Damage figures are incorrect
The chart says that a wood and stone sword do the same damage (2 hearts). This is incorrect as a stone sword will kill a pig or cow in two hits, whereas a wood sword takes three. -- KarlF12 02:40, 31 January 2011 (UTC)
- (Revision): You're right about the damage, so I'm changing it to match with the Weapons page. Also, I think that we should just move all the information about damage to the weapons page and put other information, such as durability and the blocks it can destroy quicker, on this page. LTK 70 14:50, 1 February 2011 (UTC)
Accounting for number of kills
I'm adding a row to account for the approximate number of mobs you can kill with the weapon (based on the durability divided by the hits per kill). I'm doing this to show that the amount of use you get out of each sword type increases exponentially as you move to better materials.
Not a stub
Is has a good amount of content. Why is it a stub? MrWii 23:48, 10 May 2011 (UTC)
- It lacks trivia, interwiki, references, and is rather concise to be considered a full article. Darkid 01:06, 11 May 2011 (UTC)
- Sure! I've got one: The sword gives you the upper hand when battling pigs... Theres not much else to add, its a sword ffs not that hard to understand. --Tellan 20:17, 31 May 2011 (UTC)
- I totally agree with MrWii and Tellan, this page should not be marked as a stub. Bigbauss 12:36, 29 June 2011 (UTC)
- Sure! I've got one: The sword gives you the upper hand when battling pigs... Theres not much else to add, its a sword ffs not that hard to understand. --Tellan 20:17, 31 May 2011 (UTC)
Attacking while falling
http://twitter.com/#!/notch/status/75455902018310144
Does anyone know how this works, exactly? (Does a higher fall increase the damage? How high is this bonus?) Streak 02:17, 1 June 2011 (UTC)
- In 1.8 pre-release, it seems to double damage. However, a diamond sword still can't kill an aggressive mob in one hit. FatherToast 13:41, 14 September 2011 (UTC)
- Its a bonus 50% --HexZyle 08:06, 15 October 2011 (UTC)
- Its a bonus 50% +1 --Atanar
Speeds
Cam anyone give a list of all the speeds for destroying special sword blocks like the lists on the other tools pages? Thanks. -- Assisstion 17:00, 27 July 2011 (UTC)
Damage Nerf
See Talk:Weapons#Nerfed? --HexZyle 08:06, 15 October 2011 (UTC)
Dirt, Logs, etc.
Do swords mine all non-stone blocks faster than by hand? Efficiency enchantments hacked onto swords affect every non-stone block I've tried (efficiency only speeds up stone for picks, wood for axes, etc.). FatherToast 18:15, 19 October 2011 (UTC)
- Swords do mine most blocks faster than by hand (including dirt and logs, but I think not including stone-type blocks), always using up two uses of the sword. When I updated the article to reflect that my changes were reverted, although when I did update it I hadn't realised there was no difference in stone blocks. -- Carralpha 09:01, 24 October 2011 (UTC)
Critical hits
Looking trought source code for 1.0.0 i found two things: 1. code for critical damage boost:
i += rand.nextInt(i / 2 + 2);
so actual critical damage can range from non-critical damage to currently listed critical damage.
2. potion effects applied before critical modificator and changes said "i". So potion of Strenght will increase possible critical modificator by 1 (with wooden or iron swords) or 2 (with stone or diamond). Potion of Strenght II wil increase it by 3. So diamond sword with PoS II can deal from ![]()
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on critical hit. — MiiNiPaaT|C 12:05, 4 December 2011 (UTC)
Idea
I think that Notch should make a new item for Minecraft. That item: the shield! You see, the shield would do little damage, but would have a high defense level. So, Instead of blocking with just the weapon, you could block with the shield, which could also be crafted with the same materials as the normal tools: there would be a Wood shield, Stone shield, Iron shield, Gold shield, and Diamond shield! Plus, when made, you can use both the tools you have (including swords) and a shield at once! When confronting a Zombie, you can attack and block when needed! Can someone tell Notch about my idea?
Fawful117: I HAVE CHORTLES! 00:32, 28 February 2012 (UTC)
- On main page there is links to: Minecraft forums, Get Satisfaction, Reddit. All of that places have section/completely devoted to suggestions/discussions. Wiki is place for documenting and discussion about already existing things. — MiiNiPaaT|C 12:27, 28 February 2012 (UTC)
Kardai yra pagaminami ginklai naudojami sužaloti gyvūnus ir monstrus ar kitus žaidėjus, arba blokuoti atakas. Kardai taip pat gali sunaikinti kai kuriuos blokus daug greičiau negu koks kitoks įrankis (kaip Šviesakmenio bloką ir voratinklius). Naikinant valtį ar vagonėlį su kardu sunaikins juos greičiau bet kardui sulūžimo laikas ateis greičiau. Kiaulės Zombiai naudojasi Auksiniais Kardais. Anksčiau Kiaulės Zombiai niekados neišmesdavo savo kardų, bet versijoje 12w06a buvo suteikta galimybė labai retai išmesti auksinį kardą. Zombiai taip pat turi šansą retai išmesti Geležinį Kardą. Nuo 12w21a versijos gyventojai gali būti papirkti su Deimantiniu Kardu.
Uses
Kardai yra naudojami sužaloti visus gyvūnus, monstrus ir žaidėjus, ar blokuoti atakas. Po gyvūno,monstro ar žaidėjo sužalojimo, kardo ilgaamžiškumas sumažės. Kardas gali būti naudojamas sunaikinti kai kuriuos blokus daug greičiau negu su kokiu kitu įrankiu. Naudojant kardą sunaikinti blokui sumažės jo ilgaamžiškumas kaip dvi atakos monstrui.
Daiktai, kuriuos kardai sunaikina greičiausiai
- Lova
- Mygtukas
- Kaktusas
- Tortas
- Voratinklis (Žirklės taip pat sunaikina voratinklius tuo pačiu laiku)
- Stiklas
- Stiklo lakštas
- Kopėčios
- Svirtis
- Arbūzas
- Grybas
- Vagonėlis
- Stūmoklis
- Lipnus Stūmoklis
Gaminimas
Kardai gaminami su 1 pagaliuku ir 2 norimomis medžiagomis:
| Ingredientai | Žaliavos » Gaminys | Detaliau |
|---|---|---|
| Pagaliukas + Medinės lentos ar Akmens Skalda ar Geležies Lydiniai ar Aukso Lydiniai ar Deimantai |
Template:Grid/Crafting Table | Padaro daugiau žalos gyvūnams, monstrams ir kitiems žaidėjams negu ranka. |
Kiekvienas kardas padarytas iš įvairių medžiagų padaro įvairaus stiprumo žalos.
Kritiniai smūgiai suteikia žalos sustiprinima daugiau negu 50% (įvairiai).
| Žaliava | Ranka | Mediena | Akmuo | Geležis | Auksas | Deimantas |
|---|---|---|---|---|---|---|
| Ilgaamžiškumas | ∞ | 60 | 132 | 251 | 33 | 1562 |
| Žala | ||||||
| Maždaug galima nužudyti gyvūnų | ∞ | 12-15 | 33-44 | 62-83 | 6-8 | 520-781 |
| Lifetime Damage Inflicted | ∞ | 120-180 | 330-462 | 753-1004 | 66-99 | 5467-7029 |
Formulė rasti minimalią viso ilgaamžiškumo žalą yra Ilgaamžiškumas x Žala vienu trenkimu = Ilgaamžiškumo žalos minimumas. Formulė surasti maksimumą yra Ilgaamžiškumas x Kritiniai smūgiai = Ilgaamžiškumo žalos maksimumas.
Combat
The sword is a short range weapon - despite its appearance, it grants no range advantage over any other tool, including bare hands. In previous versions of Minecraft, swords inflicted more damage than bows - often significantly more depending on material, and even a wooden sword was on par with an arrow, but since the beta 1.8 update the only sword that can match a full powered arrow (with a standard hit) is the diamond sword. A way to use swords without being hit (and thus closing the gap between swords and bows) is to dig a trench such that the player's head is the same level as the mob's feet. The player must of course have blocks over his head so that mobs do not come into the trench. It is then possible to hit mobs without them seeing the player: this prevents mobs from retaliating. This method is efficient when defending a fortified building, but is nearly useless when engaging the 2-block wide Spider.
High damage swords are primarily advantageous because they kill mobs in fewer hits, defeating them faster and thereby reducing the chance of being damaged in return. For the same reason, you will swing these swords fewer times in the long run, reducing the rate at which durability is expended. Unless the player engages in combat very frequently, swords in general will see a far longer useful life than a pickaxe or a shovel which may be expended in a few minutes of intensive excavation. This causes diamond swords in particular to last an extremely long time. Some players may find that this weapon can easily outlast them, being lost due to accidental death in lava or otherwise rendered beyond post-mortem retrieval long before it is actually used up. A diamond sword's damage of 3.5 over the iron sword's 3 is also a much larger difference than the difference between the numbers may imply as it guarantees a kill of any aggressive mob (or an unarmoured player) in fewer hits, and any passive mob in one hit. The ability to kill rapidly is of greatest benefit against creepers when the time to act may be very short. These factors combined make a diamond sword a compelling investment.
The weaker swords are not recommended for creeper combat (especially on normal or hard) and there are strong arguments for using a bow, owing to its range (provided the bow is at full charge). If you approach a creeper with a sword, a recommended strategy is to use hit-and-run tactics. Hit the creeper and run away until the hissing stops, then run forward and hit it again, as many times as necessary. With a diamond sword, however, one may simply charge at the creeper whilst swinging it, as the 3-hit-kill allows the player to kill the creeper prior to their "fuse" running out. Be wary, as this is a dangerous tactic that requires a bit of practice, and the creeper may move out of the way, often ultimately leading to the demise of the player. Creepers tend to spiral in on their targets in a counterclockwise fashion, so one might find it helpful to remember to move one's cursor to the left as the creeper strafes. However, the hit-and-run tactic is not needed for a player who has a sword with a "Knock Back" enchantment.
With the ability to sprint added in Beta 1.8, swords became a more effective tool in combat: when a mob is hit by the player when sprinting, they are sent flying several blocks back. This is quite useful when fighting creepers. Charge at them in a sprint and hit them, they get knocked back to a safe distance before they could even initiate their self-destruct countdown, just repeat until the creeper dies. Just make sure there is room behind the creeper and that it does not get knocked back into an obstacle for maximum effect. This tactic basically eliminates the need to run backwards before going for another hit. This tactic is not recommended for tight areas such as caverns and other tight spaces, only do this when you encounter a creeper in the open.
A sword with the knockback enchantment is also viable for the hit-and-run tactic, as it sends any mob flying back a few blocks when hit. This can replace sprinting. If a diamond sword is being used, this can make creeper disposal very easy. Along with the sprint tactic, this is not recommended for use against skeletons, as it grants them a free shot while you continue to approach them.
Players are advised to make use of the critical hit ability of the sword to dispatch of mobs, especially creepers, quickly. A difficult, but effective manoeuver is a combination of both knock-back and critical hits, sprinting towards the enemy before jumping and landing a blow on them before landing. This will both deal heavy damage and knock the mob far back, fall damage often finishing the mob off. Sprinting is also good for closing the distance on skeletons and ghasts, but make sure to not hit them while you are sprinting or they will get knocked back, allowing them a free shot at range.
As of Beta 1.8, swords are able to block attacks by holding the right mouse button. This will block arrows as well as other projectiles, but will reduce the player to a speed slower than sneaking. Swords and all other player-dealt damage were also reduced by half a heart in the 1.8 update (like before Beta 1.5).
Trivia
- A Diamond Sword with the "Sharpness V" enchantment is powerful enough to kill most mobs with just one critical hit.
- When blocking, the player's vertical movement speed does not decrease. This applies to flying, falling, swimming up or sinking, and climbing ladders.
- A foam Iron Sword is one of the tools sold in the merchandise page of minecraft.net.
- Since the Iron Sword only kills five mobs faster than a Stone Sword would (Spiders, Cave Spiders, Iron Golems, and large Slimes and Magma Cubes) some players choose to use only Stone Swords until they can make a Diamond Sword.
History
- From Beta 1.5 through Beta 1.7.3, all melee attacks, including hands, did half a heart more damage, making the stone sword arguably nearly as effective as the iron one as it kills most mobs in the same number of hits. If the player combines swordplay with archery, the iron sword's extra damage will save some arrows and closely matches performance with the diamond sword.
- In 1.8 Pre-release while holding a sword if the player double-clicked the use-button (Right mouse button as default) the player would sprint; this was fixed in the release of 1.8.
- The ability to block was added in Beta 1.8, giving the player more options in combat.
- Since Beta 1.8, swords have been nerfed to make way for enchanting.
- Since Minecraft 1.0, you are able to enchant swords in the Enchantment Table.
- Since Minecraft 1.2, one has a rare chance to obtain Iron Swords by killing Zombies and Gold Swords by Zombie Pigmen from the addition of Rare Drops.
- With the trading implementation, you can sell renewable items such as wheat to buy a Diamond Sword. This makes all swords renewable.
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