Minecraft Wiki
Tag: 2017 source edit
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== Link to Texture Pack Ender ==
 
Should probably be a link to a Mojang page hosting the file, not the file itself. It's harder to trust, less informative, and any editor could hypothetically edit the link to point to a malicious .jar instead.
 
--[[Special:Contributions/173.241.66.195|173.241.66.195]] 20:14, 5 July 2013 (UTC)
 
   
 
== Are the noon/day/night/midnight sounds excluded from resource packs? ==
== Resource pack tutorial? ==
 
   
 
I read through the list but did not see anything that would imply it's the sound(s) played at different times of day. I searched for and then played a couple of the vaguely-named sounds, but either they were music (too long to be the time-of-day sounds) or my computer couldn't find the files (even-though I have an extracted 1.8 resource pack on my computer that I use as a guide). Are the time-of-day sounds taken as a tidbit from some other sound? If so, which ones? I've tried just Googling this, but I don't know what to call these sounds, and all my search results have been useless so far. Or are those sounds missing from this wiki list? If so, can someone please add them? Thanks. [[Special:Contributions/50.181.85.8|50.181.85.8]] 10:27, 5 February 2015 (UTC)
We already have an outdated texture pack tutorial, will we get a new one on creating a resource pack?
 
[[Special:Contributions/71.219.159.232|71.219.159.232]] 21:13, 29 June 2013 (UTC)
 
   
 
: What are you talking about? Are you sure you're not using a mod? There are no sounds associated with time of day. <font color="green" style="text-shadow: 0px 0px 8px #0f0;">[[User:LB1|<font color="green">'''LB'''</font>]]<sup>([[User talk:LB1|<font color="green">T</font>]]|[[Special:Contributions/LB1|<font color="green">C</font>]])</sup></font> 16:21, 9 February 2015 (UTC)
   
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== Changes in 1.9? ==
Agreed. I only found out by looking in the forums that the resource packs were crashing minecraft. We need an update on that ASAP. [[Special:Contributions/24.96.42.209|24.96.42.209]] 21:45, 4 September 2014 (UTC)
 
   
 
It is stated that the required version number will be changed, will there be any breaking changes to resource pack structure or composition? Are there any how-tos to explain migration from 1.8.x to 1.9? <small>–Preceding unsigned comment was added by [[Special:Contribs/83.171.173.84|83.171.173.84]] ([[User talk:83.171.173.84|talk]]) at 14:45, 01 October 2015 (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:AutoUnsigned -->
== Should we add a list of subfolders, item names, etc to make it easier to make resource packs? ==
 
   
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:Almost all of the changes are related to the [[model]] format. Specifically, almost all of the [[Model#Item models|display tag data]] has changed, a lot of old models now use the [[Model#Block states|multipart format], and models such as fishing rods and bows now use [[Model#Item tags|item tags]] for states rather than hardcoded states. Assuming you have done nothing with models, the only change really affecting you would be that clocks and compasses now use item tags to determine the frames based on time/direction, rather than an "animation".
Considering that there are now several hundred new and unique names for each texture, which are in some cases difficult to guess (ex. cloth0=white wool, diode=repeater, etc.), should we add a minimizable list of item/block texture names and their respective subfolders? It seems like this would be a highly useful resource for mod and resource pack makers. We could use Dinnerbone's unstitched texture model as a base for the list (see the texture pack wiki page for the .zip download); while this list is already outdated and only contains blocks and items (no entities or environment textures ex. sun/moon, chests) it would be a great start, and could be easily added on to.
 
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:The best spot to find help with updating would be reading the changes on [[model]] (should all be marked with <sup>[upcoming]</sup>), and if you have any other questions, a good place to ask would be on the [forum:mapping-and-modding/resource-packs/resource-pack-help Minecraft Forums] (around here I seem to be the only resource pack expert, and just about everything I know about this I already added to the articles). <span class=nowrap>–'''[[User:KnightMiner|<span style=color:#B44>KnightMiner</span>]]''' <sup>[[User talk:KnightMiner|t]]</sup>/<sub>[[Special:Contributions/KnightMiner|c]]</sub> 20:53, 1 October 2015 (UTC)</span>
   
 
== Dispenser sound ==
If not a list then perhaps we could add on to that file and create a full resource pack template for people to download, that way people could download that and simply modify the textures as they please and save them under the same name without having to create new ones and figure out where to put them.
 
   
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I can't find the dispenser failing sound. Where is it? I thought the most fitting was "wooden_click.ogg", but that's really just the wooden button. I can't find anything else that sounds like it belongs to dispensers. [[User:Fabian42|Fabian42]] ([[User talk:Fabian42|talk]]) 18:02, 23 April 2016 (UTC)
Note: the reason I'm not doing it for myself is because I'm no good at formatting pages on the wiki and I have no idea how to pull that type of list off, although I could make a list of all the texture names if someone else could format the page (and obviously everyone likes the idea in the first place).
 
--[[User:Droid1134|Droid1134]] 01:55, 30 June 2013 (UTC)
 
   
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:I'm pretty sure the failing sound is just the default "random.click" (successful one) but with a lower pitch. You won't be able to change its sound using a resource pack. <span class=nowrap>–'''[[User:KnightMiner|<span style=color:#B44>KnightMiner</span>]]''' <sup>[[User talk:KnightMiner|t]]</sup>/<sub>[[Special:Contributions/KnightMiner|c]]</sub> 19:30, 24 April 2016 (UTC)</span>
:A list of editable files could be useful. To save effort, most of it can probably be copied from [[minecraft.jar]] and [[.minecraft/1.6]]. As for a resource pack template, the Minecraft [http://minecraft.net/terms Terms of Use] don't address it specifically, but it might fall under the "don't distribute anything we've made" rule. The Texture Pack section of the forum would be a better place to host it, if it's allowable. -- [[User:Orthotope|Orthotope]] <sup>[[User talk:Orthotope|talk]]</sup> 03:28, 30 June 2013 (UTC)
 
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::Thanks, that's it! I just overlooked it before. I now deactivated both, I don't really need the successful sound either. [[User:Fabian42|Fabian42]] ([[User talk:Fabian42|talk]]) 19:36, 24 April 2016 (UTC)
   
 
== Link to first converter ==
Is there a way to add collapsible elements to a treeview? [[User:Meringue/sandbox|I try to complete the resource pack treeview]], but the list becomes very bulky... --[[User:Meringue|Meringue]] 10:45, 21 August 2013 (UTC)
 
   
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Converting old packs requires TWO converters, one to get it updated to 1.5 and another to get 1.5 to 1.6. You've only got the second one linked (in history under 1.6). I really think both should be linked, and probably a LOT sooner in the article.
:No, the treeview is a list, collapsible uses tables. The whole thing is collapsible though, so it doesn't matter. <span class=nowrap>–[[User:Ultradude25|ultradude25]] ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px>[[User talk:Ultradude25|Talk]]<br>[[Special:Contribs/Ultradude25|Contribs]]</small> – 14:18, 21 August 2013 (UTC)</span>
 
 
<small>–Preceding unsigned comment was added by [[User:WildBluntHickok|WildBluntHickok]] ([[User talk:WildBluntHickok|talk]] • [[Special:Contribs/WildBluntHickok|contribs]]) at 10:34, 19 May 2016‎ (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:Unsigned -->
   
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:To who do you talk? And please sign your discussion... bits. [[User:Fabian42|Fabian42]] ([[User talk:Fabian42|talk]]) 16:15, 19 May 2016 (UTC)
== Example resource pack ==
 
   
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: I doubt many people are still needing to convert texture packs to resource packs, though in any case since that is useful information I moved it to the [[texture pack]] article. (as the beginning is a bit more useful than the result there, and the first converter has nothing to do with resource packs anyways) <span class=nowrap>–'''[[User:KnightMiner|<span style=color:#B44>KnightMiner</span>]]''' <sup>[[User talk:KnightMiner|t]]</sup>/<sub>[[Special:Contributions/KnightMiner|c]]</sub> 04:19, 20 May 2016 (UTC)</span>
I recently made an example resource pack.
 
Does anyone know where to upload it, and how to format the link and text around it?
 
[[User:Valuta|Valuta]] 12:43, 4 July 2013 (UTC)
 
   
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== The Word of Notch: August 9, 2010 ==
== .lang? ==
 
   
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[[wordofnotch:926969603]]. On August 9, 2010, Notch said that a video had convinced him he should add support for server texture/resource packs. I think it would be good to mention this, but I can't really find anywhere it would fit. Maybe on [[texture pack]] somewhere? ―'''''[[User:HalfOfAKebab|HalfOfAKebab]] <sup>([[User talk:HalfOfAKebab|talk]], [[Special:Contributions/HalfOfAKebab|contribs]])</sup>''''' 19:36, 27 August 2017 (UTC)
I'm making a resource pack and i need to know which .lang file i need to change for the US language <small>–Preceding unsigned comment was added by [[User:Tacoguy7765093|Tacoguy7765093]] ([[User talk:Tacoguy7765093|talk]] • [[Special:Contribs/Tacoguy7765093|contribs]]) at 06:16, 5 July 2013‎ (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:Unsigned -->
 
:To create language pack as resource pack:
 
:<div class="toccolours treeview">
 
:*/
 
:**pack.png (optional) - thumbnail image in the resource pack selection screen
 
:**pack.mcmeta - pseudo JSON file; [http://pastebin.com/2jbBPxL5 example]. If you want to use non-ascii characters, should escape them (UTF-8 is not allowed).
 
:**assets
 
:***minecraft
 
:****lang
 
:*****en_US.lang - your language file.
 
:</div>Then create a folder under '.minecraft/resourcepack' folder and put these files. Launch Minecraft, choose resource pack, then you can use new language pack. But currently you cannot choose multiple resource packs, so you can use texture pack or language pack exclusively. --[[User:AMotohiko|AMotohiko]] 10:56, 5 July 2013 (UTC)
 
   
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== Pack.png and the title screen panorama's seeds ==
I have a question. I looked in the [lang] folder under [assets], and I couldn't find a file named [en_us.lang], which I am assuming is the American English language, yet American English is available when I play. What does this mean? I sort of wanted to have the en_us file and merely edit it, instead of starting from scratch. Thanks! Goldenguy880 [[Special:Contributions/75.76.135.138|75.76.135.138]] 03:17, 4 September 2013 (UTC)
 
   
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I've always questioned what the seeds were and i'm sure many others have, but I'm not sure how to find it without spending my entire life checking all 9,223,372,036,854,775,807 of the possible seeds there are for the both world generations.
: en_us.lang is inside the minecraft.jar file. <font color="green" style="text-shadow: 0px 0px 8px #0f0;">[[User:LB|<font color="green">'''LB'''</font>]]<sup>([[User talk:LB|<font color="green">T</font>]]|[[Special:Contributions/LB|<font color="green">C</font>]])</sup></font> 14:16, 5 September 2013 (UTC)
 
 
[[User:StoneRuigi|StoneRuigi]] ([[User talk:StoneRuigi|talk]]) 18:48, 10 June 2018 (UTC)
   
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[[File:pack.png|128px]]
::Thanks for replying. Is there any way to open and view it, or do I have to download an example en_us.lang file? Goldenguy880 [[Special:Contributions/75.76.135.138|75.76.135.138]] 21:09, 10 September 2013 (UTC)
 
   
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: Those images have existed for so long, they probably don't match any existing seed. The terrain generation has changed at least two times since the last time panorama changed. <span class=nowrap>–'''[[User:KnightMiner|<span style=color:#B44>KnightMiner</span>]]''' <sup>[[User talk:KnightMiner|t]]</sup>/<sub>[[Special:Contributions/KnightMiner|c]]</sub> 22:26, 10 June 2018 (UTC)</span>
:::Jar files are just specifically-structured zip files, so they can be opened with any decent archive manager. -- [[User:Orthotope|Orthotope]] <sup>[[User talk:Orthotope|talk]]</sup> 00:38, 11 September 2013 (UTC)
 
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:: I mean they look like the old beta generation, it should be possible for them to exist. [[User:StoneRuigi|StoneRuigi]] ([[User talk:StoneRuigi|talk]]) 16:46, 14 January 2019 (UTC)
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:::They found the pack.png seed! Seed: 3257840388504953787 Coordinates: x=49, z=0 Version: Alpha 1.2.2a Source: https://twitter.com/RealSalC1/status/1302217272723943424 [[Special:Contributions/155.4.23.102|155.4.23.102]] 13:55, 5 September 2020 (UTC)
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::::Thanks! I've been following that project ever since the beginning and was wondering when this would conclude! [[User:StoneRuigi|StoneRuigi]] ([[User talk:StoneRuigi|talk]]) 19:27, 7 September 2020 (UTC)
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:::: Although, it is such a strange thing to me that people would know to contact me on a thread I made 2 years ago, unknowing if I was in a passing screenshot of one of the many videos or if people from those videos came here to see this topic. I was wrong on the two world gens and the number, however. For anyone passing by and wondering, the title screen seed is 2151901553968352745; coordinates at X=61, Y=75, Z=-68; on version Alpha 1.2.2a. [[User:StoneRuigi|StoneRuigi]] ([[User talk:StoneRuigi|talk]]) 07:51, 8 September 2020 (UTC)
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::::: Correction, it was generated either on Beta 1.6.6 or Beta 1.7. --[[User:NicknineTheEagle|NicknineTheEagle]] ([[User talk:NicknineTheEagle|talk]]) 11:29, 17 September 2020 (UTC)
   
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== Instructions ==
::: In particular, you can just rename the .jar to .zip (you need file extensions visible) and then open it with your OS's native archiving tool. This works on Windows without installing any software. <font color="green" style="text-shadow: 0px 0px 8px #0f0;">[[User:LB|<font color="green">'''LB'''</font>]]<sup>([[User talk:LB|<font color="green">T</font>]]|[[Special:Contributions/LB|<font color="green">C</font>]])</sup></font> 01:24, 11 September 2013 (UTC)
 
   
 
Can someone please give me a tutorial video or instructions on how to use resource packs on my Windows 10? I want to turn the beautiful end poem about playing Minecraft and multiple plains of reality into me and a friend talking about how annoying the player is. <small>–Preceding unsigned comment was added by [[Special:Contribs/71.231.164.83|71.231.164.83]] ([[User talk:71.231.164.83|talk]]) at 2:29, 17 July 2018 (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:AutoUnsigned -->
:::: This worked! Thanks so much both of you for taking the time to reply and explain things so well! Goldenguy880 [[Special:Contributions/75.76.135.138|75.76.135.138]] 20:39, 18 September 2013 (UTC)
 
   
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: You are better off asking on the forums for something so specific. This article explains in general how resource packs work and the structure, so you should be able to find the needed information there, but if not the forums can give additional help. <span class=nowrap>–'''[[User:KnightMiner|<span style=color:#B44>KnightMiner</span>]]''' <sup>[[User talk:KnightMiner|t]]</sup>/<sub>[[Special:Contributions/KnightMiner|c]]</sub> 22:13, 18 July 2018 (UTC)</span>
== sound ==
 
   
 
== 1.14 ==
I'm making a StarWars Resource Pack and I Can't figure out how to change the sound, music, and records.
 
PLEASE HELP ME!!!!!!!!
 
   
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What is the difference between the resource pack selection screen in 1.14 and before? The two people who attached the two images just had a different GUI screen and the old one of course doesn't contain "programmer art". But what else? If it's just the "programmer art", there shouldn't be a "before" image, everything in that image would also be contained in the "after" image. [[User:Fabian42|Fabian42]] ([[User talk:Fabian42|talk]]) 09:46, 30 April 2019 (UTC)
Let me see. First, I believe the sounds have to be .ogg files. Here is an example: If you want to make the bow sound like a blaster, first you have to find a sound effect on Freesound or some other website(or record it yourself). Next, rename the file to [bow.ogg]. This is the name of the sound effect of the bow firing. To see where to put the sound files for all your custom sounds, look at the Folder Structure section on this page and in there, look for the names of the sounds you want to replace. I hope this helps! Good luck with your Star Wars Pack, I'm sure it'll be great!
 
Goldenguy880 [[Special:Contributions/75.76.135.138|75.76.135.138]] 21:20, 3 September 2013 (UTC)
 
   
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== Folder Structure ==
== Does anyone know how to get a resource pack? ==
 
   
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The folder structure here sucks. Do you expect me to read all these lines? <small>–Preceding unsigned comment was added by [[Special:Contribs/91.148.115.47|91.148.115.47]] ([[User talk:91.148.115.47|talk]]) at 13:46, 02 September 2019 (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:AutoUnsigned -->
I have been trying to get one '''''FOREVER''''' but I can't seem to figure out how...
 
[[User:Enderderp572|Enderderp572]] 22:12, 9 July 201
 
*'''''CLICK MY USERNAME ABOVE AND PLZ GIVE ME A GOOD ADVENTURE MAP!'''''
 
   
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== Folder structure sucks ==
:Search online, if there aren't any wait until people make some. Or get a texture pack from 1.5.2 & use the texture ender from Mojang. [[Special:Contributions/174.126.44.43|174.126.44.43]] 13:32, 11 July 2013 (UTC)
 
   
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Can you make the folder structure better? I don't want to read all these lines. You should have put proper folder structure (expand/shrink folders).
== Where do I put the font properties? ==
 
   
 
[[Special:Contributions/91.148.98.46|91.148.98.46]] 09:10, 13 September 2019 (UTC)
The article doesn't make clear where the font properties go - which json file and where within it? <font color="green" style="text-shadow: 0px 0px 8px #0f0;">[[User:LB|<font color="green">'''LB'''</font>]]<sup>([[User talk:LB|<font color="green">T</font>]]|[[Special:Contributions/LB|<font color="green">C</font>]])</sup></font> 20:12, 20 July 2013 (UTC)
 
:Works like other .mcmeta files; to modify the default font you would put it alongside ascii.png in a file called ascii.png.mcmeta. I literally just found this out through trial and error and I'm so happy I managed to make my font work at last! [[User:Techy4198|Techy4198]] 10:52, 22 July 2013 (UTC)
 
   
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== Confusing descriptions for height and width in animation section ==
== Default Arrow Texture: 16x16 or 32x32? ==
 
   
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width says "The width of the tile, as a direct ratio rather than in pixels."
Recently, I was trying to retexture Arrows to lasers (the entity, not the item) and I found out that the entity/arrow.png image was 32x32, instead of 16x16, like everything else* in the default resource pack. Is this how it's supposed to be?
 
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height says "The height of the tile in direct pixels, as a ratio rather than in pixels."
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This is confusing as I don't know what the ratio is a ratio to, or the difference between a "direct pixel", which seems to be a ratio as well, and a pixel.
   
 
[[User:Mincerafter42|Mincerafter42]] ([[User talk:Mincerafter42|talk]]) 18:47, 5 November 2019 (UTC)
   
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* I myself get confused by the description, as this is the first time for me working with a resource pack and textures that are larger than the usual 16x16. The "ratio" thing only confuses me, as I have no idea what f.e. the ratio would be on a 16x34 frame... Some example or clarification would help. {{SUBST:ERS:Benutzer:Andre_601/signatur}} 11:27, 24 November 2021 (UTC)
.*I'm not sure now...
 
Goldenguy880 [[Special:Contributions/75.76.135.138|75.76.135.138]] 14:02, 7 August 2013 (UTC)
 
   
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== Folder structure for data packs ==
: It doesn't matter, Minecraft will always scale the image appropriately. When it comes to entities the image sizes are all inconsistent because, well, different parts of things are different sizes. Also, please sign your comments with four tildes, it is replaced with your signature automatically. <font color="green" style="text-shadow: 0px 0px 8px #0f0;">[[User:LB|<font color="green">'''LB'''</font>]]<sup>([[User talk:LB|<font color="green">T</font>]]|[[Special:Contributions/LB|<font color="green">C</font>]])</sup></font> 01:41, 7 August 2013 (UTC)
 
   
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The section "Folder structure" currently also contains the folder structure for datapacks. Can that please be moved to the correct article? I don't want to mess something up with these foldable sections, that's why I'm not doing it myself. [[User:Fabian42|Fabian42]] ([[User talk:Fabian42|talk]]) 09:01, 19 November 2019 (UTC)
:Okay, thanks! This was my first talk topic, plus I don't have an account, so thanks for the help!
 
Goldenguy880 [[Special:Contributions/75.76.135.138|75.76.135.138]] 14:02, 7 August 2013 (UTC)
 
== Pack List ==
 
   
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== Do any OpenGL experts know exactly what the "blend" list does in the program json? ==
Since this has replaced the texture pack listing on the main page, it really needs a list of available packs. People may come here looking for them and only find a "how to". This could be implemented simply by creating links to the existing Pack list. [[Special:Contributions/75.73.224.65|75.73.224.65]] 20:28, 14 August 2013 (UTC)
 
   
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I tried to add the JSON structure for the shader files, and while I was mostly able to figure out the stuff, I still had no idea what the "blend" thing does so I just took a guess. If any experts are here, please feel free to correct it if I was wrong. [[User:Ramislicer|Ramislicer]] ([[User talk:Ramislicer|talk]]) 15:03, 20 August 2020 (UTC)
:To be honest, the wiki was never a good spot to list packs - i'd suggest to add links to the 3 usual sites instead: Minecraftforums resource pack subforum, Curse, Planetminecraft? --[[User:Meringue|Meringue]] 12:54, 15 August 2013 (UTC)
 
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: [https://docs.google.com/document/d/15TOAOVLgSNEoHGzpNlkez5cryH3hFF3awXL5Py81EMk/edit#heading=h.28st14bugqb6 SirBenet's shader guide] kind of has all the information you need about that part. --[[User:Kappascopezz|Kappascopezz]] ([[User talk:Kappascopezz|talk]]) 10:46, 4 November 2020 (UTC)
   
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== Chat Shadows ==
::Well [[User:Meringue|Meringue]], I don't care about "the wiki was never a good spot to list packs". It has always been done that way since alpha started supporting texture packs. if it has always been done like that for that long, then it is a fine tradition. And I don't think we should not list Resource packs on the Wiki. In fact ''''WE SHOULD.'''' Good luck [[Special:Contributions/75.73.224.65|75.73.224.65]]! :)
 
[[Special:Contributions/76.0.96.148|76.0.96.148]] 16:48, 15 August 2013 (UTC)
 
   
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The section Fonts#Shadows says there is a Chat Shadows option, however I cannot find it in the menus nor in options.txt in both 1.16 and 1.17 snapshots. Theres no mention of shadow in the lang file either besides entity shadow. Am I missing something? [[User:CycloNMC|CycloNMC]] ([[User talk:CycloNMC|talk]]) 17:51, 22 May 2021 (UTC)
::: I agree with Meringue here, the wiki is not a very good place for listing things made by the community. It has to be constantly kept up to date rather than letting an existing website do that automatically. If you want that list you should work on it yourself, don't just say it should exist and then tell us to add it. Texture Packs/Resource Packs change and appear and disappear too often to easily maintain a list for, especially on a wiki. <font color="green" style="text-shadow: 0px 0px 8px #0f0;">[[User:LB|<font color="green">'''LB'''</font>]]<sup>([[User talk:LB|<font color="green">T</font>]]|[[Special:Contributions/LB|<font color="green">C</font>]])</sup></font> 20:22, 15 August 2013 (UTC)
 
 
A resource pack list with one single pack has just been added, that's extremely useless in my opinion - either add all packs and update the list constantly or let it be at all?
 
--[[User:Meringue|Meringue]] 18:07, 5 September 2013 (UTC)
 
 
Yes, this list with 1 pack is useless, but the existing Texture Pack lists are updated to Resource Pack Lists, but there's no Link. And adding 3 Links would be easy and useful. --[[Special:Contributions/80.139.33.5|80.139.33.5]] 18:29, 23 January 2014 (UTC)
 
 
== ????!?!?! ==
 
 
The resource pack i was using changed the names of ''items''! What is going on? I didnt know you could do that. I used the Portal resource pack, it used to be a texture pack, and while it was a texture pack everything was normal, but as soon as i unstiched it the Blue Wool turned in Wheatly?!?!?! I use no mods, and didnt rename using an anvil, because it was fresh out of my creative inventory. This makes 0% sense. [[User:Mokiki|Mokiki]] 00:33, 1 September 2013 (UTC)
 
 
: Resource packs can include custom languages, but you would have had to select the language in your language settings. <font color="green" style="text-shadow: 0px 0px 8px #0f0;">[[User:LB|<font color="green">'''LB'''</font>]]<sup>([[User talk:LB|<font color="green">T</font>]]|[[Special:Contributions/LB|<font color="green">C</font>]])</sup></font> 04:47, 1 September 2013 (UTC)
 
 
== Editing the colormap ==
 
 
I want to edit the colormaps of grass and foliage. I've never done this before, so I would really appreciate it if someone could give me an explanation of how the colormap works. maybe this could be added to the page. Thanks! Goldenguy880 [[Special:Contributions/75.76.135.138|75.76.135.138]] 19:22, 3 September 2013 (UTC)
 
 
Here's a guide. By the way, works only when the game is patched.
 
http://www.minecraftforum.net/topic/870780-biome-palette-template-up-to-date/
 
--[[User:Meringue|Meringue]] 19:49, 3 September 2013 (UTC)
 
 
Okay, Thanks. My alien planet just wouldn't look right with green grass... Goldenguy880 [[Special:Contributions/75.76.135.138|75.76.135.138]] 21:05, 3 September 2013 (UTC)
 
 
All right, I just want to say that this was a ''really'' big help to me. I don't want this to sound like I'm being demanding and ungrateful. That being said, the way I found out about colormaps was from the Novaskin Texture Editor. They were in a folder under textures called colormap, and there were two images in that folder: [foliage.png] and [grass.png]. My guess is that grass.png was the one he was talking about in his post since grass is determined by the biome.(I will admit that I might be completely mixed up with my figuring.) Do you happen to know anything about the foliage.png? I would really appreciate it.
 
I apoligize if I sounded ungrateful and demanding. Please forgive me.
 
Goldenguy880 [[Special:Contributions/75.76.135.138|75.76.135.138]] 21:46, 3 September 2013 (UTC)
 
 
 
Is there an analogous server property supported from texture-pack= to resource-pack= so that administrators can send hosted packs? <small>–Preceding unsigned comment was added by [[Special:Contribs/108.184.132.125|108.184.132.125]] ([[User talk:108.184.132.125|talk]])&#32;21:53, 28 June 2013 (UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:UnsignedIP -->
 
 
 
[http://www.minecraftwiki.net/index.php?title=Resource_pack&curid=41733&diff=509308&oldid=509267 Whoops.] I misunderstood the [http://www.minecraftwiki.net/index.php?title=Resource_pack&diff=prev&oldid=509180 edit]. Thanks for fixing it. <font color="green" style="text-shadow: 0px 0px 8px #0f0;">[[User:LB|<font color="green">'''LB'''</font>]]<sup>([[User talk:LB|<font color="green">T</font>]]|[[Special:Contributions/LB|<font color="green">C</font>]])</sup></font> 01:31, 27 July 2013 (UTC)
 
 
== 1.7 Updates ==
 
Does any body have the link for the "how to add custom sounds" tutorial that dinnerbone did? With 1.7 out I think it is necessary to include.
 
Also, what is the deal with the Usage section? seems very out of place. Remove entirely? [[User:Tinaun|Tinaun]] ([[User talk:Tinaun|talk]]) 22:28, 29 October 2013 (UTC)
 
 
: I agree on adding that to the page somehow. [[User:Goldenguy880|Goldenguy880]] ([[User talk:Goldenguy880|talk]]) 02:26, 30 October 2013 (UTC)
 
 
== freeze animation ==
 
 
Just wondering, in the animation properties section it mentions being able to add this as a frame entry:
 
{"index":0, "frametime":0},
 
but is there a special number I can enter for the 'frametime' on the last frame which prevents the animation from looping? or do I just need to set it to a really high number and hope that nobody notices when it restarts? thanks
 
[[Special:Contributions/92.9.136.239|92.9.136.239]] 10:54, 2 November 2013 (UTC)
 
 
:Why do you want to make non-looping animation? It would be much easier to just use the last frame as a static, non-animated texture. -- [[:en:User:Orthotope|Orthotope]]<sup>[[User talk:Orthotope|talk]]</sup> 18:47, 2 November 2013 (UTC)
 
 
== List of resource packs? ==
 
 
This page should be a list of resource packs, as it was when it was named texture packs. Could anyone work on rounding up some packs and displaying them with download/website links?
 
I really don't care whether this is a good place to put them or not, but I thought it was very useful to find a cool little texture pack, kind of like finding mods in the modifications thread. <small>–Preceding unsigned comment was added by [[User:Thedude4521|Thedude4521]] ([[User talk:Thedude4521|talk]] • [[Special:Contribs/Thedude4521|contribs]])&#32;21:58, 6 November 2013&#32;(UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:Unsigned -->
 
 
:There are already good lists of resource packs on the [http://www.minecraftforum.net/forum/41-resource-packs/ forum] and at [http://www.curse.com/texture-packs/minecraft Curse]. I don't see a need to create and attempt to maintain a third list here on the wiki. -- [[:en:User:Orthotope|Orthotope]]<sup>[[User talk:Orthotope|talk]]</sup> 01:37, 7 November 2013 (UTC)
 
 
== 1.7.4 - New image found: dither.png ==
 
 
I was looking in the minecraft 1.7.4 jar file, and in the textures folden, I saw a folder named "effect". Wondering what this was, I opened the folder and discovered a single image named "dither.png". Does anyone know what it is? Here is the directory: assets/minecraft/textures/effect/dither.png
 
 
[[User:Goldenguy880|Goldenguy880]] ([[User talk:Goldenguy880|talk]]) 23:53, 10 December 2013 (UTC)
 
 
 
This is part of the new Super Secret Settings. Since it is in your 1.7.4 .jar, then i assume it was an efect they added in 1.7.4 meaning all the others are in versions that are older. (Other effects can probably be found in your pre-1.7.4 versions)[[Special:Contributions/24.117.53.123|24.117.53.123]] 04:24, 15 December 2013 (UTC)
 
 
 
Okay, thanks for letting me know.
 
 
[[User:Goldenguy880|Goldenguy880]] ([[User talk:Goldenguy880|talk]]) 19:59, 15 December 2013 (UTC)
 
 
== How do you make a texture for a block? ==
 
 
This page doesn't contain directions for making a png file for the new (block) textures. Could someone add that in or help me? [[User:SchobbishBot3000|SchobbishBot3000]] ([[User talk:SchobbishBot3000|talk]]) 02:19, 18 December 2013 (UTC)
 
 
: Just make sure it has the same path and filename as the one you want to replace in minecraft.jar - if you don't know how to open the jar, just copy it and rename it to .zip instead. <font color="green" style="text-shadow: 0px 0px 8px #0f0;">[[User:LB|<font color="green">'''LB'''</font>]]<sup>([[User talk:LB|<font color="green">T</font>]]|[[Special:Contributions/LB|<font color="green">C</font>]])</sup></font> 04:33, 18 December 2013 (UTC)
 
 
:: No I mean which program do you use and should it be 16 pixels wide? [[User:SchobbishBot3000|SchobbishBot3000]] ([[User talk:SchobbishBot3000|talk]]) 15:12, 20 December 2013 (UTC)
 
 
:::Any program that supports transparency. Like Paint.net or GIMP. As for size, any number with only factors or 2 (2, 4, 8, 16, 32, 64, ect.)
 
:::--[[User:KnightMiner|KnightMiner]] <sup>([[User talk:KnightMiner|talk]]|[[Special:Contributions/KnightMiner|contribs]])</sup> 15:30, 20 December 2013 (UTC)
 
 
::: You can use any program and the textures can have any dimensions - Minecraft will automatically resize the textures as needed. <font color="green" style="text-shadow: 0px 0px 8px #0f0;">[[User:LB|<font color="green">'''LB'''</font>]]<sup>([[User talk:LB|<font color="green">T</font>]]|[[Special:Contributions/LB|<font color="green">C</font>]])</sup></font> 20:10, 20 December 2013 (UTC)
 
:::: Thanks! [[User:SchobbishBot3000|SchobbishBot3000]] ([[User talk:SchobbishBot3000|talk]]) 18:19, 22 December 2013 (UTC)
 
 
== Animating Textures doesn't work ==
 
 
I tried to animate command block texture but it only shows up like pink-black-chessboard.<br />
 
[https://www.dropbox.com/sh/yz8oy4t94on5a1o/Y92KjxUEdT Here is a link to the texture and mcmeta]<br />
 
Whats the problem? --- Tonkku107 [[File:Grass.png|20px]]([[User:Tonkku107|User Page]]|[[User_talk:Tonkku107|Talk]])[[File:Grass.png|20px]] 18:37, 28 December 2013 (UTC)
 
 
== Animating the beacon beam ==
 
 
I made a beacon_beam.png.mcmeta alongside the beacon_beam.png file, but the game appears to compress my 32x256 image into a square with no animations. Do I have to do the animation bit differently for entities or is this a bug?
 
[[Special:Contributions/92.9.131.242|92.9.131.242]] 17:07, 25 January 2014 (UTC)
 
 
== Custom Block Models ==
 
 
Does anyone think a tutorial on the new 1.8 custom block models could be added to this article? <small>–Preceding unsigned comment was added by [[Special:Contribs/75.76.135.138|75.76.135.138]] ([[User talk:75.76.135.138|talk]])&#32;12:17, 29 March 2014(UTC). Please sign your posts with ~~<nowiki/>~~</small><!-- Template:UnsignedIP -->
 
 
: No, that is what the tutorials section of the wiki are for. Normal articles shouldn't have tutorials. <font color="green" style="text-shadow: 0px 0px 8px #0f0;">[[User:LB|<font color="green">'''LB'''</font>]]<sup>([[User talk:LB|<font color="green">T</font>]]|[[Special:Contributions/LB|<font color="green">C</font>]])</sup></font> 18:56, 29 March 2014 (UTC)
 
 
:: Okay, I see. I guess I was confused since this page contained information on creating custom resource packs. [[Special:Contributions/75.76.135.138|75.76.135.138]] 16:31, 30 March 2014 (UTC)
 
 
::: This pages contains information documenting the format of resource packs, it does not contain information on creating resource packs ;) <font color="green" style="text-shadow: 0px 0px 8px #0f0;">[[User:LB|<font color="green">'''LB'''</font>]]<sup>([[User talk:LB|<font color="green">T</font>]]|[[Special:Contributions/LB|<font color="green">C</font>]])</sup></font> 20:08, 30 March 2014 (UTC)
 
 
== Particles ==
 
 
I can't find how to change the looks of particles...
 
[[User:Reptiledude10|Reptiledude10]] ([[User talk:Reptiledude10|talk]]) 23:59, 18 May 2014 (UTC)
 
 
== What is this "shuffle.png"??? ==
 
 
It seems that it is a ghost dragon.
 
[[Special:Contributions/119.112.239.53|119.112.239.53]] 10:32, 10 October 2014 (UTC)Jojo
 
 
== Update or remove ==
 
 
This page needs to be updated for 1.7.4/1.8+ or needs to be removed. Sounds are no longer stored in the stated location.
 
[[Special:Contributions/174.97.45.234|174.97.45.234]] 22:05, 12 November 2014 (UTC)
 
 
:We never delete outdated pages. [[User:LauraFi|<span style='color:red'>'''Laura Fidalgo'''</span>]] <sup>([[User talk:LauraFi|Talk]] / [[Special:Contributions/LauraFi|Contribs]])</sup> 22:12, 12 November 2014 (UTC)
 
 
== Where are the acacia doors' texture? ==
 
 
In the list there is no acacia,jungle and dark oak door texture! Where is it?
 
[[Special:Contributions/37.123.181.63|37.123.181.63]] 18:58, 2 December 2014 (UTC)
 
 
:{{c|Done|Added}}. –[[:en:User:LauraFi|<span style='color:#00A'>'''LauraFi'''</span>]] '''·''' [[:en:User talk:LauraFi|<span style='color:#000'>''talk''</span>]] 19:23, 2 December 2014 (UTC)
 
==Spruce doors are still missing!==
 
And the items for the new doors![[Special:Contributions/37.123.181.63|37.123.181.63]] 07:17, 3 December 2014 (UTC)
 
 
== Are the noon/day/night/midnight sounds excluded from resource packs? ==
 
 
I read through the list but did not see anything that would imply it's the sound(s) played at different times of day. I searched for and then played a couple of the vaguely-named sounds, but either they were music (too long to be the time-of-day sounds) or my computer couldn't find the files (even-though I have an extracted 1.8 resource pack on my computer that I use as a guide). Are the time-of-day sounds taken as a tidbit from some other sound? If so, which ones? I've tried just Googling this, but I don't know what to call these sounds, and all my search results have been useless so far. Or are those sounds missing from this wiki list? If so, can someone please add them? Thanks. [[Special:Contributions/50.181.85.8|50.181.85.8]] 10:27, 5 February 2015 (UTC)
 

Revision as of 11:27, 24 November 2021

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Are the noon/day/night/midnight sounds excluded from resource packs?

I read through the list but did not see anything that would imply it's the sound(s) played at different times of day. I searched for and then played a couple of the vaguely-named sounds, but either they were music (too long to be the time-of-day sounds) or my computer couldn't find the files (even-though I have an extracted 1.8 resource pack on my computer that I use as a guide). Are the time-of-day sounds taken as a tidbit from some other sound? If so, which ones? I've tried just Googling this, but I don't know what to call these sounds, and all my search results have been useless so far. Or are those sounds missing from this wiki list? If so, can someone please add them? Thanks. 50.181.85.8 10:27, 5 February 2015 (UTC)

What are you talking about? Are you sure you're not using a mod? There are no sounds associated with time of day. LB(T|C) 16:21, 9 February 2015 (UTC)

Changes in 1.9?

It is stated that the required version number will be changed, will there be any breaking changes to resource pack structure or composition? Are there any how-tos to explain migration from 1.8.x to 1.9? –Preceding unsigned comment was added by 83.171.173.84 (talk) at 14:45, 01 October 2015 (UTC). Please sign your posts with ~~~~

Almost all of the changes are related to the model format. Specifically, almost all of the display tag data has changed, a lot of old models now use the [[Model#Block states|multipart format], and models such as fishing rods and bows now use item tags for states rather than hardcoded states. Assuming you have done nothing with models, the only change really affecting you would be that clocks and compasses now use item tags to determine the frames based on time/direction, rather than an "animation".
The best spot to find help with updating would be reading the changes on model (should all be marked with [upcoming]), and if you have any other questions, a good place to ask would be on the [forum:mapping-and-modding/resource-packs/resource-pack-help Minecraft Forums] (around here I seem to be the only resource pack expert, and just about everything I know about this I already added to the articles). KnightMiner t/c 20:53, 1 October 2015 (UTC)

Dispenser sound

I can't find the dispenser failing sound. Where is it? I thought the most fitting was "wooden_click.ogg", but that's really just the wooden button. I can't find anything else that sounds like it belongs to dispensers. Fabian42 (talk) 18:02, 23 April 2016 (UTC)

I'm pretty sure the failing sound is just the default "random.click" (successful one) but with a lower pitch. You won't be able to change its sound using a resource pack. KnightMiner t/c 19:30, 24 April 2016 (UTC)
Thanks, that's it! I just overlooked it before. I now deactivated both, I don't really need the successful sound either. Fabian42 (talk) 19:36, 24 April 2016 (UTC)

Link to first converter

Converting old packs requires TWO converters, one to get it updated to 1.5 and another to get 1.5 to 1.6. You've only got the second one linked (in history under 1.6). I really think both should be linked, and probably a LOT sooner in the article. –Preceding unsigned comment was added by WildBluntHickok (talkcontribs) at 10:34, 19 May 2016‎ (UTC). Please sign your posts with ~~~~

To who do you talk? And please sign your discussion... bits. Fabian42 (talk) 16:15, 19 May 2016 (UTC)
I doubt many people are still needing to convert texture packs to resource packs, though in any case since that is useful information I moved it to the texture pack article. (as the beginning is a bit more useful than the result there, and the first converter has nothing to do with resource packs anyways) KnightMiner t/c 04:19, 20 May 2016 (UTC)

The Word of Notch: August 9, 2010

wordofnotch:926969603. On August 9, 2010, Notch said that a video had convinced him he should add support for server texture/resource packs. I think it would be good to mention this, but I can't really find anywhere it would fit. Maybe on texture pack somewhere? ―HalfOfAKebab (talk, contribs) 19:36, 27 August 2017 (UTC)

Pack.png and the title screen panorama's seeds

I've always questioned what the seeds were and i'm sure many others have, but I'm not sure how to find it without spending my entire life checking all 9,223,372,036,854,775,807 of the possible seeds there are for the both world generations. StoneRuigi (talk) 18:48, 10 June 2018 (UTC)

Pack

Those images have existed for so long, they probably don't match any existing seed. The terrain generation has changed at least two times since the last time panorama changed. KnightMiner t/c 22:26, 10 June 2018 (UTC)
I mean they look like the old beta generation, it should be possible for them to exist. StoneRuigi (talk) 16:46, 14 January 2019 (UTC)
They found the pack.png seed! Seed: 3257840388504953787 Coordinates: x=49, z=0 Version: Alpha 1.2.2a Source: https://twitter.com/RealSalC1/status/1302217272723943424 155.4.23.102 13:55, 5 September 2020 (UTC)
Thanks! I've been following that project ever since the beginning and was wondering when this would conclude! StoneRuigi (talk) 19:27, 7 September 2020 (UTC)
Although, it is such a strange thing to me that people would know to contact me on a thread I made 2 years ago, unknowing if I was in a passing screenshot of one of the many videos or if people from those videos came here to see this topic. I was wrong on the two world gens and the number, however. For anyone passing by and wondering, the title screen seed is 2151901553968352745; coordinates at X=61, Y=75, Z=-68; on version Alpha 1.2.2a. StoneRuigi (talk) 07:51, 8 September 2020 (UTC)
Correction, it was generated either on Beta 1.6.6 or Beta 1.7. --NicknineTheEagle (talk) 11:29, 17 September 2020 (UTC)

Instructions

Can someone please give me a tutorial video or instructions on how to use resource packs on my Windows 10? I want to turn the beautiful end poem about playing Minecraft and multiple plains of reality into me and a friend talking about how annoying the player is. –Preceding unsigned comment was added by 71.231.164.83 (talk) at 2:29, 17 July 2018 (UTC). Please sign your posts with ~~~~

You are better off asking on the forums for something so specific. This article explains in general how resource packs work and the structure, so you should be able to find the needed information there, but if not the forums can give additional help. KnightMiner t/c 22:13, 18 July 2018 (UTC)

1.14

What is the difference between the resource pack selection screen in 1.14 and before? The two people who attached the two images just had a different GUI screen and the old one of course doesn't contain "programmer art". But what else? If it's just the "programmer art", there shouldn't be a "before" image, everything in that image would also be contained in the "after" image. Fabian42 (talk) 09:46, 30 April 2019 (UTC)

Folder Structure

The folder structure here sucks. Do you expect me to read all these lines? –Preceding unsigned comment was added by 91.148.115.47 (talk) at 13:46, 02 September 2019 (UTC). Please sign your posts with ~~~~

Folder structure sucks

Can you make the folder structure better? I don't want to read all these lines. You should have put proper folder structure (expand/shrink folders).

91.148.98.46 09:10, 13 September 2019 (UTC)

Confusing descriptions for height and width in animation section

width says "The width of the tile, as a direct ratio rather than in pixels." height says "The height of the tile in direct pixels, as a ratio rather than in pixels." This is confusing as I don't know what the ratio is a ratio to, or the difference between a "direct pixel", which seems to be a ratio as well, and a pixel.

Mincerafter42 (talk) 18:47, 5 November 2019 (UTC)

  • I myself get confused by the description, as this is the first time for me working with a resource pack and textures that are larger than the usual 16x16. The "ratio" thing only confuses me, as I have no idea what f.e. the ratio would be on a 16x34 frame... Some example or clarification would help. {{SUBST:ERS:Benutzer:Andre_601/signatur}} 11:27, 24 November 2021 (UTC)

Folder structure for data packs

The section "Folder structure" currently also contains the folder structure for datapacks. Can that please be moved to the correct article? I don't want to mess something up with these foldable sections, that's why I'm not doing it myself. Fabian42 (talk) 09:01, 19 November 2019 (UTC)

Do any OpenGL experts know exactly what the "blend" list does in the program json?

I tried to add the JSON structure for the shader files, and while I was mostly able to figure out the stuff, I still had no idea what the "blend" thing does so I just took a guess. If any experts are here, please feel free to correct it if I was wrong. Ramislicer (talk) 15:03, 20 August 2020 (UTC)

SirBenet's shader guide kind of has all the information you need about that part. --Kappascopezz (talk) 10:46, 4 November 2020 (UTC)

Chat Shadows

The section Fonts#Shadows says there is a Chat Shadows option, however I cannot find it in the menus nor in options.txt in both 1.16 and 1.17 snapshots. Theres no mention of shadow in the lang file either besides entity shadow. Am I missing something? CycloNMC (talk) 17:51, 22 May 2021 (UTC)