Renewable but requires nonrenewable items in fully renewable products all the way around?
I've noticed that the gold tools have been in the wood section for quite some time, but I'm not here to ask for them to be removed. I'm sharing my opinion on renewable products. As I read it, renewable but requires nonrenewable does specifically state that it needs a nonrenewable resource to be able to get them, but however they ARE renewable and once you have that one thing they become fully renewable. I don't necessarily see the point of isolating the nether items and other items in that section from the above table's renewable products, because once you have that one thing that makes it renewable, its renewable. And in order to make those things completely nonrenewable, it would take a LOT of time to remove all access to it legitly, plus a little bit of smartass-ism mixed with stupidity. Another reason I think this, it doesn't show the full range of items that can be renewably crafted or smelted. People always readd gold tools and other things to fully renewable products in the top section, and I think that's because they think it's missing information. Not all the people that come here know about that, so I think it would be best to add gold tools, eye of ender, magma cream, and other stuff just for the sake of ALL people. It would save them from taking the time to add an edit and be undone, save us from undoing all these edits, and keep these annoying back and forth revisions from happening. Funky3000 19:51, 23 April 2012 (UTC)
- I agree, that section is quite useless. one could argue that wheat belongs in that section, because it requires dirt, or cactus because it requires sand. it's kinda pointless√Onion=Shallot 08:53, 24 April 2012 (UTC)
- Dirt and sand aren't expended. Portals require resources to be expended one way or another in their creation. I'm just going with what has been agreed on. Personally I think this whole page is useless as it only really applies to modded maps like skyblock --Moxxy 15:38, 24 April 2012 (UTC)
- I just thought of something. Can't you find obsidian in npc villages? That way, making a portal wouldn't consume lava. It could be lit by placing wood on one side, then lava on the other. After the portal is lit, the lava could be retrieved. Then the portal is made without consuming nonrenewable resources, and everything in the nether could be moved back to the fully renewable section. Please tell me if there are errors in my logic. Bluemagic123 02:41, 25 April 2012 (UTC)
Experience orbs?
Why are experience orbs on this page? They are separate entities than items. And even if they do belong on this page, surely they don't require nonrenewable resources to be obtained. Bluemagic123 02:29, 24 April 2012 (UTC)
- While they are not items, this page is not about renewable items. It is about renewable resources. Orbs are resources. They are also in that section because you need an enchantment table to USE them, or else they are useless. Funky3000 13:32, 24 April 2012 (UTC)
- Using that logic, music discs should be moved to the same section because you need a diamond to make a jukebox to use them. This page is about what you can obtain. Bluemagic123 23:21, 24 April 2012 (UTC)
Portals don't NEED any non-renewable resources except for lava
Should all the mentions of portals requiring flint & steel and diamonds be removed to the notes section, perhaps, or listed as not strictly necessary? After all, you can mold and light a portal without using either... lava, along with any flammable block (there are many renewable examples: wood, wool, etc.), can be used to create the fire to light the portal, bypassing the need to use flint from gravel. Marksmanship 20:52, 28 April 2012 (UTC)
- If you can find a lava lake 5 deep, you don't even need a bucket, making it renewable even since before zombies dropped iron! JamesTheAwesomeDude 02:30, 13 May 2012 (UTC)
This page needs some serious organization
This page has some serious flaws, regarding the difference between "fully renewable" and "requires nonrenewable." First of all, doesn't cobblestone and everything plant-related REQUIRE nonrenewable resources? I mean, they need lava, dirt, or sand. It doesn't matter whether they're consumed or not; they REQUIRE nonrenewable resources. Now, let's say we really are going be whether the resources is consumed or not. First of all, the title of "requires nonrenewable" is wrong. Because clearly, cobblestone and plants REQUIRE nonrenewable resources. So the title of that section should be changed to something along the lines of "requires consumption of nonrenewable." And even then, nether mob drops shouldn't be in that section; nothing needs to be consumed to make a portal. No lava needs to be consumed to make obsidian; you can find obsidian in npc villages. Also, to light the portal, place lava on one side of the portal, and wood on the other side. Eventually, the portal will light, without anything except wood being consumed. So either way, this page needs major edits. Bluemagic123 05:26, 30 April 2012 (UTC)
- I agree on the title change. And your new way of lighting a nether portal is interesting, if it can be confirmed then we will change all nether drops to fully renewable--Yurisho 06:53, 30 April 2012 (UTC)
- I say we leave it the same title, but we just make one section (Besides the "Planned" section, that's entirely separate) and put everything we can continue to collect forever and ever with no stop or loss. That way we get a full visualization in each material of what can be renewably crafted (such as gold swords, by just looking at the wood we don't know gold tools are renewable, but when we look at gold we can see that gold tools are renewable). Also by that, we don't have any argument on what goes where. I remember cobblestone and plants being moved to "renewable but require nonrenewable" because they need dirt, but if you are too stupid to not realize that dirt and sand and lava sources that continue to make flowing lava are infinite resources then you really should be here in the first place. If we combine it to one section, then everything is in one place and we don't need to have all these useless arguments of what goes where. Funky3000 12:55, 30 April 2012 (UTC)
- Well, I know for a fact that many people use this method of lighting a portal in skyblock, where it is impossible to get flint. I think it has something to do with the fire having to spread through the frame to get to the wood. And I agree, it would be much more convenient if everything is in the same section. Bluemagic123 02:44, 1 May 2012 (UTC)
- Technically, Nether portals are activated when a fire block is created inside the portal frame; it doesn't matter what the source of the fire is. -- Orthotope 04:24, 1 May 2012 (UTC)
- So then, it's pretty much confirmed that no nonrenewable resources need to be consumed in order to make a nether portal. Because you could make it so that fire from lava spreads onto the side of a wood block that makes it so that the fire is inside the portal. So, we could either move the nether items to the fully renewable section, or merge the two sections like Funky suggested. Bluemagic123 01:52, 2 May 2012 (UTC)
- Don't forget that "not consumed" doesn't mean "not necessary." You still need the Obsidian, and it's still not renewable, it's merely that we've chosen to consider it the same way we consider growing cactus in sand or crops and trees in dirt. Marksmanship 02:17, 6 May 2012 (UTC)
- If crops and trees aren't renewable, then that leaves almost nothing. (Mob drops and the products thereof that don't need a crafting table) JamesTheAwesomeDude 02:25, 13 May 2012 (UTC)
- Making Obsidian destroys lava. Dirt doesn't need to be made. --Moxxy 05:35, 13 May 2012 (UTC)
- How does that contribute anything to the discussion? They're both nonrenewable. (dirt and obsidian) I don't understand what you're trying to say; perhaps if you rephrased it, that might help. You probably have a valid point, but I can't figure out what it is. JamesTheAwesomeDude 16:03, 13 May 2012 (UTC)
- You do not need to consume lava to get obsidian. Just look for npc villages. Some of them have obsidian in their chests. Bluemagic123 05:04, 14 May 2012 (UTC)
- Bluemagic's got it. Basically you can use the blacksmiths' Obsidian to make a portal. At the end of the day you can't get it back without using diamonds, but this bypasses consuming lava and the Obsidian itself isn't actually consumed either. Admittedly this is slightly different than sand or dirt, because you can get those back without using non-renewable diamonds.
- Making Obsidian destroys lava. Dirt doesn't need to be made. --Moxxy 05:35, 13 May 2012 (UTC)
- If crops and trees aren't renewable, then that leaves almost nothing. (Mob drops and the products thereof that don't need a crafting table) JamesTheAwesomeDude 02:25, 13 May 2012 (UTC)
- Don't forget that "not consumed" doesn't mean "not necessary." You still need the Obsidian, and it's still not renewable, it's merely that we've chosen to consider it the same way we consider growing cactus in sand or crops and trees in dirt. Marksmanship 02:17, 6 May 2012 (UTC)
- So then, it's pretty much confirmed that no nonrenewable resources need to be consumed in order to make a nether portal. Because you could make it so that fire from lava spreads onto the side of a wood block that makes it so that the fire is inside the portal. So, we could either move the nether items to the fully renewable section, or merge the two sections like Funky suggested. Bluemagic123 01:52, 2 May 2012 (UTC)
- Technically, Nether portals are activated when a fire block is created inside the portal frame; it doesn't matter what the source of the fire is. -- Orthotope 04:24, 1 May 2012 (UTC)
- Well, I know for a fact that many people use this method of lighting a portal in skyblock, where it is impossible to get flint. I think it has something to do with the fire having to spread through the frame to get to the wood. And I agree, it would be much more convenient if everything is in the same section. Bluemagic123 02:44, 1 May 2012 (UTC)
- I say we leave it the same title, but we just make one section (Besides the "Planned" section, that's entirely separate) and put everything we can continue to collect forever and ever with no stop or loss. That way we get a full visualization in each material of what can be renewably crafted (such as gold swords, by just looking at the wood we don't know gold tools are renewable, but when we look at gold we can see that gold tools are renewable). Also by that, we don't have any argument on what goes where. I remember cobblestone and plants being moved to "renewable but require nonrenewable" because they need dirt, but if you are too stupid to not realize that dirt and sand and lava sources that continue to make flowing lava are infinite resources then you really should be here in the first place. If we combine it to one section, then everything is in one place and we don't need to have all these useless arguments of what goes where. Funky3000 12:55, 30 April 2012 (UTC)
- Of course, this leads to the question of whether or not you can still consider it "not consumed" when there's no way to get it back the way it was (item form in a chest) without using a non-renewable resource. Dirt and sand can be put back exactly as they were (on/in the ground) without using a non-renewable resource; Obsidian can't. So I suppose we're still stuck with a dilemma here. Marksmanship 18:35, 14 May 2012 (UTC)