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Categorizing[]

This page is conflicting on whether they are tools, weapons, or armor. I think they are armor because they protect you from damage, and not weapons because they do no damage. They could be tools, though. I would go and change it, but I'm not completely sure and I don't want to start an edit war. Jjman740 (talk) 14:20, 14 August 2015 (UTC)

Considering they are under combat in the creative inventory, they are probably not tools PancakeIdentity (talk) 16:26, 14 August 2015 (UTC)
I would consider they are weapons. Armor is just something you are wearing but you use a shield actively in a fight like a sword. So I think it is a defensive weapon, but still a weapon. --Schortan (talk) 20:09, 14 August 2015 (UTC)
I think we should just rename that category to combat. GoandgooTalk
Contribs
03:34, 15 August 2015 (UTC)
Great idea. That would stop a lot of conflict. PancakeIdentity (talk) 14:30, 15 August 2015 (UTC)
Armor is something you wear, and a weapon is something you attack with. I think they are tools.73.208.227.101 03:34, 14 December 2018 (UTC)

I dont know I am not sure. But since they cant be worn like armor, I would consider them weapons, a defensive weapon, that also deals some knockback. It all depends on your point of view. If you think that weapons have to deal damage, you won't consider them weapons. If you think that armor doesn't need to be worn to be armor, you would consider shields armor.Jjra2009 (talk) 22:12, 7 October 2020 (UTC) Yes they are defensive weapons 201.203.6.172 18:30, 9 October 2020 (UTC)

Blocking specifics[]

To determine whether an attack is blocked: First, it has to have a source entity and not be armor-bypassing. Then the game takes the player's facing direction vector and the attack direction vector (which is the vector from the source entity to the player), projects the latter into the horizontal plane (i.e. it sets the Y component to 0), and blocks if the dot product is less than 0. Anomie x (talk) 03:28, 15 August 2015 (UTC)

Shield uses the wrong icon[]

Can you fix the icon for the shield? It shows up as a prismarine block. RosalinaFan573 (talk) 19:06, 13 September 2015 (UTC)

This is a caching issue with the new grid template in some browsers. As a workaround, you can force refresh to see the new icon. I hope the admins can identify and fix the issue soon, as it has been a problem on this wiki for years now, but the grid template is only affected now because it was changed to use a palette image. —Fenhl 11:45, 14 September 2015 (UTC)

Bedrock Edition[]

Anyone know if there is any news about shields coming to BE? If so, please add them.73.208.227.101 03:33, 14 December 2018 (UTC)

Bedrock Edition Shields[]

Could someone please add information about shields in Bedrock Edition? Because there is very little information about them in the shield page. 67.197.238.183 15:47, 27 March 2019 (UTC)

The only information currently is in history and that in 1.11 you can buy shields from armorers. It would be really nice if someone could mention the differences in the defense section. 67.197.238.183 15:35, 1 April 2019 (UTC)

The only differences that I am sure about are that axes do not disable shields, and that they cannot be customized with banners. About the durability and things like that, I am not sure.Jjra2009 (talk) 22:07, 7 October 2020 (UTC)

Minecarts?[]

I didn't see any mention of this in the article, but riding a minecart with the shield in your off-hand seems to trigger the animation, has anyone noticed if it actually blocks anything during this? I'm usually moving too fast to test it. 68.190.118.39 08:26, 8 July 2020 (UTC)

    Uh, I think i've read somewhere that it actually activates while riding a minecart, boat or horse, but im not sureJjra2009 (talk) 22:04, 7 October 2020 (UTC)

Is it useful against Endermen?[]

I'm not sure what attack type they even do. 62.65.58.33 17:30, 17 July 2020 (UTC)

Yes, thay block Endermen attacks. Jjra2009 (talk) 22:05, 7 October 2020 (UTC)

Blocking Fireworks[]

Do shields block or deflect firework rockets shot from a crossbow? Does the explosion still damage you? – Unsigned comment added by 73.184.18.75 (talk) at 04:43, 21 January 2021 (UTC). Sign comments with ~~~~

Did some quick testing, at shields block firework rocket explosions in the same way they do with other explosions. CaptainLandr0ver (talk) 20:42, 27 February 2021 (UTC)

Shield takes durability damage when it blocks attack of 3 HP or higher[]

"When the shield blocks an attack of 4♥♥ or stronger, it takes durability damage equal to the strength of the attack rounded up."

OK I tested a zombie hitting me on Normal difficulty while blocking with a shield and it loses 4 durability; on Easy difficulty the shield's durability is not affected

DOES THAT MEAN THAT SHIELDS LOSE DURABILITY WHEN THEY BLOCK ATTACKS OF 3 HP OR STRONGER 76.64.52.246 21:13, 5 July 2021 (UTC)

It would seem so. I'll change it. Amatulic (talk) 00:06, 6 July 2021 (UTC)

Removing Design[]

Is it possible to remove the design from a shield to apply another one? TheLegendaryOrb (talk) 23:10, 25 July 2021 (UTC)

It is already mentioned in the article that this is not possible. BDJP (t|c) 23:22, 25 July 2021 (UTC)

There is small chance that shield won't disable?[]

Usually when a player tries to attack other player using an axe and the player is holding a shield it will disable it with 100% chance. Well exploring minecraft code I figured it out that there is a small chance that shield is not gonna disable. Yes that's right I was shocked too. There is solid proof: In net.minecraft.world.entity.player.Player#disableShield(boolean) there is a code where some calculations are happening and if random number is higher than calculated then it will disable a shield. If there is people who knows a about programming you can discover this code by yourself and say what do you think about this. If there is a chance why I never experienced it and no one talks about this? - because the chance is so small that you probably have to have dream's luck 3 times in a row, but the chance is the chance it's never equals 0

Formula of calculated number:

  • for random number number let's take variable "f"
  • for efficiency enchantment level let's take variable "a"
  • a = efficiency enchantment level. If there is none then it's equals 0
  • f = 0.25 + a * 0.05
  • If player is sprinting then add to variable "f" 0.75 (f + 0.75)

Update: nevermind it's just me being stupid see more here: https://bugs.mojang.com/browse/MC-197537

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