|Catches fire from lava||
- Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
|Redstone Dust +
Targets emit a redstone signal when hit by most projectiles. This includes arrows, tridents, eggs, snowballs, splash potions, fire charges fired by a dispenser, firework rockets[Java Edition only], lingering potions, bottles o' enchanting, ender pearls, and llama spit. The closer a projectile is to the center of the block, the stronger the redstone signal that is produced.
When struck by most projectiles, the target emits redstone power for 4 redstone ticks (0.4 seconds). Arrows and tridents instead cause the target to emit power for 10 redstone ticks (1 second), similar to stone buttons. A target can be hit with any of the projectiles mentioned above.
The strength of the signal depends on how close the projectile is to the center of the block, from 1 to 15.
When used as part of a redstone circuit, a target has the unique property of being an opaque block that is not a mechanism component but still can redirect nearby redstone dust into itself. Also, a target can redirect a redstone signal powering adjacent blocks, but only when the target itself is powered.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Block broken||Blocks||Once the block has broken||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||While the block is in the process of being broken||0.25||0.5||16|
|Block placed||Blocks||When the block is placed||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|?||Blocks||Once the block has broken||0.7||0.8|
|?||Blocks||Falling on the block with fall damage||0.4||1.0|
|?||Blocks||While the block is in the process of being broken||0.3||0.5|
|?||Blocks||Jumping from the block||0.11||1.0|
|?||Blocks||Falling on the block without fall damage||0.21||1.0|
|?||Blocks||Walking on the block||0.3||1.0|
|?||Blocks||When the block is placed||0.8||0.8|
|Name||Namespaced ID||Form||Translation key|
|Target||Block & Item|
|Name||Namespaced ID||Numeric ID||Form||Translation key|
|Target||Block & Item|
|Name||Default value||Allowed values||Description|
|power||Redstone power output of the target.|
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Bullseye||Hit the bullseye of a Target block.||—||15G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Bullseye||Hit the bullseye of a Target block from at least 30 meters away||Take Aim||Be at least 30 blocks away when the center of a target is shot with a projectile horizontally by the player.|
|September 28, 2019||The target block is showcased at Minecon Live 2019.|
|20w10a||Targets are now flammable.|
|Targets can now be activated by ender pearls and bottles o' enchanting.|
|Targets can now support ladders and tripwire hooks.|
|20w11a||Targets can now be broken faster using hoes.|
|20w18a||Targets now conduct redstone power.|
|1.16.0||beta 184.108.40.206||Added targets.|
|Targets are currently available only through Experimental Gameplay.|
|beta 220.127.116.11||Targets are no longer behind Experimental Gameplay.|
The target block shown at MINECON Live 2019.