A target is a block that produces a temporary redstone signal when hit by a projectile. Unlike most other conductive blocks it also redirects adjacent redstone dust towards it.
Obtaining[]
Natural generation[]
A target can be found in ancient cities.
Breaking[]
Targets can be mined using any tool or by hand, but a hoe is the fastest way to break it.
Block | Target | |
---|---|---|
Hardness | 0.5 | |
Tool | ||
Breaking time[A] | ||
Default | 0.75 | |
Wooden | 0.4 | |
Stone | 0.2 | |
Iron | 0.15 | |
Diamond | 0.1 | |
Netherite | 0.1 | |
Golden | 0.1 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting[]
Ingredients | Crafting recipe |
---|---|
Redstone Dust + Hay Bale |
Usage[]
Targets emit a redstone signal when hit by most projectiles. This includes arrows, tridents, eggs, snowballs, splash potions, fire charges fired by a dispenser, firework rockets, lingering potions, bottles o' enchanting, ender pearls, shulker bullets, and llama spit. The closer a projectile is to the center of the block, the stronger the redstone signal that is produced.
Redstone component[]
When struck by most projectiles, the target emits redstone power for 4 redstone ticks (0.4 seconds). Arrows and tridents instead cause the target to emit power for 10 redstone ticks (1 second), similar to stone buttons. A target can be hit with any of the projectiles mentioned above.
The strength of the signal depends on how close the projectile is to the center of the block, from 1 to 15.
The target also provides a block update when hit, meaning that an observer can detect if the target has been hit and has produced a redstone signal.[Java Edition only][1]
When used as part of a redstone circuit, a target has the unique property that, though being an opaque block that is not a mechanism component, still can redirect adjacent redstone dust to point to itself.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 0.7 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 0.8 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.11 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.21 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Target | target | Block & Item | block.minecraft.target |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Target | target | 494 | Block & Giveable Item[i 2] | Identical[i 3] | tile.target.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
power | 0 | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | Redstone power output of the target. |
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Bullseye | Hit the bullseye of a Target block | — | 15G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Take Aim | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. | adventure/bullseye
|
History[]
September 28, 2019 | The target block is showcased at Minecon Live 2019. | ||||
---|---|---|---|---|---|
Java Edition | |||||
1.16 | 20w09a | Added targets. | |||
20w10a | Targets are now flammable. | ||||
Targets can now be activated by ender pearls and bottles o' enchanting. | |||||
20w11a | Targets can now be broken faster using hoes. | ||||
20w18a | Targets now conduct redstone power. | ||||
1.19 | 22w13a | Targets now generate in ancient cities. | |||
Bedrock Edition | |||||
1.16.0 | beta 1.16.0.51 | Added targets. | |||
Targets are currently available only through Experimental Gameplay. | |||||
beta 1.16.0.57 | Targets are no longer behind Experimental Gameplay. | ||||
1.17.30 | beta 1.17.20.20 | Targets are no longer transparent. |
Issues[]
Issues relating to "Target" are maintained on the bug tracker. Report issues there.
Gallery[]
The target block shown at MINECON Live 2019.
An arrow at the center of a target block
References[]
External Links[]
- Block of the Week: Target – Minecraft.net on June 18, 2020