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Triggered Repeater is a … clock?

Can someone reality-check me? The circuits on this page described as "Triggered Repeater" and "Inverted Triggered Repeater" are just user-toggleable clocks, right? I think this page is intended to be about repeaters in the sense of re-strengthening redstone wire signals ("repeat", in the sense of "re-broadcast"), not about (checks thesaurus) recurring pulses. --Munin295 18:42, 19 November 2012 (UTC)

Yeah, I still have no idea what the trigger repeater does, and why the inverted one breaks. Pokechu22 02:25, 13 April 2013 (UTC)

Move to "Transmission circuits"?

I think it makes sense to expand the scope of this article. "Repeaters", while enough of a topic to justify a short article, are really part of a larger subject -- transmission circuits (getting signals from one place to another) -- which is currently spread across multiple articles. The topics such an expanded article would cover include:

  • Transmission types
    • Digital (regular redstone lines)
    • Analog (signal strength 0-15)
    • Binary (multiple digital lines encoding a binary number)
    • Unary (multiple digital lines where the number is encoded by which line is powered)
  • Vertical transmission (digital and analog)
  • Repeaters
  • Diodes

Munin295 · Grid Book and Quill Grid Stone Pickaxe · 03:57, 23 April 2013 (UTC)

Instant repeater broken

The "Insta-Drop Instant Repeater" describes that it builds on "unintuitive piston behavior which might be changed in future releases". Well indeed. I tried it in 1.6.2 CMP and about 50% of the time it's fed a rising edge, the bottom piston does not re-extend and has to be woken up by a block-update. Feeding a falling edge after the piston has been extended works reliably. --217.122.163.157 17:37, 25 October 2013 (UTC)

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