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Healing[]

Is there an easy way to heal a tamed ocelot, or so you need splash potion of healing?71.35.109.25 21:24, 14 February 2015 (UTC)

Nope, a potion is required. KnightMiner (t·c) 21:31, 14 February 2015 (UTC)

Split Cat away[]

The following is a closed discussion of a proposed split. Please do not modify it. Any editors wishing to make further comments should start a new topic.

The result of the discussion was do not split.


This was already discussed, but damn bureaucracy is ruining everything, and I have to repair all of that. I would like to have Cat be separate from Ocelot, if it would be confirmed that we have cats instead of just merely tamed ocelots. — Grid Command Block NickTheRed37 (talk|contributions) 12:07, 4 May 2015 (UTC)

Not sure what you're asking to be confirmed here. In the code, cats and ocelots are done in the same way as tamed and wild wolves: one class with a "tamed" flag. It's even possible with summon commands to have untamed ocelots with cat skins or tamed cats with the ocelot skin, although the size will still reflect the tameness (tamed are smaller, 80% of the size of untamed). Anomie x (talk) 14:18, 4 May 2015 (UTC)

I think people are getting too caught up in orangising pages based on data values (which most people are not going to even know exist), rather than what is actually useful for a reader. Cobblestone Wall and Mossy Cobblestone Wall for instance are the same page, but Cobblestone and Moss Stone are separate pages. Why? Data values.

Majr on Talk:Wet Sponge#Merge with Sponge
— Grid Command Block NickTheRed37 (talk|contributions) 15:28, 4 May 2015 (UTC)
 Disagree Even ignoring data values, what worthwhile difference is there between cats and ocelots, other than the fact one follows the player and sits? (before using that quote out of context, always ask if there are other reasons the articles are merged besides data values. Data values just happen to be the same in the case of most same features)
Also, if people disagree, bureaucracy is not to be blamed, the problem is there is not enough support. KnightMiner t/c 17:31, 4 May 2015 (UTC)
 Disagree. Only differences are size and behavior (cats can sit and follow the player). –LauraFi - talk 21:08, 4 May 2015 (UTC)
And what's their value overall? HUH? Even if they share some of the behavior, it doesn't necessarily mean that they should be on the same article. A normal player will consider them different, thus they are different. — Grid Command Block NickTheRed37 (talk|contributions) 07:09, 5 May 2015 (UTC)
Cats, for example, are called cats in-game, not (tamed) ocelots. This means that they are considered different. Or should we merge Wither Skeleton with Skeleton? — Grid Command Block NickTheRed37 (talk|contributions) 07:30, 5 May 2015 (UTC)
 Disagree Cats and ocelots are far too similar to require breaking into two pages. Yes they are slightly different but in the end you will likely have a lot of duplication of content between the two. GoandgooTalk
Contribs
09:48, 5 May 2015 (UTC)
Open your eyes. Dand0, GreenStone? — Grid Command Block NickTheRed37 (talk|contributions) 10:19, 5 May 2015 (UTC)
Um ok then? Instead of addressing my concern, you respond with ad hominem. What would you like me to open my eyes to? GoandgooTalk
Contribs
11:31, 5 May 2015 (UTC)
 Disagree Some key comments from the merge proposal from three years ago:

Ocelots and cats have the same ID, are implemented by the same class, and use the same model, only resized and retextured.

mgr on Talk:Ocelot/Archive 2#Merge with Ocelot

They share the same Network/Savegame IDs, health, and experience. They have similar behavior. You could section off Wild and Tamed phases with headers, but totally separate articles for what is essentially and literally the same mob is well... dumb.

MegaScience on Talk:Ocelot/Archive 2#Merge with Ocelot

Cats are actually the same mob as Ocelots. They have the same savegame ID, as well as the same network ID. The only differences are the behavior and skin. They are, actually the same species. Feeding a Ocelot fish would not alter its DNA, were this real, nor does it alter anything but a few features in Minecraft. Not merging them would be like giving charged creepers a page of their own.

JamesTheAwesomeDude on Talk:Ocelot/Archive 2#Merge with Ocelot

I think merging makes sense, they are essentially the same mob. Behavior makes no difference. If it did, shouldn't we have 2 wolf pages? Wild Wolves are neutral, don't follow you, and you can't make them sit. Tamed Wolves are passive, follow the player, can sit, can attack mobs other then just sheep, etc.

Golbolco on Talk:Ocelot/Archive 2#Merge with Ocelot
BDJP (t|c) 10:26, 5 May 2015 (UTC)
Wait for my Russian friends then. On that wiki is an inverse situation: two good and old discussion topics about merging failed, and since then most still oppose. Hopefully they can give better arguments for splitting than me. Hail HYDRA! — Grid Command Block NickTheRed37 (talk|contributions) 10:37, 5 May 2015 (UTC)
Meh: I could see a split, besides the taming and history sections there wouldn't really be more duplication than we have between completely different mobs. It's also fine with me combined how it is. But seriously, NickTheRed37, your behavior here isn't helping anything: "Open your eyes", "Wait for my friends from a different-language wiki", etc.? Anomie x (talk) 12:03, 5 May 2015 (UTC)
 Disagree: I don't see any arguments here that weren't made in the last discussion, where the consensus was to merge the two. If the Russian wiki wants to do things differently, that's fine, but don't come here and try to force us to do the same thing. -- Orthotopetalk 15:14, 5 May 2015 (UTC)
 Disagree Everyone else has made any content-related arguments against splitting that I might want to, so I will instead comment on the proposal itself. It sounds like this was spurred by the Russian wiki's decision not to merge their articles on ocelots and cats, which as Orthotope said is fine. If that's the consensus there, then so be it. But we are not the Russian wiki, and while their decisions may be used to inform discussions here, at the end of the day we can and may decide to do things differently. To trot out a rather tired example, this is exactly the same way Wikipedia works: any given language version of Wikipedia may choose to adopt some practice from another language version, or they may choose to do things differently; as long as there's consensus one way or another, no one can tell them they're wrong for having made that decision. And the fact that we have one article for both ocelots and cats here is the result of a consensus, not of bureaucracy, as can be seen above. Speaking more generally, I would like to know exactly how "bureaucracy is ruining everything", too. All things considered, there really isn't much bureaucracy here (definitely nowhere near the level Wikipedia has), so I want to know how exactly it is nonetheless hurting the wiki. ディノ千?!? · ☎ Dinoguy1000 08:36, 6 May 2015 (UTC)

Reboot[]

The following is a closed discussion of a proposed split. Please do not modify it. Any editors wishing to make further comments should start a new topic.

The result of the discussion was do not split. No new argument has been presented here versus past discussions, and at this point this is being disruptive, as consensus is not likely to change at any time in the near future. Further attempts to force a merge of these articles without significant new arguments in favor of such a merge will be summarily closed and may result in the proposer being blocked for disruptive editing. ディノ千?!? · ☎ Dinoguy1000 21:18, 9 May 2015 (UTC)


В текстовых файлах игры есть два отдельных названия: кошка и оцелот — что подразумевает их существенное различие. Волк в текстовых файлах имеет одно название и для дикого, и для прирученного состояний.

HEKP0H on Russian wiki

Translation:

In game’s text files there are two separate names: cat and ocelot — what alludes to their significant differences. Wolf in text files has a single name for both wild and tamed states.

— Grid Command Block NickTheRed37 (talk|contributions) 17:35, 9 May 2015 (UTC)

Horses and donkey's have different names, as do the variants of sandstone and stone bricks and the chest/large chest GUI title.
Also, I doubt anyone above is going to change their mind because they have different names as the primary argument against splitting was behavior/other similarities. KnightMiner t/c 17:48, 9 May 2015 (UTC)
 Still disapprove per quotes from closed discussions. BDJP (t|c) 17:59, 9 May 2015 (UTC)
Sandstone, stone brick and chest variants share a common part and thus they don’t count. — Grid Command Block NickTheRed37 (talk|contributions) 18:18, 9 May 2015 (UTC)
Re the closing: I know that this is not the Russian wiki. I just want to use arguments from here. — Grid Command Block NickTheRed37 (talk|contributions) 06:41, 10 May 2015 (UTC)

Highly Incorrect Gallery Image![]

The gallery image that says that a chicken grinder could be built with cats is wrong. I just spawned an ocelot in Creative mode (earlier having spawned several others that I failed to tame due to being too close), tamed it, and then spawned several chickens into the world nearby. The tamed cat ignored the chickens, while the wild ocelots started chasing some of them. This proves that a chicken grinder is impossible to build using cats. AwesomeMan31415926 (talk) 21:42, 27 May 2015 (UTC)

Only wild ocelots kill chickens, you could have easily corrected the description seeing as you know what is correct. KnightMiner t/c 22:22, 27 May 2015 (UTC)

sitting of own accord[]

If my cat simply decides to sit somewhere and I fail to notice, will my cat teleport to me should I move far enough away? Or is it possible to lose one's cat completely in this manner?

Well, cats only "decide to sit" on chests, lit furnaces and beds, so if none of those are too close, your cat will for sure teleport to you, but if they have "decided to sit" on any of the 3 blocks, it kinda messes it up. In some updates they teleport regardless if they have "decided to sit" without the player telling them to, but in other updates they just stay put, but most of the time, they'll just get really glitchy. Once one of my cats that had "decided to sit" got really weird and kept glitching back and forth in the air when I went far away. It would sometimes also teleport back and forth in a really glitchy way, and if I exit the game while it does it, then when I go back in it would either be standing or sitting right next to me or be standing anywhere within 10 block radius or dissapear completely never to be seen again or else it would all of a sudden be some random place really far away and if you try teleporting to it it will say "Entity could not be found.", but then one day while exploring the world it would suddenly just stand next to you. 5.186.197.17 10:36, 17 July 2016 (UTC)

What kind of fish will make Ocelots follow you?[]

I tried a test on Pocket editon (Creative mode BTW) and here's what I found out.

Only raw fish and raw salmon will get them to come closer (Both fresh water fish in real life) But not Clown fish or Puffer fish. (Both Tropical, Ocean fish in real life) Plus can feed them Fish or salmon as well.

0.13.0 log. Minergamer1inonly (talk) 03:17, 8 December 2015 (UTC)Miner

I do know all types work in the PC edition, though it is possible that puffer and clown fish were disallowed in PE. I would want to get a second person seeing the same results before it gets added to the page though, as I have often found mob following mechanics to behave oddly. KnightMiner t/c 15:07, 8 December 2015 (UTC)
I have Pocket Edition and I can confirm that only raw salmon and raw fish can be used on ocelots. GoandgooTalk
Contribs
01:46, 9 December 2015 (UTC)

Maybe to make MC more "Real life-like". Cause in real life, Ocelots eat wild birds and fish (They're carnivores which means they other animals). Plus 2x the size of a house cat. And they live in South America (In Minecraft, Jungles are meant to be rain forests like those in South America.) True fact.

Achievement/Trophy list[]

The "Lion Tamer" trophy is also on PS3 - it was added in an update (Expansion Pack 3) I would add the info myself but i have no idea because it's not "wikia", and i have no experience with a wikipedia style setup...so (Oh, and source - the very last one:) –Preceding unsigned comment was added by ‎91.125.104.25 (talkcontribs) at March 15, 2016, 09:23 AM (UTC). Please sign your posts with ~~~~

That's interesting; let's discuss this at Talk:Achievements#PS3 achievements coming from expansion packs. – Sealbudsman talk/contr 17:37, 15 March 2016 (UTC)

Split?[]

Cats now own there own Spawn Egg which sort of seperates them just a bit from Ocelots I think this may make them a bit more worthy of their own page --68.83.241.163 08:11, 21 May 2016 (UTC)

See above. -BDJP (t|c) 10:07, 21 May 2016 (UTC)

Cats in PE have a chance of spawning with 2 kittens[]

In PE, when spawning, a cat/ocelot has a chance of spawning with 2 baby ocelots next to it. This chance includes any kind of spawning, including spawning naturally, spawning by spawn egg, and even breeding. I once fed my tuxedo cat and my tabby cat, and after they had bred, 1 tame tuxedo kitten and 2 wild ocelot kittens spawned between them. I tamed the 2 wild ones, and the breeds of cat they turned into was completely random. So even though the chance is low, there is a chance of a cat/ocelot spawning with 2 wild ocelot kittens. I think this fact should be added to the page, but I don't have an account and I don't know how things work around here, can someone add it to the page for me? - Person without account 11:09, 10 July 2016 (UTC)

 Added. It was already there, but not that well fleshed-out. – Sealbudsman talk/contr 20:45, 26 July 2016 (UTC)

Revision Talk[]

Pocket Edition Alpha
0.16.0
{{Extension DPL}}<ul><li>[[Iron Nugget|Iron Nugget]]<br/>{{About|the nugget|the ore|Iron Ore|the item|Iron Ingot|the mineral block|Block of Iron}}
{{Item
| image = Iron Nugget.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Iron nuggets''' are pieces of iron that can be obtained by [[smelting]] iron [[tools]]/[[Sword|weapons]] or iron/chainmail [[armor]]. One iron nugget is worth one-ninth of an [[iron ingot]].

== Obtaining ==

=== Crafting ===

{{Crafting
|Iron Ingot
|Output= Iron Nugget,9
|type=Material
}}

=== Smelting ===

{{Smelting
|Iron Sword; {Any iron tools}; {Any iron armor}; {Any chainmail armor}; Iron Horse Armor
|Iron Nugget
|0,1
}}
[[Item durability|Durability]] and [[enchantments]] do not affect the ability to smelt iron tools, weapons, or armor into iron nuggets.

=== Bartering ===
[[Piglins]] may [[barter]] 9–36 iron nuggets when given a [[gold ingot]].

=== Chest loot ===

{{LootChestItem|iron-nugget}}

== Usage ==

Iron nuggets are used to craft [[iron ingot]]s, [[lantern]]s, [[soul lantern]]s, and [[chain]]s.

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Iron Nugget
|spritetype=item
|nameid=iron_nugget
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Iron Nugget
|spritetype=item
|nameid=iron_nugget
|id=569
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.11.1|snap=16w50a|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. 
|Iron nuggets can be used to craft [[iron ingot]]s.
|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 452.}}
{{History|||snap=18w11a|Iron nuggets now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w46a|Iron nuggets are now used to craft [[lantern]]s.}}
{{History|||snap=18w50a|Iron nuggets can now be found in chests in [[taiga]] [[village]] houses.}}
{{History||1.16|snap=20w06a|Iron nuggets are now used to craft [[soul fire lantern]]s.}}
{{History|||snap=20w10a|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.}}
{{History|||snap=20w16a|Iron nuggets are now used to craft [[chain]]s.|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}

{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.
|Iron nuggets can be used to craft [[iron ingot]]s.
|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|Iron nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Iron nuggets are now used to craft [[lantern]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron nugget can now be found in [[taiga]] [[village]] house chests.}}
{{History||1.16.0|snap=beta 1.16.0.51|Iron nuggets are now used to craft [[soul fire lantern]]s.}}
{{History|||snap=beta 1.16.0.57|Iron nuggets now have a {{frac|10|411}} (~2.43%) chance of being given by [[piglin]]s when [[bartering]], in a stack size of 9–36.
|Iron nuggets now generate in [[ruined portal]] and [[bastion remnant]] [[chest]]s.}}
{{History|||snap=beta 1.16.0.59|Iron nuggets are now used to craft [[chain]]s.}}
{{History||1.16.100|snap=beta 1.16.100.50|Iron nuggets can now be used as fuel in a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History||1.18.30|snap=beta 1.18.30.26|Iron nuggets can no longer be used as fuel in a furnace.}}

{{History|console}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets. 
|Iron nuggets can be used to craft [[iron ingot]]s.
|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|Iron nuggets are now used to craft [[lantern]]s}}

{{History|new 3ds}}
{{History||1.9.19|[[File:Iron Nugget JE1 BE1.png|32px]] Added iron nuggets.
|Iron nuggets can be used to craft [[iron ingot]]s.
|Iron nuggets are obtained from [[smelting]] iron [[tool]]s and [[armor]].}}
{{History|foot}}

== Issues ==
{{issue list}}

==Gallery==
<gallery>
Pocket Edition Iron Nugget.jpg|First image of an iron nugget in ''Bedrock Edition''.
</gallery>

== See also ==
*[[Gold Nugget]]
*[[Iron]]

== References ==
{{Reflist}}

{{Items}}

[[de:Eisenklumpen]]
[[fr:Pépite de fer]]
[[ja:鉄塊]]
[[ko:철 조각]]
[[nl:IJzerklompje]]
[[pl:Bryłka żelaza]]
[[pt:Pepita de ferro]]
[[ru:Кусочек железа]]
[[uk:Залізний самородок]]
[[zh:铁粒]]
[[Category:Renewable resources]]</li><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item
| image = Light_Blue_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |showname=0
  |showdescription=1
  |Blue Orchid
  |Output=Light Blue Dye
  |type=Material
  |head=1
}}
{{Crafting
  |Blue Dye
  |White Dye
  |Output=Light Blue Dye,2
  |type=Material
}}
{{Crafting
  |Lapis Lazuli;Blue Dye;Lapis Lazuli
  |Bone Meal;Bone Meal;White Dye
  |Output=Light Blue Dye,2
  |type=Material
  |description={{only|bedrock|education}}
  |foot=1
}}

=== Loot chest ===
{{#invoke:LootChest|base3|light-blue-dye}}

=== Trading ===

[[Wandering trader]]s sell 3 light blue dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Light Blue Dye}}

=== Trading ===

Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Light Blue Dye
|spritetype=item
|nameid=light_blue_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Light Blue Dye
|spritetype=item
|nameid=light_blue_dye
|aliasid=dye / 12
|id=407
|form=item
|translationkey=item.dye.lightBlue.name
|foot=1}}

== Video ==
{{yt|IPQzg-zPJgk}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]].
|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
{{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}}
{{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}}
{{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}}
{{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}}
{{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]].
|Light blue dye can now be used to craft light blue wool.}}
{{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s.
|Light blue dye can now be used to dye white [[carpet]]s.
|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|PS4}}
{{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|foot}}

== Issues ==
{{issue list}}

{{Items}}

[[Category:Dyes]]

[[cs:Světle modré barvivo]]
[[de:Hellblauer Farbstoff]]
[[es:Tinte azul claro]]
[[fr:Teinture bleu clair]]
[[hu:Világoskék festék]]
[[ja:空色の染料]]
[[ko:하늘색 염료]]
[[nl:Lichtblauwe kleurstof]]
[[pl:Jasnoniebieski barwnik]]
[[pt:Corante azul-claro]]
[[ru:Светло-синий краситель]]
[[zh:淡蓝色染料]]
[[Category:Renewable resources]]</li></ul>
Untamed Ocelots now have idle sounds <Previous Version>
0.16.0
{{Extension DPL}}<ul><li>[[Photo|Photo]]<br/>{{exclusive|education}}
{{Item
| image = Photo EE2.png
| renewable = No (unless [[portfolio]] is available)
| stackable = 
}}

A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref>

== Obtaining ==
A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it.

== Usage ==
Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio.

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Photo
|spritetype=item
|nameid=photo_item
|id=?
|form=item
|foot=1}}

== History ==
{{History|education}}
{{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}}
{{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}}
{{History|foot}}

== Gallery ==
<gallery>
Photo Item 1.png|A photo being placed in an item frame.
Photo Item 2.png|A photo being saved from a portfolio.
Photo Item 3.png|A photo being added to a book and quill.
</gallery>

== References ==
{{Reflist}}

{{Items}}
{{Education Edition}}

[[Category:Education Edition items]]
[[Category:Non-renewable resources]]

[[ja:写真]]
[[pl:Zdjęcie]]
[[zh:相片]]</li><li>[[Raw Salmon|Raw Salmon]]<br/>{{about|the item|the mob|Salmon}}
{{Item
| title = Raw Salmon
| image = Raw Salmon.png
| renewable = Yes
| heals = {{hunger|2}}
| stackable = Yes (64)
}}
'''Raw salmon''' is a food item that can be eaten by the [[player]] or cooked to make [[cooked salmon]].

== Obtaining ==

=== Mob loot ===
====Salmon====
[[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.
====Guardians and elder guardians ====
[[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
====Polar bears====
[[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.
=== Fishing ===
{{main|Fishing}}Raw salmon can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).

Catching salmon awards 1-6 experience.

=== Chest loot ===

{{LootChestItem|raw-salmon}}

=== Villager gifts ===
{{in|java}}, Fisherman villagers throw raw salmon at [[player]]s under the [[Hero of the Village]] effect.

== Usage ==

=== Smelting ingredient ===

{{smelting
|Raw Salmon
|Cooked Salmon
|0.35
}}

=== Food ===

Raw salmon restores {{hunger|2}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].

=== Cats ===
Raw salmon can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw salmon can be used to heal cats by {{hp|2|mob=1}}.

Raw salmon can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%.
=== Dolphins ===

A [[dolphin]] can be fed raw salmon to increase its trust of the player and cause it to interact with the player more often. However, unlike most other animal mobs, this does not cause them to breed.

Additionally, dolphins swim to the nearest chest in a [[shipwreck]] or [[underwater ruin]] after they are fed raw salmon. If the chest in the nearest structure is broken, they swim to another structure with a chest.

=== Trading ===

Apprentice-level Fisherman [[villager]]s have 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to buy 6 raw salmon and one [[emerald]] for 6 cooked salmon.

Journeyman-level Fisherman villagers offer to buy 13 raw salmon for an emerald.

=== Wolves ===
{{IN|bedrock}}, raw salmon can be fed only to [[wolves]] not at full health, healing them by {{hp|2|mob=1}}. Unlike other wolf food, raw salmon cannot be used to breed wolves or to accelerate the growth of baby wolves.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Salmon
|spritetype=item
|nameid=salmon
|itemtags=fishes
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Salmon
|spritetype=item
|nameid=salmon
|id=265
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Lion Hunter}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}}

== Video ==
<span style="display:inline-block">{{yt|s_GcAFeoREk}}</span>

== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
{{History||1.8|snap=14w25a|Raw salmon is now obtainable rare drops from [[guardian]]s and [[elder guardians]].}}
{{History||1.9|snap=15w44a|Raw salmon can now be found in [[bonus chest]]s.}}
{{History||1.10|snap=16w20a|Raw salmon is now dropped from [[polar bear]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}
{{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}}
{{History||1.14|snap=18w48a|Raw salmon can now be found in chests in [[village]] fisher cottages.}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw salmon.}}
{{History|||snap=19w13a|Fisherman villagers now give raw salmon to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
{{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].
|Raw salmon can now be used to tame [[ocelot]]s.}}
{{History||v0.16.0|snap=build 1|Salmon is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which drop raw salmon.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Raw salmon is now found inside [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon has been changed.}}
{{History|||snap=beta 1.2.20.1|Added [[dolphin]]s, which can be [[breeding|bred]] with raw salmon.}}
{{History||1.5.0|snap=beta 1.5.0.0|Raw salmon can no longer be used to breed dolphins. 
|Giving raw salmon to dolphins now leads the [[player]] to nearest [[underwater ruins]] or [[shipwreck]].}}
{{History||1.8.0|snap=beta 1.8.0.8|Raw salmon can no longer be used to tame [[ocelot]]s.
|Raw salmon can now be used to [[breeding|breed]] ocelots.
|Added stray [[cat]]s, which can be tamed by being fed raw salmon.}}
{{History||1.11.0|snap=beta 1.11.0.4|Raw salmon can now be [[trading|sold]] to fisherman [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.52|If [[salmon]] is [[death|killed]] while on [[fire]], then they now drop [[cooked salmon]] instead of a raw salmon.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Raw Salmon JE2 BE2.png|32px]] The texture for raw salmon have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Raw Salmon JE1 BE1.png|32px]] Added raw salmon.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* [[Fishing]]

== References ==
{{reflist}}

{{items}}

[[de:Roher Lachs]]
[[es:Salmón crudo]]
[[ja:生鮭]]
[[ko:생연어]]
[[pt:Salmão cru]]
[[ru:Сырой лосось]]
[[tr:Çiğ Somon]]
[[zh:生鲑鱼]]
[[Category:Renewable resources]]
[[Category:Food]]</li></ul>
Untamed ocelots now have idle sounds. <My Correction>

@Storymodefan0315 why do you think previous version was correct? Mob names are not capitalized and there should be punctuation. Unless it is a quote? JackAlpha26 (talk) 11:19, 8 March 2017 (UTC)

{@|Storymodefan0315} JackAlpha26 (talk) 11:31, 8 March 2017 (UTC)

@Storymodefan0315: hope link works this time, JackAlpha26 (talk) 11:36, 8 March 2017 (UTC)

There's no indication that this is a quote, and there's no need for it to be a quote anyway as it's very straight-forward. Given the style guide, I'll change it and all other instances to lowercase. Skylinerw (talk) 14:38, 8 March 2017 (UTC)

Ocelots don't spawn on leaves[]

It takes a lot of time to find an ocelot in jungle. Jungle's floor is mostly covered with leaves, which are not solid blocks, mobs can't spawn on such blocks. I performed an experiment: I burned many trees with lave in order to remove leaves. An ocelot spawned in this area without leaves quickly.

Since when have leaves been on the floor of a jungle and not grass??? TBFTE123 (talk) 21:57, 28 September 2020 (UTC)

@TBFTE123: Checked out a jungle in Minecraft lately? There are many trees so short that their leaves cover the ground. ~ Amatulic (talk) 05:31, 29 September 2020 (UTC)

Redirect to Ocelot[]

"Cats" redirects to Ocelot –Preceding unsigned comment was added by 24.131.156.23 (talk) at 01:44, 15 October 2018 (UTC). Please sign your posts with ~~~~

✓ Changed – Nixinova Book and Quill Diamond Pickaxe 02:41, 15 October 2018 (UTC)

Taxonomy in the intro[]

Since this has been getting a bit silly, I think it's probably best to have some actual discussion here. I should also preface this by saying that I'm not a biologist. Per Wikipedia:Ocelot, the ocelot is in the Leopardus genus. While this might seem useful, it's important to note:

Despite the name, leopards are members of genus Panthera, not Leopardus.

The same thing actually applies to jaguars. And it's important to note that both leopards and jaguars are fairly large, while ocelots are much smaller. The description of feline is actually correct, since all of them belong to Felidae. But, it doesn't make their appearance immediately obvious (which might not be necessary given that it's in the sidebar anyways). And I guess the ingame jump from that genus to domesticated variants of the Felis genus is about the same, so the comparison isn't too bad (although that is being removed in 1.14 with the split to my understanding).

As a side note: it's odd that we don't link to the wikipedia article on ocelots, but do link to the ones for tabby, tuxedo, and siamese cats. And as a bonus thing, there is the wikispecies article on the subject, though I don't know how useful that is (it does mention that the Swedish name for it is Ozelot which is of historical note, although that also can be seen directly on Swedish wikipedia too. --Pokechu22 (talk) 23:55, 15 January 2019 (UTC)

Should baby ocelots despawn before they become adults? Are they tamable?[]

So I fenced in two trusting ocelots and bred them with fish, getting a baby ocelot. While giving it fish might advance it to adulthood, it doesn't make it trusting. Is it true that only adults can become trusting by feeding them? And if that's the case, they can despawn before they have time to become adults, from what I have seen. You'd have to feed the baby up to 10 fish to make it an adult and then it becomes trusting. Or use a nametag. Tethering a baby ocelot with a lead doesn't seem to prevent despawing.

Is this all correct? If so, saying babys have the same behavior as adults isn't quite correct and should probably reflect this. Dbratland (talk) 21:57, 26 January 2022 (UTC)

Taming[]

The advancement for taming an animal is listed on the Ocelot page, despite Ocelots not being tameable. This needs to be fixed. R34l R1ch4rd N1x0n (talk) 18:49, 1 November 2022 (UTC)

Done. Windwend (talk) 22:17, 1 November 2022 (UTC)
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