Double doors[]
Are double doors recognized as 1 or 2 doors by NPCs? Do they recognize them at all? Skyboy 01:33, 7 July 2012 (UTC)
- Double-doors seem to count as 2 doors; golems are supposed to come with 21 villager doors, and I'm getting them with 11 double-doors. --Mozai (talk) 21:42, 28 December 2013 (UTC)
Eaten by Zombies[]
Zombies ate all of my NPC neighbors. :( Is there any way to get them back? The village is too quiet with only me there... 166.249.131.137 04:35, 20 July 2012 (UTC)
- Wait for 1.4 to come out... then Zombie Villagers wil spawn, and you can cure those to populate your village. If you've been to the Nether and have a brewing stand.... :-( --Mental Mouse 13:44, 2 September 2012 (UTC)
Find another village, nudge two villagers into mine carts, and push them along a rail line between the old and new village. Release them from their mine carts (carefully, if hit one you will score a reputation hit), throw a couple stacks of carrots or potatoes at them and they will found a new village. If the villages are very far apart, consider moving the villagers through the nether (though they may only use the portal when outside a mine cart and will need to be recaptured on the other side) 20:27, 12 June 2019 (UTC)
Getting different Villager types to spawn[]
Can you get types like the Blacksmith or Priest to spawn using these designs? Would you need to build a replica of a forge or church respectively, or would there be smaller designs that would meet criteria to count as such buildings? Or can you only get the one kind to spawn manually? NightChime 19:10, 19 August 2012 (UTC)
After 1.14.1, the workstation becomes the deciding factor for a new villager's profession, but prior to that the type of baby villager spawned between two villagers of any profession was random; two priests could make a baby blacksmith. 129.171.6.165 20:30, 12 June 2019 (UTC)
Spawn Eggs[]
Would it count as a village if you used spawn eggs to place the original villagers? 96.61.163.135 04:59, 27 August 2012 (UTC)
- Yes. Think of villages not as biomes, but as invisible entities summoned by villagers near doors. --Mozai (talk) 21:44, 28 December 2013 (UTC)
Boundary[]
Where is this socalled "boundary?" Is it from the well? The furthest house from the well? The end of the road? It says new villages must be "40 blocks from the 'boundary' of the existing village. From where do I start counting? Olafuuur, 13:37, 2 September 2012 (GMT)
- You might try checking the debug screen to find the edges of the "Village" biome. Dunno how things work for the next generation of villages.... --Mental Mouse 13:45, 2 September 2012 (UTC)
- Although it was discussed by Mojang, there is no 'village biome' yet. The '40 blocks' thing seems to have come from these comments; which say that the village boundary is about 40 blocks from the nearest door. -- Orthotope 05:54, 3 September 2012 (UTC)
siege[]
I'm finding that during a siege zombies will spawn in spaces that are only 1 block high. For example I have an automat wheat farm that has a hoper mine cart running under the surface of the wheat farm. During sieges zombies keep spawning on the tracks, so the upper half of their body is inside the ground. They do not appear to take any suffocation damage from this, and will just stand there until killed as they are not exposed to the sun. Sieges really should just be removed, they add not value and are horribly buggy.
do zombie seiges occur in created npc villiages? 69.116.21.37 10:41, 7 September 2012 (UTC)
- They do, if there are enough villagers. They also spawn no matter what light level there is. yoshidude56 00:19, 17 September 2012 (UTC)
raw materials[]
do you really need to line the corners with logs? can it be planks instead or cobble?
Walls next to doors?[]
Do you actually need to build walls next to doors? Like the Scrooge design, with door|pillar|door|pillar etc. Could you not just do door|door|door|door? --192.76.82.90 10:41, 26 September 2012 (UTC)
Possible Super village Designs?[]
Based on the Requirments for doors to be houses. I have callculated that one can Have a 3 by three building with four doors each, can be placed with gap between with all doors getting counted other than the houses on the out most perimenter loosing One door from each house of the sides and 2 from each courner. Test show it to be qlichy and a failure of transit. You could use it if you like the theoretical pop count/effienty(.25 doors per m^2) but the design is more trouble than its worth for me. A design I like better Is the turbo scrooge with two gaps inbetween them. Stack by using glass walk ways to leave sun light to get to bottom. –Preceding unsigned comment was added by MathgeekJoe (talk • contribs) at 00:59, 16 October 2012 (UTC). Please sign your posts with ~~~~
- Good show, old boy! Robstar14... anything but! 18:50, 6 May 2013 (UTC)
Villages in the nether?[]
I know that villages only generate in the overworld, but I was wondering if it was possible to make villages in the nether or the end and then use some villager eggs. If someone could tell me if you could then that would be great.--Thedemon911 (talk) 00:50, 16 November 2013 (UTC)
- Not in the Nether. The sky isn't visible, so they won't recognize houses; without houses, they'll tend to wander and get themselves killed. Might be possible in the End, though. -- Orthotopetalk 03:59, 16 November 2013 (UTC)
It is possible to build villages in the Nether by mining all the way to upper bedrock for the "outside" portion. As long as no opaque block obstructs the vertical line between the upper bedrock and any doors you place or squares you wish to be considered "outside," village mechanics work as normal. Villagers will sleep in beds without them exploding, they will trade, breed, and visit work stations. They do not like zombie pigmen, but zombie pigmen will not attack them. Iron golems will attack zombie pigmen, but this does not cause the pigmen to be aggressive to the player or the villagers. Zombie pigmen will also never spawn on top of squares where a button or railroad is placed, so they can be avoided entirely if they begin to cause problems. It may also be worth noting that all crops will grow in the nether on dry, tilled dirt, it just takes longer. Grass will spread like normal, but does not occur naturally in the Nether and will need to be transplanted using a grass block - these can be mined with a Silk Touch tool or dropped from Endermen carrying them. Also, given appropriate space and light levels, trees will grow, and do not need to be "outside" based on the upper bedrock rules to do so. Hope this helps! 20:19, 12 June 2019 (UTC)~ 20:21, 12 June 2019 (UTC)20:33, 12 June 2019 (UTC)
Door Count Update[]
I just tried different hacking with NBTExplorer, I trapped a villager inside a 1x1 area and built valid doors around. It seems that the door count is not updated while I'm building more doors, but as soon as I break one, the doors are recounted. Wondering if anyone could confirm this? Coolwanglu (talk)
So I made a village...[]
I made a small village that created an Iron Golem! Here's the picture. I made this because I saw that creating a small village wouldn't work in 1.8 since villages needs wheat to start to breed, so I create a village with wheat. This is the smallest village we can create! Resources needed : 5½*64 Oak Wood, 2 Coal, 1 Water, 4¼*64 Seeds. It seems like the villagers are having a hard time to farm the wheat. Love that new AI, but it needs to be improved. Do they really need carrots and potatoes?
Technical Explanations : 1. The house is one block above the ground because it will stop zombies from breaking the outside doors. 2. Stairs are inside the square to prevent villagers from hitting the ground and destroy wheat. 3. There is 4 torch inside the square, and one torch inside the house at the 4 corners. These 8 torches are sufficient to light all the house at night. 4. The centre water block is watering the maximum wheat a water block can water : a 9*9-1 square.
NatoBoram (talk) 06:39, 9 August 2014 (UTC)
- Only farmer villagers will harvest crops, which could be your problem. Might be worth blocking the exterior doors (either on the inside or outside) to keep villagers from escaping. Theoretically, this could support up to 36 villagers and 3 golems; the golems will probably spawn in the farm and be trapped there, so a tunnel that they can be pushed through to get them outside would be useful. -- Orthotopetalk 07:14, 9 August 2014 (UTC)
- One thing I just discovered, through trial and error, is that if your village lacks a farmer, you can still get them to breed (and hopefully, one of the kids will be a farmer). Make sure there are plenty of doors, and then bake bread yourself and throw it at the villagers. You will need a LOT of bread to get them to breed, though... something like 16 loaves apiece (again, just speaking from personal experience... I don't know the exact mechanics). --Katerine459 (talk) 23:41, 15 May 2015 (UTC)
What is the mod called that shows valid house number in F3?[]
Under "Housing" subheading where the house mechanics are explained, the picture provider seems to have a mod that shows if there are valid houses in red text. What is it called, I'd love to use it! --Alisha161Fishy (talk) 19:43, 11 January 2016 (UTC)
...Ok.... never mind I found it. Just google 'Minecraft village info' and you'll find it. Available on 1.8 also. --Alisha161Fishy (talk) 18:57, 19 January 2016 (UTC)
1.8 and village building[]
Do non-oak doors count for houses? 24.211.128.26 02:54, 10 April 2016 (UTC)
All door types count. 129.171.6.165
valid doors vertical limit[]
How far up do the doors check for the "roof"? Gendalv (talk) 07:34, 22 July 2016 (UTC)
- They check the entire build height. More specifically, it checks whether or not the position being checked is above the highest block in the column that isn't completely transparent to light. Anomie x (talk) 11:41, 22 July 2016 (UTC)
underground village solution[]
If the check for valid houses is based on light level instead of being under the sun then there is a possibility for underground villages. According to the light page, the light level of natural unobscured sunlight is 15 and there are several sources of light that are also 15: beacon, a block of the end portal, fire, glowstone, jack o'lanturn, lava, redstone lamp (when powered), and sea lanterns. So in theory replacing a block of ground directly in front (or at least within 5 blocks of) a door should be considered "outside". I tried this out deep underground with glowstone and it seemed to work. However, I'd like some form of confirmation if someone else could try it out just to make sure.
also, this has potential application for creating a nether village.
Dangitdug94 (talk) 05:00, 10 August 2016 (UTC)
- It's not. It's based on whether a block can see the sky, which is the basically same check as whether the air block has a sky light level of 15. Anomie x (talk) 11:47, 10 August 2016 (UTC)
Screenshots have been replaced with useless versions[]
Just a heads up that some of the screenshots, which previously displayed information about village status via modded debug screen, have been replaced with non-modded screenshots. This was an extremely unhelpful change, as the village info was a large part of the usefulness of those screenshots. I think User:Roshan, who uploaded the new versions, mentioned in an upload summary that this was done because screenshots displaying mods aren't appropriate -- I'm not familiar with this wiki's policy, but I'll point out that if the modded screenshots aren't allowed, then the article needs to be edited to remove all references to the mod too, as many paragraphs directly imply that the screenshots will display modded info. The screenshots should also be re-uploaded without the debug screen showing, as it's now a totally useless feature that caused me to waste several minutes examining in search of the village information. --82.23.115.237 10:56, 23 July 2018 (UTC)
- I agree, the screenshots have become completely useless now. They are meant to show the proof of what the game recognises as a village internally, and the used mod was allowing this visual clue for the sake of the screenshot. The policy regarding modded screenshots IMHO does not apply here, and this page should be an exception. The images are to visually help explain the mechanics used in the text, and not having the mod does not help in this case. I will revert all the images back for this reason. – Jack McKalling [ ] 11:58, 20 August 2018 (UTC)
- Thanks, that was a great decision. Blue Banana whotookthisname (talk) 11:44, 26 August 2018 (UTC)
Village mechanics between versions[]
There is no mention of the differences between Java and Bedrock while I have seen as have others strange behavior not consistent with what is described here.–Preceding unsigned comment was added by 174.23.161.238 (talk) at 17:12, 21 December 2018 (UTC). Please sign your posts with ~~~~
Points of interest[]
In 1.14, vanilla adds points of interest (poi), stored in region files, which replaced the old villages.dat format. poi includes beds, job sites, and gather sites. Should we mention that in this page briefly and link to poi region page at some point? liach (talk) 02:31, 30 April 2019 (UTC)
- @Liachmodded: - That might be useful, but what's this "poi region page" you refer to? ~ Amatulic (talk) 20:14, 30 April 2019 (UTC)
Please Restore Legacy Console (PS4) Mechanics to this Tutorial![]
PS4 players did not get the changes to village mechanics, and completely replacing the previous information about villager breeding and iron golem spawning is inappropriate and unhelpful for players who are playing the most current version on their PS4. Theghostwolfe (talk) 00:32, 13 May 2019 (UTC)
- What needs to happen is to move that stuff to another article, such as what happened with Tutorials/Iron golem farming. The PS4 stuff got moved to Tutorials/Door-based iron golem farming. ~ Amatulic (talk) 00:21, 14 May 2019 (UTC)
- That would also work. theGhostWolfe [PS4 Minecrafter] (talk) 00:28, 14 May 2019 (UTC)
- @TheGhostWolfe: Done! See Tutorials/Legacy Console village mechanics. I took the 24 April version of this article, just before it was changed over to the new mechanics, so it's as up-to-date as possible before the the content was replaced. ~ Amatulic (talk) 16:01, 14 May 2019 (UTC)
- @Amatulic: Awesome! Thanks for that. theGhostWolfe [PS4 Minecrafter] (talk) 20:53, 14 May 2019 (UTC)
- @TheGhostWolfe: Done! See Tutorials/Legacy Console village mechanics. I took the 24 April version of this article, just before it was changed over to the new mechanics, so it's as up-to-date as possible before the the content was replaced. ~ Amatulic (talk) 16:01, 14 May 2019 (UTC)
- That would also work. theGhostWolfe [PS4 Minecrafter] (talk) 00:28, 14 May 2019 (UTC)
Transporting villagers with beds[]
I can place a chain of beds with more beds than villagers. Then one by one, I break the bed closest to the starting point and place it on the other end of the chain. Would this work? Should I add it to the article? an_awsome_person (talk) 22:12, 26 May 2019 (UTC)
- Why not try it? I'd guess that it would take several night cycles. This might be easier in Bedrock than Java. And if your bed movement runs into the morning, you might find you have to transport the job site blocks too. ~ Amatulic (talk) 06:29, 27 May 2019 (UTC)
- @An awsome person: Thinking about it some more, this may work, with some caveats. Villagers can detect beds that are 16 blocks away from them or less. If you break a bed already claimed by the villager, a new available bed must be no more than 16 blocks away from that villager. It is also possible that while doing this chaining, the boundary of the village will keep expanding to include the new beds even though you are destroying the old beds, so if you're trying to establish a new village you may just be extending the old one. I'm not quite sure about that, though.
- For me, I enjoy the challenge of modifying an existing village for my purposes in survival mode, rather than worry about transporting villagers. For example, I've created iron golem farms this way. I have an idea for a raid farm too (I just started the Tutorials/Raid farming article), by taking a village with a low population and few buildings, making it more tightly packed (concentrate into just one building), and run a moat around it with flowing water that pushes incoming raiders into a trap.
Can someone clarify about the village center?[]
It says that a village center is the bell. But what if there are multiple bells within the same village boundary, which bell is the village center?
Also claimed beds can be a village center if theres no bell. The question is, which claimed bed is the center if there are multiple beds within the village? Is it random? Is it the first bed that is claimed or is it the last claimed bed?
"I dont need sleep, I need answers!" as that Big Bang guy said.
Capt john price (talk) 17:09, 25 July 2019 (UTC)
Why did this move to Mechanics/Village?[]
The mechanics article is about redstone mechanisms, which doesn't mention villages at all. I guess you can argue that redstone is slightly related to village mechanics, but I don't think the relationship is good enough to make this article a sub-page of that one. an_awsome_person (talk) 01:59, 25 November 2019 (UTC)
Weakness potions can be obtained without witches or nether warts[]
In Village/Mechanics#Curing_zombie_villagers, I don't think you need witches to obtain the weakness potion required to cure Zombie Villagers. As long as you have a brewing stand, which should generate in villages, you can brew a Weakness potion using Fermented Spider Eyes from water bottle, and make it splash potion using gun powder. LordXerus (talk) 22:14, 3 September 2020 (UTC)
- ...right LordXerus (talk) 22:55, 3 September 2020 (UTC)