Minecraft Wiki


There was tons of misleading and inaccurate info and I updated this to better reflect on how the game actually works. There is no such thing as redstone ticks, they are just an arbitrary measurement equal to 2 gameticks of length. --User:Alugia7 Alugia7 (talk Alugia7 (talk) 15:50, 27 May 2020 (UTC)


Do rails decrease signal strength? I play pocket edition, so I can't test this. 01:40, 1 March 2015 (UTC)

Assuming you are referring to activator and powered rails powering nearby rails, they always power eight rails on either side no matter what level of power is given to them. They do not transfer power in any other way. KnightMiner t/c 03:06, 1 March 2015 (UTC)

Denoting circuits not working in MCPE[]

Some of the circuits listed on this page, and related redstone pages doesn't work in MCPE (Pocket Edition). Are there an official way of denoting/marking that this circuit doesn't work in MCPE? Along the same train of thoughts, are there a way to mark the alternate version actually functioning in MCPE?

To my knowledge the two primary reasons why circuits doesn't work is related to MCPE not having the quasi-connectivity, and timing differences using repeaters.

Holroy (talk) 20:17, 12 April 2017 (UTC)

I'd just explain it. For example: "This circuit doesn't work in MCPE because of the lack of quasi-connectivity." Then, if there aren't already alternatives in the section, explain alternate ways to accomplish the same thing (perhaps less compactly). —munin · Book and Quill.png Stone Pickaxe.png · 20:01, 13 April 2017 (UTC)
After first posting here, I saw the {{only}} template, and asked about introducing a Template:Not template in Minecraft_Wiki_talk:Community_portal#Not_in_Pocket_Edition. Wouldn't that be a less intrusive way to comment upon it? Because I believe this applies to quite a few circuits.
I could go and compile which circuits work and do not work on my profile… I just hope I don't get distracted like I always do. I'll also say which MC:PE version I tested each with so it is known to be valid or not in said version. (By the way, pistons fight for priority in a random way, not in a direction-priority way.) CtrlAltCuteness (talk) 19:05, 5 June 2017 (UTC)

Outdated info?/clarity[]

By saying "Inverted Daylight Detectors are not obtainable", is this referring to an item form that you hold in your hand? Otherwise, it should be a removed line in my eyes or should be clarified to say "Inverted Daylight Detectors are not obtainable as an item in Survival" or something along those lines. 18:10, 9 March 2019 (UTC)

Yes, I'm pretty sure that is what it means. An inverted daylight detector can be obtained as a block by right clicking a regular daylight detector, but when broken it drops a regular daylight detector. I've changed so hopefully it makes more sense now. jahunsbe (talk) 18:17, 9 March 2019 (UTC)

I know it's probably been covered somewhere before, but how far away does the player have to be for redstone to not be responsive to inputs?[]

Lapsem (talk) 01:54, 13 September 2020 (UTC)

It's simple, with the exceptions of spawn chunks and /forceload or /tickingarea, if a chunk is unloaded, it does not work, if it is loaded, it is responsive.---Humiebee Discuss anything with me Look at my edits 02:01, 13 September 2020 (UTC)

Proposed move to "Redstone circuits"[]

That new name makes sense, and as explained, "Mechanics" is a redirect to a tutorial page.
So this can be really useful as a general article. What do you think? Thejoaqui777 (talk) 21:24, 5 December 2020 (UTC)

Specifically, "Mechanics" goes to "Tutorials/Mechanisms". Given that "Tutorials/Redstone" is empty, that should probably become a directory page: Redstone Mechanics (that is, technical details), Redstone Circuits, [Redstone] Devices (formerly Mechanisms).

--MentalMouse42 (talk) 14:55, 6 December 2020 (UTC)

On further examination, "Mechanics/Redstone" was a stub, and that's the natural place for discussion of how redstone actually works, that is the early sections of this article. I propose to start by moving that material there for now, along with various links to related pages. That will leave the common circuit information in Mechanics/Redstone/Circuit .
On first thought, the circuit pages could then reasonably be moved as a group to be under Tutorials, with Tutorials/Redstone as an index. The catch is, that might leave them more vulnerable to decay. --MentalMouse42 (talk) 20:25, 25 December 2020 (UTC)
I have now copied the redstone-mechanics material to Mechanics/Redstone, and reorganized it for more natural progression. If someone agrees that the result looks reasonable, they or I can delete the material from this page, and replace it with a "Main" link. I copied up to, but not including, "Circuit vs. Mechanism", since that section begins the discussion of the characteristics of individual circuits. --MentalMouse42 (talk) 21:47, 25 December 2020 (UTC)
I would suggest an amendment to the name-change proposal, to move this page (and its many sub-pages) to "Tutorials/Redstone/Circuits". I suspect this may require an admin, and it would certainly be helpful if a bot could update links to these pages. With the changes I've made, I think the remaining material of this page belongs under Tutorials, with mechanics info now covered by Mechanics/Redstone.
--MentalMouse42 (talk) 02:30, 14 January 2021 (UTC)
Here's something to consider: Subpages cannot be accessed by the "Random page" link. So they tend to be accessed less often and therefore be of lower quality than non-subpages. You could just add a wikilink to Tutorials without it being a subpage. Since the article is not formatted like a tutorial, it doesn't make much sense to make it a subpage of the Tutorials page. Fadyblok240 (talk) 03:18, 14 January 2021 (UTC)
Well I've already set up a "directory" page at Tutorials/Redstone that links to more or less all the redstone tutorials and info pages I could find. I don't know how much the random-page access actually matters, compared to auto-search access (which the circuit subpages already have). I'm not hugely invested either way, it just feels tidier to have the circuit libraries under "Tutorials", and I'm hoping it would encourage more "audience participation". There's probably going to be enough in 1.17 to warrant a general review, or at least significant additions. --MentalMouse42 (talk) 13:53, 14 January 2021 (UTC)
I  Strongly support the original proposalHumiebee (talk) 23:21, 14 February 2021 (UTC)
I  Support the original proposal. While putting it under Tutorials/ might be tidier, even in the root namespace it wouldn't be the only informational/overview page there. --MentalMouse42 (talk) 21:44, 15 February 2021 (UTC)

Do we have A page for circuits[]

I have a question Do we have a page for Redstone circuits like if i want to build a secret door or Some sought of Elevator or something like that Cause i cant find anything pls let me know and if there isnt can we make a page CAUSE I AM RUBBISH AT REDSTONE!!! ARRGGGH Alpha 1 AKA Alexia Barnes (talk) 09:03, 16 February 2021 (UTC) OH MY GOSH srry for ur time I FOUND IT It was in tutourials SORRY FOR MY ENGLISH ( Man i have not been sleeping well ) Alpha 1 AKA Alexia Barnes (talk) 09:05, 16 February 2021 (UTC)

Move to "Redstone mechanics/Circuit"[]

I've proposed on Talk:Mechanics/Redstone that it should be renamed to "Redstone mechanics", and consequently if we approve that this article should be renamed to Redstone mechanics/Circuit to be a subpage of the new general page. Thejoaqui777 (talk) 20:36, 17 March 2021 (UTC)

Delay Circuits?[]

I seem to remember finding a page with delay circuits that would delay a redstone pulse more than a simple repeater would on this wiki a few years ago, but searches now seem to yield absolutely nothing to serve this purpose, has such a page been deleted or is my memory faulty that it ever existed? Either way, I do feel that such a page would be a useful addition, if anyone has designs that accomplish that purpose to contribute. --Desmondc474 (talk) 14:09, 18 March 2021 (UTC)

What’s with the chart?[]

Can someone please help me understand that graph? It’s very confusing and needs to be changed so it’s much more understandable.

A logic gate has two inputs A and B, which can be ON or OFF. There are four possible state combinations: both ON, only A ON, only B ON, and both OFF. Those state combinations are represented by columns in the chart. Each row of the chart represents a logic operation, and the output of the operation based on the input values A and B are shown for each corresponding input. The last column describes the logic operation in the form of a question to be answered by the operation. Amatulic (talk) 06:32, 6 May 2021 (UTC)