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[[User:Larryoofoof|Larryoofoof]] ([[User talk:Larryoofoof|talk]]) 21:14, 19 December 2020 (UTC)
 
[[User:Larryoofoof|Larryoofoof]] ([[User talk:Larryoofoof|talk]]) 21:14, 19 December 2020 (UTC)
 
:Talk pages on the wiki are for discussing editing of the article, not for discussing gameplay. For the latter, try Reddit or the Minecraft Discord. - [[User:Auldrick|Auldrick]] ([[User talk:Auldrick|talk]]) 21:46, 19 December 2020 (UTC)
 
:Talk pages on the wiki are for discussing editing of the article, not for discussing gameplay. For the latter, try Reddit or the Minecraft Discord. - [[User:Auldrick|Auldrick]] ([[User talk:Auldrick|talk]]) 21:46, 19 December 2020 (UTC)
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== Villager Profession Misinformation ==
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The last bullet point under Village Job site blocks currently says, "Sometimes, villagers can randomly change professions. For example, a farmer can just change to a blacksmith."
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This strikes me as both unencyclopedic and untrue, but I wanted to confirm with others here rather than just delete it myself. (I don't edit here regularly.) Thoughts?? The mechanisms by which a villager can switch jobs are explained properly above, and then you see this... [[User:ChimericalTrainer|ChimericalTrainer]] ([[User talk:ChimericalTrainer|talk]]) 06:57, 3 January 2021 (UTC)
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: I think the main problem is the word "randomly". It's a well-established fact that changing professions is a mechanic that's ''supposed'' to occur under certain prescribed circumstances, so this sentence seems to have been intended as a catch-all for other situations. Such situations, where the explanation is essentially unknowable because the underlying facts are too esoteric or even not observable in-game, do exist, at least in Bedrock. (I think they're the result of either a bug or a questionable design choice, not an intended mechanic, but so far nobody has related the cause and effect well enough to ask Mojang to address it.) So the statement is technically true, but the question for the wiki is whether it's encyclopedic. It's a relatively rare occurrence, may not be an intended feature, and it's hard to make a case for this statement being helpful to anybody trying to play the game, so I think I agree with you that the article is better off without it. — [[User:Auldrick|Auldrick]] ([[User talk:Auldrick|talk]]) 12:54, 3 January 2021 (UTC)
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== 14000 ticks should be 20:00:00 ==
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The 0:00:00 in the "Villager schedule in Bedrock Edition" section should be changed to 20:00:00. 1 day is 24 hours, not 20 hours. Midnight is 18000 ticks, not 14000 ticks. Nitwits in Bedrock Edition should sleep at 20:00:00. [[Special:Contributions/24.5.14.220|24.5.14.220]] 18:01, 11 January 2021 (UTC)
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:{{c|done}} --[[User:Auldrick|Auldrick]] ([[User talk:Auldrick|talk]]) 18:45, 11 January 2021 (UTC)
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== Librarian Sound ==
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I think there should be a sound for when a librarian villager works [[Special:Contributions/71.94.134.141|71.94.134.141]] 07:23, 25 February 2021 (UTC)InfinitySwordofDiamond
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:Talk pages are for talking about the article itself, not gameplay --[[User:Runamucker|Runamucker]] ([[User talk:Runamucker|talk]]) 06:15, 6 March 2021 (UTC)
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== Need info about when villagers change their trades ==
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Villagers with jobs, but that have not yet been traded with will emit green particles and change their trade offers from time to time. Also, if a player breaks their job block and replaces it, the villager offers different trades than before. Sometimes the change happens immediately, and sometimes it takes several minutes. I can't find the information in the wiki about what governs when it changes. This information should be either in the ''Behaviour->Job Site Block'' section, or in the ''Trading->Trade Offering'' section. --[[User:Runamucker|Runamucker]] ([[User talk:Runamucker|talk]]) 07:50, 25 March 2021 (UTC)
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: I assume you're playing Bedrock, because I believe Java differs from the behavior you've described. Villagers do not change their trade repertoires "from time to time", in the sense of it being something they do periodically. They only change them if (1) they haven't already traded with a player (which you knew), and (2) they lose ownership of their workstation. So I'll rephrase your question as "What causes a villager to lose ownership of its workstation?" Unfortunately, there are a bunch of things that can cause this, and the only one you can fully control is breaking the workstation yourself. There are lots of other reasons that you can't control: The block could be burned or blown up (by coincidence); the villager could give up on being able to reach it during its work hours (happens if it gets stuck in a corner where it can't get any closer and can't find a successful path short enough to get to it, after 3 attempts); the game could have discarded ownership information for the village because you haven't been near it for a long time (it does that sometimes, part of limiting how much information it has to keep up to date so that it can run on devices with limited resources); the village center may have moved when you placed a new bed or workstation, such that the workstation is no longer within its boundaries; the workstation may have been lost from the village because no villager has happened to walk within 16 blocks of it for a good while. You can't directly prevent most of these conditions, only take steps to reduce the likelihood of them occurring. Knowing what those steps are takes a lot of knowledge about the game's underlying design, and a lot of thinking about how that plays out in the world. It's just way too much detail to put in the wiki, and only very technical people would really be able to follow it anyway. However, I think there's an alternative.
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: What I think would answer your need is a completely different approach, a tutorial on how to design a village (or remodel an existing one) to reduce the chances of these uncontrollable circumstances happening. I know it's possible because I've converted several pre-Village & Pillage villages myself, and gotten them working perfectly. Unfortunately, the tutorial section of this wiki hasn't been subjected to very much quality control, and consequently nobody who's serious about the game expects to find much of value there. I think it would be a lot more useful if a video content creator and a technical player with knowledge of the arcane details collaborated on creating one, which we could then link to in the article. – [[User:Auldrick|Auldrick]] ([[User talk:Auldrick|talk]] · [[Special:Contributions/Auldrick|contribs]]) 17:21, 25 March 2021 (UTC)
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:: Thanks for the extensive answer, but that wasn't my question. I'm playing on Java, and talking about a Librarian trading hall. The librarians are in minecarts with a lectern in front of them and have no path to any other job blocks. I have two questions:
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:: (1) From time to time, all librarians that have not yet been traded with emit green particles at the same time, after which their trade offers are different. I would like to know what the timing or conditions are for them to change their trading offers.
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:: (2) When I put a lectern in front of an unemployed villager, either for the first time or because I have broken and replaced it, sometimes the villager becomes a librarian again immediately, and sometimes it remains unemployed for a period of time. Unlike in question (1) above, unemployed villagers with lecterns in front of them do not all become librarians at the same time. I would like to know what the timing or conditions are for the unemployed villagers to become librarians.
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:: I hope I've made it clear enough --[[User:Runamucker|Runamucker]] ([[User talk:Runamucker|talk]]) 20:33, 25 March 2021 (UTC)
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::: As I said above. I don't know what's going on in Java. Hopefully somebody else will respond, or you could try asking on Reddit or the Minecraft Discord. But most of what I said above may also apply to Java: The way it behaves may simply be too technically complex or esoteric to be usefully described on the wiki. – [[User:Auldrick|Auldrick]] ([[User talk:Auldrick|talk]] · [[Special:Contributions/Auldrick|contribs]]) 21:57, 25 March 2021 (UTC)
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== Can a villager breed in while mobgreifing is of without datapacks or mads? ==
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I want to breed villagers with mobgreifing off, mostly thanks to creepers. However I also want the creeper to do damage, so I can't use the datapack from vanilla tweaks. Anybody who knows a way? Thanks!<small>– Unsigned comment added by [[Special:Contribs/2.68.59.3|2.68.59.3]] ([[User talk:2.68.59.3|talk]]) at 16:41, 9 April 2021‎ (UTC). Sign comments with ~~<nowiki/>~~</small><!-- Template:Unsigned -->
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== Unprotect the page ==
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When there's a vandalism, how can I undo it? [[Special:Contributions/105.187.25.75|105.187.25.75]] 14:18, 27 April 2021 (UTC)
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:Other editors will undo it. We don't require you to revert vandalism you know. [[User:NineTreyBlud|James Haydon]] ([[User talk:NineTreyBlud|talk]]) 14:20, 27 April 2021 (UTC)
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== Are villager dangerous in minecraft? ==
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Villagers are one of the passive mobs in Minecraft as well as one of the few that can be interacted with. They have a face similar to Iron Golems and Witches, just more human-like. They live in NPC Villages (non-player characters), and most have the sense to run away from danger.<small>– Unsigned comment added by [[User:Sanimarsontus|Sanimarsontus]] ([[User talk:Sanimarsontus|talk]] • [[Special:Contribs/Sanimarsontus|contribs]]) at 04:10, 8 May 2021‎ (UTC). Sign comments with ~~<nowiki/>~~</small><!-- Template:Unsigned -->
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:And your point is ...?
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:Most passive mobs can be interacted with. You can lead animals, lure them with food, breed them.
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:And villagers are dangerous if you hit one when there's an iron golem around. [[User:Amatulic|Amatulic]] ([[User talk:Amatulic|talk]]) 06:16, 9 May 2021 (UTC)
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== Villager does not drop the item in its hands when the player holds something they want ==
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I recently killed a farmer villager while it is holding some bread in its hands but when I killed it the villager does not drop the piece of bread DOES THAT MEAN THEY DROP NOTHING AT ALL [[Special:Contributions/173.32.204.85|173.32.204.85]] 12:33, 26 May 2021 (UTC)
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:I've never seen a villager drop anything when killed. [[User:Amatulic|Amatulic]] ([[User talk:Amatulic|talk]]) 14:49, 26 May 2021 (UTC)
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:The villagers need to be killed in one hit, and even then they don't always drop. [[User:Owise|Owise]] ([[User talk:Owise|talk]]) 12:06, 10 June 2021 (UTC)
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:This info seems false or outdated as of 1.17. Tested in survival by damaging the villagers until they could be killed in one hit with an emerald, and in creative with a sharpness 100 emerald. Never dropped any item. [[User:Jugemu2001|Jugemu2001]] ([[User talk:Jugemu2001|talk]]) 18:00, 20 June 2021 (UTC)
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:Upon further testing, this actually is true but only at a very low chance. Reverted my previous edit and instead specified the presence of this small droprate.[[User:Jugemu2001|Jugemu2001]] ([[User talk:Jugemu2001|talk]]) 18:24, 20 June 2021 (UTC)
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== Villagers Fly off into the Distance When Sleeping ==
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There has been this bug that’s been in Bedrock 1.14+ where when villagers sleep, they fly off into the distance never to be seen again (or at least just float in the air while sleeping or sleep on the floor). Can you please explain why this happens and maybe send some feedback to mojang so that they can fix it in a future patch update? [[User:EpicGamer9908|EpicGamer9908]] ([[User talk:EpicGamer9908|talk]]) 18:15, 10 June 2021 (UTC)
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== Nitwit schedule off ==
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First of all, I play on Spigot 1.16.x. Checked 1.17 release notes, but they dont have any changes for villagers. So, I'm confused with my observation:
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The nitwits in our world wake up at 6:00 - same as other villagers - and got to sleep at 18:00 - again same as other villagers. Loaded up my SP world. Same thing, they sleep at the same time.
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The wiki site stated, their schedule is different. [[Special:Contributions/95.223.75.42|95.223.75.42]] 18:13, 15 June 2021 (UTC)
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== Do villagers actually spawn regularly within a village? ==
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I haven't seen anyone who utilizes something like this to get more villagers, and I've built villages with all of the villagers kept in certain places, and I don't remember seeing any villager out of where they should be. I tested it with a village with 21 villagers and 21 beds for an hour, and not a single villager has spawned.--[[Special:Contributions/111.192.101.103|111.192.101.103]] 15:16, 1 July 2021 (UTC)
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:Villagers do spawn within a natural village when conditions are right. They need food (potatoes, carrots, etc.) in their food slots to breed more villagers. This happens in a naturally-generated village because farmer villagers harvest crops and drop them for other villagers to pick up. Eventually two villagers become "willing" and give birth to a baby. Villagers cannot breed in artificial villages unless you have some way to make sure their food slots are full. [[User:Amatulic|Amatulic]] ([[User talk:Amatulic|talk]]) 12:54, 2 July 2021 (UTC)
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== Villager gossip reputation formula ==
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Is there a formula to calculate the reputation of the player with a villager using gossips? [[Special:Contributions/76.64.52.246|76.64.52.246]] 14:20, 11 July 2021 (UTC)
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== Iron golem hostility with regard to gossips ==
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"Iron golems that were not built by a player become hostile towards players whose reputation with any nearby villager is -100 or lower."
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Is this temporary or indefinite? [[Special:Contributions/76.64.52.246|76.64.52.246]] 23:26, 23 July 2021 (UTC)
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:Probably indefinite, since you have a bad reputation. [[Special:Contributions/99.225.26.102|99.225.26.102]] 12:17, 14 September 2021 (UTC)
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== What is a "baby villager with no AI"? ==
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I had been trying to figure out why my baby villager wasn't growing up (in a boat next to three beds on which its two parents are standing), and I saw the sentence in the wiki: "Baby villagers with no AI do not grow up."
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What does this even mean? AI is not mentioned elsewhere in this wiki article except to describe the history of villager AI's. Under what circumstances would a baby villager have "no AI"? Is this only if a villager is summoned using a /command that specifies "NoAI" (as I saw mentioned on the web somewhere), or are there conditions where a baby villager would naturally have no AI? (e.g. if it didn't get to bounce on its bed enough before getting on and being trapped in the boat?)
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In my case, I happen to want to know for my iron golem farm, but in general this sentence in the wiki is confusing, and without other explanation, meaningless. It's essentially saying, "Baby villagers might grow up. Or they might not. I'm not telling you when it might or might not."
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Can anyone clarify? Thanks. <small>– Unsigned comment added by [[Special:Contribs/67.161.16.83|67.161.16.83]] ([[User talk:67.161.16.83|talk]]) at 13:09, 24 July 2021 (UTC). Sign comments with ~~<nowiki/>~~</small><!-- Template:Unsigned -->
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:If your baby villager is in a boat, it is possible that time stops for it, for the same reason that a player never gets hungry in a boat. I'd remove the baby villager from the boat before assuming it has no AI. [[User:Amatulic|Amatulic]] ([[User talk:Amatulic|talk]]) 20:28, 24 July 2021 (UTC)
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== If a player and a villager are in the pickup range of an item at the same time, the villager always picks it up first in Bedrock Edition ==
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"If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first."
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This doesn't apply to Bedrock Edition because the villager always picks up the item they can pick up with no delay IS IT [[Special:Contributions/76.64.52.246|76.64.52.246]] 22:50, 31 July 2021 (UTC)
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:Since the villager immediately picks up any item it can pick up in Bedrock Edition, yes. I tested in Bedrock Edition and noticed a farmer villager harvesting a crop, and after a few ticks the item was gone, so the villager could have picked it up. [[Special:Contributions/99.225.26.102|99.225.26.102]] 19:36, 4 October 2021 (UTC)
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== What is the chance of a nitwit villager spawning? ==
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So in Bedrock Edition every baby villager has a 10% chance to grow into a nitwit, but does this 10% chance apply to ''Java Edition'' when spawning villagers? [[Special:Contributions/99.252.150.246|99.252.150.246]] 17:10, 19 November 2021 (UTC)

Revision as of 17:10, 19 November 2021

Do baby villagers grow up even in unloaded chunks?

Do baby villager grow up even when the player is not near them, or do they need to be loaded? Vitusverden (talk) 19:07, 13 September 2020 (UTC)

Starving and Teleporting

in 1.14.4 they seem to die from starving if are: {blocked from / ? the village doesn't have} the Farmers/?farmlands, and are not fed directly .

and seem to teleport from closed spaces, though it can be moving-trough-wall bug when they stand/wake-up from beds .

Irvnriir1578 (talk) 14:08, 7 February 2020 (UTC)

Pretty sure villagers do not have a hunger bar. The only purpose of food is for breeding. If you want to report a bug, visit the bug tracker. Make sure you know how to reproduce the bug before you report it. The BlobsPaper 15:12, 7 February 2020 (UTC)
i was playing in total for ~5 hours before they started to disappear, i doubt that i'll test this . Irvnriir1578 (talk) 15:48, 7 February 2020 (UTC)

Nitwits and Breeding

Can nitwits even breed? I found a village with only one villager so I relocated a nitwit from another nearby village so it could feel useful for once in its life. I gave both villagers enough food to become willing and I've waited a long time, but I can't find any baby villagers. --I0brendan0 (talk) 08:57, 23 March 2020 (UTC)

Huh, I guess they can breed. I ended up moving the two villagers to my ocean monument and they eventually made a baby villager. I wonder if it's due to the fact that Nitwits don't congregate like other villagers so they are less likely to be a parent. --I0brendan0 (talk) 05:47, 24 March 2020 (UTC)

Notice

There were some unecyclopedic content in the job site section. I fixed it but I think we should be on the lookout for that kind of content in the whole page.--Delibirda (talk) 08:08, 8 May 2020 (UTC)

"A villager can hold a maximum of 4 stacks of the same item." I think this is no longer true on 1.15+, can anyone test it too to confirm it?

I have been able to give 8 stacks of the same item to a villager in Creative mode. I think that the sentence of the topic should be corrected, but I don't want to do it without further research. Can anybody test it too?

Yes. You can give the villager more than 4 stack of the same item. Franky Ray (talk) 05:50, 20 November 2020 (UTC)

Disappearing villagers

I'm a bedrock player, and I've encountered a problem trying to cultivate villages. I've tried to develop several by adding job blocks, encouraging the villagers to breed, etc., but several times when I left the village to go exploring and return, some villagers were missing. I initially wrote it off as a failure to properly secure the villages against hostile mobs, but the most recent time it happened I was in peaceful. Has anyone else experienced this? Any solutions? It's become quite frustrating, losing experienced villagers who cost valuable resources to level and setting back my attempts to increase their population. A couple times this has resulted in unemployed villagers (not nitwits) that would not take a job despite an abundance of job blocks, and once so far has reduced the population of a village to one, rendering it all but useless. 69.250.76.66 17:32, 7 September 2020 (UTC)

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This is most likely caused by https://bugs.mojang.com/browse/MCPE-21416 For now, you can work around it by making sure no villager can wander across any chunk boundaries. 126.74.214.126 08:06, 18 September 2020 (UTC)

Add proffesions

I think we should put villager proffesions in the picture or apperance picture

How you can take stuff from villagers sharing food

I was looking at the page for villages, and as I was reading the 'sharing food' section; I remembered that once, while the villagers were trading; I punched the 'lesser food in inventory' villager away just as the 'more food in inventory' villager drops the item. This way, the item isn't collected by the villager and the player is able to pick up the item instead. I know this isn't something important but should I mention in the trivia section or something?

182.68.201.184 03:00, 5 October 2020 (UTC)

When do villagers unclaim a bed?

When do villagers unclaim a bed? – Preceding unsigned comment was added by Thibaut040 (talkcontribs) at 19:51, 21 November 2020 (UTC). Please sign your posts with ~~~~

I don't believe villagers "claim" beds per say. They just find the nearest bed and sleep in it. Dlljs (talk) 22:37, 21 November 2020 (UTC)
The Minecraft code and the game data disagree with you. A bed claimed by a villager cannot be claimed by another villager who doesn't have a bed. A villager separated far enough from the bed can lose the claim on it, allowing another one to claim it. Also a villager who has claimed a bed and can't reach it won't simply sleep on another nearer bed. Amatulic (talk) 13:35, 22 November 2020 (UTC)
In Bedrock, a villager who owns a bed and can't reach it will try 3 times and release it after the third failure, but then it claims the first unclaimed bed, and in a settled village that's usually the one it just released. According to Mojang, they made a change some time ago so that when a villager goes to the Nether, it gives up its village membership, so in that situation it would likewise release its bed and workstation (but I haven't actually tested that). If there is a specific situation you're thinking about, describe it and don't forget to mention which edition of Minecraft you're talking about. — Auldrick (talk) 14:00, 19 December 2020 (UTC)

killing iron golem dont give less reputation since at least 1.15

I tested on multiple vanilla world and I killed ton of village spawned golem and I never got killed by one because of my reputation – unsigned comment added by Justwanttodooneeditortwo (talkcontribs) at 17:35, 30 November 2020 (UTC). Sign comments with ~~~~

Gossip isn't affected by killing iron golems, and on Java Edition, it also won't affect popularity. – Unavailablehoax (talk) 17:49, 30 November 2020 (UTC)

Best trade?

In my opinion, this is the quickest and easiest way to get an op trade. Make a grindstone, give th villager about a stack of coal, and boom. Super op sword.

Nice trade!

The trade

Larryoofoof (talk) 21:14, 19 December 2020 (UTC)

Talk pages on the wiki are for discussing editing of the article, not for discussing gameplay. For the latter, try Reddit or the Minecraft Discord. - Auldrick (talk) 21:46, 19 December 2020 (UTC)

Villager Profession Misinformation

The last bullet point under Village Job site blocks currently says, "Sometimes, villagers can randomly change professions. For example, a farmer can just change to a blacksmith."

This strikes me as both unencyclopedic and untrue, but I wanted to confirm with others here rather than just delete it myself. (I don't edit here regularly.) Thoughts?? The mechanisms by which a villager can switch jobs are explained properly above, and then you see this... ChimericalTrainer (talk) 06:57, 3 January 2021 (UTC)

I think the main problem is the word "randomly". It's a well-established fact that changing professions is a mechanic that's supposed to occur under certain prescribed circumstances, so this sentence seems to have been intended as a catch-all for other situations. Such situations, where the explanation is essentially unknowable because the underlying facts are too esoteric or even not observable in-game, do exist, at least in Bedrock. (I think they're the result of either a bug or a questionable design choice, not an intended mechanic, but so far nobody has related the cause and effect well enough to ask Mojang to address it.) So the statement is technically true, but the question for the wiki is whether it's encyclopedic. It's a relatively rare occurrence, may not be an intended feature, and it's hard to make a case for this statement being helpful to anybody trying to play the game, so I think I agree with you that the article is better off without it. — Auldrick (talk) 12:54, 3 January 2021 (UTC)

14000 ticks should be 20:00:00

The 0:00:00 in the "Villager schedule in Bedrock Edition" section should be changed to 20:00:00. 1 day is 24 hours, not 20 hours. Midnight is 18000 ticks, not 14000 ticks. Nitwits in Bedrock Edition should sleep at 20:00:00. 24.5.14.220 18:01, 11 January 2021 (UTC)

 Done --Auldrick (talk) 18:45, 11 January 2021 (UTC)

Librarian Sound

I think there should be a sound for when a librarian villager works 71.94.134.141 07:23, 25 February 2021 (UTC)InfinitySwordofDiamond

Talk pages are for talking about the article itself, not gameplay --Runamucker (talk) 06:15, 6 March 2021 (UTC)

Need info about when villagers change their trades

Villagers with jobs, but that have not yet been traded with will emit green particles and change their trade offers from time to time. Also, if a player breaks their job block and replaces it, the villager offers different trades than before. Sometimes the change happens immediately, and sometimes it takes several minutes. I can't find the information in the wiki about what governs when it changes. This information should be either in the Behaviour->Job Site Block section, or in the Trading->Trade Offering section. --Runamucker (talk) 07:50, 25 March 2021 (UTC)

I assume you're playing Bedrock, because I believe Java differs from the behavior you've described. Villagers do not change their trade repertoires "from time to time", in the sense of it being something they do periodically. They only change them if (1) they haven't already traded with a player (which you knew), and (2) they lose ownership of their workstation. So I'll rephrase your question as "What causes a villager to lose ownership of its workstation?" Unfortunately, there are a bunch of things that can cause this, and the only one you can fully control is breaking the workstation yourself. There are lots of other reasons that you can't control: The block could be burned or blown up (by coincidence); the villager could give up on being able to reach it during its work hours (happens if it gets stuck in a corner where it can't get any closer and can't find a successful path short enough to get to it, after 3 attempts); the game could have discarded ownership information for the village because you haven't been near it for a long time (it does that sometimes, part of limiting how much information it has to keep up to date so that it can run on devices with limited resources); the village center may have moved when you placed a new bed or workstation, such that the workstation is no longer within its boundaries; the workstation may have been lost from the village because no villager has happened to walk within 16 blocks of it for a good while. You can't directly prevent most of these conditions, only take steps to reduce the likelihood of them occurring. Knowing what those steps are takes a lot of knowledge about the game's underlying design, and a lot of thinking about how that plays out in the world. It's just way too much detail to put in the wiki, and only very technical people would really be able to follow it anyway. However, I think there's an alternative.
What I think would answer your need is a completely different approach, a tutorial on how to design a village (or remodel an existing one) to reduce the chances of these uncontrollable circumstances happening. I know it's possible because I've converted several pre-Village & Pillage villages myself, and gotten them working perfectly. Unfortunately, the tutorial section of this wiki hasn't been subjected to very much quality control, and consequently nobody who's serious about the game expects to find much of value there. I think it would be a lot more useful if a video content creator and a technical player with knowledge of the arcane details collaborated on creating one, which we could then link to in the article. – Auldrick (talk · contribs) 17:21, 25 March 2021 (UTC)
Thanks for the extensive answer, but that wasn't my question. I'm playing on Java, and talking about a Librarian trading hall. The librarians are in minecarts with a lectern in front of them and have no path to any other job blocks. I have two questions:
(1) From time to time, all librarians that have not yet been traded with emit green particles at the same time, after which their trade offers are different. I would like to know what the timing or conditions are for them to change their trading offers.
(2) When I put a lectern in front of an unemployed villager, either for the first time or because I have broken and replaced it, sometimes the villager becomes a librarian again immediately, and sometimes it remains unemployed for a period of time. Unlike in question (1) above, unemployed villagers with lecterns in front of them do not all become librarians at the same time. I would like to know what the timing or conditions are for the unemployed villagers to become librarians.
I hope I've made it clear enough --Runamucker (talk) 20:33, 25 March 2021 (UTC)
As I said above. I don't know what's going on in Java. Hopefully somebody else will respond, or you could try asking on Reddit or the Minecraft Discord. But most of what I said above may also apply to Java: The way it behaves may simply be too technically complex or esoteric to be usefully described on the wiki. – Auldrick (talk · contribs) 21:57, 25 March 2021 (UTC)

Can a villager breed in while mobgreifing is of without datapacks or mads?

I want to breed villagers with mobgreifing off, mostly thanks to creepers. However I also want the creeper to do damage, so I can't use the datapack from vanilla tweaks. Anybody who knows a way? Thanks!– Unsigned comment added by 2.68.59.3 (talk) at 16:41, 9 April 2021‎ (UTC). Sign comments with ~~~~

Unprotect the page

When there's a vandalism, how can I undo it? 105.187.25.75 14:18, 27 April 2021 (UTC)

Other editors will undo it. We don't require you to revert vandalism you know. James Haydon (talk) 14:20, 27 April 2021 (UTC)

Are villager dangerous in minecraft?

Villagers are one of the passive mobs in Minecraft as well as one of the few that can be interacted with. They have a face similar to Iron Golems and Witches, just more human-like. They live in NPC Villages (non-player characters), and most have the sense to run away from danger.– Unsigned comment added by Sanimarsontus (talkcontribs) at 04:10, 8 May 2021‎ (UTC). Sign comments with ~~~~

And your point is ...?
Most passive mobs can be interacted with. You can lead animals, lure them with food, breed them.
And villagers are dangerous if you hit one when there's an iron golem around. Amatulic (talk) 06:16, 9 May 2021 (UTC)

Villager does not drop the item in its hands when the player holds something they want

I recently killed a farmer villager while it is holding some bread in its hands but when I killed it the villager does not drop the piece of bread DOES THAT MEAN THEY DROP NOTHING AT ALL 173.32.204.85 12:33, 26 May 2021 (UTC)

I've never seen a villager drop anything when killed. Amatulic (talk) 14:49, 26 May 2021 (UTC)
The villagers need to be killed in one hit, and even then they don't always drop. Owise (talk) 12:06, 10 June 2021 (UTC)
This info seems false or outdated as of 1.17. Tested in survival by damaging the villagers until they could be killed in one hit with an emerald, and in creative with a sharpness 100 emerald. Never dropped any item. Jugemu2001 (talk) 18:00, 20 June 2021 (UTC)
Upon further testing, this actually is true but only at a very low chance. Reverted my previous edit and instead specified the presence of this small droprate.Jugemu2001 (talk) 18:24, 20 June 2021 (UTC)

Villagers Fly off into the Distance When Sleeping

There has been this bug that’s been in Bedrock 1.14+ where when villagers sleep, they fly off into the distance never to be seen again (or at least just float in the air while sleeping or sleep on the floor). Can you please explain why this happens and maybe send some feedback to mojang so that they can fix it in a future patch update? EpicGamer9908 (talk) 18:15, 10 June 2021 (UTC)

Nitwit schedule off

First of all, I play on Spigot 1.16.x. Checked 1.17 release notes, but they dont have any changes for villagers. So, I'm confused with my observation: The nitwits in our world wake up at 6:00 - same as other villagers - and got to sleep at 18:00 - again same as other villagers. Loaded up my SP world. Same thing, they sleep at the same time.

The wiki site stated, their schedule is different. 95.223.75.42 18:13, 15 June 2021 (UTC)

Do villagers actually spawn regularly within a village?

I haven't seen anyone who utilizes something like this to get more villagers, and I've built villages with all of the villagers kept in certain places, and I don't remember seeing any villager out of where they should be. I tested it with a village with 21 villagers and 21 beds for an hour, and not a single villager has spawned.--111.192.101.103 15:16, 1 July 2021 (UTC)

Villagers do spawn within a natural village when conditions are right. They need food (potatoes, carrots, etc.) in their food slots to breed more villagers. This happens in a naturally-generated village because farmer villagers harvest crops and drop them for other villagers to pick up. Eventually two villagers become "willing" and give birth to a baby. Villagers cannot breed in artificial villages unless you have some way to make sure their food slots are full. Amatulic (talk) 12:54, 2 July 2021 (UTC)

Villager gossip reputation formula

Is there a formula to calculate the reputation of the player with a villager using gossips? 76.64.52.246 14:20, 11 July 2021 (UTC)

Iron golem hostility with regard to gossips

"Iron golems that were not built by a player become hostile towards players whose reputation with any nearby villager is -100 or lower."

Is this temporary or indefinite? 76.64.52.246 23:26, 23 July 2021 (UTC)

Probably indefinite, since you have a bad reputation. 99.225.26.102 12:17, 14 September 2021 (UTC)

What is a "baby villager with no AI"?

I had been trying to figure out why my baby villager wasn't growing up (in a boat next to three beds on which its two parents are standing), and I saw the sentence in the wiki: "Baby villagers with no AI do not grow up."

What does this even mean? AI is not mentioned elsewhere in this wiki article except to describe the history of villager AI's. Under what circumstances would a baby villager have "no AI"? Is this only if a villager is summoned using a /command that specifies "NoAI" (as I saw mentioned on the web somewhere), or are there conditions where a baby villager would naturally have no AI? (e.g. if it didn't get to bounce on its bed enough before getting on and being trapped in the boat?)

In my case, I happen to want to know for my iron golem farm, but in general this sentence in the wiki is confusing, and without other explanation, meaningless. It's essentially saying, "Baby villagers might grow up. Or they might not. I'm not telling you when it might or might not."

Can anyone clarify? Thanks. – Unsigned comment added by 67.161.16.83 (talk) at 13:09, 24 July 2021 (UTC). Sign comments with ~~~~

If your baby villager is in a boat, it is possible that time stops for it, for the same reason that a player never gets hungry in a boat. I'd remove the baby villager from the boat before assuming it has no AI. Amatulic (talk) 20:28, 24 July 2021 (UTC)

If a player and a villager are in the pickup range of an item at the same time, the villager always picks it up first in Bedrock Edition

"If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first."

This doesn't apply to Bedrock Edition because the villager always picks up the item they can pick up with no delay IS IT 76.64.52.246 22:50, 31 July 2021 (UTC)

Since the villager immediately picks up any item it can pick up in Bedrock Edition, yes. I tested in Bedrock Edition and noticed a farmer villager harvesting a crop, and after a few ticks the item was gone, so the villager could have picked it up. 99.225.26.102 19:36, 4 October 2021 (UTC)

What is the chance of a nitwit villager spawning?

So in Bedrock Edition every baby villager has a 10% chance to grow into a nitwit, but does this 10% chance apply to Java Edition when spawning villagers? 99.252.150.246 17:10, 19 November 2021 (UTC)