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Non Hostile (passive) Witch?[]

OK, so I really just want to know if there's any way I can spawn a witch that's not hostile, I would try to figure out the command string for it myself, but I'm not that good at command strings. Brickticks (talk) 19:50, 18 February 2015 (UTC)

Based on what you need, the tag "NoAI" could be set to disable its AI entirely (/summon Witch ~ ~ ~ {NoAI:1}), preventing it from moving. Otherwise, there is no good solution to change hostility currently. KnightMiner (t·c) 20:26, 18 February 2015 (UTC)

Do witches always drop potions when killed while drinking them or is it a chance-based drop?[]

The description is a little bit ambiguous and I cannot verify this myself since I don't know if I'm doing it right. I built a small machine that dispenses a water bucket over witches and splashes them with a Potion of Harming II, after which I slay them with an enchanted diamond sword under the Strength II potion effect, but I haven't gotten any Potion of Water Breathing drops yet. Papersphere (talk) 01:44, 24 May 2015 (UTC)

Try killing them while they're drinking those potions. 182.18.206.42 08:06, 30 April 2021 (UTC)

Non-hut spawns?[]

I was watching Kikoskia's hardcore let's play, and he several times ran into witches, well underground. (He'd mined down from the bottom of a ravine, broken into a different cave system, and saw witches. After killing them, he explored, and there were no open pits or anything they could have fallen from; the particular spawn was a small island in an ocean that took 3-4 minutes to cross by boat.) In his next series, while on the ground in a non-swamp biome not near a village, he had two witches spawn at once outside his house. Has anyone else run across that? --Azaram (talk) 18:14, 30 July 2015 (UTC)

See Witch#Spawning: "witches can spawn anywhere in the Overworld at a light level of 7 or less." -Mikazukinoyaiba 19:42, 30 July 2015 (UTC)
Ok, I did miss that, derp. 6_9. But the next section says "Afterwards, only witches will spawn in the 7×9×7 area that is the witch hut." which is what I was looking at. Although now that I'm reading it again, that seems to say that 'even if something else could normally spawn there, only witches will', so double derp. (slinks off with tail between legs) --Azaram (talk) 20:38, 30 July 2015 (UTC)

Villagers turned to witches inside a house![]

We have a village set up to allow the villagers to breed, not a crazy breeder, but it does the job. We had 8-10 villagers inside a modified villager house, some with really good trades. One of the others on the server announced that there were suddenly 6 or more witches in the house killing the villagers. She tried to kill the witches but was being overwhelmed. By the time I got my character to the village, there were only a couple witches left and most of the villagers in the house were gone.

Come to find out, it had been raining and there was a lightning strike. Only thing I can assume happened was that the strike was right beside the house.... Anyone else had this happen?? We also had a lightning strike In a pig pen and ended up with a bunch of Pig men. --99.24.45.232 04:40, 11 January 2016 (UTC)

See Witch#Spawning, particularly the 'Villagers' section. -- Orthotopetalk 04:47, 11 January 2016 (UTC)

Condition to cast potion of harming[]

Consider a player within 3 blocks, without the weakness status effect, but with health less than 8♥♥♥♥ or already poisoned. According to offensive behavior, there is a 25% chance that witch will throw a potion of weakness.

Does "If none of the above conditions are true, witches default to using a potion of harming." imply that in this situation, there is a 75% chance that witch will throw a potion of harming or a 75% chance that witch will throw nothing?

I'm trying to get a captured witch cast a potion of weakness on a nearby captured zombie villager to cure him with a golden apple, but it doesn't seem to work. 93.136.236.242 12:08, 26 November 2017 (UTC)

It implies a potion of harming. The code looks like this:
PotionType potiontype = PotionTypes.HARMING;

if (distance >= 8.0F && !target.isPotionActive(MobEffects.SLOWNESS)) {
    potiontype = PotionTypes.SLOWNESS;
} else if (target.getHealth() >= 8.0F && !target.isPotionActive(MobEffects.POISON)) {
    potiontype = PotionTypes.POISON;
} else if (distance <= 3.0F && !target.isPotionActive(MobEffects.WEAKNESS) && this.rand.nextFloat() < 0.25F) {
    potiontype = PotionTypes.WEAKNESS;
}
The "25% chance" part is also part of the condition. --Pokechu22 (talk)

What does 15-100% mean?[]

In the defense section the article states: "When on fire or the last damage taken in the past 2 seconds was fire damage, and lacking Fire Resistance, 15-100% chance of drinking a potion of Fire Resistance."

What does 15-100% chance mean? Shouldn't the probability of drinking a potion be constant? That's not how statistics works. Even if the game randomized the chance of drinking the potion there should be some overall probability. –Preceding unsigned comment was added by 73.42.184.30 (talk) at 04:30, 8 September 2018 (UTC). Please sign your posts with ~~~~

That entire sentence is nonsensical, and needs to be either rewritten by someone who knows what it's trying to say, or removed. ディノ千?!? · ☎ Dinoguy1000 10:55, 8 September 2018 (UTC)
The actual code implements it by a separate call for each potion:
                PotionType potiontype = null;

                if (this.rand.nextFloat() < 0.15F && this.areEyesInFluid(FluidTags.WATER) && !this.isPotionActive(MobEffects.WATER_BREATHING)) {
                    potiontype = PotionTypes.WATER_BREATHING;
                } else if (this.rand.nextFloat() < 0.15F && (this.isBurning() || this.getLastDamageSource() != null && this.getLastDamageSource().isFireDamage()) && !this.isPotionActive(MobEffects.FIRE_RESISTANCE)) {
                    potiontype = PotionTypes.FIRE_RESISTANCE;
                } else if (this.rand.nextFloat() < 0.05F && this.getHealth() < this.getMaxHealth()) {
                    potiontype = PotionTypes.HEALING;
                } else if (this.rand.nextFloat() < 0.5F && this.getAttackTarget() != null && !this.isPotionActive(MobEffects.SPEED) && this.getAttackTarget().getDistanceSq(this) > 121.0D) {
                    potiontype = PotionTypes.SWIFTNESS;
                }
This means that they're independent "rolls" when considering each potion. The 100% things were added by an IP (same with the now-reverted 80% one) without explanation, so I think it makes sense to just revert it. --Pokechu22 (talk) 15:18, 8 September 2018 (UTC)
Oh, it's referring to the witch, not the player. That makes much more sense. <_> ディノ千?!? · ☎ Dinoguy1000 19:19, 8 September 2018 (UTC)

Are witches illagers?[]

Is there an official opinion on this? On one hand, their skin is not as gray as most illagers, and they don't pull their arms out of the villager position like the other illagers do. But they are still hostile and spawn in illager raids. They don't attack villagers, but neither do illagers attack them. So are they illagers? Villagers? Something in between? (Willagers?) 70.15.114.78 19:37, 6 January 2019 (UTC)

Can witches open doors? What can they interact with otherwise?[]

I really want to know if witches can open doors or anything else, because it seems like they are close to villagers based on what I've heard? I don't need to know this as much, but what else can witches interact with? –Preceding unsigned comment was added by 75.72.77.33 (talk) at 18:03, 29 January 2019 (UTC). Please sign your posts with ~~~~

Is this the first possible illager ever?[]

I've found it in 1.7.10, but it was introduced in 1.4.2, as further illagers were added in 1.11, and Village & Pillage Update was released in 1.14. Witches do join hard raids now. Sincerely, 109.201.34.1 07:52, 6 October 2019 (UTC)

They have been added before any other pillager, yes, but only from 1.14 have they been able to become a part of a raid. Lê Duy Quang (Make some words | Contributions) at 8h21:44 – 8 | 6/10/2019 (UTC)

18w50a witch on PS4 edition?[]

For some reason on ps4 witches have the 18w50a texture here is a picture

PS4 Weird Witch.jpeg

Bestgamereveryt (talk) 20:45, 9 January 2020 (UTC)

Report it to the bug tracker, not the wiki. FVbico (talk) 20:53, 9 January 2020 (UTC)
Actually, PS4 Edition, or Bedrock on PS4? FVbico (talk) 20:58, 9 January 2020 (UTC)
It seems like it's the old PS4 Edition with the old textures.--194.55.150.141 21:45, 9 January 2020 (UTC)

The trivia section needs to be stripped.[]

See title.--Olivia Capucine Elisabet (talk) 11:41, 16 February 2021 (UTC)

About recent edits[]

Hi there.

My edits are being undone, so I ask you to excuse me so I can try to explain. I do not think that just reverting them and leaving a bad warning in my talk page is the proper action to be taken.

First, so that the text doesn't get tiring, the facts should only be mentioned once. The sentence that says that witches heal illagers should be mentioned only once.

The template <code>{{wip|additional celebrate sounds}}</code> should be in the sounds section.

There is a controversial excerpt:

"In Bedrock Edition, witches are immune to poison, fatal poison and to their own thrown harming potions." and "In Java Edition, witches do not retaliate when attacked by evoker fangs, illagers or harming potions from other witches. Instead, they drink a healing potion." therefore: "If a witch hits another witch with a potion, the witch who is hit becomes angry and targets the other witch, despite it being impossible for either witch to kill the other (without help from a player) due to their use of healing potions and their resistance to each other's splash potions."

Makes no sense.

The following part was flawed: Witch talk page.PNG

The last part mentions boats and mobs, but not minecarts.

The part "The command /summon Witch ~ ~1 ~ {HandDropChances:[0.01F,2F],HandItems:[{id:"minecraft:lingering_potion",Count:1},{}]} can be used to spawn a witch with a persistent potion with no effects." is correct and was took from the French article (sorcière). You could check there.

If you disagree that the fairly important paragraph with the context of folk culture should be there, please reword it instead of removing it. You can add more information on the History section.

I was trying to add a certain depth in the article, but not to violate the style guide or be a vandal that might be banned like BDJP007301 said in my talk page. I understand your zeal for the wiki, but I do not think that reverting is a good way to be nice with committed editors.

Thank you!! Matyh talk 03:10, 5 July 2021 (UTC)

Regarding your statements:
"The sentence that says that witches heal illagers should be mentioned only once."
The information is indeed mentioned only once, at the start of the "Raids" section.
"The template <code>{{wip|additional celebrate sounds}}</code> should be in the sounds section."
That edit has been made as requested.
There is a controversial excerpt:
"In Bedrock Edition, witches are immune to poison, fatal poison and to their own thrown harming potions."
and
"In Java Edition, witches do not retaliate when attacked by evoker fangs, illagers or harming potions from other witches. Instead, they drink a healing potion."
therefore:
"If a witch hits another witch with a potion, the witch who is hit becomes angry and targets the other witch, despite it being impossible for either witch to kill the other (without help from a player) due to their use of healing potions and their resistance to each other's splash potions."
Makes no sense.
The two statements regarding the different editions are in different sections of the article; the Bedrock Edition one is under the "Defense" section, while the Java Edition one is under the "Raids" section. I fail to see why the excerpts would be "controversial" unless they were in the same section.
"The following part was flawed:

Witch talk page.PNG"

"The last part mentions boats and mobs, but not minecarts."
That edit has been made as requested.
"The part The command /summon Witch ~ ~1 ~ {HandDropChances:[0.01F,2F],HandItems:[{id:"minecraft:lingering_potion",Count:1},{}]} can be used to spawn a witch with a persistent potion with no effects. is correct and was took from the French article (sorcière)."
That information breaks consistency with all other mob articles, and as such is generally not included.
"Trying to add a certain depth" to the article should not involve adding information from the "History" section to the start of the article, as you did in your edits. In addition, any further edits to the article should have information in the edit summary regarding why such changes were made. BDJP (t|c) 07:03, 5 July 2021 (UTC)