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Sponge Room[]

What is the probability of each room being generated as a sponge room? If you can, try referenceing the source code.67.160.25.176 00:45, 22 January 2015 (UTC)

This entire page is written with reference to the source code.
I can tell you there is a 0% chance for all the rooms on the bottom floor, a 0% chance for each of the rooms that connect to the wings, and a 0% chance for the room that connects to the penthouse.
There isn't any actual probability in the code for the other rooms. It depends on the maze generation algorithm leaving only the bottom "door" open and then the randomly-ordered processing of the rooms not placing a DY room extending into it before it gets a chance to put a sponge room in it. Figuring out the chances of that seems non-trivial. And it may not even make sense to ask about the probability of any one room in isolation. Anomie x (talk) 05:14, 22 January 2015 (UTC)

Errors[]

The template include size of this page is exceeded, causing some of the blueprints to not show up. The best suggestion to fix this I can think of is to split each individual blueprint onto its own page (probably a subpage of this) and then transclude it here.--Madminecrafter12 (Talk to me | View what I've done) 02:08, 22 March 2019 (UTC)

Anybody want to comment on this?--Madminecrafter12 (Talk to me | View what I've done) 20:36, 10 May 2019 (UTC)
Fixed by loadpaging. Ordinary transclusion would have failed for the same reasons. --AttemptToCallNil (report bug, view backtrace) 22:08, 3 June 2019 (UTC)
Great, thanks. Good to know that simply transcluding a subpage would not help; I don't know much about these kinds of errors.--Madminecrafter12 (Talk to me | View what I've done) 02:35, 4 June 2019 (UTC)

Missing room[]

Is it possible a room type is missing? Or am I misunderstanding? A room exists in one of my 1.11 worlds, thus:

  • 2x1x1 all four possible exits are used on the long sides, none of the two on the short sides, and none of the four possible floor/ceiling exits
  • 2x1 bench-like extrusions in the corners, floor and ceiling, long axis aligned with that of the room;
  • central cage-like structure in the center, consisting of a hollow 4x4 square at player head height with sea lanterns attached at the corners, 1-block corner posts to the floor, and 2x1 attachments to the ceiling;

...which I don't see in any of the blueprints on this page. Glratt (talk) 17:56, 17 May 2020 (UTC)

Never mind. I misread - it's listed as a DZ room, though there's no blueprint. Glratt (talk) 18:13, 17 May 2020 (UTC)
What you got was the DZ room with 4 out of 10 exits; the blueprint isn't missing, but rather, there's 2, 1 for none and 1 for all exists; the intention is that you combine the blueprints and chose the entrances you want, and the ones you don't want. FVbico (talk) 18:30, 17 May 2020 (UTC)
NVM, I'm dumb. FVbico (talk) 18:39, 17 May 2020 (UTC)
I understand that the number of exits varies, but I found no blueprints at all for the DZ room. I created a 'no exits' one, but I don't have a basis to know whether the other six possible exit points are valid, so I'm hesitant to create an 'all exits' in my ignorance. Glratt (talk) 18:38, 17 May 2020 (UTC)
Thanks for the second blueprint! Glratt (talk) 20:08, 17 May 2020 (UTC)

DYZ Rooms[]

Hi. Can someone please make a section for the DYZ for the all possible exits? I am currently using these blueprints to construct an ocean monument, but can't because there is no guide to follow for entrances. Also, it would benefit if someone added the blueprint for that. Thanks!

IGNORE THIS, I MISREAD A NUMBER[]

The text says that theres a 1/2 for 1 sponge and a 1/8 chance to generate 2 sponges, but the code says the following:

"(param_3.nextInt(3) != 0)" chance = 2/3

"(param_3.nextInt(4) == 0) ? 0 : 1)" chance = 1/4

This sets the Y for the sponges so isnt it

2/3 * 3/4 = 1/2

and

2/3 * 1/4 = 1/6 ?

CookieLukas (talk) 00:21, 19 December 2020 (UTC)