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Event names are incoherent[]

I don't have a way to confirm this as I don't own a version of the Bedrock Edition, but it seems strange that some entries are missing their namespace or even have multiple namespaces and also other details seem off.

Occurences that I found are:

Event name Potential issue Confirmation status
from_egg No namespace Unconfirmed
in_desert No namespace Unconfirmed
in_snow No namespace Unconfirmed
grow_up No namespace Unconfirmed
wololo No namespace, nonsensical name Confirmed not an issue
change_to_skeleton No namespace Unconfirmed
from_explosion No namespace, description claims that it "forms" an explosion, suggesting it should be minecraft:form_explosion instead Unconfirmed
become_witch No namespace Unconfirmed
villager_converted No namespace Unconfirmed
minecraft:minecraft:become_pregnant Duplicate namespace Confirmed issue (fixed)
minecraft:minecraft:go_lay_egg Duplicate namespace Confirmed issue (fixed)
minecraft:minecraft:laid_egg Duplicate namespace Confirmed issue (fixed)

--Kappascopezz (talk) 13:05, 31 January 2020 (UTC)

Fixed the duplicate namespaces. The ones that randomly have no namespace are correct (bedrock edition is special) - tryashtar (talk) 21:38, 22 February 2020 (UTC)

I have to use ageable tag on wolf[]

If i use entity_born the animal becomes weird, untamable, no aggressive texture when hit, and tamed wolves and foxes do not attack it if it attacks you or if directed. 80.62.116.187 08:29, 25 June 2020 (UTC)

This is because using the spawn event parameter on the /summon command overwrites the default spawn event that is partially responsible for the mob's default behavior. --Kappascopezz (talk) 20:29, 24 September 2020 (UTC)

Move to "entity event"[]

These are exposed in /event now, not just /summon. Also this page should have a BE-only tag probably - tryashtar (talk) 20:26, 24 September 2020 (UTC)

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