| Name | Icon | Food Points | Source(s) | Saturation restored (additional effects) |
Effective Quality [note 1] |
|---|---|---|---|---|---|
| Apple | Template:Grid | 4 |
Stronghold chests Destroyed/despawned oak Leaves NPC Village blacksmith chests Bonus Chests Trading |
2.4 | 6.4 |
| Baked Potato | Template:Grid | 6 |
Cooking a potato in a furnace | 7.2 | 13.2 |
| Bread | Template:Grid | 5 |
Crafting Dungeon chests Stronghold chests NPC Village chests Abandoned Mineshaft chests Bonus Chests Trading |
6 | 11 |
| Cake (slice) | Template:Grid | 2 |
Crafting | 0.4 | 2.4 |
| Cake (whole) | Template:Grid | 12 |
Crafting | 2.4 | 14.4 |
| Carrot | Template:Grid | 4 |
Killing zombies Harvesting carrots |
4.8 | 8.8 |
| Clownfish | Template:Grid | 1 |
Fishing | 0.2 | 1.2 |
| Cooked Chicken | Template:Grid | 6 |
Cooking a raw chicken Setting chickens on fire Trading |
7.2 | 13.2 |
| Cooked Fish | Template:Grid | 5 |
Cooking a raw fish | 6 | 11 |
| Cooked Porkchop | Template:Grid | 8 |
Cooking a raw porkchop Setting pigs on fire Trading |
12.8 | 20. |
| Cooked Salmon | Template:Grid | 6 |
Cooking a raw salmon | 9.6 | 15.6 |
| Cookie | Template:Grid | 2 |
Crafting Trading |
0.4 | 2.4 |
| Golden Apple | Template:Grid | 4 |
Crafting Dungeon chests Stronghold chests |
9.6 (Health regeneration II for 5 seconds and absorption for 2 minutes.) |
13.6 |
| Golden Apple (enchanted) | Template:Grid | 4 |
Crafting | 9.6 (Health regeneration V for 30 seconds, absorption for 2 minutes, resistance and fire resistance for 5 minutes.) |
13.6 |
| Golden Carrot | Template:Grid | 6 |
Crafting | 14.4 | 20.4 |
| Melon | Template:Grid | 2 |
Harvesting a melon block Trading |
1.2 | 3.2 |
| Mushroom Stew | Template:Grid | 6 |
Crafting Using a Bowl on a Mooshroom |
7.2 | 13.2 |
| Poisonous Potato | Template:Grid | 2 |
Harvesting potato plants | 1.2 (60% chance of getting poisoned.) |
3.2 |
| Potato | Template:Grid | 1 |
Killing zombies Harvesting potato plants |
0.6 | 1.6 |
| Pufferfish | Template:Grid | 1 |
Fishing | 0.2 (100% chance of Hunger III and Nausea II for 15 second and Poison IV for 60 seconds) |
1.2 |
| Pumpkin Pie | Template:Grid | 8 |
Crafting | 4.8 | 12.8 |
| Raw Beef | Template:Grid | 3 |
Killing cows | 1.8 | 4.8 |
| Raw Chicken | Template:Grid | 2 |
Killing chickens | 1.2 (30% chance of food poisoning.) |
3.2 (2.075)[note 2] |
| Raw Fish | Template:Grid | 2 |
Fishing | 0.4 | 2.4 |
| Raw Porkchop | Template:Grid | 3 |
Killing pigs | 1.8 | 4.8 |
| Raw Salmon | Template:Grid | 2 |
Fishing | 0.4 | 2.4 |
| Rotten Flesh | Template:Grid | 4 |
Killing zombies and zombie pigmen Desert and Jungle Temples. |
0.8 (80% chance of food poisoning.) |
4.8 (1.8)[note 2] |
| Spider Eye | Template:Grid | 2 |
Killing spiders and Cave Spiders | 3.2 (100% chance of getting poisoned.) |
5.2 (2.2)[note 3] |
| Steak | Template:Grid | 8 |
Cooking raw beef Setting cows on fire Trading |
12.8 | 20.8 |
- β Food Points + Saturation, which gives roughly how 'long' the food will last. See hunger for details. Eating food with a food value more then what is currently missing from your food bar will not give you extra saturation.
- β a b Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
- β Food quality if poison isn't cured; healing the damage from poison quickly drains the hunger bar.