Minecraft Wiki
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{{archive box|
==Russian Messages==
 
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# [[/Archive 1|2012 – 2014]]
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}}
   
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== Non Hostile (passive) Witch? ==
Whoever is writing these Russian messages should be banned. If you want proof, log into Google Translate and see what the messages say. They definitely shouldn't be on the wiki.
 
   
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OK, so I really just want to know if there's any way I can spawn a witch that's not hostile, I would try to figure out the command string for it myself, but I'm not that good at command strings. [[User:Brickticks|Brickticks]] ([[User talk:Brickticks|talk]]) 19:50, 18 February 2015 (UTC)
From russian note: this message posted by vandal. It contains uncensored words and text. I recommend ban this user. (sorry for bad english)
 
   
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:Based on what you need, the tag "NoAI" could be set to disable its AI entirely ({{cmd|summon Witch ~ ~ ~ {NoAI:1} }}), preventing it from moving. Otherwise, there is no good solution to change hostility currently. <span class=nowrap>–'''[[User:KnightMiner|<span style=color:#088>KnightMiner</span>]]''' <sup>([[User talk:KnightMiner|t]]·[[Special:Contributions/KnightMiner|c]])</sup> 20:26, 18 February 2015 (UTC)</span>
--[[Special:Contributions/66.68.235.142|66.68.235.142]] 00:38, 1 August 2013 (UTC)A new poster arrives to save the day:
 
   
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== Do witches always drop potions when killed while drinking them or is it a chance-based drop? ==
The following message is unrelated to the original topic, save for the fact that I am here representing the Grammar KGB.
 
Almost everyone on here has terrible punctuation and grammar. I suggest that you all take some remedial English classes.
 
   
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The description is a little bit ambiguous and I cannot verify this myself since I don't know if I'm doing it right. I built a small machine that dispenses a water bucket over witches and splashes them with a Potion of Harming II, after which I slay them with an enchanted diamond sword under the Strength II potion effect, but I haven't gotten any Potion of Water Breathing drops yet. [[User:Papersphere|Papersphere]] ([[User talk:Papersphere|talk]]) 01:44, 24 May 2015 (UTC)
== Deletion ==
 
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:Try killing them while they're drinking those potions. [[Special:Contributions/182.18.206.42|182.18.206.42]] 08:06, 30 April 2021 (UTC)
   
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== Non-hut spawns? ==
i dont think we need this page untill we get more info. Although, i do think a "pinnocho on a broom" would be crazy! <small>–Preceding unsigned comment was added by [[Special:Contributions/24.62.109.70|24.62.109.70]] <sup>([[User talk:24.62.109.70|Talk]])</sup> 22:59, 18 September 2012 (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:UnsignedIP -->
 
   
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I was watching Kikoskia's hardcore let's play, and he several times ran into witches, well underground. (He'd mined down from the bottom of a ravine, broken into a different cave system, and saw witches. After killing them, he explored, and there were no open pits or anything they could have fallen from; the particular spawn was a small island in an ocean that took 3-4 minutes to cross by boat.) In his next series, while on the ground in a non-swamp biome not near a village, he had two witches spawn at once outside his house. Has anyone else run across that? --[[User:Azaram|Azaram]] ([[User talk:Azaram|talk]]) 18:14, 30 July 2015 (UTC)
== 2 things. ==
 
   
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:See [[Witch#Spawning]]: "witches can spawn anywhere in the Overworld at a light level of 7 or less." -[[User:Mikazukinoyaiba|'''Mikazukinoyaiba''']] 19:42, 30 July 2015 (UTC)
Lets keep this page, and dinner bone said,
 
"I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too." <small>–Preceding unsigned comment was added by [[Special:Contributions/173.172.97.47|173.172.97.47]] <sup>([[User talk:173.172.97.47|Talk]])</sup> 23:27, 18 September 2012‎ (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:UnsignedIP -->
 
   
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:: Ok, I did miss that, derp. 6_9. But the next section says "Afterwards, only witches will spawn in the 7×9×7 area that is the witch hut." which is what I was looking at. Although now that I'm reading it again, that seems to say that 'even if something else could normally spawn there, only witches will', so double derp. (slinks off with tail between legs) --[[User:Azaram|Azaram]] ([[User talk:Azaram|talk]]) 20:38, 30 July 2015 (UTC)
Done.--[[Special:Contributions/76.174.177.59|76.174.177.59]] 20:31, 11 December 2013 (UTC)
 
   
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== Villagers turned to witches inside a house! ==
== About foreign wiki list ==
 
   
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We have a village set up to allow the villagers to breed, not a crazy breeder, but it does the job. We had 8-10 villagers inside a modified villager house, some with really good trades. One of the others on the server announced that there were suddenly 6 or more witches in the house killing the villagers. She tried to kill the witches but was being overwhelmed. By the time I got my character to the village, there were only a couple witches left and most of the villagers in the house were gone.
At all who edit the list of the other foreign wiki please don't move italian wiki to the down because we're the first wiki after this who have created the article about the Witch
 
--[[User:Raffox97|Raffox97]] 05:04, 19 September 2012 (UTC)
 
   
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Come to find out, it had been raining and there was a lightning strike. Only thing I can assume happened was that the strike was right beside the house.... Anyone else had this happen?? We also had a lightning strike In a pig pen and ended up with a bunch of Pig men. --[[Special:Contributions/99.24.45.232|99.24.45.232]] 04:40, 11 January 2016 (UTC)
:The interwiki links get sorted by prefix (more or less), not according to which wiki created their page on a subject first. <span style="white-space:nowrap">「[[User:Dinoguy1000|<span style="color:#00f">ディノ</span><span style="color:#080">奴</span>]][[Special:Contributions/Dinoguy1000|<span style="color:#F90">千?!</span>]]」<sup>[[wikipedia:Help:IJP|?]] · [[User talk:Dinoguy1000#top|☎ Dinoguy1000]]</sup></span> 05:20, 19 September 2012 (UTC)
 
   
 
:See [[Witch#Spawning]], particularly the 'Villagers' section. -- [[:en:User:Orthotope|Orthotope]]<sup>[[User talk:Orthotope|talk]]</sup> 04:47, 11 January 2016 (UTC)
== Editing tip ==
 
   
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== Condition to cast potion of harming ==
New editors: For upcoming features like this, remember to always write in past tense, not future. Otherwise people will have to change it. So save other people's time, and write it in the correct style in the beginning so we don't have to clean up after you. --[[User:M0rphzone|M0rphzone]]<sup>([[User talk:M0rphzone|talk]])</sup> ([[ User:M0rphzone/Sidebar removal|*How to remove sidebar*]]) 21:31, 19 September 2012 (UTC)
 
   
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Consider a player within 3 blocks, without the [[weakness]] status effect, but with health less than {{hp|8}} or already [[poison]]ed. According to [[Witch#Offense|offensive behavior]], there is a 25% chance that witch will throw a [[potion of weakness]].
== drinks her own potions ==
 
   
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Does "If none of the above conditions are true, witches default to using a [[potion of harming]]." imply that in this situation, there is a 75% chance that witch will throw a [[potion of harming]] or a 75% chance that witch will throw nothing?
i was messing around with the witch and what i was able to find out is she drinks potions i threw her in lava and then i heird the potion drinking sound and she was not getting damage't anymore and when i killed one i got a potion of instant health as drop maybe because she was drinking one of them and i killed her while doing so <small>–Preceding unsigned comment was added by [[Special:Contributions/77.248.217.70|77.248.217.70]] <sup>([[User talk:77.248.217.70|Talk]])</sup> 16:10, 20 September 2012 (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:UnsignedIP -->
 
   
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I'm trying to get a captured witch cast a potion of weakness on a nearby captured [[zombie villager]] to cure him with a [[golden apple]], but it doesn't seem to work. [[Special:Contributions/93.136.236.242|93.136.236.242]] 12:08, 26 November 2017 (UTC)
drops the potion that she is drinking while you kill her <small>–Preceding unsigned comment was added by [[Special:Contributions/77.248.217.70|77.248.217.70]] <sup>([[User talk:77.248.217.70|Talk]])</sup> 16:11, 20 September 2012 (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:UnsignedIP -->
 
   
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:It implies a potion of harming. The code looks like this:
== Which splash potions are they immune to? ==
 
   
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<pre>
I'm surprised this has not been asked before, as the statement "immune to certain splash potions" glaringly begs the question of which ones. [[User:Cultist O|Cultist O]] 19:09, 20 September 2012 (UTC)
 
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PotionType potiontype = PotionTypes.HARMING;
   
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if (distance >= 8.0F && !target.isPotionActive(MobEffects.SLOWNESS)) {
== picture ==
 
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potiontype = PotionTypes.SLOWNESS;
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} else if (target.getHealth() >= 8.0F && !target.isPotionActive(MobEffects.POISON)) {
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potiontype = PotionTypes.POISON;
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} else if (distance <= 3.0F && !target.isPotionActive(MobEffects.WEAKNESS) && this.rand.nextFloat() < 0.25F) {
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potiontype = PotionTypes.WEAKNESS;
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}
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</pre>
   
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:The "25% chance" part is also part of the condition. --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]])
We need a new picture. '''[[Benutzer:ILeon|iLeon]] <sup>([[Benutzer Diskussion:ILeon|Disk]])</sup>''' 13:24, 26 September 2012 (UTC)
 
   
== Spawning ==
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== What does 15-100% mean? ==
   
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In the defense section the article states: "When on fire or the last damage taken in the past 2 seconds was fire damage, and lacking Fire Resistance, 15-100% chance of drinking a potion of Fire Resistance."
Do witches spawn naturally because I can't find any. Are they just rare like villages or pyramids or do they just not spawn?
 
   
 
What does 15-100% chance mean? Shouldn't the probability of drinking a potion be constant? That's not how statistics works. Even if the game randomized the chance of drinking the potion there should be some overall probability. <small>–Preceding unsigned comment was added by [[Special:Contribs/73.42.184.30|73.42.184.30]] ([[User talk:73.42.184.30|talk]]) at 04:30, 8 September 2018 (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:Unsigned -->
:Reading the article should tell you that they do not yet spawn without using creative mode spawn eggs. (Check the information under "spawn" two lines below the picture at the top of the page) [[User:Cultist O|Cultist O]] 06:48, 27 September 2012 (UTC)
 
   
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:That entire sentence is nonsensical, and needs to be either rewritten by someone who knows what it's trying to say, or removed. <span class="nowrap">「[[User:Dinoguy1000|<span style="color:#00f">ディノ</span><span style="color:#080">奴</span>]][[Special:Contributions/Dinoguy1000|<span style="color:#F90">千?!</span>]]」<sup>[[wikipedia:Help:IJP|?]] · [[User talk:Dinoguy1000#top|☎ Dinoguy1000]]</sup></span> 10:55, 8 September 2018 (UTC)
:Saw 3 witches inside a sandstone pyramide (normal pyramide with a tnt trap) at swamp biome >_< just now (1.4.2) then found an empty witch's hut ~2000 blocks away. May be spawn code is buggy atm?
 
   
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:The actual code implements it by a separate call for each potion:
I've been camping out near a witch hut for over a dozen game days and no witch. Anyone know the spawn rules? [[User:PhilHibbs|PhilHibbs]] 19:55, 10 November 2012 (UTC)
 
   
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<pre>
:My version being 1.4.6 & playing on hardcore mode, I keep finding empty witches huts during the daytime, but when I wander away & come back at night, two witches jump out and murder me. I've harvested the cauldron during the day, and upon returning at night, the witches still spawn, so it's OKAY to take the cauldron, it won't stop them from spawning. Not sure about the potted mushroom or the work bench though, although I really doubt the work bench triggers anything, next time I'm gonna grab their mushroom and see if that does anything. I've shied away from damaging the huts as well, so I don't know if modifying the structure does anything. Hopefully we can actually build huts that can spawn them from scratch if we can figure out all the necessary components/dimensions/biomes/etc. Since I've only seen them during hardcore mode, I don't know what the minimum difficulty they spawn at is. Since the huts have always been empty for me during the day, they might respect light levels 8 and higher & refuse to spawn like other hostiles, or they might only spawn at night, or both! A simple solution to get them to spawn is to wait till night, then just go far enough away that the monsters around the hut despawn, then come back super fast. Also, you may want to avoid lighting up the area around the hut, or maybe encase it in some light-blocking construction, depending on what their SPECIFIC spawning rules turn out to be. Needs more testing really, but hey, leaving everything dark, waiting till night, then running super far away and coming back real fast is the best advice I can give given the information at hand. Will be back when I find out something more specific with my testing.[[User:MinersAlmanac|MinersAlmanac]] 08:43, 3 January 2013 (UTC)
 
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PotionType potiontype = null;
   
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if (this.rand.nextFloat() < 0.15F && this.areEyesInFluid(FluidTags.WATER) && !this.isPotionActive(MobEffects.WATER_BREATHING)) {
== 12w40b - spawning in witch huts ==
 
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potiontype = PotionTypes.WATER_BREATHING;
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} else if (this.rand.nextFloat() < 0.15F && (this.isBurning() || this.getLastDamageSource() != null && this.getLastDamageSource().isFireDamage()) && !this.isPotionActive(MobEffects.FIRE_RESISTANCE)) {
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potiontype = PotionTypes.FIRE_RESISTANCE;
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} else if (this.rand.nextFloat() < 0.05F && this.getHealth() < this.getMaxHealth()) {
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potiontype = PotionTypes.HEALING;
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} else if (this.rand.nextFloat() < 0.5F && this.getAttackTarget() != null && !this.isPotionActive(MobEffects.SPEED) && this.getAttackTarget().getDistanceSq(this) > 121.0D) {
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potiontype = PotionTypes.SWIFTNESS;
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}
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</pre>
   
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:This means that they're independent "rolls" when considering each potion. The 100% things were added by [https://minecraft.gamepedia.com/index.php?title=Witch&diff=1183416&oldid=1176653 an IP] (same with the now-reverted [https://minecraft.gamepedia.com/index.php?title=Witch&diff=1183417&oldid=1183416 80% one]) without explanation, so I think it makes sense to just revert it. --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 15:18, 8 September 2018 (UTC)
I have finally found a witch hut on a newly generated map, but so far (2 minecraft days) no witch spawned in / near it.
 
I am wandering around the hut at various distances to give her a chance, but with no luck so far.
 
Anybody seen a witch to actually spawn on its own in the hut? [[User:Zyzyzyryxy|Zyzyzyryxy]] 19:18, 8 October 2012 (UTC)
 
   
 
::Oh, it's referring to the witch, not the player. That makes much more sense. <_> <span class="nowrap">「[[User:Dinoguy1000|<span style="color:#00f">ディノ</span><span style="color:#080">奴</span>]][[Special:Contributions/Dinoguy1000|<span style="color:#F90">千?!</span>]]」<sup>[[wikipedia:Help:IJP|?]] · [[User talk:Dinoguy1000#top|☎ Dinoguy1000]]</sup></span> 19:19, 8 September 2018 (UTC)
I sure havn't. [[Special:Contributions/98.159.27.28|98.159.27.28]] 17:57, 22 October 2012 (UTC)
 
   
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== Are witches illagers? ==
I'm guessing from what I read later in this Discussion section that, if it's like Nether Fortresses - no single "block," that Spawns them - then it's sort of like those: Rarely I'll see a Blaze, or Wither Skeleton (now) or regular Skeleton (now, and less-common than the Wither ones) in those, but sometimes I won't, initially. Dungeons, too even have a Spawner, but occasionally just because there's a Spawner, it doesn't mean anything's Spawned, just yet (though it seems Witches are much Slower to Spawn, than other things, including in say, the much-Larger Nether Fortresses). Yilante, 10 /28 /12 4:26 pm [[Special:Contributions/108.228.150.192|108.228.150.192]] 23:26, 28 October 2012 (UTC)
 
   
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Is there an official opinion on this? On one hand, their skin is not as gray as most illagers, and they don't pull their arms out of the villager position like the other illagers do. But they are still hostile and spawn in illager raids. They don't attack villagers, but neither do illagers attack them. So are they illagers? Villagers? Something in between? (Willagers?) [[Special:Contributions/70.15.114.78|70.15.114.78]] 19:37, 6 January 2019 (UTC)
== Potion Drops ==
 
   
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==Can witches open doors? What can they interact with otherwise?==
When i killed 64 witches with fire aspect diamond sword, when they dropped potions the dropped only fire resistance potions. So maybe if you kill the when they are on fire their only potion drop is fire resistance. Like piggies drop cooked meat when they die on fire. Maybe? <small>–Preceding unsigned comment was added by [[User:Vilkkku|Vilkkku]] <sup>([[User talk:Vilkkku|Talk]]&#124;[[Special:Contributions/Vilkkku|Contribs]])</sup> 10:41, 20 October 2012‎ (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:Unsigned -->
 
: Witches drop potions that they are visibly holding/drinking. When you put a witch on fire, she will drink Potion of Fire Resistance and then Potion of Healing. Try killing one after she drank the first potion and you'll get Potion of Healing. --[[User:Mgr|mgr]] 13:34, 20 October 2012 (UTC)
 
Are potions following these rules for rare drops "Unlike most common drops, they only occur if the monster is killed by a player."? The description here suggests it's more a question of if they are on fire or something, and not about if a player kills them direct. Is this right?
 
   
 
I really want to know if witches can open doors or anything else, because it seems like they are close to villagers based on what I've heard? I don't need to know this as much, but what else can witches interact with? <small>–Preceding unsigned comment was added by [[Special:Contribs/75.72.77.33|75.72.77.33]] ([[User talk:75.72.77.33|talk]]) at 18:03, 29 January 2019 (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:AutoUnsigned -->
== Confusion About Swamp Huts. ==
 
   
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== Is this the first '''possible''' [[illager]] ever? ==
It says that witches spawn in swamp huts in the swamp biome.
 
   
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I've found it in [[1.7.10]], but it was introduced in [[1.4.2]], as further illagers were added in [[1.11]], and Village & Pillage Update was released in [[1.14]]. Witches do join hard raids now. Sincerely, [[Special:Contributions/109.201.34.1|109.201.34.1]] 07:52, 6 October 2019 (UTC)
Does this mean that if I build a swamp hut to exact specifications in a swamp biome, they will spawn in it?
 
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: They have been added before any other pillager, yes, but only from 1.14 have they been able to become a part of a raid. [[User:Leduyquang753|Lê Duy Quang]] ([[User talk:Leduyquang753|Make some words]] | [[Special:Contributions/Leduyquang753|Contributions]]) at [[User:Leduyquang753/Timestamp meaning|8h21:44 – 8 | 6/10/2019 (UTC)]]
   
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== 18w50a witch on PS4 edition? ==
Just like villagers won't turn up to populate your houses, no. Also, don't forget to sign with 4 ~. [[User:Noobnathan|Noobnathan]] 20:54, 26 October 2012 (UTC)
 
   
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For some reason on ps4 witches have the 18w50a texture here is a picture
But witches respawn (or so I've read) at the witch huts, so clearly they don't spawn in a way at all similar to villagers. The real question is, what identifies a swamp hut as a valid location for a witch to spawn? Is there a particular block? For example, does the cauldron perhaps have a special tag / metadata value that identifies it as a Witch's hut?
 
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[[File:PS4 Weird Witch.jpeg|thumb]] [[User:Bestgamereveryt|Bestgamereveryt]] ([[User talk:Bestgamereveryt|talk]]) 20:45, 9 January 2020 (UTC)
[[Special:Contributions/24.104.142.130|24.104.142.130]] 22:58, 26 October 2012 (UTC)
 
   
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: Report it to the bug tracker, not the wiki. [[User:FVbico|FVbico]] ([[User talk:FVbico|talk]]) 20:53, 9 January 2020 (UTC)
:I haven't seen the code yet, but I suspect it's similar to nether fortresses, using a different spawnable mob list for that small part of the world. Which area that spawn list applies to is determined by the world seed, not any specific blocks. -- [[User:Orthotope|Orthotope]] 04:04, 27 October 2012 (UTC)
 
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: Actually, PS4 Edition, or Bedrock on PS4? [[User:FVbico|FVbico]] ([[User talk:FVbico|talk]]) 20:58, 9 January 2020 (UTC)
   
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:: It seems like it's the old PS4 Edition with the old textures.--[[Special:Contributions/194.55.150.141|194.55.150.141]] 21:45, 9 January 2020 (UTC)
==Witch Spawning Egg Bug==
 
   
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== The trivia section needs to be stripped. ==
Yeah, I just tried to spawn a Witch on a creative world. As soon as I throw the egg, the witch appears for a split second, then vanishes... What the heck?
 
   
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See title.--[[User:Delibirda|Olivia Capucine Elisabet]] ([[User talk:Delibirda|talk]]) 11:41, 16 February 2021 (UTC)
And to top it off, I spawned a map where a witch's hut was, and there are no witches!
 
   
 
== About recent edits ==
I think this is a bug of some kind...
 
   
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Hi there.
[[User:Durzan|Durzan]] 14:31, 27 October 2012 (UTC)Durzan
 
   
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My edits are being undone, so I ask you to excuse me so I can try to explain. I do not think that just reverting them and leaving a bad warning in my talk page is the proper action to be taken.
:Set your difficulty to something other than 'peaceful'. -- [[User:Orthotope|Orthotope]] 17:52, 27 October 2012 (UTC)
 
 
   
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First, so that the text doesn't get tiring, the facts should only be mentioned once. The sentence that says that witches heal illagers should be mentioned only once.
all mobs will despawn if you are on peaceful
 
   
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The template <nowiki><code>{{wip|additional celebrate sounds}}</code></nowiki> should be in the sounds section.
== Witch Huts ==
 
   
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There is a controversial excerpt:
Do witch huts generate regardless whether peaceful mode is turned on? --[[User:Radical Edward2|Radical Edward2]] 16:38, 19 November 2012 (UTC)
 
:Yes, but if on peaceful the witch will instantly despawn. [[User:Trigger hurt|<font color= "Red">'''#trigger_hurt'''</font>]]<sup>([[User_talk:Trigger hurt/Ideas-page|I]]|[[User_talk:Trigger hurt|T]]|[[Special:Contributions/Trigger hurt|C]]) [[User:Trigger hurt/Project|Check out my project!]]</sup> 16:40, 19 November 2012 (UTC)
 
   
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"In Bedrock Edition, witches are '''immune''' to poison, fatal poison and to their '''own thrown harming potions'''."
== Witch Spawn egg is Weak? ==
 
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'''and'''
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"In Java Edition, witches do not retaliate when attacked by evoker fangs, illagers or '''harming potions from other witches'''. Instead, they drink a healing potion."
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'''therefore:'''
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"If a witch hits another witch with a [[potion]], the witch who is hit becomes angry and targets the other witch, despite it being impossible for either witch to kill the other (without help from a [[player]]) due to their use of healing potions and their resistance to each other's [[splash potion]]s."
   
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Makes no sense.
I don't know why when i use egg the witch is very weak to fight for player but witch in the hut very hard to kill and... why witch is not move back when player is come near? --[[Special:Contributions/171.6.235.72|171.6.235.72]] 14:38, 27 May 2013 (UTC)
 
   
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The following part was flawed:
:Hi.
 
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[[File:witch talk page.PNG|280px]]
# You have terrible grammar (no offense).
 
# what game mode are you in? Survival or creative? What is your difficulty when fighting witches with spawn eggs and when fighting in witch huts? Different weapons also have different amounts of damage on each hit, so the weapon you are using does have an effect. <span class="nowrap">[[File:Pig.png|25px|Go Pigs!]] <font face="Cooper Black">'''[[User:Meeples10|×Meeples10×]]''' ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">[[User talk:Meeples10|Talk]]<br>[[Special:Contributions/Meeples10|Contribs]]</small></font></span> 15:09, 27 May 2013 (UTC)
 
   
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The last part mentions boats and mobs, but not minecarts.
== The riddle of Witch spawning ==
 
   
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The part "The [[command]] <code>/[[Commands/summon|summon]] Witch ~ ~1 ~ {HandDropChances:[0.01F,2F],HandItems:[{id:"minecraft:lingering_potion",Count:1},{}]}</code> can be used to spawn a witch with a persistent potion with no effects." is correct and was took from the French article (sorcière). [https://minecraft.fandom.com/fr/wiki/Sorci%C3%A8re You could check there].
As for now, taking all what have been written here under consideration, condition of spawning of witches look really mysterious. Please check if I am right in the following.
 
   
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If you disagree that the fairly important paragraph with the context of folk culture should be there, please reword it instead of removing it. You can add more information on the History section.
1. The game calculates the place for Witch Huts from the seed, so they are predictable.
 
   
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I was trying to add a certain depth in the article, but not to violate the style guide or be a vandal that might be banned like [[User:BDJP007301|<bdi>BDJP007301</bdi>]] said in my talk page. I understand your zeal for the wiki, but I do not think that reverting is a good way to be nice with committed editors.
Note that Amidst can guess their localization as well. However, it is interesting that Amidst 2.0 did it right while Amidst 3.0 sees temples (on swamplands - yes!) in some locations where witches huts are - while it sees huts correctly on other places. So - are there two different methods of coding with huts localization? Maybe witches spawn only in huts which are seen as such by Amidst, while they do not spawn in huts which are seen as temples by Amidst?
 
   
  +
Thank you!! '''[[User:Matyh|<span style="color:green">Matyh</span>]] <small><sup>[[User talk:Matyh|<span style="color:#008FB2">talk</span>]]</sup></small>''' 03:10, 5 July 2021 (UTC)
2. The witch can spawn in the hut only when she spawned during world generation. It is only my hypothesis. I mean the situation when somebody travels on the map on Peaceful. Suddenly a witch hut appears - but the game level presents the mob of being spawned. And if then the level is changed into easy or higher, the witch is still prevented from appearing. I have no proofs but my game seems to say yes to this. Can anybody checked it?
 
   
  +
:Regarding your statements:
3. The witch is extremely stupid. If her hut is located in shallow water (which seems to be a rule), she goes out of the hut, drops into the water and drowns in a deeper place instead of escaping. As a result, it seems that the witch does not spawn at all. Personally, I spawned a witch once from the egg. She tried to attack me but I escaped. Then she drowned just because of walking in the water here and there.
 
   
  +
:"The sentence that says that witches heal illagers should be mentioned only once."
And now, some questions. What is important for a witch to spawn - the place deducted from the seed as the right place for the hut, or the presence of the hut itself?
 
  +
:The information is indeed mentioned only once, at the start of the "Raids" section.
   
  +
:"The template <nowiki><code>{{wip|additional celebrate sounds}}</code></nowiki> should be in the sounds section."
Imagine a hut with no witches spawning (as reported many times) for whatever reason. Let me now spawn one from the egg. Next, let me kill her. Will new witches spawn in the very hut during the night? Or will they not spawn as before?
 
  +
:That edit has been made as requested.
   
  +
:''There is a controversial excerpt:''
Assume now a contrary situation, so that the witch can really spawn in a given hut. What if I destroy the hut? Which piece of the structure is crucial then? (So: where is the limit of destruction of the hut beyond which the witch will spawn no longer?)
 
  +
:''"In Bedrock Edition, witches are '''immune''' to poison, fatal poison and to their '''own thrown harming potions'''."''
  +
:'''''and'''''
  +
:''"In Java Edition, witches do not retaliate when attacked by evoker fangs, illagers or '''harming potions from other witches'''. Instead, they drink a healing potion."''
  +
:'''''therefore:'''''
  +
:''"If a witch hits another witch with a [[potion]], the witch who is hit becomes angry and targets the other witch, despite it being impossible for either witch to kill the other (without help from a [[player]]) due to their use of healing potions and their resistance to each other's [[splash potion]]s."''
  +
:''Makes no sense.''
  +
:The two statements regarding the different editions are in different sections of the article; the Bedrock Edition one is under the "Defense" section, while the Java Edition one is under the "Raids" section. I fail to see why the excerpts would be "controversial" unless they were in the same section.
   
  +
:"The following part was flawed:
And what if I next rebuild the hut exactly in the same place? Will she spawn there then?
 
  +
[[File:witch talk page.PNG|280px]]"
  +
:"The last part mentions boats and mobs, but not minecarts."
  +
: That edit has been made as requested.
   
  +
:"The part ''The [[command]] <code>/[[Commands/summon|summon]] Witch ~ ~1 ~ {HandDropChances:[0.01F,2F],HandItems:[{id:"minecraft:lingering_potion",Count:1},{}]}</code> can be used to spawn a witch with a persistent potion with no effects.'' is correct and was took from the French article (sorcière)."
If yes, what if I build a hut that looks different? Or if I build it closely but not in the same place? How far can I move the hut? So: what is the exact condition for witch's spawning (or: for the chance of spawning to be greater than zero)?
 
  +
: That information breaks consistency with all other mob articles, and as such is generally not included.
   
  +
:"Trying to add a certain depth" to the article should not involve adding information from the "History" section to the start of the article, as you did in your edits. In addition, any further edits to the article should have information in the edit summary regarding why such changes were made. '''[[User:BDJP007301|BDJP]]''' <sup>([[User talk:BDJP007301|t]]|[[Special:Contributions/BDJP007301|c]])</sup> 07:03, 5 July 2021 (UTC)
Anyway, the witch is really mysterious. Note that other mobs need the proper biome, the proper light, the proper hour of the day or the proper moonphase, the presence of the player nearby, etc., to spawn. Villagers need the proper number of "valid doors". The witch seems to behave different - so she is very unique. What does the witch need exactly to be spawned?
 
 
[[Special:Contributions/31.11.242.231|31.11.242.231]] 23:16, 24 August 2013 (UTC)
 
 
== When do witches drop (drink) swiftness potions? ==
 
 
So according to the wiki, witches drop health potions, fire resistance potions, and swiftness potions. They drink health when they'r on low health, they drink fire resistance when they'r on fire. But does anyone know when they drink swiftness potions? --[[User:MinecraftChrizz|MinecraftChrizz]] ([[User talk:MinecraftChrizz|talk]]) 12:33, 12 October 2013 (UTC)
 
 
I asked this question on reddit and it got answered: http://redd.it/1oag9z --[[User:MinecraftChrizz|MinecraftChrizz]] ([[User talk:MinecraftChrizz|talk]]) 16:08, 12 October 2013 (UTC)
 
 
== Spawning in overworld ==
 
 
In the snapshot for 1.7 (13w42a) witches now spawn in the overworld with "normal" hostile mobs (( https://www.youtube.com/watch?v=Jweis_jnytU (3:04))This is a video showing that)
 
 
I tried to add it to the history, but I can't seem to get it to format right, could someone else please add it in
 
 
[[Special:Contributions/24.166.73.241|24.166.73.241]] 21:15, 17 October 2013 (UTC)WillMoff
 
 
== Question about witches spawning with world generation ==
 
 
In the trivia it says "If a game is started on peaceful then switched to a higher difficulty, all witch huts will be empty. This is because witches spawn with their huts at the beginning of the game." Ok so a) from other people's comments it sounds like witch huts respawn witches at night. So isn't that trivia info wrong? and b) wouldn't the witch that spawns with the world automatically despawn for being outside of the 128 block maximum if your view distance is over 8? (8 chunks is exactly 128 blocks) The default seems to be 10 so this would seem to be a major oversight in the coding. [[Special:Contributions/24.68.154.229|24.68.154.229]] 16:50, 15 December 2013 (UTC)
 
 
== Arrows distance ==
 
It says on the article "compared to arrows (which, when fired straight at full charge, travel 24 blocks)." I tihnk it's an error as one of the game achievements is to kill a skeleton from 50 blocks away, so they can travel more than 24 for sure. <small>–Preceding unsigned comment was added by [[Special:Contribs/181.1.44.148|181.1.44.148]] ([[User talk:181.1.44.148|talk]])&#32;17:03, 6 February 2014(UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:UnsignedIP -->
 
 
:You can fire an arrow farther than 24 blocks, but you have to aim upward, not straight horizontally. -- [[:en:User:Orthotope|Orthotope]]<sup>[[User talk:Orthotope|talk]]</sup> 20:20, 6 February 2014 (UTC)
 
 
== Sticks? ==
 
 
One question about the loot of the Witch:
 
Why does she drop [[Stick|Sticks]]? They're not used in [[Brewing|brewing]].
 
--[[User:PrinceGhast|PrinceGhast]] ([[User talk:PrinceGhast|talk]]) 07:09, 20 July 2014 (UTC)
 
 
== Spawn rate (1.8) ==
 
 
What difference between spawn rates in Witch Huts and other places in Overworld? [[User:Bonart1|~ bonart]] ([[User talk:Bonart1|talk]]) 12:15, 24 July 2014 (UTC)
 

Revision as of 07:06, 5 July 2021

Archives

Non Hostile (passive) Witch?

OK, so I really just want to know if there's any way I can spawn a witch that's not hostile, I would try to figure out the command string for it myself, but I'm not that good at command strings. Brickticks (talk) 19:50, 18 February 2015 (UTC)

Based on what you need, the tag "NoAI" could be set to disable its AI entirely (/summon Witch ~ ~ ~ {NoAI:1}), preventing it from moving. Otherwise, there is no good solution to change hostility currently. KnightMiner (t·c) 20:26, 18 February 2015 (UTC)

Do witches always drop potions when killed while drinking them or is it a chance-based drop?

The description is a little bit ambiguous and I cannot verify this myself since I don't know if I'm doing it right. I built a small machine that dispenses a water bucket over witches and splashes them with a Potion of Harming II, after which I slay them with an enchanted diamond sword under the Strength II potion effect, but I haven't gotten any Potion of Water Breathing drops yet. Papersphere (talk) 01:44, 24 May 2015 (UTC)

Try killing them while they're drinking those potions. 182.18.206.42 08:06, 30 April 2021 (UTC)

Non-hut spawns?

I was watching Kikoskia's hardcore let's play, and he several times ran into witches, well underground. (He'd mined down from the bottom of a ravine, broken into a different cave system, and saw witches. After killing them, he explored, and there were no open pits or anything they could have fallen from; the particular spawn was a small island in an ocean that took 3-4 minutes to cross by boat.) In his next series, while on the ground in a non-swamp biome not near a village, he had two witches spawn at once outside his house. Has anyone else run across that? --Azaram (talk) 18:14, 30 July 2015 (UTC)

See Witch#Spawning: "witches can spawn anywhere in the Overworld at a light level of 7 or less." -Mikazukinoyaiba 19:42, 30 July 2015 (UTC)
Ok, I did miss that, derp. 6_9. But the next section says "Afterwards, only witches will spawn in the 7×9×7 area that is the witch hut." which is what I was looking at. Although now that I'm reading it again, that seems to say that 'even if something else could normally spawn there, only witches will', so double derp. (slinks off with tail between legs) --Azaram (talk) 20:38, 30 July 2015 (UTC)

Villagers turned to witches inside a house!

We have a village set up to allow the villagers to breed, not a crazy breeder, but it does the job. We had 8-10 villagers inside a modified villager house, some with really good trades. One of the others on the server announced that there were suddenly 6 or more witches in the house killing the villagers. She tried to kill the witches but was being overwhelmed. By the time I got my character to the village, there were only a couple witches left and most of the villagers in the house were gone.

Come to find out, it had been raining and there was a lightning strike. Only thing I can assume happened was that the strike was right beside the house.... Anyone else had this happen?? We also had a lightning strike In a pig pen and ended up with a bunch of Pig men. --99.24.45.232 04:40, 11 January 2016 (UTC)

See Witch#Spawning, particularly the 'Villagers' section. -- Orthotopetalk 04:47, 11 January 2016 (UTC)

Condition to cast potion of harming

Consider a player within 3 blocks, without the weakness status effect, but with health less than 8♥♥♥♥ or already poisoned. According to offensive behavior, there is a 25% chance that witch will throw a potion of weakness.

Does "If none of the above conditions are true, witches default to using a potion of harming." imply that in this situation, there is a 75% chance that witch will throw a potion of harming or a 75% chance that witch will throw nothing?

I'm trying to get a captured witch cast a potion of weakness on a nearby captured zombie villager to cure him with a golden apple, but it doesn't seem to work. 93.136.236.242 12:08, 26 November 2017 (UTC)

It implies a potion of harming. The code looks like this:
PotionType potiontype = PotionTypes.HARMING;

if (distance >= 8.0F && !target.isPotionActive(MobEffects.SLOWNESS)) {
    potiontype = PotionTypes.SLOWNESS;
} else if (target.getHealth() >= 8.0F && !target.isPotionActive(MobEffects.POISON)) {
    potiontype = PotionTypes.POISON;
} else if (distance <= 3.0F && !target.isPotionActive(MobEffects.WEAKNESS) && this.rand.nextFloat() < 0.25F) {
    potiontype = PotionTypes.WEAKNESS;
}
The "25% chance" part is also part of the condition. --Pokechu22 (talk)

What does 15-100% mean?

In the defense section the article states: "When on fire or the last damage taken in the past 2 seconds was fire damage, and lacking Fire Resistance, 15-100% chance of drinking a potion of Fire Resistance."

What does 15-100% chance mean? Shouldn't the probability of drinking a potion be constant? That's not how statistics works. Even if the game randomized the chance of drinking the potion there should be some overall probability. –Preceding unsigned comment was added by 73.42.184.30 (talk) at 04:30, 8 September 2018 (UTC). Please sign your posts with ~~~~

That entire sentence is nonsensical, and needs to be either rewritten by someone who knows what it's trying to say, or removed. ディノ千?!? · ☎ Dinoguy1000 10:55, 8 September 2018 (UTC)
The actual code implements it by a separate call for each potion:
                PotionType potiontype = null;

                if (this.rand.nextFloat() < 0.15F && this.areEyesInFluid(FluidTags.WATER) && !this.isPotionActive(MobEffects.WATER_BREATHING)) {
                    potiontype = PotionTypes.WATER_BREATHING;
                } else if (this.rand.nextFloat() < 0.15F && (this.isBurning() || this.getLastDamageSource() != null && this.getLastDamageSource().isFireDamage()) && !this.isPotionActive(MobEffects.FIRE_RESISTANCE)) {
                    potiontype = PotionTypes.FIRE_RESISTANCE;
                } else if (this.rand.nextFloat() < 0.05F && this.getHealth() < this.getMaxHealth()) {
                    potiontype = PotionTypes.HEALING;
                } else if (this.rand.nextFloat() < 0.5F && this.getAttackTarget() != null && !this.isPotionActive(MobEffects.SPEED) && this.getAttackTarget().getDistanceSq(this) > 121.0D) {
                    potiontype = PotionTypes.SWIFTNESS;
                }
This means that they're independent "rolls" when considering each potion. The 100% things were added by an IP (same with the now-reverted 80% one) without explanation, so I think it makes sense to just revert it. --Pokechu22 (talk) 15:18, 8 September 2018 (UTC)
Oh, it's referring to the witch, not the player. That makes much more sense. <_> ディノ千?!? · ☎ Dinoguy1000 19:19, 8 September 2018 (UTC)

Are witches illagers?

Is there an official opinion on this? On one hand, their skin is not as gray as most illagers, and they don't pull their arms out of the villager position like the other illagers do. But they are still hostile and spawn in illager raids. They don't attack villagers, but neither do illagers attack them. So are they illagers? Villagers? Something in between? (Willagers?) 70.15.114.78 19:37, 6 January 2019 (UTC)

Can witches open doors? What can they interact with otherwise?

I really want to know if witches can open doors or anything else, because it seems like they are close to villagers based on what I've heard? I don't need to know this as much, but what else can witches interact with? –Preceding unsigned comment was added by 75.72.77.33 (talk) at 18:03, 29 January 2019 (UTC). Please sign your posts with ~~~~

Is this the first possible illager ever?

I've found it in 1.7.10, but it was introduced in 1.4.2, as further illagers were added in 1.11, and Village & Pillage Update was released in 1.14. Witches do join hard raids now. Sincerely, 109.201.34.1 07:52, 6 October 2019 (UTC)

They have been added before any other pillager, yes, but only from 1.14 have they been able to become a part of a raid. Lê Duy Quang (Make some words | Contributions) at 8h21:44 – 8 | 6/10/2019 (UTC)

18w50a witch on PS4 edition?

For some reason on ps4 witches have the 18w50a texture here is a picture

File:PS4 Weird Witch.jpeg

Bestgamereveryt (talk) 20:45, 9 January 2020 (UTC)

Report it to the bug tracker, not the wiki. FVbico (talk) 20:53, 9 January 2020 (UTC)
Actually, PS4 Edition, or Bedrock on PS4? FVbico (talk) 20:58, 9 January 2020 (UTC)
It seems like it's the old PS4 Edition with the old textures.--194.55.150.141 21:45, 9 January 2020 (UTC)

The trivia section needs to be stripped.

See title.--Olivia Capucine Elisabet (talk) 11:41, 16 February 2021 (UTC)

About recent edits

Hi there.

My edits are being undone, so I ask you to excuse me so I can try to explain. I do not think that just reverting them and leaving a bad warning in my talk page is the proper action to be taken.

First, so that the text doesn't get tiring, the facts should only be mentioned once. The sentence that says that witches heal illagers should be mentioned only once.

The template <code>{{wip|additional celebrate sounds}}</code> should be in the sounds section.

There is a controversial excerpt:

"In Bedrock Edition, witches are immune to poison, fatal poison and to their own thrown harming potions." and "In Java Edition, witches do not retaliate when attacked by evoker fangs, illagers or harming potions from other witches. Instead, they drink a healing potion." therefore: "If a witch hits another witch with a potion, the witch who is hit becomes angry and targets the other witch, despite it being impossible for either witch to kill the other (without help from a player) due to their use of healing potions and their resistance to each other's splash potions."

Makes no sense.

The following part was flawed: File:Witch talk page.PNG

The last part mentions boats and mobs, but not minecarts.

The part "The command /summon Witch ~ ~1 ~ {HandDropChances:[0.01F,2F],HandItems:[{id:"minecraft:lingering_potion",Count:1},{}]} can be used to spawn a witch with a persistent potion with no effects." is correct and was took from the French article (sorcière). You could check there.

If you disagree that the fairly important paragraph with the context of folk culture should be there, please reword it instead of removing it. You can add more information on the History section.

I was trying to add a certain depth in the article, but not to violate the style guide or be a vandal that might be banned like BDJP007301 said in my talk page. I understand your zeal for the wiki, but I do not think that reverting is a good way to be nice with committed editors.

Thank you!! Matyh talk 03:10, 5 July 2021 (UTC)

Regarding your statements:
"The sentence that says that witches heal illagers should be mentioned only once."
The information is indeed mentioned only once, at the start of the "Raids" section.
"The template <code>{{wip|additional celebrate sounds}}</code> should be in the sounds section."
That edit has been made as requested.
There is a controversial excerpt:
"In Bedrock Edition, witches are immune to poison, fatal poison and to their own thrown harming potions."
and
"In Java Edition, witches do not retaliate when attacked by evoker fangs, illagers or harming potions from other witches. Instead, they drink a healing potion."
therefore:
"If a witch hits another witch with a potion, the witch who is hit becomes angry and targets the other witch, despite it being impossible for either witch to kill the other (without help from a player) due to their use of healing potions and their resistance to each other's splash potions."
Makes no sense.
The two statements regarding the different editions are in different sections of the article; the Bedrock Edition one is under the "Defense" section, while the Java Edition one is under the "Raids" section. I fail to see why the excerpts would be "controversial" unless they were in the same section.
"The following part was flawed:

File:Witch talk page.PNG"

"The last part mentions boats and mobs, but not minecarts."
That edit has been made as requested.
"The part The command /summon Witch ~ ~1 ~ {HandDropChances:[0.01F,2F],HandItems:[{id:"minecraft:lingering_potion",Count:1},{}]} can be used to spawn a witch with a persistent potion with no effects. is correct and was took from the French article (sorcière)."
That information breaks consistency with all other mob articles, and as such is generally not included.
"Trying to add a certain depth" to the article should not involve adding information from the "History" section to the start of the article, as you did in your edits. In addition, any further edits to the article should have information in the edit summary regarding why such changes were made. BDJP (t|c) 07:03, 5 July 2021 (UTC)