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T Flip-flops Deleted?

Why did someone delete everything about T flip-flops? And why was the circuits page split up? This seems really stupid to me. Mister Momotaro 16:36, 27 October 2012 (UTC)

Probably vandalism, it seems to be back now. I took the liberty of adding a proper topic header to your comment. --Mental Mouse 01:03, 13 December 2012 (UTC)
I don't think it was vandalism, since it was done by Goandgoo. It looks like he accidentally removed some of the Flip-Flop info when he removed the pulse components. And the circuits page was split up because it was insanely long and cluttered, per consensus of various discussions. —Munin295 · Grid Book and Quill Grid Stone Pickaxe · 05:08, 13 December 2012 (UTC)

High and low

The section on D flip flops and latches uses the terms "high" and "low" for what seems to be on and off. Particularly now that signal strength is sometimes relevant, this is incredibly confusing. I wanted to check here first to make sure that on and off is the actual intended meaning, and that if I changed it I wouldn't make the article inaccurate. Monchoman45 03:32, 6 February 2013 (UTC)

Relatedly, the JK flip flop section uses 1 and 0, which isn't as confusing, but could be difficult to pick up on for someone who's never heard of binary. Monchoman45 (talk | contribs) 04:06, 6 February 2013 (UTC)
"High" and "low" are common terms when it comes to digital signals, more than "on" and "off" IMO (although that might depend who you talk to). I don't think they're confusing, even considering the quantized signal levels we have now (as long as you know the subject is a digital system—if it's an analogue system, "high" and "low" have no meaning if not defined anyway). OTOH, terminology should *definitely* be defined somewhere among the redstone articles on the wiki, and editing the article here for consistent terminology usage is an improvement (if needed, haven't read it in a while), but I would favour "high" and "low" rather than remove it.
Also, 1 and 0 are more ambiguous than "high" and "low"—you can represent logical 1 with redstone low (= 0 signal) and logical 0 with redstone high (>0 signal). You can also represent it the other way around, logical 1 = redstone high, logical 0 = redstone low. If you're dealing with binary-coded data, you have to know what (redstone) means what (binary) in your design. Some inverted-input or active-low redstone circuits could be said to be a trivial example of that. Laogeodritt [ Talk | Contribs ] 05:01, 6 February 2013 (UTC)
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