cooking a potato in a furnace 7.2 13.2
Bread Template:Grid 5 πŸ—πŸ—πŸ— Crafting
Dungeon chests
Stronghold chests
NPC Village chests
Abandoned Mineshaft chests
Bonus Chests
Trading
6 11
Cake (slice) Template:Grid 2 πŸ— Crafting 0.4 2.4
Cake (whole) Template:Grid 12 πŸ—πŸ—πŸ—πŸ—πŸ—πŸ— Crafting 2.4 14.4
Carrot Template:Grid 4 πŸ—πŸ— Killing zombies
Harvesting carrots
4.8 8.8
Clownfish Template:Grid 1 πŸ— Fishing 0.2 1.2
Cooked Chicken Template:Grid 6 πŸ—πŸ—πŸ— Cooking a raw chicken
Setting chickens on fire
Trading
7.2 13.2
Cooked Fish Template:Grid 5 πŸ—πŸ—πŸ— Cooking a raw fish 6 11
Cooked Porkchop Template:Grid 8 πŸ—πŸ—πŸ—πŸ— Cooking a raw porkchop
Setting pigs on fire
Trading
12.8 20.
Cooked Salmon Template:Grid 6 πŸ—πŸ—πŸ— Cooking a raw salmon 9.6 15.6
Cookie Template:Grid 2 πŸ— Crafting
Trading
0.4 2.4
Golden Apple Template:Grid 4 πŸ—πŸ— Crafting
Dungeon chests
Stronghold chests
9.6
(Health regeneration II for 5 seconds and

absorption for 2 minutes.)

13.6
Golden Apple (enchanted) Template:Grid 4 πŸ—πŸ— Crafting 9.6
(Health regeneration V for 30 seconds, absorption

for 2 minutes, resistance and fire resistance for 5 minutes.)

13.6
Golden Carrot Template:Grid 6 πŸ—πŸ—πŸ— Crafting 14.4 20.4
Melon Template:Grid 2 πŸ— Harvesting a melon block
Trading
1.2 3.2
Mushroom Stew Template:Grid 6 πŸ—πŸ—πŸ— Crafting
Using a Bowl on a Mooshroom
7.2 13.2
Poisonous Potato Template:Grid 2 πŸ— Harvesting potato plants 1.2
(60% chance of getting poisoned.)
3.2
Potato Template:Grid 1 πŸ— Killing zombies
Harvesting potato plants
0.6 1.6
Pufferfish Template:Grid 1 πŸ— Fishing 0.2
Hunger III and Nausea II for 15 second
and Poison IV for 60 seconds
1.2
Pumpkin Pie Template:Grid 8 πŸ—πŸ—πŸ—πŸ— Crafting 4.8 12.8
Raw Beef Template:Grid 3 πŸ—πŸ— Killing cows 1.8 4.8
Raw Chicken Template:Grid 2 πŸ— Killing chickens 1.2
(30% chance of food poisoning.)
3.2
(2.075)[note 2]
Raw Fish Template:Grid 2 πŸ— Fishing 0.4 2.4
Raw Porkchop Template:Grid 3 πŸ—πŸ— Killing pigs 1.8 4.8
Raw Salmon Template:Grid 2 πŸ— Fishing 0.4 2.4
Rotten Flesh Template:Grid 4 πŸ—πŸ— Killing zombies and zombie pigmen
Desert and Jungle Temples.
0.8
(80% chance of food poisoning.)
4.8
(1.8)[note 2]
Spider Eye Template:Grid 2 πŸ— Killing spiders and Cave Spiders 3.2
(100% chance of getting poisoned.)
5.2
(2.2)[note 3]
Steak Template:Grid 8 πŸ—πŸ—πŸ—πŸ— Cooking raw beef
Setting cows on fire
Trading
12.8 20.8
  1. ↑ Food Points + Saturation, which gives roughly how 'long' the food will last. See hunger for details. Eating food with a food value more then what is currently missing from your food bar will not give you extra saturation.
  2. ↑ a b Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
  3. ↑ Food quality if poison isn't cured; healing the damage from poison quickly drains the hunger bar.
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