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Do baby villagers grow up even in unloaded chunks?

Do baby villager grow up even when the player is not near them, or do they need to be loaded? Vitusverden (talk) 19:07, 13 September 2020 (UTC)

Starving and Teleporting

in 1.14.4 they seem to die from starving if are: {blocked from / ? the village doesn't have} the Farmers/?farmlands, and are not fed directly .

and seem to teleport from closed spaces, though it can be moving-trough-wall bug when they stand/wake-up from beds .

Irvnriir1578 (talk) 14:08, 7 February 2020 (UTC)

Pretty sure villagers do not have a hunger bar. The only purpose of food is for breeding. If you want to report a bug, visit the bug tracker. Make sure you know how to reproduce the bug before you report it. The BlobsPaper JE2 BE2.png 15:12, 7 February 2020 (UTC)
i was playing in total for ~5 hours before they started to disappear, i doubt that i'll test this . Irvnriir1578 (talk) 15:48, 7 February 2020 (UTC)

Nitwits and Breeding

Can nitwits even breed? I found a village with only one villager so I relocated a nitwit from another nearby village so it could feel useful for once in its life. I gave both villagers enough food to become willing and I've waited a long time, but I can't find any baby villagers. --I0brendan0 (talk) 08:57, 23 March 2020 (UTC)

Huh, I guess they can breed. I ended up moving the two villagers to my ocean monument and they eventually made a baby villager. I wonder if it's due to the fact that Nitwits don't congregate like other villagers so they are less likely to be a parent. --I0brendan0 (talk) 05:47, 24 March 2020 (UTC)


There were some unecyclopedic content in the job site section. I fixed it but I think we should be on the lookout for that kind of content in the whole page.--Delibirda (talk) 08:08, 8 May 2020 (UTC)

"A villager can hold a maximum of 4 stacks of the same item." I think this is no longer true on 1.15+, can anyone test it too to confirm it?

I have been able to give 8 stacks of the same item to a villager in Creative mode. I think that the sentence of the topic should be corrected, but I don't want to do it without further research. Can anybody test it too?

Yes. You can give the villager more than 4 stack of the same item. Franky Ray (talk) 05:50, 20 November 2020 (UTC)

Disappearing villagers

I'm a bedrock player, and I've encountered a problem trying to cultivate villages. I've tried to develop several by adding job blocks, encouraging the villagers to breed, etc., but several times when I left the village to go exploring and return, some villagers were missing. I initially wrote it off as a failure to properly secure the villages against hostile mobs, but the most recent time it happened I was in peaceful. Has anyone else experienced this? Any solutions? It's become quite frustrating, losing experienced villagers who cost valuable resources to level and setting back my attempts to increase their population. A couple times this has resulted in unemployed villagers (not nitwits) that would not take a job despite an abundance of job blocks, and once so far has reduced the population of a village to one, rendering it all but useless. 17:32, 7 September 2020 (UTC)


This is most likely caused by https://bugs.mojang.com/browse/MCPE-21416 For now, you can work around it by making sure no villager can wander across any chunk boundaries. 08:06, 18 September 2020 (UTC)

Add proffesions

I think we should put villager proffesions in the picture or apperance picture

How you can take stuff from villagers sharing food

I was looking at the page for villages, and as I was reading the 'sharing food' section; I remembered that once, while the villagers were trading; I punched the 'lesser food in inventory' villager away just as the 'more food in inventory' villager drops the item. This way, the item isn't collected by the villager and the player is able to pick up the item instead. I know this isn't something important but should I mention in the trivia section or something? 03:00, 5 October 2020 (UTC)

When do villagers unclaim a bed?

When do villagers unclaim a bed? – Preceding unsigned comment was added by Thibaut040 (talkcontribs) at 19:51, 21 November 2020 (UTC). Please sign your posts with ~~~~

I don't believe villagers "claim" beds per say. They just find the nearest bed and sleep in it. Dlljs (talk) 22:37, 21 November 2020 (UTC)
The Minecraft code and the game data disagree with you. A bed claimed by a villager cannot be claimed by another villager who doesn't have a bed. A villager separated far enough from the bed can lose the claim on it, allowing another one to claim it. Also a villager who has claimed a bed and can't reach it won't simply sleep on another nearer bed. Amatulic (talk) 13:35, 22 November 2020 (UTC)
In Bedrock, a villager who owns a bed and can't reach it will try 3 times and release it after the third failure, but then it claims the first unclaimed bed, and in a settled village that's usually the one it just released. According to Mojang, they made a change some time ago so that when a villager goes to the Nether, it gives up its village membership, so in that situation it would likewise release its bed and workstation (but I haven't actually tested that). If there is a specific situation you're thinking about, describe it and don't forget to mention which edition of Minecraft you're talking about. — Auldrick (talk) 14:00, 19 December 2020 (UTC)

killing iron golem dont give less reputation since at least 1.15

I tested on multiple vanilla world and I killed ton of village spawned golem and I never got killed by one because of my reputation – unsigned comment added by Justwanttodooneeditortwo (talkcontribs) at 17:35, 30 November 2020 (UTC). Sign comments with ~~~~

Gossip isn't affected by killing iron golems, and on Java Edition, it also won't affect popularity. – Unavailablehoax (talk) 17:49, 30 November 2020 (UTC)

Best trade?

In my opinion, this is the quickest and easiest way to get an op trade. Make a grindstone, give th villager about a stack of coal, and boom. Super op sword.

The trade

Larryoofoof (talk) 21:14, 19 December 2020 (UTC)

Talk pages on the wiki are for discussing editing of the article, not for discussing gameplay. For the latter, try Reddit or the Minecraft Discord. - Auldrick (talk) 21:46, 19 December 2020 (UTC)

Villager Profession Misinformation

The last bullet point under Village Job site blocks currently says, "Sometimes, villagers can randomly change professions. For example, a farmer can just change to a blacksmith."

This strikes me as both unencyclopedic and untrue, but I wanted to confirm with others here rather than just delete it myself. (I don't edit here regularly.) Thoughts?? The mechanisms by which a villager can switch jobs are explained properly above, and then you see this... ChimericalTrainer (talk) 06:57, 3 January 2021 (UTC)

I think the main problem is the word "randomly". It's a well-established fact that changing professions is a mechanic that's supposed to occur under certain prescribed circumstances, so this sentence seems to have been intended as a catch-all for other situations. Such situations, where the explanation is essentially unknowable because the underlying facts are too esoteric or even not observable in-game, do exist, at least in Bedrock. (I think they're the result of either a bug or a questionable design choice, not an intended mechanic, but so far nobody has related the cause and effect well enough to ask Mojang to address it.) So the statement is technically true, but the question for the wiki is whether it's encyclopedic. It's a relatively rare occurrence, may not be an intended feature, and it's hard to make a case for this statement being helpful to anybody trying to play the game, so I think I agree with you that the article is better off without it. — Auldrick (talk) 12:54, 3 January 2021 (UTC)

14000 ticks should be 20:00:00

The 0:00:00 in the "Villager schedule in Bedrock Edition" section should be changed to 20:00:00. 1 day is 24 hours, not 20 hours. Midnight is 18000 ticks, not 14000 ticks. Nitwits in Bedrock Edition should sleep at 20:00:00. 18:01, 11 January 2021 (UTC)

 Done --Auldrick (talk) 18:45, 11 January 2021 (UTC)

Librarian Sound

I think there should be a sound for when a librarian villager works 07:23, 25 February 2021 (UTC)InfinitySwordofDiamond

Talk pages are for talking about the article itself, not gameplay --Runamucker (talk) 06:15, 6 March 2021 (UTC)

Need info about when villagers change their trades

Villagers with jobs, but that have not yet been traded with will emit green particles and change their trade offers from time to time. Also, if a player breaks their job block and replaces it, the villager offers different trades than before. Sometimes the change happens immediately, and sometimes it takes several minutes. I can't find the information in the wiki about what governs when it changes. This information should be either in the Behaviour->Job Site Block section, or in the Trading->Trade Offering section. --Runamucker (talk) 07:50, 25 March 2021 (UTC)

I assume you're playing Bedrock, because I believe Java differs from the behavior you've described. Villagers do not change their trade repertoires "from time to time", in the sense of it being something they do periodically. They only change them if (1) they haven't already traded with a player (which you knew), and (2) they lose ownership of their workstation. So I'll rephrase your question as "What causes a villager to lose ownership of its workstation?" Unfortunately, there are a bunch of things that can cause this, and the only one you can fully control is breaking the workstation yourself. There are lots of other reasons that you can't control: The block could be burned or blown up (by coincidence); the villager could give up on being able to reach it during its work hours (happens if it gets stuck in a corner where it can't get any closer and can't find a successful path short enough to get to it, after 3 attempts); the game could have discarded ownership information for the village because you haven't been near it for a long time (it does that sometimes, part of limiting how much information it has to keep up to date so that it can run on devices with limited resources); the village center may have moved when you placed a new bed or workstation, such that the workstation is no longer within its boundaries; the workstation may have been lost from the village because no villager has happened to walk within 16 blocks of it for a good while. You can't directly prevent most of these conditions, only take steps to reduce the likelihood of them occurring. Knowing what those steps are takes a lot of knowledge about the game's underlying design, and a lot of thinking about how that plays out in the world. It's just way too much detail to put in the wiki, and only very technical people would really be able to follow it anyway. However, I think there's an alternative.
What I think would answer your need is a completely different approach, a tutorial on how to design a village (or remodel an existing one) to reduce the chances of these uncontrollable circumstances happening. I know it's possible because I've converted several pre-Village & Pillage villages myself, and gotten them working perfectly. Unfortunately, the tutorial section of this wiki hasn't been subjected to very much quality control, and consequently nobody who's serious about the game expects to find much of value there. I think it would be a lot more useful if a video content creator and a technical player with knowledge of the arcane details collaborated on creating one, which we could then link to in the article. – Auldrick (talk · contribs) 17:21, 25 March 2021 (UTC)
Thanks for the extensive answer, but that wasn't my question. I'm playing on Java, and talking about a Librarian trading hall. The librarians are in minecarts with a lectern in front of them and have no path to any other job blocks. I have two questions:
(1) From time to time, all librarians that have not yet been traded with emit green particles at the same time, after which their trade offers are different. I would like to know what the timing or conditions are for them to change their trading offers.
(2) When I put a lectern in front of an unemployed villager, either for the first time or because I have broken and replaced it, sometimes the villager becomes a librarian again immediately, and sometimes it remains unemployed for a period of time. Unlike in question (1) above, unemployed villagers with lecterns in front of them do not all become librarians at the same time. I would like to know what the timing or conditions are for the unemployed villagers to become librarians.
I hope I've made it clear enough --Runamucker (talk) 20:33, 25 March 2021 (UTC)
As I said above. I don't know what's going on in Java. Hopefully somebody else will respond, or you could try asking on Reddit or the Minecraft Discord. But most of what I said above may also apply to Java: The way it behaves may simply be too technically complex or esoteric to be usefully described on the wiki. – Auldrick (talk · contribs) 21:57, 25 March 2021 (UTC)

Can a villager breed in while mobgreafing is of without datapacks or mads?

I want to breed villagers with mobgreafing off, mostly thanks to creepers. However i allso want the creeper to do damage, so i can't use the datapack from vanilla tweeks. Anybody who knows a way? Thanks!