Pictures needs an update[]
If you go to Usage --> Decorations, it is a picture but with the old wool color. We are now almost in 1.14, and the llama pic still shows the 1.11 wool colors. Please update the image to match the 1.13 wool colors. Look here:
Gruvexp (talk) 10:51, 1 February 2019 (UTC)
Space required is same as Player[]
At least as of 16w41a (pre-1.11, Exploration Update), Llamas seem to take up a 1 X 1, 2 tall Block space as a Player. The things learned for Animal Pens! And so they are about 2-4X as maneuverable in range of (random) motion, as Horse-types (which can be controlled, like Pigs). Yilante 108.215.209.201 22:00, 14 October 2016 (UTC)
- Yeah, they're smaller than a 1x1x2 space, like the player is. If you hit F3+D, you'll see they're a bit bigger. It would be nice if someone could get their exact dimensions...
- So what do you mean when you say, 2-4x maneuverable in range of random motion as horses? – Sealbudsman talk/contr 22:34, 14 October 2016 (UTC)
- Llamas in 16w41a are 0.9 wide and 1.87 tall. For comparison, pigs are 0.9 wide and 0.9 tall, cows are 0.9 wide and 1.4 tall, horses are 1.3964844 wide and 1.6 tall, and players are normally 0.6 wide and 1.8 tall. Anomie x (talk) 12:07, 15 October 2016 (UTC)
- Great for finding that! hope it gets added to the Page!! As for "maneuverable," it requires thinking-diagonally.
- Llamas in 16w41a are 0.9 wide and 1.87 tall. For comparison, pigs are 0.9 wide and 0.9 tall, cows are 0.9 wide and 1.4 tall, horses are 1.3964844 wide and 1.6 tall, and players are normally 0.6 wide and 1.8 tall. Anomie x (talk) 12:07, 15 October 2016 (UTC)
- I just realized today - thinking of that, already myself - we hardly ever get a chance, to think about diagonal movement, even just as Player-entities /our Avatars, in-Game. If we're "round things" going through a diagonal-movement (say through the corners of a 1 X 1 space - so technically a 3 X 3 space with 2 opposite corners removed - get the line between?), but Horse-type Mob need just-shy of 2 X 2 (instead of 1 X 1), then using ( a^2 + b^2 = c^2 ), 1.412 would be ratio'ned -up to ( sq. rt. of 8 = ) ( 2 * sq. rt. [of 2] ), or 2X that.
- The "2-4X," comes from where we have the greatest flexibility, in MC movement, by going-(recti)linearly, and instead of a 4 X 4 square (with again 2 opposite corners, of 1 X 1 removed) needed to not-bump zig-zag walls, a Horse-type Mob would need a 6 X 6 square, for the same passage (within walls, included in the total size square needed, to at least make a "dual right-angle," or left /right else right /left, turn, to keep-coming -out, straight). But 4 x 4 Blocks = 16 Blocks of space, while 6 X 6 Blocks = 36 Blocks (more than 2X), of space (not to mention the height, factor being 1-2X (4 Blocks again -> 5-6 Blocks, this continues to add to the 3-D, Volume calculation), as much to not hit the head /be able to Dismount, without damage).
- The kind of stuff you notice - attempting to - build Nether Portals for Riding use. /Abuse.. the Skeletal Horses seem to survive this - barely - the best... (and they all need extra both-sides of Portal, space) Yilante 108.215.209.201 06:23, 17 October 2016 (UTC)
Baby Llama pics?[]
Can someone work on isometric renderings of the baby llamas? I don't know what program/technique to do this with.--Sharpman76 (talk) 21:56, 20 October 2016 (UTC)
Should distinct carpet designs be noted?[]
The carpet-decorated llamas all follow the same basic set up with expected color schemes. However, there are a few distinct ones, such as:
Creeper Face (Green)
- Although the green is not the exact same as a creeper, this llama wears a green blanket with a black creeper face on the center (over the llama's back)
Enderman Face (Purple)
- This llama wears a very dark purple blanket with lighter purple specks, similar to various Ender color schemes and has enderman eyes on the center of the blanket (over the llama's back)
Bandit mask (Grey)
- The only llama that wears a mask. It has a black (very dark grey) mask over the eyes instead of ear scarves. Its decorations are black with red (or very dark grey with red, technically). Zorro, a famous masked figure, is sometimes depicted in black with red accents, not sure if that's related or not. Some have called these glasses, although personally I do not believe they are glasses because 1. they wrap all the way around the head and 2. they have thick, filled in areas on the sides of the head (that detail makes them look less like corrective glasses and more like wraparound sunglasses, and they are probably not sunglasses because there is a space cut out for the eyes)
Bracelets (Light Grey)
- The only llama that wears anything on the legs. This llama has 2 bracelets on each leg. Also, although it's carpet color is light grey, there is a strong magenta accent color used in the design. This llama also has nothing on the head. Less exciting, but technically just as distinctive as the Bandit Mask llama.
All the other llamas follow a very predictable pattern of clothing with appropriate color schemes. Thus, the bandit and bracelet llamas stand out because of it. The creeper and enderman llamas do not stand out from afar, are the only ones to have patterns that are not just regular stripes, spots, etc. I was thinking that it would be good to put a little sentence under decoration mentioning these distinct looks. (Doesn't need to be detailed out.) 172.68.55.158 07:43, 16 November 2016 (UTC)
Really?[]
Llamas are supposed to be passive, although they spit at you once but it deals 1, not 80 × 40--65.23.255.61 18:03, 21 November 2016 (UTC)
- CAN SOMEONE REPLY HERE?--66.50.41.11 15:34, 26 November 2016 (UTC)
- Stop typing in all caps, and stop making demands. It's rude.
- My reply: the above person (65.23.255.61) is wrong, llamas aren't passive. They're neutral, which means they can be provoked into attacking. Passive means they cannot be provoked into attacking. – Sealbudsman talk/contr 21:17, 26 November 2016 (UTC)
Variable Health[]
The article currently states that Llamas have a health of 22 (11 hearts), which is incorrect. I have seen as low as 16 (8 hearts), and as high as 28 (14 hearts). I don't know the proper way to add this sort of information, as there's probably a wider range than that. And, I don't know if the hearts offspring get work like horses either (because I haven't checked). ScatmanWeegee (talk) 08:00, 15 December 2016 (UTC)
- I've taken a look at the source code, and llamas do not have their own max health definition. This is inherited from "AbstractHorse", and is therefore the same as horses. I've therefore copied this from the horse page. – DelboyDylan (talk|contribs) 08:33, 15 December 2016 (UTC)
XP drop[]
Do llamas drop 1–3 experience when killed by a player or tamed wolf like other animals do? I couldn't find any information about that on the wiki. — Thomas645 (talk) 15:32, 28 March 2017 (UTC)
- They do, yes. Thanks for catching that, I've updated the page. – Sealbudsman talk/contr 16:09, 28 March 2017 (UTC)
- Thank you for your quick answer and for updating all related pages. — Thomas645 (talk) 16:40, 28 March 2017 (UTC)
What do Llamas eat?[]
This page seriously needs improvement on taming. Claiming that they're tamed similarly to horses is not very helpful. Should explicitly state what foods, temperament, the actual act of taming. The fact that there's no section on feeding makes this especially confusing, as Llamas breed with Hay Bales, not golden carrots/apples like Horses. 70.176.94.191 06:27, 26 September 2017 (UTC)
Temper really increases when tamed?[]
I'm wondering whether the word "temper" used in the explanation of taming Llamas really is correct. The explanation claims the temper keeps increasing and gives a greater chance for the taming attempt to succeed, but isn't this process somehow better explained by increasing "calmness"? An animal's temper logically decreases by the act of taming, as the process specifies that the animal is calming down. I'm not arguing about whether or not the "temper" is increasing or not, I understand the logic and it is correct to say the value keeps increasing until taming is successful. However I'm talking about the word used. The way I'm reading it, in comparison, is that to be able to descend a hill, you'd need to climb up first before you reach the lowest point, so instead in this phrasing "climbing down" should be used (if that makes you understand my logic better).
I think this is why people might not be understanding the temper increasing thing. Of course I can imagine the word might stem from the source code involving this mechanic, but that doesn't mean the word is correct. – Jack McKalling [ ] 15:08, 2 January 2018 (UTC)
- The NBT key is called "Temper". We can't change that, because it's literally what it's called in the game. --Pepijn (talk) 16:05, 2 January 2018 (UTC)
- That's not really helping my question though. The text is still confusing (people), see this edit. Without literally translating the word itself but still an attempt to change its usage, what if the text were changed to this:
Taming depends on the llama's "temper". Llamas begin with a temper value of 0 out of 100. When a player is riding the llama, a random number 0–99 is chosen. The llama becomes tame if this number is less than the temper value, otherwise the temper value is increased by 5 and the player is bucked off. The temper value can also be increased by feeding the llama.
- Essentially I'm saying with this, that there is a difference between the value of the temper increasing, and the temper increasing. If the temper value is increasing, the taming is progressing. If temper is increased, the animal becomes more tempered, which is quite the opposite. Also, I can't help that the game's code is using the wrong formula for the temper attribute, it's reversed. – Jack McKalling [ ] 19:17, 2 January 2018 (UTC)
All Llamas in Mountains?[]
I've seen all four Llama colors in the mountains; not just white and grey, but cream and brown as well. There were no savannah biomes around, let alone savannah plateaus, so that makes me think that either all four colors of Llamas spawn in the mountains, or my game is bugged. I'm playing on 1.13.
Here are some screenshots:
TheQueenofBees (talk) 23:14, 8 August 2018 (UTC)
- I just played 1.13.1 Java Edition and found brown and cream llamas in snowy mountains so either the biome thing is false, limited to some other edition, or was true in some previous version. I'll remove it for now because it's misleading. Kumiponi (talk) 17:17, 24 August 2018 (UTC)
Length of llamas[]
As in, the distance between their rear and front. This does not seem to be specified in the article. I am tired and may be unobservant though, so I may have missed something. --AttemptToCallNil (report bug, view backtrace) 14:17, 20 October 2018 (UTC)
Trader llamas[]
"Naturally spawned trader llamas are untamed and unrideable, but when unleashed from wandering trader, the trader llamas become tamed."
So, there is nothing useful to do to them, besides killing to get their drops?--187.94.193.57 16:12, 28 April 2019 (UTC)
In my creative world (1.14.4), I have managed to tame and breed trader llamas that had become unleashed from the trader. I haven't tested this yet in survival, but if this also works, then unleashed trader llamas are basically the same as regular llamas. --74.69.86.207 19:02, 25 August 2019 (UTC) UPDATE: tamed and bred the trader llamas in survival 1.14.4. The offspring has the same tacking as the parents.--74.69.86.207 03:02, 26 August 2019 (UTC)
Baby Trader Llamas[]
We got trader llama spawn eggs in 1.14, so would it be needed to add isometric baby trader llamas? They technically exist, but they need to be from a spawn egg. 174.59.162.224 21:48, 7 July 2019 (UTC)
Breeding: Description of strength inheritance wrong?[]
I'm currently breeding Llamas in Java edition, starting from a pair of strength 1 trader llamas (trader got scared by pillagers and dropped the leads). Breeding from those I did get mostly strength 1 and a single strength 2 llama, as expected. Proceeding to breed from "asymmetric" pairs of strength 1 and strength 2 I did get both strength 1 and strength 2 offspring, again no surprise there. However, I have recently turned to breed from a "matched" pair of strength 2 instead, and am NOT seeing any strength-1 offspring anymore.
Is it possible that the stated lower threshold of 1 may be wrong, and that it may instead be the strength of the weaker parent? (Of course there's also the possibility that trader llamas breed differently. Or that I'm just being super lucky.)
Running the 19w45b snapshot for 1.15 here.
to add to the strength inheritance wrong issue
I just bred a strength 3 Llama and a strength 2 Llama the resulting offspring was a strength 5 Llama this would mean that the upper bound of stronger parent +1 is incorrect as well.
playing on playstation 4 most recent version as of 7/10/21 24.226.89.2 19:56, 10 July 2021 (UTC) androshalforc
78.34.124.91 00:32, 13 November 2019 (UTC)
What on earth is this text trying to say?[]
The text: Llamas breed in the vicinity if they are on a lead. Although one of llamas may not respond to being fed right away; they accept a hay bale/bale(s) if needed to breed. This can result in the consumption from 1 to 3 hay bales.
I don't get if this is saying a llama wearing a lead will breed by itself, or what... I would edit this for clarity myself, but I just plain don't understand it. The consumption of 1 to 3 hay bales is unrelated to being on leads, right? I believe it always takes 1 to 3 bales. ——JavaRogers (talk) 19:03, 16 February 2020 (UTC)
Can health be bred for, like that of horses?[]
Why is there no section on it, just an explanation that they can vary in the infobox? And is it inheritable?
Proposed split of Llama[]
- The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
An IP has proposed to split Llama into "Llama" and "Trader llama" for the following reason:
“ |
|
„ |
— 67.185.91.117 on 23:55, October 8, 2020 (UTC) |
- Oppose on the basis that they are simply the same mob. The only differences are that trader llamas follow a wandering trader with a lead, and that they have a decorative pattern that is exclusive to them. Nonetheless, the two are basically the same. They look the same, they attack the same, they behave the same. BDJP007301 (talk) 15:53, 9 October 2020 (UTC)
- Oppose per BDJP. – Unavailablehoax (talk) 09:52, 10 October 2020 (UTC)
- Oppose We should split the pages. On the death screen there is a difference, and their behaviour is, even if slightly, different. It has different spawn and command spawn too. – Preceding unsigned comment was added by Sileudies (talk • contribs) at 15:48, 1 November 2020 (UTC). Please sign your posts with ~~~~
- Oppose Not enough distinction between the two. Amatulic (talk) 21:52, 1 November 2020 (UTC)
- Strong Oppose The Great Spring (talk) 22:27, 1 November 2020 (UTC)
- They are different mobs Nickga42 (talk) 04:58, 17 November 2020 (UTC)
- Oppose No reason to duplicate so much information when we can easily cover the few differences on one page. Wiki pages don't need to correspond one to one with entity IDs. Bunnyinafield (talk) 02:06, 30 November 2020 (UTC)
Trader llama storage[]
Can't chests be equipped on tamed trader llamas? I'm trying to equip chests on 4 of them, but it cannot be done. Am I forgetting about something or is it really impossible? If it is impossible, then it should be written on the article.--177.72.23.36 14:38, 12 February 2021 (UTC)
- Try hatching regular llama and trader llama eggs in creative mode, and try it on both. If you can't equip a trader llama with a chest, then add it to the article. Amatulic (talk) 22:41, 12 February 2021 (UTC)
Re: Relentless Trading Llamas[]
Hi, I am the person who the other day added some edit on how killing a Wandering Trader turns the spawned Trader Llamas hostile to an almost buggy degree. I have video of it happening, though did not manage to get the killing of the Wandering Trader in. Sorry for my lack of formatting to properly link this video, but attached is several features. Additionally, a screenshot of the llama detecting me from a gap in some blocks. Screen Recording of the Trading Llama in action. A simple screenshot of the Trading Llama still pursuing me
P.S. For credibility reasons, I was existing Gamepedia user Coolcam6578 until I lost my login for that account. QuazzleTheQaz (talk) 23:41, 3 March 2021 (UTC)
- You should report that to Mojira if you haven't already, as it probably is a bug, is it in the latest version, is is bedrock or java? --GK1H (P/T/C) 23:43, 3 March 2021 (UTC)
- Has not been tested in Bedrock, though this does still effect latest non-snapshot release of Java. However, after looking, a specific bug report with many different duplicates are all closed and marked as "Works As Intended," including most of what was shown in that video of mine being apart of the duplicated bug reports. Nevertheless, the article should probably be updated to indicate something about Trader Llamas being unusually "Hostile" (debatable, rather than normal "Neutral") due to the killing of their respective Wandering Trader, until you walk super far away from them - further testing indicated that as long as the relentless Trader Llama sees you, it doesn't stop spitting, nor does it stop chasing you. QuazzleTheQaz (talk) 22:08, 4 March 2021 (UTC)