Dungeon not found
Digged to xyz -84, 25, -173. No Dungeon, no zombie or crate sounds. v1.15.1 I have noticed that after a version upgrade in bedrock, villages generated at different locations in a world with the same seed. I conclude version updates can change locations for generated structures. I include a note in the table Edudev (talk) 21:23, 20 January 2020 (UTC)
Woodland mansons
Can someone add the location of a woodland manson? Thanks --SamGamgee55 (talk) 22:03, 26 November 2016 (UTC)SamGamgee55
- I haven't found any mansions within 3,000 blocks of 0,0 on the X/Z axis!
- But here goes
| X | Y | Z | Notes |
|---|---|---|---|
| -642 | 83 | 12454 | |
| 15857 | 75 | 2595 |
- By the way none of these spawned correctly in my case (Win10, Java, 1.13.2). First coordinates are from Woodland Explorer Map, but going there I found no mansion! Also "/locate mansion" did nothing. No message at all - no error, no nothing.
- After some time (including reverting to some backups) and fumbling quite a bit with the \teleport command (materializing beneath ground, hence the need to revert) I suddenly found myself at the coordinates of the first mansion. Viewing the Woodland Explorer Map confirmed that I had now succesfully (although not by choice) teleported to the coordinates, to where I previously had wandered. However, using "/locate mansion" just outside of the newly found mansion gave completely other coordinates, namely of the second mansion. Teleportering there confirms there is also a mansion. Very confusing.
--Wandering noldo (talk) 17:44, 6 January 2019 (UTC)
Jungle temples
As there are no jungle temples near spawn, could we list the nearest ones from slightly larger radius? Blue Banana whotookthisname (talk) 11:37, 12 August 2018 (UTC)
- Yes 46.132.188.39 11:41, 12 August 2018 (UTC)