woodlandmansion not in the game code
I have no idea how the structure generation option "woodlandmansion
" made it into the wiki, but it is not in the game's code of 1.12.2. Just generate a world with biome id 29 and try /locate Mansion
Here is also the portion of the code that's responsable for testing the structure options:
if (generateStructures) { Map<String, Map<String, String>> map = this.flatWorldGenInfo.getWorldFeatures(); if (map.containsKey("village")) { Map<String, String> map1 = (Map)map.get("village"); if (!map1.containsKey("size")) { map1.put("size", "1"); } this.structureGenerators.put("Village", new MapGenVillage(map1)); } if (map.containsKey("biome_1")) { this.structureGenerators.put("Temple", new MapGenScatteredFeature(map.get("biome_1"))); } if (map.containsKey("mineshaft")) { this.structureGenerators.put("Mineshaft", new MapGenMineshaft(map.get("mineshaft"))); } if (map.containsKey("stronghold")) { this.structureGenerators.put("Stronghold", new MapGenStronghold(map.get("stronghold"))); } if (map.containsKey("oceanmonument")) { this.structureGenerators.put("Monument", new StructureOceanMonument(map.get("oceanmonument"))); } } if (this.flatWorldGenInfo.getWorldFeatures().containsKey("lake")) { this.waterLakeGenerator = new WorldGenLakes(Blocks.WATER); } if (this.flatWorldGenInfo.getWorldFeatures().containsKey("lava_lake")) { this.lavaLakeGenerator = new WorldGenLakes(Blocks.LAVA); } this.hasDungeons = this.flatWorldGenInfo.getWorldFeatures().containsKey("dungeon");
Custom Superflats
Someone deleted this section because I added another custom Superflat preset to it right after saving the section, so I'm re-adding this section. Please don't delete it again.
CollapseFlat: 3;minecraft:leaves,2*minecraft:sand,minecraft:gravel;1;village
DecayFlat: 3;minecraft:air,2*minecraft:air,minecraft:leaves;1;village
BurnFlat: 3;minecraft:lava,2*minecraft:air,minecraft:planks;1;village
CrushFlat: 3;minecraft:bedrock,2*minecraft:dirt,1*minecraft:grass,50*minecraft:air,1*minecraft:leaves,15*minecraft:anvil,minecraft:stone;1;village
BoomFlat: 3;minecraft:lava,2*minecraft:air,minecraft:tnt;1;village
TNTSpleefFlat: 3;minecraft:air,2*minecraft:air,minecraft:tnt;1;village
Note about CrushFlat: Start in Creative Mode and dig down until you fall past the leaves to make them start decaying and get to where you need to be to start playing. Then, use /spawnpoint (so you don't go back above the stone ceiling if you die) and enter Survival Mode.
Another note about the presets in general: These are all very laggy since they all update often!
--Accountsoicanusegamepedia (talk) 22:29, 13 January 2018 (UTC)